/* texture.h * * Declaration of Texture object. Texture objects are attached to scene objects and define its color and shader. * * Eryn Wells */ #ifndef __TEXTURE_H__ #define __TEXTURE_H__ typedef struct _Texture Texture; Texture *texture_init(); void texture_destroy(Texture *tex); Color texture_get_color(Texture *tex); void texture_set_color(Texture *tex, Color color); #endif