67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/* charles.c
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*
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* Entry point for Charles, including main().
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*
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* Eryn Wells <eryn@erynwells.me>
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*/
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#include <cstdio>
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#include "basics.h"
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#include "light.h"
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#include "material.h"
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#include "object_sphere.h"
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#include "object_plane.h"
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#include "scene.h"
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#include "writer_png.h"
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const char *OUT_FILE = "charles_out.png";
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int
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main(int argc,
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const char *argv[])
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{
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Scene scene = Scene();
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scene.get_ambient().set_intensity(1.0);
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Material *m1 = new Material();
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m1->set_diffuse_color(Color::Red);
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m1->set_diffuse_level(0.8);
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Material *m2 = new Material();
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m2->set_diffuse_color(Color::Green);
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m2->set_diffuse_level(0.8);
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Material *m3 = new Material();
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m3->set_diffuse_color(Color::Blue);
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m3->set_diffuse_level(0.8);
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// Make some spheres.
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Sphere *s1 = new Sphere(Vector3(233, 290, 0), 100.0);
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Sphere *s2 = new Sphere(Vector3(407, 290, 0), 100.0);
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Sphere *s3 = new Sphere(Vector3(320, 140, 0), 100.0);
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s1->set_material(m1);
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s2->set_material(m2);
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s3->set_material(m3);
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scene.add_shape(s1);
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scene.add_shape(s2);
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scene.add_shape(s3);
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// Make a plane
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Plane *p1 = new Plane(Vector3(0, 200, 0), Vector3::Y);
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p1->set_material(m1);
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scene.add_shape(p1);
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PointLight *l1 = new PointLight(Vector3(0.0, 240.0, 100.0), Color(1.0, 1.0, 1.0), 1.0);
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//Light *l2 = new Light(Vector3(640.0, 240.0, 10000.0), 0.2);
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scene.add_light(l1);
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//scene.add_light(l2);
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// Render.
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scene.render();
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Writer *writer = new PNGWriter();
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scene.write(*writer, OUT_FILE);
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return 0;
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}
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