charles/test/test_basics.cc
Eryn Wells a955106d18 Implement a Matrix4 class
A 4x4 matrix that implements matrix multiplication and multiplication by
scalars. Some unit tests too, to test that this stuff works.
2014-08-07 22:12:53 -07:00

273 lines
5.1 KiB
C++

/* test_basics.c
*
* Unit tests for the basics module.
*
* Eryn Wells <eryn@erynwells.me>
*/
#include "gtest/gtest.h"
#include "basics.h"
class Vector3Test
: public ::testing::Test
{
public:
virtual void SetUp();
protected:
Vector3 v1, v2;
};
void
Vector3Test::SetUp()
{
v1 = Vector3(1, 3, 5);
v2 = Vector3(7, 13, 17);
}
TEST_F(Vector3Test, OperatorEq)
{
v1 = v2;
EXPECT_EQ(v2, v1);
}
TEST_F(Vector3Test, OperatorMul)
{
Vector3 out;
out = v1 * 5;
EXPECT_EQ(5, out.x);
EXPECT_EQ(15, out.y);
EXPECT_EQ(25, out.z);
out = v1 * -7;
EXPECT_EQ(-7, out.x);
EXPECT_EQ(-21, out.y);
EXPECT_EQ(-35, out.z);
out = v1;
out *= 5;
EXPECT_EQ(5, out.x);
EXPECT_EQ(15, out.y);
EXPECT_EQ(25, out.z);
out = v1;
out *= -7;
EXPECT_EQ(-7, out.x);
EXPECT_EQ(-21, out.y);
EXPECT_EQ(-35, out.z);
}
TEST_F(Vector3Test, OperatorDiv)
{
Vector3 out;
out = v1 / 5.0;
EXPECT_FLOAT_EQ(1.0/5.0, out.x);
EXPECT_FLOAT_EQ(3.0/5.0, out.y);
EXPECT_FLOAT_EQ(5.0/5.0, out.z);
out = v1 / -7.0;
EXPECT_FLOAT_EQ(1.0/-7.0, out.x);
EXPECT_FLOAT_EQ(3.0/-7.0, out.y);
EXPECT_FLOAT_EQ(5.0/-7.0, out.z);
out = v1;
out /= 5.0;
EXPECT_FLOAT_EQ(1.0/5.0, out.x);
EXPECT_FLOAT_EQ(3.0/5.0, out.y);
EXPECT_FLOAT_EQ(5.0/5.0, out.z);
out = v1;
out /= -7.0;
EXPECT_FLOAT_EQ(1.0/-7.0, out.x);
EXPECT_FLOAT_EQ(3.0/-7.0, out.y);
EXPECT_FLOAT_EQ(5.0/-7.0, out.z);
}
TEST_F(Vector3Test, OperatorAdd)
{
Vector3 out;
out = v1 + v2;
EXPECT_EQ(8, out.x);
EXPECT_EQ(16, out.y);
EXPECT_EQ(22, out.z);
out = v1;
out += v2;
EXPECT_EQ(8, out.x);
EXPECT_EQ(16, out.y);
EXPECT_EQ(22, out.z);
}
TEST_F(Vector3Test, OperatorSub)
{
Vector3 out;
out = v1 - v2;
EXPECT_EQ(-6, out.x);
EXPECT_EQ(-10, out.y);
EXPECT_EQ(-12, out.z);
out = v2 - v1;
EXPECT_EQ(6, out.x);
EXPECT_EQ(10, out.y);
EXPECT_EQ(12, out.z);
v1 -= v2;
EXPECT_EQ(-6, v1.x);
EXPECT_EQ(-10, v1.y);
EXPECT_EQ(-12, v1.z);
}
TEST_F(Vector3Test, OperatorBoolEq)
{
EXPECT_EQ(v1, v1);
EXPECT_EQ(v2, v2);
}
TEST_F(Vector3Test, OperatorBoolNe)
{
EXPECT_NE(v1, v2);
EXPECT_NE(v2, v1);
}
TEST_F(Vector3Test, Length2)
{
EXPECT_EQ(35.0, v1.length2());
EXPECT_EQ(507.0, v2.length2());
}
TEST_F(Vector3Test, Length)
{
EXPECT_FLOAT_EQ(5.916079783099616, v1.length());
EXPECT_FLOAT_EQ(22.5166604983954, v2.length());
}
TEST_F(Vector3Test, DotProduct)
{
EXPECT_EQ(131.0, v1.dot(v2));
}
#pragma mark Matrix4 Tests
class Matrix4Test
: public ::testing::Test
{
public:
virtual void SetUp();
protected:
Matrix4 m1, m2;
};
void
Matrix4Test::SetUp()
{
const Double m1Cells[] = { 1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16};
m1 = Matrix4(m1Cells);
const Double m2Cells[] = { 1, 1, 2, 3,
5, 8, 13, 21,
34, 55, 89, 144,
233, 377, 610, 987};
m2 = Matrix4(m2Cells);
}
TEST(Matrix4StaticTest, Zero)
{
Matrix4 zero = Matrix4::Zero();
for (int i = 0; i < 16; i++) {
EXPECT_EQ(zero.CArray()[i], 0.0);
}
}
TEST(Matrix4StaticTest, Identity)
{
Matrix4 id = Matrix4::Identity();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(id.CArray()[i * 4 + j], ((i == j) ? 1.0 : 0.0));
}
}
}
TEST_F(Matrix4Test, OperatorCall)
{
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(m1(i, j), 4 * i + j + 1);
}
}
}
TEST_F(Matrix4Test, ScalarMultiplication)
{
Matrix4 p1 = m1 * 2.0;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(p1(i, j), m1(i, j) * 2.0);
}
}
Matrix4 p2 = 2.0 * m1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(p2(i, j), m1(i, j) * 2.0);
}
}
}
TEST_F(Matrix4Test, MatrixMultiplication)
{
const Double p1Expect[] = {1045, 1690, 2735, 4425,
2137, 3454, 5591, 9045,
3229, 5218, 8447, 13665,
4321, 6982, 11303, 18285};
Matrix4 p1 = m1 * m2;
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p1.CArray()[i], p1Expect[i]);
}
const Double p2Expect[] = { 63, 70, 77, 84,
435, 482, 529, 576,
2982, 3304, 3626, 3948,
20439, 22646, 24853, 27060};
Matrix4 p2 = m2 * m1;
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p2.CArray()[i], p2Expect[i]);
}
/* Multiplication with the identity matrix produces the same matrix. */
Matrix4 p3 = m1 * Matrix4::Identity();
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p3.CArray()[i], m1.CArray()[i]);
}
Matrix4 p4 = Matrix4::Identity() * m1;
for (int i = 0; i < 16; i++) {
EXPECT_EQ(p4.CArray()[i], m1.CArray()[i]);
}
}