chessfriend/board/src/sight.rs

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Rust
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// Eryn Wells <eryn@erynwells.me>
use crate::{
piece::{Color, PlacedPiece, Shape},
BitBoard, Position,
};
use chessfriend_core::Direction;
pub(crate) trait Sight {
fn sight_in_position(&self, position: &Position) -> BitBoard;
}
impl Sight for PlacedPiece {
fn sight_in_position(&self, position: &Position) -> BitBoard {
match self.shape() {
Shape::Pawn => match self.color() {
Color::White => self.white_pawn_sight_in_position(position),
Color::Black => self.black_pawn_sight_in_position(position),
},
Shape::Knight => self.knight_sight_in_position(position),
Shape::Bishop => self.bishop_sight_in_position(position),
Shape::Rook => self.rook_sight_in_position(position),
Shape::Queen => self.queen_sight_in_position(position),
Shape::King => self.king_sight_in_position(position),
}
}
}
impl PlacedPiece {
fn white_pawn_sight_in_position(&self, position: &Position) -> BitBoard {
let pawn: BitBoard = self.square().into();
let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
let mut possible_squares = position.empty_squares() | position.opposing_pieces();
if let Some(en_passant) = position.en_passant_square() {
let en_passant_bitboard: BitBoard = en_passant.into();
possible_squares |= en_passant_bitboard;
}
pawn & possible_squares
}
fn black_pawn_sight_in_position(&self, position: &Position) -> BitBoard {
let pawn: BitBoard = self.square().into();
let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
let mut possible_squares = position.empty_squares() | position.opposing_pieces();
if let Some(en_passant) = position.en_passant_square() {
possible_squares |= &en_passant.into();
}
pawn & possible_squares
}
fn knight_sight_in_position(&self, position: &Position) -> BitBoard {
BitBoard::knight_moves(self.square()) & !position.friendly_pieces()
}
fn bishop_sight_in_position(&self, position: &Position) -> BitBoard {
let square = self.square();
let mut sight = BitBoard::empty();
let blockers = position.occupied_squares();
macro_rules! update_moves_with_ray {
($direction:ident, $occupied_squares:tt) => {
let ray = BitBoard::ray(square, Direction::$direction);
if let Some(first_occupied_square) =
BitBoard::$occupied_squares(&(ray & blockers)).next()
{
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
let attack_ray = ray & !remainder;
sight |= attack_ray;
} else {
sight |= ray;
}
};
}
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
update_moves_with_ray!(SouthEast, occupied_squares);
update_moves_with_ray!(SouthWest, occupied_squares);
sight
}
fn rook_sight_in_position(&self, position: &Position) -> BitBoard {
let square = self.square();
let mut sight = BitBoard::empty();
let blockers = position.occupied_squares();
macro_rules! update_moves_with_ray {
($direction:ident, $occupied_squares:tt) => {
let ray = BitBoard::ray(square, Direction::$direction);
if let Some(first_occupied_square) =
BitBoard::$occupied_squares(&(ray & blockers)).next()
{
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
let attack_ray = ray & !remainder;
sight |= attack_ray;
} else {
sight |= ray;
}
};
}
update_moves_with_ray!(North, occupied_squares_trailing);
update_moves_with_ray!(East, occupied_squares_trailing);
update_moves_with_ray!(South, occupied_squares);
update_moves_with_ray!(West, occupied_squares);
sight
}
fn queen_sight_in_position(&self, position: &Position) -> BitBoard {
let square = self.square();
let mut sight = BitBoard::empty();
let blockers = position.occupied_squares();
macro_rules! update_moves_with_ray {
($direction:ident, $occupied_squares:tt) => {
let ray = BitBoard::ray(square, Direction::$direction);
if let Some(first_occupied_square) =
BitBoard::$occupied_squares(&(ray & blockers)).next()
{
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
let attack_ray = ray & !remainder;
sight |= attack_ray;
} else {
sight |= ray;
}
};
}
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
update_moves_with_ray!(North, occupied_squares_trailing);
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
update_moves_with_ray!(East, occupied_squares_trailing);
update_moves_with_ray!(SouthEast, occupied_squares);
update_moves_with_ray!(South, occupied_squares);
update_moves_with_ray!(SouthWest, occupied_squares);
update_moves_with_ray!(West, occupied_squares);
sight
}
fn king_sight_in_position(&self, position: &Position) -> BitBoard {
BitBoard::king_moves(self.square()) & !position.friendly_pieces()
}
}
#[cfg(test)]
mod tests {
macro_rules! sight_test {
($test_name:ident, $position:expr, $piece:expr, $bitboard:expr) => {
#[test]
fn $test_name() {
let pos = $position;
let pp = $piece;
let sight = pp.sight_in_position(&pos);
assert_eq!(sight, $bitboard);
}
};
($test_name:ident, $piece:expr, $bitboard:expr) => {
sight_test! {$test_name, $crate::Position::empty(), $piece, $bitboard}
};
}
mod pawn {
use crate::{sight::Sight, BitBoard};
use chessfriend_core::Square;
sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard!(D5, F5));
sight_test!(
e4_pawn_one_blocker,
test_position![
White Bishop on D5,
White Pawn on E4,
],
piece!(White Pawn on E4),
bitboard!(F5)
);
#[test]
fn e4_pawn_two_blocker() {
let pos = test_position!(
White Bishop on D5,
White Queen on F5,
White Pawn on E4,
);
let pp = piece!(White Pawn on E4);
let sight = pp.sight_in_position(&pos);
assert_eq!(sight, BitBoard::empty());
}
#[test]
fn e4_pawn_capturable() {
let pos = test_position!(
Black Bishop on D5,
White Queen on F5,
White Pawn on E4,
);
let pp = piece!(White Pawn on E4);
let sight = pp.sight_in_position(&pos);
assert_eq!(sight, bitboard!(D5));
}
#[test]
fn e5_en_passant() {
let mut pos = test_position!(
White Pawn on E5,
Black Pawn on D5,
);
pos.test_set_en_passant_square(Square::D6);
let pp = piece!(White Pawn on E5);
let sight = pp.sight_in_position(&pos);
assert_eq!(sight, bitboard!(D6, F6));
}
}
#[macro_use]
mod knight {
use crate::sight::Sight;
sight_test!(
f6_knight,
piece!(Black Knight on F6),
bitboard!(H7, G8, E8, D7, D5, E4, G4, H5)
);
}
mod bishop {
use crate::sight::Sight;
sight_test!(
c2_bishop,
piece!(Black Bishop on C2),
bitboard!(D1, B3, A4, B1, D3, E4, F5, G6, H7)
);
}
mod rook {
use crate::sight::Sight;
sight_test!(
g3_rook,
piece!(White Rook on G3),
bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3)
);
}
}