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// Eryn Wells <eryn@erynwells.me>
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::Square;
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#[repr(u8)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Castle {
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KingSide = 0,
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QueenSide = 1,
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}
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pub(crate) struct CastlingParameters {
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/// Origin squares of the king and rook.
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origin_squares: Squares,
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/// Target or destination squares for the king and rook.
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target_squares: Squares,
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/// The set of squares that must be clear of any pieces in order to perform this castle.
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clear_squares: BitBoard,
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/// The set of squares that must not be attacked in order to perform this castle.
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check_squares: BitBoard,
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}
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#[derive(Debug)]
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pub(crate) struct Squares {
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pub king: Square,
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pub rook: Square,
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}
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impl Castle {
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pub const ALL: [Castle; 2] = [Castle::KingSide, Castle::QueenSide];
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/// Parameters for each castling move, organized by color and board-side.
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const PARAMETERS: [[CastlingParameters; 2]; 2] = [
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[
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CastlingParameters {
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origin_squares: Squares {
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king: Square::E1,
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rook: Square::H1,
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},
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target_squares: Squares {
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king: Square::G1,
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rook: Square::F1,
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},
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clear_squares: BitBoard::new(0b01100000),
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check_squares: BitBoard::new(0b01110000),
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},
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CastlingParameters {
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origin_squares: Squares {
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king: Square::E1,
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rook: Square::A1,
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},
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target_squares: Squares {
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king: Square::C1,
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rook: Square::D1,
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},
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clear_squares: BitBoard::new(0b00001110),
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check_squares: BitBoard::new(0b00011100),
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},
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],
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[
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CastlingParameters {
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origin_squares: Squares {
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king: Square::E8,
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rook: Square::H8,
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},
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target_squares: Squares {
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king: Square::G8,
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rook: Square::F8,
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},
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clear_squares: BitBoard::new(0b01100000 << 8 * 7),
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check_squares: BitBoard::new(0b01110000 << 8 * 7),
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},
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CastlingParameters {
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origin_squares: Squares {
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king: Square::E8,
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rook: Square::A8,
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},
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target_squares: Squares {
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king: Square::C8,
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rook: Square::D8,
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},
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clear_squares: BitBoard::new(0b00001110 << 8 * 7),
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check_squares: BitBoard::new(0b00011100 << 8 * 7),
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},
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],
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];
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}
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