[board] Implement a BitBoard MoveLibrary
This struct computes and stores piece moves per square to speed up computation of move lists. Initialize a `static mut` instance once via std::sync::Once, and return a static reference to it. So far, it computes king and knight moves. Make BitBoard::empty() and MoveLibrary::new() const functions, enabling static construction of the MOVE_LIBRARY instance without needing to wrap it in an Option.
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2 changed files with 93 additions and 2 deletions
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@ -1,6 +1,6 @@
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// Eryn Wells <eryn@erynwells.me>
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use super::library::{FILES, RANKS};
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use super::library::{library, FILES, RANKS};
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use super::BitScanner;
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use crate::Square;
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use std::fmt;
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@ -10,7 +10,7 @@ use std::ops::{BitAnd, BitAndAssign, BitOr, BitOrAssign, Not};
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pub(crate) struct BitBoard(pub(super) u64);
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impl BitBoard {
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pub fn empty() -> BitBoard {
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pub const fn empty() -> BitBoard {
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BitBoard(0)
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}
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@ -28,6 +28,10 @@ impl BitBoard {
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FILES[file]
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}
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pub fn knight_moves(sq: Square) -> BitBoard {
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library().knight_moves(sq)
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}
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pub fn from_square(sq: Square) -> BitBoard {
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BitBoard(1 << sq.index())
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}
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@ -1,6 +1,8 @@
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// Eryn Wells <eryn@erynwells.me>
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use super::BitBoard;
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use crate::Square;
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use std::sync::Once;
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pub(super) const RANKS: [BitBoard; 8] = [
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BitBoard(0xFF << 0 * 8),
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@ -23,3 +25,88 @@ pub(super) const FILES: [BitBoard; 8] = [
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BitBoard(0x0101010101010101 << 6),
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BitBoard(0x0101010101010101 << 7),
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];
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static mut MOVE_LIBRARY: MoveLibrary = MoveLibrary::new();
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static MOVE_LIBRARY_INIT: Once = Once::new();
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pub(super) fn library() -> &'static MoveLibrary {
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unsafe {
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MOVE_LIBRARY_INIT.call_once(|| {
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MOVE_LIBRARY.initialize_if_needed();
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});
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&MOVE_LIBRARY
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}
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}
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pub(super) struct MoveLibrary {
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is_initialized: bool,
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// Piecewise move tables
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king_moves: [BitBoard; 64],
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knight_moves: [BitBoard; 64],
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}
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impl MoveLibrary {
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const fn new() -> MoveLibrary {
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MoveLibrary {
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is_initialized: false,
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king_moves: [BitBoard::empty(); 64],
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knight_moves: [BitBoard::empty(); 64],
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}
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}
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fn initialize_if_needed(&mut self) {
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if self.is_initialized {
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return;
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}
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self.do_initialization();
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self.is_initialized = true;
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}
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fn do_initialization(&mut self) {
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self.initialize_king_moves();
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self.initialize_knight_moves();
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}
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fn initialize_king_moves(&mut self) {
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for i in 0..64 {
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let king = BitBoard::new(1 << i);
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let mut attacks = king.shift_east_one() | king.shift_west_one();
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let king = king | attacks;
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attacks |= king.shift_north_one() | king.shift_south_one();
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self.king_moves[i] = attacks;
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}
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}
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/// Calculate bitboards representing knight moves from each square on the
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/// board. The algorithm is described on the [Chess Programming Wiki][cpw].
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///
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/// [cpw]: https://www.chessprogramming.org/Knight_Pattern
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fn initialize_knight_moves(&mut self) {
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for i in 0..64 {
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let knight = BitBoard::new(1 << i);
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let east = knight.shift_east_one();
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let west = knight.shift_west_one();
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let mut attacks = (east | west).shift_north(2);
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attacks |= (east | west).shift_south(2);
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let east = east.shift_east_one();
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let west = west.shift_west_one();
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attacks |= (east | west).shift_north_one();
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attacks |= (east | west).shift_south_one();
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self.knight_moves[i] = attacks;
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}
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}
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pub(super) fn knight_moves(&self, sq: Square) -> BitBoard {
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self.knight_moves[sq.index() as usize]
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}
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}
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