[position] Remove position::position module
Move the implementation of Position to the top-level position.rs file.
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2 changed files with 150 additions and 146 deletions
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@ -2,10 +2,152 @@
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mod captures;
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mod make_move;
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mod position;
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mod unmake_move;
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pub use {
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make_move::{MakeMoveError, ValidateMove},
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position::Position,
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pub use make_move::{MakeMoveError, ValidateMove};
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use crate::move_record::MoveRecord;
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use captures::CapturesList;
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use chessfriend_bitboard::BitBoard;
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use chessfriend_board::{
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display::DiagramFormatter, fen::ToFenStr, Board, PlacePieceError, PlacePieceStrategy,
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};
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use chessfriend_core::{Color, Piece, Square};
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use std::{cell::OnceCell, fmt};
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#[must_use]
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#[derive(Clone, Debug, Default, Eq)]
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pub struct Position {
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pub board: Board,
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pub(crate) moves: Vec<MoveRecord>,
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pub(crate) captures: CapturesList,
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}
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impl Position {
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pub fn empty() -> Self {
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Position::default()
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}
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/// Return a starting position.
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pub fn starting() -> Self {
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Self {
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board: Board::starting(),
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..Default::default()
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}
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}
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pub fn new(board: Board) -> Self {
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Self {
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board,
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..Default::default()
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}
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}
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}
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impl Position {
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/// Place a piece on the board.
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///
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/// ## Errors
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///
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/// See [`chessfriend_board::Board::place_piece`].
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pub fn place_piece(
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&mut self,
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piece: Piece,
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square: Square,
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strategy: PlacePieceStrategy,
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) -> Result<(), PlacePieceError> {
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self.board.place_piece(piece, square, strategy)
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}
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#[must_use]
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pub fn get_piece(&self, square: Square) -> Option<Piece> {
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self.board.get_piece(square)
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}
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pub fn remove_piece(&mut self, square: Square) -> Option<Piece> {
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self.board.remove_piece(square)
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}
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}
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impl Position {
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pub fn sight(&self, square: Square) -> BitBoard {
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self.board.sight(square)
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}
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pub fn movement(&self, square: Square) -> BitBoard {
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self.board.movement(square)
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}
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}
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impl Position {
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pub fn active_sight(&self) -> BitBoard {
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self.board.active_sight()
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}
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/// A [`BitBoard`] of all squares the given color can see.
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pub fn friendly_sight(&self, color: Color) -> BitBoard {
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self.board.friendly_sight(color)
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}
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/// A [`BitBoard`] of all squares visible by colors that oppose the given color.
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pub fn active_color_opposing_sight(&self) -> BitBoard {
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self.board.active_color_opposing_sight()
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}
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}
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impl Position {
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pub fn display(&self) -> DiagramFormatter {
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self.board.display()
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}
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}
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impl ToFenStr for Position {
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type Error = <Board as ToFenStr>::Error;
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fn to_fen_str(&self) -> Result<String, Self::Error> {
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self.board.to_fen_str()
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}
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}
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impl PartialEq for Position {
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fn eq(&self, other: &Self) -> bool {
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self.board == other.board
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}
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}
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impl fmt::Display for Position {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", self.board.display())?;
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if !self.captures.is_empty() {
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write!(f, "\n\n{}", self.captures)?;
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}
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Ok(())
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{test_position, Position};
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use chessfriend_core::piece;
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#[test]
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fn piece_on_square() {
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let pos = test_position![
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Black Bishop on F7,
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];
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let piece = pos.board.get_piece(Square::F7);
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assert_eq!(piece, Some(piece!(Black Bishop)));
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}
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#[test]
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fn piece_in_starting_position() {
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let pos = test_position!(starting);
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assert_eq!(pos.board.get_piece(Square::H1), Some(piece!(White Rook)));
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assert_eq!(pos.board.get_piece(Square::A8), Some(piece!(Black Rook)));
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}
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}
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@ -1,93 +1,9 @@
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// Eryn Wells <eryn@erynwells.me>
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use super::captures::CapturesList;
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use crate::move_record::MoveRecord;
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use chessfriend_bitboard::BitBoard;
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use chessfriend_board::{
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display::DiagramFormatter, fen::ToFenStr, Board, PlacePieceError, PlacePieceStrategy,
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};
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use chessfriend_core::{Color, Piece, Square};
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use std::{cell::OnceCell, fmt};
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#[must_use]
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#[derive(Clone, Debug, Default, Eq)]
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pub struct Position {
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pub board: Board,
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pub(crate) moves: Vec<MoveRecord>,
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pub(crate) captures: CapturesList,
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}
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impl Position {
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pub fn empty() -> Self {
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Position::default()
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}
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/// Return a starting position.
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pub fn starting() -> Self {
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Self {
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board: Board::starting(),
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..Default::default()
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}
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}
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pub fn new(board: Board) -> Self {
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Self {
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board,
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..Default::default()
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}
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}
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}
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impl Position {
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/// Place a piece on the board.
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///
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/// ## Errors
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///
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/// See [`chessfriend_board::Board::place_piece`].
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pub fn place_piece(
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&mut self,
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piece: Piece,
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square: Square,
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strategy: PlacePieceStrategy,
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) -> Result<(), PlacePieceError> {
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self.board.place_piece(piece, square, strategy)
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}
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#[must_use]
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pub fn get_piece(&self, square: Square) -> Option<Piece> {
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self.board.get_piece(square)
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}
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pub fn remove_piece(&mut self, square: Square) -> Option<Piece> {
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self.board.remove_piece(square)
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}
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}
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impl Position {
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pub fn sight(&self, square: Square) -> BitBoard {
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self.board.sight(square)
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}
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pub fn movement(&self, square: Square) -> BitBoard {
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self.board.movement(square)
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}
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}
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impl Position {
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pub fn active_sight(&self) -> BitBoard {
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self.board.active_sight()
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}
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/// A [`BitBoard`] of all squares the given color can see.
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pub fn friendly_sight(&self, color: Color) -> BitBoard {
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self.board.friendly_sight(color)
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}
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/// A [`BitBoard`] of all squares visible by colors that oppose the given color.
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pub fn active_color_opposing_sight(&self) -> BitBoard {
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self.board.active_color_opposing_sight()
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}
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}
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/***
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* Keeping this code around for a little while because it might still come in
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* handy, but it should be considered dead.
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***/
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/*
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impl Position {
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@ -166,62 +82,8 @@ impl Position {
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}
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*/
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impl Position {
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pub fn display(&self) -> DiagramFormatter {
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self.board.display()
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}
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}
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impl ToFenStr for Position {
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type Error = <Board as ToFenStr>::Error;
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fn to_fen_str(&self) -> Result<String, Self::Error> {
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self.board.to_fen_str()
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}
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}
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impl PartialEq for Position {
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fn eq(&self, other: &Self) -> bool {
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self.board == other.board
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}
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}
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impl fmt::Display for Position {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", self.board.display())?;
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if !self.captures.is_empty() {
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write!(f, "\n\n{}", self.captures)?;
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}
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Ok(())
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{test_position, Position};
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use chessfriend_core::piece;
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#[test]
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fn piece_on_square() {
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let pos = test_position![
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Black Bishop on F7,
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];
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let piece = pos.board.get_piece(Square::F7);
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assert_eq!(piece, Some(piece!(Black Bishop)));
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}
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#[test]
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fn piece_in_starting_position() {
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let pos = test_position!(starting);
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assert_eq!(pos.board.get_piece(Square::H1), Some(piece!(White Rook)));
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assert_eq!(pos.board.get_piece(Square::A8), Some(piece!(Black Rook)));
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}
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// #[test]
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// fn king_is_in_check() {
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// let pos = position![
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