This commit is contained in:
Eryn Wells 2025-05-08 17:37:51 -07:00
parent d5cdf273c8
commit 091cc99cb3
42 changed files with 805 additions and 1662 deletions

View file

@ -8,4 +8,5 @@ edition = "2021"
[dependencies]
chessfriend_core = { path = "../core" }
chessfriend_bitboard = { path = "../bitboard" }
chessfriend_board = { path = "../board" }
chessfriend_moves = { path = "../moves" }

View file

@ -40,8 +40,8 @@ impl CheckingPieces {
/// A BitBoard representing the set of squares to which a player can move a piece to block a
/// checking piece.
pub fn push_mask(&self, king: &BitBoard) -> BitBoard {
let target = king.first_occupied_square().unwrap();
pub fn push_mask(&self, king: BitBoard) -> BitBoard {
let target = king.first_occupied_square_leading().unwrap();
macro_rules! push_mask_for_shape {
($push_mask:expr, $shape:ident, $king:expr) => {{

View file

@ -13,4 +13,4 @@ mod macros;
#[macro_use]
mod testing;
pub use position::{MakeMoveError, MoveBuilder as MakeMoveBuilder, Position, PositionBuilder};
pub use position::{MakeMoveError, MoveBuilder as MakeMoveBuilder, Position};

View file

@ -3,16 +3,7 @@
#[macro_export]
macro_rules! position {
[$($color:ident $shape:ident on $square:ident),* $(,)?] => {
$crate::PositionBuilder::new()
$(.place_piece(
chessfriend_core::PlacedPiece::new(
chessfriend_core::Piece::new(
chessfriend_core::Color::$color,
chessfriend_core::Shape::$shape),
chessfriend_core::Square::$square
)
))*
.build()
$crate::Position::new(chessfriend_board::board!($($color $shape on $square),*))
};
}
@ -21,72 +12,26 @@ macro_rules! position {
macro_rules! test_position {
($to_move:ident, [ $($color:ident $shape:ident on $square:ident),* $(,)? ], $en_passant:ident) => {
{
let pos = $crate::PositionBuilder::new()
$(.place_piece(
chessfriend_core::PlacedPiece::new(
chessfriend_core::Piece::new(
chessfriend_core::Color::$color,
chessfriend_core::Shape::$shape
),
chessfriend_core::Square::$square
))
)*
.to_move(chessfriend_core::Color::$to_move)
.en_passant(Some(chessfriend_moves::EnPassant::from_target_square(chessfriend_core::Square::$en_passant)).unwrap())
.build();
println!("{pos}");
pos
let board = chessfriend_board::test_board!($to_move, [ $($color $shape on $square),*], $en_passant);
$crate::Position::new(board)
}
};
($to_move:ident, [ $($color:ident $shape:ident on $square:ident),* $(,)? ]) => {
{
let pos = $crate::PositionBuilder::new()
$(.place_piece(
chessfriend_core::PlacedPiece::new(
chessfriend_core::Piece::new(
chessfriend_core::Color::$color,
chessfriend_core::Shape::$shape
),
chessfriend_core::Square::$square
))
)*
.to_move(chessfriend_core::Color::$to_move)
.build();
println!("{pos}");
pos
let board = chessfriend_board::test_board!($to_move, [ $($color $shape on $square),* ]);
$crate::Position::new(board)
}
};
($($color:ident $shape:ident on $square:ident),* $(,)?) => {
{
let pos = $crate::PositionBuilder::new()
$(.place_piece(
chessfriend_core::PlacedPiece::new(
chessfriend_core::Piece::new(
chessfriend_core::Color::$color,
chessfriend_core::Shape::$shape
),
chessfriend_core::Square::$square
))
)*
.build();
println!("{pos}");
pos
let board = chessfriend_board::test_board!($($color $shape on $square),*);
$crate::Position::new(board)
}
};
(empty) => {
{
let pos = Position::empty();
println!("{pos}");
pos
}
Position::new(chessfriend_board::test_board!(empty))
};
(starting) => {
{
let pos = Position::starting();
println!("{pos}");
pos
}
Position::new(chessfriend_board::test_board!(starting))
};
}

View file

@ -21,6 +21,7 @@ use self::{
};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::Board;
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
use chessfriend_moves::Move;
use std::collections::BTreeMap;
@ -50,7 +51,7 @@ macro_rules! move_generator_declaration {
($name:ident, new) => {
impl $name {
pub(super) fn new(
position: &$crate::Position,
board: &chessfriend_board::Board,
color: chessfriend_core::Color,
capture_mask: chessfriend_bitboard::BitBoard,
push_mask: chessfriend_bitboard::BitBoard,
@ -58,7 +59,7 @@ macro_rules! move_generator_declaration {
let move_sets = if Self::shape() == chessfriend_core::Shape::King
|| !(capture_mask.is_empty() && push_mask.is_empty())
{
Self::move_sets(position, color, capture_mask, push_mask)
Self::move_sets(board, color, capture_mask, push_mask)
} else {
std::collections::BTreeMap::new()
};
@ -101,27 +102,26 @@ trait MoveGeneratorInternal {
}
fn move_sets(
position: &Position,
board: &Board,
color: Color,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> BTreeMap<Square, MoveSet> {
let piece = Self::piece(color);
BTreeMap::from_iter(
position
board
.bitboard_for_piece(piece)
.occupied_squares()
.map(|square| {
let piece = PlacedPiece::new(piece, square);
let move_set =
Self::move_set_for_piece(position, &piece, capture_mask, push_mask);
let move_set = Self::move_set_for_piece(board, &piece, capture_mask, push_mask);
(square, move_set)
}),
)
}
fn move_set_for_piece(
position: &Position,
board: &Board,
piece: &PlacedPiece,
capture_mask: BitBoard,
push_mask: BitBoard,
@ -139,19 +139,14 @@ pub struct Moves {
}
impl Moves {
pub fn new(
position: &Position,
color: Color,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> Moves {
pub fn new(board: &Board, color: Color, capture_mask: BitBoard, push_mask: BitBoard) -> Moves {
Moves {
pawn_moves: PawnMoveGenerator::new(position, color, capture_mask, push_mask),
knight_moves: KnightMoveGenerator::new(position, color, capture_mask, push_mask),
bishop_moves: BishopMoveGenerator::new(position, color, capture_mask, push_mask),
rook_moves: RookMoveGenerator::new(position, color, capture_mask, push_mask),
queen_moves: QueenMoveGenerator::new(position, color, capture_mask, push_mask),
king_moves: KingMoveGenerator::new(position, color, capture_mask, push_mask),
pawn_moves: PawnMoveGenerator::new(board, color, capture_mask, push_mask),
knight_moves: KnightMoveGenerator::new(board, color, capture_mask, push_mask),
bishop_moves: BishopMoveGenerator::new(board, color, capture_mask, push_mask),
rook_moves: RookMoveGenerator::new(board, color, capture_mask, push_mask),
queen_moves: QueenMoveGenerator::new(board, color, capture_mask, push_mask),
king_moves: KingMoveGenerator::new(board, color, capture_mask, push_mask),
}
}

View file

@ -1,8 +1,8 @@
// Eryn Wells <eryn@erynwells.me>
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::Board;
use chessfriend_core::{Direction, PlacedPiece, Shape};
move_generator_declaration!(ClassicalMoveGenerator);
@ -13,16 +13,16 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
}
fn move_set_for_piece(
position: &Position,
board: &Board,
piece: &PlacedPiece,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> MoveSet {
let square = piece.square();
let blockers = position.occupied_squares();
let blockers = board.occupied_squares();
let empty_squares = !blockers;
let (friendly_pieces, opposing_pieces) = position.all_pieces();
let (friendly_pieces, opposing_pieces) = board.all_pieces();
let mut all_moves = BitBoard::empty();
@ -58,7 +58,7 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
#[cfg(test)]
mod tests {
use super::*;
use crate::{position, position::DiagramFormatter};
use crate::position;
use chessfriend_bitboard::BitBoard;
use chessfriend_core::Color;
@ -69,7 +69,7 @@ mod tests {
];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
@ -87,10 +87,10 @@ mod tests {
White Knight on E5,
];
println!("{}", DiagramFormatter::new(&pos));
println!("{}", pos.display());
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
@ -109,7 +109,7 @@ mod tests {
];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
@ -125,10 +125,10 @@ mod tests {
White Bishop on E4,
];
println!("{}", DiagramFormatter::new(&pos));
println!("{}", pos.display());
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let bitboard = generator._test_bitboard();
let expected = BitBoard::new(
0b00000001_10000010_01000100_00101000_00000000_00101000_01000100_10000010,

View file

@ -4,10 +4,9 @@
//! generating the possible moves for the king in the given position.
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::{castle::Castle, Board};
use chessfriend_core::{PlacedPiece, Shape};
use chessfriend_moves::Castle;
move_generator_declaration!(KingMoveGenerator, struct);
move_generator_declaration!(KingMoveGenerator, new);
@ -19,7 +18,7 @@ impl MoveGeneratorInternal for KingMoveGenerator {
}
fn move_set_for_piece(
position: &Position,
board: &Board,
placed_piece: &PlacedPiece,
_capture_mask: BitBoard,
_push_mask: BitBoard,
@ -28,13 +27,13 @@ impl MoveGeneratorInternal for KingMoveGenerator {
let color = piece.color();
let square = placed_piece.square();
let safe_squares = !position.king_danger(color);
let safe_squares = BitBoard::FULL;
let all_king_moves = BitBoard::king_moves(square);
let empty_squares = position.empty_squares();
let empty_squares = board.empty_squares();
let safe_empty_squares = empty_squares & safe_squares;
let opposing_pieces = position.bitboard_for_color(color.other());
let opposing_pieces = board.bitboard_for_color(color.other());
let opposing_pieces_on_safe_squares = opposing_pieces & safe_squares;
let quiet_moves = all_king_moves & safe_empty_squares;
@ -44,10 +43,10 @@ impl MoveGeneratorInternal for KingMoveGenerator {
.quiet_moves(quiet_moves)
.capture_moves(capture_moves);
if position.player_can_castle(color, Castle::KingSide) {
if board.player_can_castle(color, Castle::KingSide) {
move_set.kingside_castle();
}
if position.player_can_castle(color, Castle::QueenSide) {
if board.player_can_castle(color, Castle::QueenSide) {
move_set.queenside_castle();
}
@ -58,21 +57,23 @@ impl MoveGeneratorInternal for KingMoveGenerator {
#[cfg(test)]
mod tests {
use super::*;
use crate::{assert_move_list, position, test_position, testing::*, PositionBuilder};
use crate::{assert_move_list, test_position, testing::*};
use chessfriend_bitboard::bitboard;
use chessfriend_board::castle::Castle;
use chessfriend_core::{piece, Color, Square};
use chessfriend_moves::{Builder as MoveBuilder, Castle, Move};
use chessfriend_moves::{Builder as MoveBuilder, Move};
use std::collections::HashSet;
#[test]
fn one_king() -> TestResult {
let pos = position![White King on E4];
let pos = test_position![White King on E4];
let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
KingMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
bitboard![E5, F5, F4, F3, E3, D3, D4, D5]
bitboard![E5 F5 F4 F3 E3 D3 D4 D5]
);
let builder = MoveBuilder::push(&piece!(White King on E4));
@ -96,15 +97,16 @@ mod tests {
#[test]
fn one_king_corner() -> TestResult {
let pos = position![White King on A1];
let pos = test_position![White King on A1];
let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
KingMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_bitboard = generator._test_bitboard();
let expected_bitboard = bitboard![A2, B2, B1];
let expected_bitboard = bitboard![A2 B2 B1];
assert_eq!(
generator._test_bitboard(),
bitboard![A2, B2, B1],
bitboard![A2 B2 B1],
"Generated:\n{generated_bitboard}\nExpected:\n{expected_bitboard}"
);
@ -136,19 +138,19 @@ mod tests {
#[test]
fn black_king_in_check_by_rook() {
let pos = PositionBuilder::new()
.place_piece(piece!(White King on E1))
.place_piece(piece!(White Rook on E4))
.place_piece(piece!(Black King on E7))
.to_move(Color::Black)
.build();
let pos = test_position!(Black, [
White King on E1,
White Rook on E4,
Black King on E7,
]);
assert!(pos.is_king_in_check());
let generator = KingMoveGenerator::new(&pos, Color::Black, BitBoard::FULL, BitBoard::FULL);
let generator =
KingMoveGenerator::new(&pos.board, Color::Black, BitBoard::FULL, BitBoard::FULL);
let generated_moves = generator._test_bitboard();
let expected_moves = bitboard![F8, F7, F6, D6, D7, D8];
let expected_moves = bitboard![F8 F7 F6 D6 D7 D8];
assert_eq!(generated_moves, expected_moves);
}
@ -164,7 +166,8 @@ mod tests {
assert!(pos.player_can_castle(Color::White, Castle::KingSide));
assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
KingMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<Move> = generator.iter().collect();
assert!(generated_moves
@ -187,7 +190,8 @@ mod tests {
assert!(pos.player_can_castle(Color::White, Castle::KingSide));
assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
KingMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<Move> = generator.iter().collect();
assert!(generated_moves
@ -210,7 +214,8 @@ mod tests {
assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
KingMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<Move> = generator.iter().collect();
assert!(!generated_moves

View file

@ -1,8 +1,8 @@
// Eryn Wells <eryn@erynwells.me>
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::Board;
use chessfriend_core::{PlacedPiece, Shape};
move_generator_declaration!(KnightMoveGenerator);
@ -13,13 +13,13 @@ impl MoveGeneratorInternal for KnightMoveGenerator {
}
fn move_set_for_piece(
position: &Position,
board: &Board,
placed_piece: &PlacedPiece,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> MoveSet {
let opposing_pieces = position.bitboard_for_color(placed_piece.piece().color().other());
let empty_squares = position.empty_squares();
let opposing_pieces = board.bitboard_for_color(placed_piece.piece().color().other());
let empty_squares = board.empty_squares();
let knight_moves = BitBoard::knight_moves(placed_piece.square());
let quiet_moves = knight_moves & empty_squares & push_mask;
@ -46,7 +46,7 @@ mod tests {
];
let generator =
KnightMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
KnightMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<_> = generator.iter().collect();
let piece = piece!(White Knight on E4);

View file

@ -1,8 +1,9 @@
// Eryn Wells <eryn@erynwells.me>
use chessfriend_bitboard::BitBoard;
use chessfriend_board::{castle::Castle, en_passant::EnPassant};
use chessfriend_core::{PlacedPiece, Square};
use chessfriend_moves::{Builder as MoveBuilder, Castle, EnPassant, Move};
use chessfriend_moves::{Builder as MoveBuilder, Move};
/// A set of bitboards defining the moves for a single piece on the board.
#[derive(Clone, Debug, Default, Eq, PartialEq)]
@ -63,7 +64,7 @@ impl MoveSet {
None => {}
}
self.bitboard().is_set(target_square)
self.bitboard().contains(target_square)
}
pub(crate) fn can_castle(&self, castle: Castle) -> bool {

View file

@ -1,10 +1,10 @@
// Eryn Wells <eryn@erynwells.me>
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::{en_passant::EnPassant, Board};
use chessfriend_core::{Color, PlacedPiece, Rank, Shape, Square};
use chessfriend_moves::{EnPassant, Move};
use chessfriend_moves::Move;
use std::collections::BTreeMap;
#[derive(Debug)]
@ -25,21 +25,19 @@ impl MoveGeneratorInternal for PawnMoveGenerator {
}
fn move_set_for_piece(
position: &Position,
board: &Board,
placed_piece: &PlacedPiece,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> MoveSet {
let capture_moves = Self::attacks(position, &placed_piece) & capture_mask;
let quiet_moves = Self::pushes(position, &placed_piece) & push_mask;
let capture_moves = Self::attacks(board, &placed_piece) & capture_mask;
let quiet_moves = Self::pushes(board, &placed_piece) & push_mask;
let mut move_set = MoveSet::new(*placed_piece)
.quiet_moves(quiet_moves)
.capture_moves(capture_moves);
if let Some(en_passant) =
Self::en_passant(position, placed_piece, &push_mask, &capture_mask)
{
if let Some(en_passant) = Self::en_passant(board, placed_piece, &push_mask, &capture_mask) {
move_set.en_passant(en_passant);
}
@ -49,13 +47,13 @@ impl MoveGeneratorInternal for PawnMoveGenerator {
impl PawnMoveGenerator {
pub(super) fn new(
position: &Position,
board: &Board,
player_to_move: Color,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> Self {
let move_sets = if !(capture_mask.is_empty() && push_mask.is_empty()) {
Self::move_sets(position, player_to_move, capture_mask, push_mask)
Self::move_sets(board, player_to_move, capture_mask, push_mask)
} else {
std::collections::BTreeMap::new()
};
@ -68,32 +66,33 @@ impl PawnMoveGenerator {
}
fn move_sets(
position: &Position,
board: &Board,
color: Color,
capture_mask: BitBoard,
push_mask: BitBoard,
) -> BTreeMap<Square, MoveSet> {
let piece = Self::piece(color);
let moves_for_pieces =
BTreeMap::from_iter(position.bitboard_for_piece(piece).occupied_squares().map(
|square| {
let moves_for_pieces = BTreeMap::from_iter(
board
.bitboard_for_piece(piece)
.occupied_squares()
.map(|square| {
let piece = PlacedPiece::new(piece, square);
let move_set =
Self::move_set_for_piece(position, &piece, capture_mask, push_mask);
let move_set = Self::move_set_for_piece(board, &piece, capture_mask, push_mask);
(square, move_set)
},
));
}),
);
moves_for_pieces
}
fn pushes(position: &Position, piece: &PlacedPiece) -> BitBoard {
fn pushes(board: &Board, piece: &PlacedPiece) -> BitBoard {
let color = piece.color();
let square = piece.square();
let bitboard: BitBoard = square.into();
let starting_rank = Rank::PAWN_STARTING_RANKS[color as usize];
let empty_squares = position.empty_squares();
let empty_squares = board.empty_squares();
match color {
Color::White => {
@ -115,21 +114,21 @@ impl PawnMoveGenerator {
}
}
fn attacks(position: &Position, piece: &PlacedPiece) -> BitBoard {
fn attacks(board: &Board, piece: &PlacedPiece) -> BitBoard {
let color = piece.color();
let opponent_pieces = position.bitboard_for_color(color.other());
let opponent_pieces = board.bitboard_for_color(color.other());
BitBoard::pawn_attacks(piece.square(), color) & opponent_pieces
}
fn en_passant(
position: &Position,
board: &Board,
piece: &PlacedPiece,
push_mask: &BitBoard,
capture_mask: &BitBoard,
) -> Option<EnPassant> {
match position.en_passant() {
match board.en_passant() {
Some(en_passant) => {
let target_square: BitBoard = en_passant.target_square().into();
let capture_square: BitBoard = en_passant.capture_square().into();
@ -147,7 +146,7 @@ impl PawnMoveGenerator {
return None;
}
match position.piece_on_square(en_passant.capture_square()) {
match board.piece_on_square(en_passant.capture_square()) {
Some(_) => Some(en_passant),
None => None,
}
@ -173,10 +172,7 @@ impl PawnMoveGenerator {
#[cfg(test)]
mod tests {
use super::*;
use crate::{
assert_move_list, formatted_move_list, position::DiagramFormatter, test_position,
testing::*,
};
use crate::{assert_move_list, formatted_move_list, test_position, testing::*};
use chessfriend_core::{piece, Color, Square};
use chessfriend_moves::{Builder as MoveBuilder, Move};
use std::collections::HashSet;
@ -185,7 +181,8 @@ mod tests {
fn one_double_push() -> TestResult {
let pos = test_position![White Pawn on E2];
let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let pawn = piece!(White Pawn on E2);
let expected_moves = HashSet::from_iter([
@ -204,7 +201,8 @@ mod tests {
fn one_single_push() -> TestResult {
let pos = test_position![White Pawn on E3];
let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<_> = generator.iter().collect();
let expected_moves = HashSet::from_iter([MoveBuilder::push(&piece!(White Pawn on E3))
@ -223,9 +221,8 @@ mod tests {
White Knight on E4,
];
println!("{}", DiagramFormatter::new(&pos));
let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let expected_moves = HashSet::from_iter([MoveBuilder::push(&piece!(White Pawn on E2))
.to(Square::E3)
@ -245,7 +242,8 @@ mod tests {
White Knight on E3,
];
let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<_> = generator.iter().collect();
let expected_moves: HashSet<_> = HashSet::new();
@ -261,7 +259,8 @@ mod tests {
Black Knight on D5,
];
let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let expected_moves = HashSet::from_iter([MoveBuilder::push(&piece!(White Pawn on E4))
.capturing_on(Square::D5)
@ -283,7 +282,8 @@ mod tests {
Black Queen on F5,
];
let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let builder = MoveBuilder::push(&piece!(White Pawn on E4));
let expected_moves = HashSet::from_iter([
@ -309,7 +309,8 @@ mod tests {
Black Pawn on E4,
], D3);
let generator = PawnMoveGenerator::new(&pos, Color::Black, BitBoard::FULL, BitBoard::FULL);
let generator =
PawnMoveGenerator::new(&pos.board, Color::Black, BitBoard::FULL, BitBoard::FULL);
let generated_moves: HashSet<Move> = generator.iter().collect();
let builder = MoveBuilder::push(&piece!(Black Pawn on E4));

View file

@ -1,8 +1,8 @@
// Eryn Wells <eryn@erynwells.me>
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::Board;
use chessfriend_core::{Direction, PlacedPiece, Shape};
move_generator_declaration!(ClassicalMoveGenerator);
@ -13,7 +13,7 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
}
fn move_set_for_piece(
position: &Position,
board: &Board,
placed_piece: &PlacedPiece,
capture_mask: BitBoard,
push_mask: BitBoard,
@ -22,10 +22,10 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
let color = piece.color();
let square = placed_piece.square();
let blockers = position.occupied_squares();
let blockers = board.occupied_squares();
let empty_squares = !blockers;
let friendly_pieces = position.bitboard_for_color(color);
let opposing_pieces = position.bitboard_for_color(color.other());
let friendly_pieces = board.bitboard_for_color(color);
let opposing_pieces = board.bitboard_for_color(color.other());
let mut all_moves = BitBoard::empty();
@ -65,22 +65,22 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
#[cfg(test)]
mod tests {
use super::*;
use crate::{position, position::DiagramFormatter};
use crate::test_position;
use chessfriend_bitboard::{bitboard, BitBoard};
use chessfriend_core::Color;
#[test]
fn classical_single_queen_bitboard() {
let pos = position![White Queen on B2];
let pos = test_position![White Queen on B2];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let bitboard = generator._test_bitboard();
let expected = bitboard![
A2, C2, D2, E2, F2, G2, H2, // Rank
B1, B3, B4, B5, B6, B7, B8, // File
A1, C3, D4, E5, F6, G7, H8, // Diagonal
C1, A3 // Anti-diagonal
A2 C2 D2 E2 F2 G2 H2 // Rank
B1 B3 B4 B5 B6 B7 B8 // File
A1 C3 D4 E5 F6 G7 H8 // Diagonal
C1 A3 // Anti-diagonal
];
assert_eq!(
@ -93,15 +93,13 @@ mod tests {
/// Test that a rook can move up to, but not onto, a friendly piece.
#[test]
fn classical_single_queen_with_same_color_blocker_bitboard() {
let pos = position![
let pos = test_position![
White Queen on A1,
White Knight on E1,
];
println!("{}", DiagramFormatter::new(&pos));
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
let bitboard = generator._test_bitboard();
let expected = BitBoard::new(
0b10000001_01000001_00100001_00010001_00001001_00000101_00000011_00001110,
@ -117,41 +115,39 @@ mod tests {
/// Test that a rook can move up to, and then capture, an enemy piece.
#[test]
fn classical_single_queen_with_opposing_color_blocker_bitboard() {
let pos = position![
let pos = test_position![
White Queen on B2,
Black Knight on E5,
];
println!("{}", DiagramFormatter::new(&pos));
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
bitboard![
A2, C2, D2, E2, F2, G2, H2, // Rank
B1, B3, B4, B5, B6, B7, B8, // File
A1, C3, D4, E5, // Diagonal
C1, A3 // Anti-diagonal
A2 C2 D2 E2 F2 G2 H2 // Rank
B1 B3 B4 B5 B6 B7 B8 // File
A1 C3 D4 E5 // Diagonal
C1 A3 // Anti-diagonal
]
);
}
#[test]
fn classical_single_queen_in_center() {
let pos = position![White Queen on D3];
println!("{}", DiagramFormatter::new(&pos));
let pos = test_position![White Queen on D3];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
bitboard![
A3, B3, C3, E3, F3, G3, H3, // Rank
D1, D2, D4, D5, D6, D7, D8, // File
B1, C2, E4, F5, G6, H7, // Diagonal
F1, E2, C4, B5, A6, // Anti-diagonal
A3 B3 C3 E3 F3 G3 H3 // Rank
D1 D2 D4 D5 D6 D7 D8 // File
B1 C2 E4 F5 G6 H7 // Diagonal
F1 E2 C4 B5 A6 // Anti-diagonal
]
);
}

View file

@ -1,8 +1,8 @@
// Eryn Wells <eryn@erynwells.me>
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::Board;
use chessfriend_core::{Direction, PlacedPiece, Shape};
move_generator_declaration!(ClassicalMoveGenerator);
@ -13,7 +13,7 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
}
fn move_set_for_piece(
position: &Position,
board: &Board,
placed_piece: &PlacedPiece,
capture_mask: BitBoard,
push_mask: BitBoard,
@ -22,10 +22,10 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
let color = piece.color();
let square = placed_piece.square();
let blockers = position.occupied_squares();
let blockers = board.occupied_squares();
let empty_squares = !blockers;
let friendly_pieces = position.bitboard_for_color(color);
let opposing_pieces = position.bitboard_for_color(color.other());
let friendly_pieces = board.bitboard_for_color(color);
let opposing_pieces = board.bitboard_for_color(color.other());
let mut all_moves = BitBoard::empty();
@ -61,7 +61,7 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
#[cfg(test)]
mod tests {
use super::*;
use crate::{position::DiagramFormatter, test_position};
use crate::test_position;
use chessfriend_bitboard::{bitboard, BitBoard};
use chessfriend_core::Color;
@ -70,11 +70,11 @@ mod tests {
let pos = test_position![White Rook on A2];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
bitboard![A1, A3, A4, A5, A6, A7, A8, B2, C2, D2, E2, F2, G2, H2]
bitboard![A1 A3 A4 A5 A6 A7 A8 B2 C2 D2 E2 F2 G2 H2]
);
}
@ -86,10 +86,10 @@ mod tests {
White Knight on E1,
];
println!("{}", DiagramFormatter::new(&pos));
println!("{}", pos.display());
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
@ -108,11 +108,11 @@ mod tests {
];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
bitboard![A2, A3, A4, A5, A6, A7, A8, B1, C1, D1, E1]
bitboard![A2 A3 A4 A5 A6 A7 A8 B1 C1 D1 E1]
);
}
@ -121,11 +121,11 @@ mod tests {
let pos = test_position![White Rook on D4];
let generator =
ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
ClassicalMoveGenerator::new(&pos.board, Color::White, BitBoard::FULL, BitBoard::FULL);
assert_eq!(
generator._test_bitboard(),
bitboard![A4, B4, C4, E4, F4, G4, H4, D1, D2, D3, D5, D6, D7, D8]
bitboard![A4 B4 C4 E4 F4 G4 H4 D1 D2 D3 D5 D6 D7 D8]
);
}
}

View file

@ -1,7 +1,5 @@
// Eryn Wells <eryn@erynwells.me>
mod move_builder;
mod position_builder;
pub use move_builder::{Builder as MoveBuilder, MakeMoveError};
pub use position_builder::Builder as PositionBuilder;

View file

@ -1,9 +1,10 @@
// Eryn Wells <eryn@erynwells.me>
use crate::{position::flags::Flags, Position};
use crate::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_board::{castle, castle::Castle, en_passant::EnPassant};
use chessfriend_core::{Color, Direction, Piece, PlacedPiece, Shape, Square};
use chessfriend_moves::{Castle, EnPassant, Move};
use chessfriend_moves::Move;
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum MakeMoveError {
@ -33,15 +34,15 @@ pub enum ValidatedMove {
moving_piece: PlacedPiece,
captured_piece: Option<PlacedPiece>,
promotion: Option<Shape>,
flags: Flags,
castling_rights: castle::Rights,
en_passant: Option<EnPassant>,
increment_ply: bool,
should_increment_ply: bool,
},
Castle {
castle: Castle,
king: PlacedPiece,
rook: PlacedPiece,
flags: Flags,
castling_rights: castle::Rights,
},
}
@ -49,7 +50,7 @@ impl MoveToMake for NoMove {}
impl MoveToMake for ValidatedMove {}
impl<'p> Builder<'p, NoMove> {
pub fn new(position: &'p Position) -> Builder<'p, NoMove> {
pub fn new(position: &'p Position) -> Self {
Builder {
position,
move_to_make: NoMove,
@ -66,6 +67,7 @@ where
let piece = self
.position
.board
.piece_on_square(origin_square)
.ok_or(MakeMoveError::NoPiece)?;
@ -101,12 +103,14 @@ where
Some(
self.position
.board
.piece_on_square(capture_square)
.ok_or(MakeMoveError::NoCapturedPiece)?,
)
} else if mv.is_capture() {
Some(
self.position
.board
.piece_on_square(target_square)
.ok_or(MakeMoveError::NoCapturedPiece)?,
)
@ -117,15 +121,15 @@ where
// TODO: Check whether the move is legal.
let piece_is_king = piece.is_king();
let mut flags = self.position.flags().clone();
let mut castling_rights = self.position.board.castling_rights;
if piece_is_king {
flags.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
flags.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
castling_rights.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
castling_rights.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
} else if piece.is_kingside_rook() {
flags.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
castling_rights.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
} else if piece.is_queenside_rook() {
flags.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
castling_rights.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
}
if let Some(castle) = mv.castle() {
@ -145,7 +149,7 @@ where
castle,
king: piece,
rook,
flags,
castling_rights,
},
})
} else {
@ -167,9 +171,9 @@ where
moving_piece: piece,
captured_piece,
promotion: mv.promotion(),
flags,
castling_rights,
en_passant,
increment_ply: !(mv.is_capture() || piece.is_pawn()),
should_increment_ply: !(mv.is_capture() || piece.is_pawn()),
},
})
}
@ -180,8 +184,8 @@ impl<'p> Builder<'p, ValidatedMove> {
pub fn build(&self) -> Position {
let player = self.position.player_to_move();
let updated_move_number =
self.position.move_number() + if player == Color::Black { 1 } else { 0 };
let updated_move_number = self.position.board.move_counter.fullmove_number
+ if player == Color::Black { 1 } else { 0 };
match self.move_to_make {
ValidatedMove::RegularMove {
@ -190,69 +194,57 @@ impl<'p> Builder<'p, ValidatedMove> {
moving_piece,
captured_piece,
promotion,
flags,
castling_rights,
en_passant,
increment_ply,
should_increment_ply: increment_ply,
} => {
let mut pieces = self.position.piece_bitboards().clone();
let mut board = self.position.board.clone();
board.castling_rights = castling_rights;
board.en_passant = en_passant;
if let Some(captured_piece) = captured_piece {
pieces.remove_piece(&captured_piece);
board.remove_piece_from_square(captured_piece.square());
}
if let Some(promotion) = promotion {
pieces.remove_piece(&moving_piece);
let _ = pieces
.place_piece(&PlacedPiece::new(Piece::new(player, promotion), to_square));
board.remove_piece_from_square(moving_piece.square());
board.place_piece_on_square(Piece::new(player, promotion), to_square);
} else {
pieces.move_piece(moving_piece.piece(), from_square, to_square);
board.remove_piece_from_square(from_square);
board.place_piece_on_square(moving_piece.piece(), to_square);
}
let ply = if increment_ply {
self.position.ply_counter() + 1
self.position.board.move_counter.halfmove_number + 1
} else {
0
};
Position::new(
self.position.player_to_move().other(),
flags,
pieces,
en_passant,
ply,
updated_move_number,
)
Position::new(board)
}
ValidatedMove::Castle {
castle,
king,
rook,
flags,
castling_rights,
} => {
let mut pieces = self.position.piece_bitboards().clone();
let mut board = self.position.board.clone();
board.castling_rights = castling_rights;
let next_active_color = board.move_counter.active_color.next();
board.move_counter.active_color = next_active_color;
let parameters = castle.parameters(player);
let king_origin_square: BitBoard = king.square().into();
let king_target_square: BitBoard = parameters.king_target_square().into();
*pieces.bitboard_for_piece_mut(king.piece()) ^=
king_origin_square | king_target_square;
board.remove_piece_from_square(king.square());
board.place_piece_on_square(king.piece(), parameters.king_target_square());
let rook_from: BitBoard = rook.square().into();
let rook_to: BitBoard = parameters.rook_target_square().into();
*pieces.bitboard_for_piece_mut(rook.piece()) ^= rook_from | rook_to;
board.remove_piece_from_square(rook.square());
board.place_piece_on_square(rook.piece(), parameters.rook_target_square());
*pieces.bitboard_for_color_mut(player) &=
!(king_origin_square | rook_from) | (king_target_square | rook_to);
Position::new(
player.other(),
flags,
pieces,
None,
self.position.ply_counter() + 1,
updated_move_number,
)
Position::new(board)
}
}
}
@ -291,7 +283,7 @@ mod tests {
println!("{}", &new_position);
assert_eq!(
new_position.piece_on_square(Square::E3),
new_position.board.piece_on_square(Square::E3),
Some(piece!(White Pawn on E3))
);
@ -308,16 +300,13 @@ mod tests {
println!("{}", &new_position);
assert_eq!(
new_position.piece_on_square(Square::E4),
new_position.board.piece_on_square(Square::E4),
Some(piece!(White Pawn on E4))
);
let en_passant = new_position.en_passant();
assert!(en_passant.is_some());
assert_eq!(
en_passant.as_ref().map(EnPassant::target_square),
Some(Square::E3)
);
assert_eq!(en_passant.map(EnPassant::target_square), Some(Square::E3));
Ok(())
}
@ -339,11 +328,11 @@ mod tests {
println!("{}", &new_position);
assert_eq!(
new_position.piece_on_square(Square::G1),
new_position.board.piece_on_square(Square::G1),
Some(piece!(White King on G1))
);
assert_eq!(
new_position.piece_on_square(Square::F1),
new_position.board.piece_on_square(Square::F1),
Some(piece!(White Rook on F1))
);
@ -366,11 +355,11 @@ mod tests {
println!("{en_passant_position}");
assert_eq!(
en_passant_position.piece_on_square(Square::A5),
en_passant_position.board.piece_on_square(Square::A5),
Some(piece!(Black Pawn on A5))
);
assert_eq!(
en_passant_position.piece_on_square(Square::B5),
en_passant_position.board.piece_on_square(Square::B5),
Some(piece!(White Pawn on B5))
);
@ -382,10 +371,10 @@ mod tests {
.build();
println!("{en_passant_capture}");
assert_eq!(en_passant_capture.piece_on_square(Square::A5), None);
assert_eq!(en_passant_capture.piece_on_square(Square::B5), None);
assert_eq!(en_passant_capture.board.piece_on_square(Square::A5), None);
assert_eq!(en_passant_capture.board.piece_on_square(Square::B5), None);
assert_eq!(
en_passant_capture.piece_on_square(Square::A6),
en_passant_capture.board.piece_on_square(Square::A6),
Some(piece!(White Pawn on A6))
);

View file

@ -1,194 +0,0 @@
// Eryn Wells <eryn@erynwells.me>
use crate::{
position::{flags::Flags, piece_sets::PieceBitBoards},
Position,
};
use chessfriend_core::{piece, Color, Piece, PlacedPiece, Rank, Shape, Square};
use chessfriend_moves::{Castle, EnPassant};
use std::collections::BTreeMap;
#[derive(Clone)]
pub struct Builder {
player_to_move: Color,
flags: Flags,
pieces: BTreeMap<Square, Piece>,
kings: [Option<Square>; 2],
en_passant: Option<EnPassant>,
ply_counter: u16,
move_number: u16,
}
impl Builder {
pub fn new() -> Self {
Self::default()
}
pub(crate) fn empty() -> Self {
Self {
player_to_move: Color::default(),
flags: Flags::default(),
pieces: BTreeMap::default(),
kings: [None, None],
en_passant: None,
ply_counter: 0,
move_number: 1,
}
}
pub fn from_position(position: &Position) -> Self {
let pieces = BTreeMap::from_iter(
position
.pieces(Color::White)
.chain(position.pieces(Color::Black))
.map(|placed_piece| (placed_piece.square(), *placed_piece.piece())),
);
let white_king = position.king_square(Color::White);
let black_king = position.king_square(Color::Black);
Self {
player_to_move: position.player_to_move(),
flags: position.flags(),
pieces,
kings: [Some(white_king), Some(black_king)],
en_passant: position.en_passant(),
ply_counter: position.ply_counter(),
move_number: position.move_number(),
}
}
pub fn to_move(&mut self, player: Color) -> &mut Self {
self.player_to_move = player;
self
}
pub fn ply_counter(&mut self, num: u16) -> &mut Self {
self.ply_counter = num;
self
}
pub fn move_number(&mut self, num: u16) -> &mut Self {
self.move_number = num;
self
}
pub fn en_passant(&mut self, en_passant: Option<EnPassant>) -> &mut Self {
self.en_passant = en_passant;
self
}
pub fn place_piece(&mut self, piece: PlacedPiece) -> &mut Self {
let square = piece.square();
let shape = piece.shape();
if shape == Shape::King {
let color = piece.color();
let color_index: usize = color as usize;
if let Some(king_square) = self.kings[color_index] {
self.pieces.remove(&king_square);
}
self.kings[color_index] = Some(square);
}
self.pieces.insert(square, *piece.piece());
self
}
pub fn player_can_castle(&mut self, color: Color, castle: Castle) -> &mut Self {
self.flags
.set_player_has_right_to_castle_flag(color, castle);
self
}
pub fn no_castling_rights(&mut self) -> &mut Self {
self.flags.clear_all_castling_rights();
self
}
pub fn build(&self) -> Position {
let pieces = PieceBitBoards::from_iter(
self.pieces
.iter()
.map(PlacedPiece::from)
.filter(Self::is_piece_placement_valid),
);
let mut flags = self.flags;
for color in Color::ALL {
for castle in Castle::ALL {
let parameters = castle.parameters(color);
let has_rook_on_starting_square = self
.pieces
.get(&parameters.rook_origin_square())
.is_some_and(|piece| piece.shape() == Shape::Rook);
let king_is_on_starting_square =
self.kings[color as usize] == Some(parameters.king_origin_square());
if !king_is_on_starting_square || !has_rook_on_starting_square {
flags.clear_player_has_right_to_castle_flag(color, castle);
}
}
}
Position::new(
self.player_to_move,
flags,
pieces,
self.en_passant,
self.ply_counter,
self.move_number,
)
}
}
impl Builder {
fn is_piece_placement_valid(piece: &PlacedPiece) -> bool {
if piece.shape() == Shape::Pawn {
// Pawns cannot be placed on the first (back) rank of their side,
// and cannot be placed on the final rank without a promotion.
let rank = piece.square().rank();
return rank != Rank::ONE && rank != Rank::EIGHT;
}
true
}
}
impl Default for Builder {
fn default() -> Self {
let white_king_square = Square::E1;
let black_king_square = Square::E8;
let pieces = BTreeMap::from_iter([
(white_king_square, piece!(White King)),
(black_king_square, piece!(Black King)),
]);
Self {
player_to_move: Color::White,
flags: Flags::default(),
pieces: pieces,
kings: [Some(white_king_square), Some(black_king_square)],
en_passant: None,
ply_counter: 0,
move_number: 1,
}
}
}
#[cfg(test)]
mod tests {
use crate::PositionBuilder;
use chessfriend_core::piece;
#[test]
fn place_piece() {
let piece = piece!(White Queen on E4);
let builder = PositionBuilder::new().place_piece(piece).build();
assert_eq!(builder.piece_on_square(piece.square()), Some(piece));
}
}

View file

@ -1,68 +0,0 @@
// Eryn Wells <eryn@erynwells.me>
use crate::Position;
use chessfriend_core::{File, Rank, Square};
use std::fmt;
pub struct DiagramFormatter<'a>(&'a Position);
impl<'a> DiagramFormatter<'a> {
pub fn new(position: &'a Position) -> DiagramFormatter {
DiagramFormatter(position)
}
}
impl<'a> fmt::Display for DiagramFormatter<'a> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, " ╔═════════════════╗\n")?;
for rank in Rank::ALL.iter().rev() {
write!(f, "{rank} ║ ")?;
for file in File::ALL.iter() {
let square = Square::from_file_rank(*file, *rank);
match self.0.piece_on_square(square) {
Some(placed_piece) => write!(f, "{} ", placed_piece.piece())?,
None => write!(f, "· ")?,
}
}
write!(f, "\n")?;
}
write!(f, " ╚═════════════════╝\n")?;
write!(f, " a b c d e f g h\n")?;
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{position, Position};
#[test]
#[ignore]
fn empty() {
let pos = Position::empty();
let diagram = DiagramFormatter(&pos);
println!("{}", diagram);
}
#[test]
#[ignore]
fn one_king() {
let pos = position![Black King on H3];
let diagram = DiagramFormatter(&pos);
println!("{}", diagram);
}
#[test]
#[ignore]
fn starting() {
let pos = Position::starting();
let diagram = DiagramFormatter(&pos);
println!("{}", diagram);
}
}

View file

@ -1,89 +0,0 @@
// Eryn Wells <eryn@erynwells.me>
use chessfriend_core::Color;
use chessfriend_moves::Castle;
use std::fmt;
#[derive(Clone, Copy, Eq, Hash, PartialEq)]
pub struct Flags(u8);
impl Flags {
#[inline]
pub(super) fn player_has_right_to_castle_flag_offset(color: Color, castle: Castle) -> usize {
((color as usize) << 1) + castle as usize
}
pub(super) fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
(self.0 & (1 << Self::player_has_right_to_castle_flag_offset(color, castle))) != 0
}
pub(super) fn set_player_has_right_to_castle_flag(&mut self, color: Color, castle: Castle) {
self.0 |= 1 << Self::player_has_right_to_castle_flag_offset(color, castle);
}
pub(super) fn clear_player_has_right_to_castle_flag(&mut self, color: Color, castle: Castle) {
self.0 &= !(1 << Self::player_has_right_to_castle_flag_offset(color, castle));
}
pub(super) fn clear_all_castling_rights(&mut self) {
self.0 &= 0b11111100;
}
}
impl fmt::Debug for Flags {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Flags({:08b})", self.0)
}
}
impl Default for Flags {
fn default() -> Self {
Flags(0b00001111)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn castle_flags() {
assert_eq!(
Flags::player_has_right_to_castle_flag_offset(Color::White, Castle::KingSide),
0
);
assert_eq!(
Flags::player_has_right_to_castle_flag_offset(Color::White, Castle::QueenSide),
1
);
assert_eq!(
Flags::player_has_right_to_castle_flag_offset(Color::Black, Castle::KingSide),
2
);
assert_eq!(
Flags::player_has_right_to_castle_flag_offset(Color::Black, Castle::QueenSide),
3
);
}
#[test]
fn defaults() {
let mut flags: Flags = Default::default();
assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
assert!(flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
flags.clear_player_has_right_to_castle_flag(Color::White, Castle::QueenSide);
assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
assert!(!flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
flags.set_player_has_right_to_castle_flag(Color::White, Castle::QueenSide);
assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
assert!(flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
}
}

View file

@ -1,16 +1,9 @@
// Eryn Wells <eryn@erynwells.me>
pub mod piece_sets;
mod builders;
mod diagram_formatter;
mod flags;
mod pieces;
mod position;
pub use {
builders::{MakeMoveError, MoveBuilder, PositionBuilder},
diagram_formatter::DiagramFormatter,
pieces::Pieces,
builders::{MakeMoveError, MoveBuilder},
position::Position,
};

View file

@ -1,174 +0,0 @@
// Eryn Wells <eryn@erynwells.me>
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Piece, PlacedPiece, Square};
#[derive(Debug, Eq, PartialEq)]
pub enum PlacePieceStrategy {
Replace,
PreserveExisting,
}
#[derive(Debug, Eq, PartialEq)]
pub enum PlacePieceError {
ExisitingPiece,
}
impl Default for PlacePieceStrategy {
fn default() -> Self {
Self::Replace
}
}
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
pub(crate) struct PieceBitBoards {
by_color: ByColor,
by_color_and_shape: ByColorAndShape,
}
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
struct ByColor(BitBoard, [BitBoard; 2]);
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
struct ByColorAndShape([[BitBoard; 6]; 2]);
impl PieceBitBoards {
pub(super) fn new(pieces: [[BitBoard; 6]; 2]) -> Self {
use std::ops::BitOr;
let white_pieces = pieces[Color::White as usize]
.iter()
.fold(BitBoard::empty(), BitOr::bitor);
let black_pieces = pieces[Color::Black as usize]
.iter()
.fold(BitBoard::empty(), BitOr::bitor);
let all_pieces = white_pieces | black_pieces;
Self {
by_color: ByColor(all_pieces, [white_pieces, black_pieces]),
by_color_and_shape: ByColorAndShape(pieces),
}
}
/// A BitBoard representing all the pieces currently on the board. Other
/// engines might refer to this concept as 'occupancy'.
pub(crate) fn all_pieces(&self) -> &BitBoard {
self.by_color.all()
}
pub(crate) fn all_pieces_of_color(&self, color: Color) -> &BitBoard {
self.by_color.bitboard(color)
}
pub(super) fn bitboard_for_color(&self, color: Color) -> &BitBoard {
self.by_color.bitboard(color)
}
pub(super) fn bitboard_for_color_mut(&mut self, color: Color) -> &mut BitBoard {
self.by_color.bitboard_mut(color)
}
pub(super) fn bitboard_for_piece(&self, piece: &Piece) -> &BitBoard {
self.by_color_and_shape.bitboard_for_piece(piece)
}
pub(super) fn bitboard_for_piece_mut(&mut self, piece: &Piece) -> &mut BitBoard {
self.by_color_and_shape.bitboard_for_piece_mut(piece)
}
pub(super) fn place_piece(&mut self, piece: &PlacedPiece) -> Result<(), PlacePieceError> {
self.place_piece_with_strategy(piece, PlacePieceStrategy::default())
}
pub(super) fn place_piece_with_strategy(
&mut self,
piece: &PlacedPiece,
strategy: PlacePieceStrategy,
) -> Result<(), PlacePieceError> {
let color = piece.color();
let square = piece.square();
if strategy == PlacePieceStrategy::PreserveExisting
&& self.by_color.bitboard(color).is_set(piece.square())
{
return Err(PlacePieceError::ExisitingPiece);
}
self.by_color_and_shape.set_square(square, piece.piece());
self.by_color.set_square(square, color);
Ok(())
}
pub(super) fn remove_piece(&mut self, piece: &PlacedPiece) {
let color = piece.color();
let square = piece.square();
self.by_color_and_shape.clear_square(square, piece.piece());
self.by_color.clear_square(square, color);
}
pub(super) fn move_piece(&mut self, piece: &Piece, from_square: Square, to_square: Square) {
let color = piece.color();
self.by_color_and_shape.clear_square(from_square, piece);
self.by_color.clear_square(from_square, color);
self.by_color_and_shape.set_square(to_square, piece);
self.by_color.set_square(to_square, color);
}
}
impl FromIterator<PlacedPiece> for PieceBitBoards {
fn from_iter<T: IntoIterator<Item = PlacedPiece>>(iter: T) -> Self {
let mut pieces: Self = Default::default();
for piece in iter {
let _ = pieces.place_piece(&piece);
}
pieces
}
}
impl ByColor {
fn all(&self) -> &BitBoard {
&self.0
}
pub(super) fn bitboard(&self, color: Color) -> &BitBoard {
&self.1[color as usize]
}
pub(super) fn bitboard_mut(&mut self, color: Color) -> &mut BitBoard {
&mut self.1[color as usize]
}
fn set_square(&mut self, square: Square, color: Color) {
self.0.set_square(square);
self.1[color as usize].set_square(square)
}
fn clear_square(&mut self, square: Square, color: Color) {
self.0.clear_square(square);
self.1[color as usize].clear_square(square);
}
}
impl ByColorAndShape {
fn bitboard_for_piece(&self, piece: &Piece) -> &BitBoard {
&self.0[piece.color() as usize][piece.shape() as usize]
}
fn bitboard_for_piece_mut(&mut self, piece: &Piece) -> &mut BitBoard {
&mut self.0[piece.color() as usize][piece.shape() as usize]
}
fn set_square(&mut self, square: Square, piece: &Piece) {
self.bitboard_for_piece_mut(piece).set_square(square);
}
fn clear_square(&mut self, square: Square, piece: &Piece) {
self.bitboard_for_piece_mut(piece).clear_square(square);
}
}

View file

@ -1,130 +0,0 @@
// Eryn Wells <eryn@erynwells.me>
use super::Position;
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
pub struct Pieces<'a> {
color: Color,
position: &'a Position,
current_shape: Option<Shape>,
shape_iterator: Box<dyn Iterator<Item = &'static Shape>>,
square_iterator: Option<Box<dyn Iterator<Item = Square>>>,
}
impl<'a> Pieces<'a> {
pub(crate) fn new(position: &Position, color: Color) -> Pieces {
Pieces {
color,
position,
current_shape: None,
shape_iterator: Box::new(Shape::iter()),
square_iterator: None,
}
}
}
impl<'a> Iterator for Pieces<'a> {
type Item = PlacedPiece;
fn next(&mut self) -> Option<Self::Item> {
if let Some(square_iterator) = &mut self.square_iterator {
if let (Some(square), Some(shape)) = (square_iterator.next(), self.current_shape) {
return Some(PlacedPiece::new(Piece::new(self.color, shape), square));
}
}
let mut current_shape: Option<Shape> = None;
let mut next_nonempty_bitboard: Option<&BitBoard> = None;
while let Some(shape) = self.shape_iterator.next() {
let piece = Piece::new(self.color, *shape);
let bitboard = self.position.bitboard_for_piece(piece);
if bitboard.is_empty() {
continue;
}
next_nonempty_bitboard = Some(bitboard);
current_shape = Some(*shape);
break;
}
if let (Some(bitboard), Some(shape)) = (next_nonempty_bitboard, current_shape) {
let mut square_iterator = bitboard.occupied_squares();
let mut next_placed_piece: Option<PlacedPiece> = None;
if let Some(square) = square_iterator.next() {
next_placed_piece = Some(PlacedPiece::new(Piece::new(self.color, shape), square));
}
self.square_iterator = Some(Box::new(square_iterator));
self.current_shape = Some(shape);
return next_placed_piece;
}
None
}
}
#[cfg(test)]
mod tests {
use crate::{Position, PositionBuilder};
use chessfriend_core::{piece, Color};
use std::collections::HashSet;
#[test]
fn empty() {
let pos = Position::empty();
let mut pieces = pos.pieces(Color::White);
assert_eq!(pieces.next(), None);
}
#[test]
fn one() {
let pos = PositionBuilder::new()
.place_piece(piece!(White Queen on E4))
.build();
println!("{:#?}", &pos);
let mut pieces = pos.pieces(Color::White);
assert_eq!(pieces.next(), Some(piece!(White Queen on E4)));
assert_eq!(pieces.next(), Some(piece!(White King on E1)));
assert_eq!(pieces.next(), None);
}
#[test]
fn multiple_pieces() {
let pos = PositionBuilder::new()
.place_piece(piece!(White Queen on E4))
.place_piece(piece!(White King on A1))
.place_piece(piece!(White Pawn on B2))
.place_piece(piece!(White Pawn on C2))
.build();
println!("{}", crate::position::DiagramFormatter::new(&pos));
let expected_placed_pieces = HashSet::from([
piece!(White Queen on E4),
piece!(White King on A1),
piece!(White Pawn on B2),
piece!(White Pawn on C2),
]);
let placed_pieces = HashSet::from_iter(pos.pieces(Color::White));
assert_eq!(
placed_pieces,
expected_placed_pieces,
"{:#?}",
placed_pieces
.symmetric_difference(&expected_placed_pieces)
.into_iter()
.map(|pp| format!("{}", pp))
.collect::<Vec<String>>()
);
}
}

View file

@ -1,112 +1,45 @@
// Eryn Wells <eryn@erynwells.me>
use super::{flags::Flags, piece_sets::PieceBitBoards, Pieces};
use crate::{
check::CheckingPieces,
move_generator::{MoveSet, Moves},
position::DiagramFormatter,
sight::SightExt,
};
use chessfriend_bitboard::BitBoard;
use chessfriend_board::{castle::Castle, display::DiagramFormatter, en_passant::EnPassant, Board};
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
use chessfriend_moves::{Castle, EnPassant};
use chessfriend_moves::Move;
use std::{cell::OnceCell, fmt};
#[derive(Clone, Debug, Eq)]
pub struct Position {
color_to_move: Color,
flags: Flags,
pieces: PieceBitBoards,
en_passant: Option<EnPassant>,
pub board: Board,
moves: OnceCell<Moves>,
half_move_counter: u16,
full_move_number: u16,
}
impl Position {
pub fn empty() -> Position {
pub fn empty() -> Self {
Default::default()
}
/// Return a starting position.
pub fn starting() -> Self {
const BLACK_PIECES: [BitBoard; 6] = [
BitBoard::new(0b0000000011111111 << 48),
BitBoard::new(0b0100001000000000 << 48),
BitBoard::new(0b0010010000000000 << 48),
BitBoard::new(0b1000000100000000 << 48),
BitBoard::new(0b0000100000000000 << 48),
BitBoard::new(0b0001000000000000 << 48),
];
const WHITE_PIECES: [BitBoard; 6] = [
BitBoard::new(0b1111111100000000),
BitBoard::new(0b0000000001000010),
BitBoard::new(0b0000000000100100),
BitBoard::new(0b0000000010000001),
BitBoard::new(0b0000000000001000),
BitBoard::new(0b0000000000010000),
];
Self {
color_to_move: Color::White,
pieces: PieceBitBoards::new([WHITE_PIECES, BLACK_PIECES]),
board: Board::starting(),
..Default::default()
}
}
pub fn player_to_move(&self) -> Color {
self.color_to_move
}
pub fn move_number(&self) -> u16 {
self.full_move_number
}
pub fn ply_counter(&self) -> u16 {
self.half_move_counter
}
/// Returns true if the player has the right to castle on the given side of
/// the board.
///
/// The right to castle on a particular side of the board is retained as
/// long as the player has not moved their king, or the rook on that side of
/// the board.
pub(crate) fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
self.flags.player_has_right_to_castle(color, castle)
}
/// Returns `true` if the player is able to castle on the given side of the board.
///
/// The following requirements must be met:
///
/// 1. The player must still have the right to castle on that side of the
/// board. The king and rook involved in the castle must not have moved.
/// 1. The spaces between the king and rook must be clear
/// 2. The king must not be in check
/// 3. In the course of castling on that side, the king must not pass
/// through a square that an enemy piece can see
pub(crate) fn player_can_castle(&self, player: Color, castle: Castle) -> bool {
if !self.player_has_right_to_castle(player, castle.into()) {
return false;
pub fn new(board: Board) -> Self {
Self {
board,
..Default::default()
}
let castling_parameters = castle.parameters(player);
let all_pieces = self.occupied_squares();
if !(all_pieces & castling_parameters.clear_squares()).is_empty() {
return false;
}
let danger_squares = self.king_danger(player);
if !(danger_squares & castling_parameters.check_squares()).is_empty() {
return false;
}
true
}
}
/*
impl Position {
/// Return a PlacedPiece representing the rook to use for a castling move.
pub(crate) fn rook_for_castle(&self, player: Color, castle: Castle) -> Option<PlacedPiece> {
let square = match (player, castle) {
@ -116,103 +49,68 @@ impl Position {
(Color::Black, Castle::QueenSide) => Square::A8,
};
self.piece_on_square(square)
self.board.piece_on_square(square)
}
pub fn moves(&self) -> &Moves {
self.moves.get_or_init(|| {
let player_to_move = self.player_to_move();
let checking_pieces = self.checking_pieces();
match checking_pieces.count() {
// Normal, unrestricted move generation
0 => Moves::new(self, self.color_to_move, BitBoard::FULL, BitBoard::FULL),
0 => Moves::new(
&self.board,
player_to_move,
BitBoard::full(),
BitBoard::full(),
),
1 => {
// Calculate push and capture masks for checking piece. Moves are restricted to those that intersect those masks.
// Calculate push and capture masks for checking piece. Moves are restricted to
// those that intersect those masks.
let capture_mask = checking_pieces.capture_mask();
let push_mask =
checking_pieces.push_mask(self.king_bitboard(self.color_to_move));
Moves::new(self, self.color_to_move, capture_mask, push_mask)
let push_mask = checking_pieces.push_mask(self.king_bitboard(player_to_move));
Moves::new(&self.board, player_to_move, capture_mask, push_mask)
}
// With more than one checking piece, the only legal moves are king moves.
_ => Moves::new(self, self.color_to_move, BitBoard::EMPTY, BitBoard::EMPTY),
_ => Moves::new(
&self.board,
player_to_move,
BitBoard::empty(),
BitBoard::empty(),
),
}
})
}
/// A [BitBoard] representing the set of squares containing a piece.
#[inline]
#[must_use]
pub(crate) fn occupied_squares(&self) -> &BitBoard {
&self.pieces.all_pieces()
}
#[inline]
#[must_use]
pub(crate) fn friendly_pieces(&self) -> &BitBoard {
self.pieces.all_pieces_of_color(self.color_to_move)
}
#[inline]
#[must_use]
pub(crate) fn opposing_pieces(&self) -> &BitBoard {
self.pieces.all_pieces_of_color(self.color_to_move.other())
}
#[inline]
#[must_use]
pub(crate) fn all_pieces(&self) -> (&BitBoard, &BitBoard) {
(self.friendly_pieces(), self.opposing_pieces())
}
/// Return a BitBoard representing the set of squares containing a piece.
/// This set is the inverse of `occupied_squares`.
#[inline]
#[must_use]
pub(crate) fn empty_squares(&self) -> BitBoard {
!self.occupied_squares()
}
pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
for color in Color::iter() {
for shape in Shape::iter() {
let piece = Piece::new(*color, *shape);
if self.pieces.bitboard_for_piece(&piece).is_set(sq) {
return Some(PlacedPiece::new(piece, sq));
}
}
}
None
}
pub fn pieces(&self, color: Color) -> Pieces {
Pieces::new(&self, color)
}
pub fn has_en_passant_square(&self) -> bool {
self.en_passant.is_some()
self.board.en_passant().is_some()
}
pub fn en_passant(&self) -> Option<EnPassant> {
self.en_passant
self.board.en_passant()
}
fn _sight_of_player(&self, player: Color, pieces: &PieceBitBoards) -> BitBoard {
let en_passant_target_square = self.en_passant.map(|ep| ep.target_square());
fn _en_passant_target_square(&self) -> Option<Square> {
self.board.en_passant().map(EnPassant::target_square)
}
fn _sight_of_player(&self, player: Color, board: &Board) -> BitBoard {
let en_passant_target_square = self._en_passant_target_square();
Shape::ALL
.iter()
.filter_map(|&shape| {
let piece = Piece::new(player, shape);
let bitboard = pieces.bitboard_for_piece(&piece);
let bitboard = board.bitboard_for_piece(piece);
if !bitboard.is_empty() {
Some((piece, bitboard))
} else {
None
}
})
.flat_map(|(piece, &bitboard)| {
.flat_map(|(piece, bitboard)| {
bitboard.occupied_squares().map(move |square| {
PlacedPiece::new(piece, square).sight(pieces, en_passant_target_square)
PlacedPiece::new(piece, square).sight(board, en_passant_target_square)
})
})
.fold(BitBoard::empty(), |acc, sight| acc | sight)
@ -224,52 +122,37 @@ impl Position {
#[cfg(test)]
pub(crate) fn sight_of_piece(&self, piece: &PlacedPiece) -> BitBoard {
piece.sight(&self.pieces, self.en_passant.map(|ep| ep.target_square()))
}
/// A bitboard representing the squares where a king of the given color will
/// be in danger of being captured by the opposing player. If the king is on
/// one of these squares, it is in check. The king cannot move to these
/// squares.
pub(crate) fn king_danger(&self, color: Color) -> BitBoard {
let pieces_without_king = {
let mut cloned_pieces = self.pieces.clone();
let placed_king = PlacedPiece::new(Piece::king(color), self.king_square(color));
cloned_pieces.remove_piece(&placed_king);
cloned_pieces
};
self._sight_of_player(color.other(), &pieces_without_king)
piece.sight(&self.board, self._en_passant_target_square())
}
#[cfg(test)]
pub(crate) fn is_king_in_check(&self) -> bool {
let danger_squares = self.king_danger(self.color_to_move);
!(danger_squares & self.king_bitboard(self.color_to_move)).is_empty()
let danger_squares = self.king_danger(self.player_to_move());
!(danger_squares & self.king_bitboard(self.player_to_move())).is_empty()
}
fn king_bitboard(&self, player: Color) -> &BitBoard {
self.pieces.bitboard_for_piece(&Piece::king(player))
fn king_bitboard(&self, player: Color) -> BitBoard {
self.board.pieces.bitboard_for_piece(Piece::king(player))
}
pub(crate) fn king_square(&self, player: Color) -> Square {
self.king_bitboard(player)
.occupied_squares()
.occupied_squares(&IterationDirection::default())
.next()
.unwrap()
}
pub(crate) fn checking_pieces(&self) -> CheckingPieces {
let opponent = self.color_to_move.other();
let king_square = self.king_square(self.color_to_move);
let opponent = self.player_to_move().other();
let king_square = self.king_square(self.player_to_move());
let checking_pawns = {
// The current player's pawn attack moves *from* this square are the
// same as the pawn moves for the opposing player attacking this square.
let pawn_moves_to_king_square = BitBoard::pawn_attacks(king_square, self.color_to_move);
let pawn_moves_to_king_square =
BitBoard::pawn_attacks(king_square, self.player_to_move());
let opposing_pawn = Piece::pawn(opponent);
let opposing_pawns = self.pieces.bitboard_for_piece(&opposing_pawn);
let opposing_pawns = self.board.bitboard_for_piece(opposing_pawn);
pawn_moves_to_king_square & opposing_pawns
};
@ -278,7 +161,7 @@ impl Position {
($moves_bb_fn:path, $piece_fn:ident) => {{
let moves_from_opposing_square = $moves_bb_fn(king_square);
let piece = Piece::$piece_fn(opponent);
let opposing_pieces = self.pieces.bitboard_for_piece(&piece);
let opposing_pieces = self.board.bitboard_for_piece(piece);
moves_from_opposing_square & opposing_pieces
}};
@ -298,88 +181,49 @@ impl Position {
)
}
}
*/
// crate::position methods
impl Position {
pub(super) fn new(
player_to_move: Color,
flags: Flags,
pieces: PieceBitBoards,
en_passant: Option<EnPassant>,
half_move_counter: u16,
full_move_number: u16,
) -> Self {
Self {
color_to_move: player_to_move,
flags,
en_passant,
pieces,
half_move_counter,
full_move_number,
..Default::default()
}
}
pub(super) fn flags(&self) -> Flags {
self.flags
}
pub(super) fn piece_bitboards(&self) -> &PieceBitBoards {
&self.pieces
pub fn display(&self) -> DiagramFormatter {
self.board.display()
}
}
// crate methods
impl Position {
pub(crate) fn bitboard_for_color(&self, color: Color) -> &BitBoard {
self.pieces.bitboard_for_color(color)
pub fn make_move(&mut self, ply: &Move) -> Result<(), MakeMoveError> {
Ok(())
}
pub(crate) fn bitboard_for_piece(&self, piece: Piece) -> &BitBoard {
self.pieces.bitboard_for_piece(&piece)
}
}
#[cfg(test)]
impl Position {
pub(crate) fn test_set_en_passant(&mut self, en_passant: EnPassant) {
self.en_passant = Some(en_passant);
pub fn unmake_move(&mut self, ply: &Move) -> Result<(), UnmakeMoveError> {
Ok(())
}
}
impl Default for Position {
fn default() -> Self {
Self {
color_to_move: Color::White,
flags: Flags::default(),
pieces: PieceBitBoards::default(),
en_passant: None,
board: Board::default(),
moves: OnceCell::new(),
half_move_counter: 0,
full_move_number: 1,
}
}
}
impl PartialEq for Position {
fn eq(&self, other: &Self) -> bool {
self.pieces == other.pieces
&& self.color_to_move == other.color_to_move
&& self.flags == other.flags
&& self.en_passant == other.en_passant
self.board == other.board
}
}
impl fmt::Display for Position {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", DiagramFormatter::new(self))
write!(f, "{}", self.board.display())
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{assert_eq_bitboards, position, test_position, Position, PositionBuilder};
use crate::{assert_eq_bitboards, position, test_position, Position};
use chessfriend_bitboard::bitboard;
use chessfriend_core::piece;
@ -389,7 +233,7 @@ mod tests {
Black Bishop on F7,
];
let piece = pos.piece_on_square(Square::F7);
let piece = pos.board.piece_on_square(Square::F7);
assert_eq!(piece, Some(piece!(Black Bishop on F7)));
}
@ -398,11 +242,11 @@ mod tests {
let pos = test_position!(starting);
assert_eq!(
pos.piece_on_square(Square::H1),
pos.board.piece_on_square(Square::H1),
Some(piece!(White Rook on H1))
);
assert_eq!(
pos.piece_on_square(Square::A8),
pos.board.piece_on_square(Square::A8),
Some(piece!(Black Rook on A8))
);
}
@ -464,16 +308,14 @@ mod tests {
#[test]
fn danger_squares() {
let pos = PositionBuilder::new()
.place_piece(piece!(White King on E1))
.place_piece(piece!(Black King on E7))
.place_piece(piece!(White Rook on E4))
.to_move(Color::Black)
.build();
let pos = test_position!(Black, [
White King on E1,
Black King on E7,
White Rook on E4,
]);
let danger_squares = pos.king_danger(Color::Black);
let expected =
bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8];
let expected = bitboard![D1 F1 D2 E2 F2 E3 A4 B4 C4 D4 F4 G4 H4 E5 E6 E7 E8];
assert_eq_bitboards!(danger_squares, expected);
}
}

View file

@ -9,15 +9,15 @@ use chessfriend_board::Board;
use chessfriend_core::{Color, Direction, PlacedPiece, Shape, Square};
macro_rules! ray_in_direction {
($square:expr, $blockers:expr, $direction:ident, $occupied_squares:tt) => {{
($square:expr, $blockers:expr, $direction:ident, $first_occupied_square:tt) => {{
let ray = BitBoard::ray($square, Direction::$direction);
if let Some(first_occupied_square) = BitBoard::$occupied_squares(&(ray & $blockers)).next()
{
let ray_blockers = ray & $blockers;
if let Some(first_occupied_square) = ray_blockers.$first_occupied_square() {
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
let attack_ray = ray & !remainder;
attack_ray
} else {
*ray
ray
}
}};
}
@ -51,34 +51,34 @@ fn _knight_sight(knight_square: Square, blockers: BitBoard) -> BitBoard {
fn _bishop_sight(bishop_square: Square, occupancy: BitBoard) -> BitBoard {
#[rustfmt::skip]
let sight = ray_in_direction!(bishop_square, occupancy, NorthEast, occupied_squares_trailing)
| ray_in_direction!(bishop_square, occupancy, NorthWest, occupied_squares_trailing)
| ray_in_direction!(bishop_square, occupancy, SouthEast, occupied_squares)
| ray_in_direction!(bishop_square, occupancy, SouthWest, occupied_squares);
let sight = ray_in_direction!(bishop_square, occupancy, NorthEast, first_occupied_square_trailing)
| ray_in_direction!(bishop_square, occupancy, NorthWest, first_occupied_square_trailing)
| ray_in_direction!(bishop_square, occupancy, SouthEast, first_occupied_square_leading)
| ray_in_direction!(bishop_square, occupancy, SouthWest, first_occupied_square_leading);
sight
}
fn _rook_sight(rook_square: Square, occupancy: BitBoard) -> BitBoard {
#[rustfmt::skip]
let sight = ray_in_direction!(rook_square, occupancy, North, occupied_squares_trailing)
| ray_in_direction!(rook_square, occupancy, East, occupied_squares_trailing)
| ray_in_direction!(rook_square, occupancy, South, occupied_squares)
| ray_in_direction!(rook_square, occupancy, West, occupied_squares);
let sight = ray_in_direction!(rook_square, occupancy, North, first_occupied_square_trailing)
| ray_in_direction!(rook_square, occupancy, East, first_occupied_square_trailing)
| ray_in_direction!(rook_square, occupancy, South, first_occupied_square_leading)
| ray_in_direction!(rook_square, occupancy, West, first_occupied_square_leading);
sight
}
fn _queen_sight(queen_square: Square, occupancy: BitBoard) -> BitBoard {
#[rustfmt::skip]
let sight = ray_in_direction!(queen_square, occupancy, NorthWest, occupied_squares_trailing)
| ray_in_direction!(queen_square, occupancy, North, occupied_squares_trailing)
| ray_in_direction!(queen_square, occupancy, NorthEast, occupied_squares_trailing)
| ray_in_direction!(queen_square, occupancy, East, occupied_squares_trailing)
| ray_in_direction!(queen_square, occupancy, SouthEast, occupied_squares)
| ray_in_direction!(queen_square, occupancy, South, occupied_squares)
| ray_in_direction!(queen_square, occupancy, SouthWest, occupied_squares)
| ray_in_direction!(queen_square, occupancy, West, occupied_squares);
let sight = ray_in_direction!(queen_square, occupancy, NorthWest, first_occupied_square_trailing)
| ray_in_direction!(queen_square, occupancy, North, first_occupied_square_trailing)
| ray_in_direction!(queen_square, occupancy, NorthEast, first_occupied_square_trailing)
| ray_in_direction!(queen_square, occupancy, East, first_occupied_square_trailing)
| ray_in_direction!(queen_square, occupancy, SouthEast, first_occupied_square_leading)
| ray_in_direction!(queen_square, occupancy, South, first_occupied_square_leading)
| ray_in_direction!(queen_square, occupancy, SouthWest, first_occupied_square_leading)
| ray_in_direction!(queen_square, occupancy, West, first_occupied_square_leading);
sight
}
@ -129,9 +129,9 @@ impl SightExt for PlacedPiece {
Color::Black => self.black_pawn_sight(board, en_passant_square),
},
Shape::Knight => self.knight_sight(board),
Shape::Bishop => self.bishop_sight(board.all_pieces_bitboard()),
Shape::Rook => self.rook_sight(board.all_pieces_bitboard()),
Shape::Queen => self.queen_sight(board.all_pieces_bitboard()),
Shape::Bishop => self.bishop_sight(board.pieces.all_pieces()),
Shape::Rook => self.rook_sight(board.pieces.all_pieces()),
Shape::Queen => self.queen_sight(board.pieces.all_pieces()),
Shape::King => self.king_sight(board),
}
}
@ -139,46 +139,40 @@ impl SightExt for PlacedPiece {
impl KingSightExt for PlacedPiece {
fn king_sight(&self, board: &Board) -> BitBoard {
_king_sight(
self.square(),
board.all_pieces_of_color_bitboard(self.color()),
)
_king_sight(self.square, board.pieces.all_pieces_of_color(self.color))
}
}
impl KnightSightExt for PlacedPiece {
fn knight_sight(&self, board: &Board) -> BitBoard {
_knight_sight(
self.square(),
board.all_pieces_of_color_bitboard(self.color()),
)
_knight_sight(self.square, board.pieces.all_pieces_of_color(self.color))
}
}
impl PawnSightExt for PlacedPiece {
fn pawn_sight(&self, board: &Board, en_passant_square: Option<Square>) -> BitBoard {
match self.color() {
match self.color {
Color::White => self.white_pawn_sight(board, en_passant_square),
Color::Black => self.black_pawn_sight(board, en_passant_square),
}
}
fn white_pawn_sight(&self, board: &Board, en_passant_square: Option<Square>) -> BitBoard {
let opponent = self.color().other();
let opponent = self.color.other();
_white_pawn_sight(
self.square().into(),
board.all_pieces_bitboard(),
board.all_pieces_of_color_bitboard(opponent),
self.square.into(),
board.pieces.all_pieces(),
board.pieces.all_pieces_of_color(opponent),
en_passant_square.into(),
)
}
fn black_pawn_sight(&self, board: &Board, en_passant_square: Option<Square>) -> BitBoard {
let opponent = self.color().other();
let opponent = self.piece.color.other();
_black_pawn_sight(
self.square().into(),
board.all_pieces_bitboard(),
board.all_pieces_of_color_bitboard(opponent),
self.square.into(),
board.pieces.all_pieces(),
board.pieces.all_pieces_of_color(opponent),
en_passant_square.into(),
)
}
@ -186,19 +180,19 @@ impl PawnSightExt for PlacedPiece {
impl BishopSightExt for PlacedPiece {
fn bishop_sight(&self, occupancy: BitBoard) -> BitBoard {
_bishop_sight(self.square(), occupancy)
_bishop_sight(self.square, occupancy)
}
}
impl RookSightExt for PlacedPiece {
fn rook_sight(&self, occupancy: BitBoard) -> BitBoard {
_rook_sight(self.square(), occupancy)
_rook_sight(self.square, occupancy)
}
}
impl QueenSightExt for PlacedPiece {
fn queen_sight(&self, occupancy: BitBoard) -> BitBoard {
_queen_sight(self.square(), occupancy)
_queen_sight(self.square, occupancy)
}
}
@ -225,7 +219,7 @@ impl SliderRayToSquareExt for Shape {
ray!(origin, NorthWest),
]
.into_iter()
.find(|(&ray, _)| !(target_bitboard & ray).is_empty()),
.find(|(ray, _)| !(target_bitboard & ray).is_empty()),
Shape::Rook => [
ray!(origin, North),
ray!(origin, East),
@ -233,7 +227,7 @@ impl SliderRayToSquareExt for Shape {
ray!(origin, West),
]
.into_iter()
.find(|(&ray, _)| !(target_bitboard & ray).is_empty()),
.find(|(ray, _)| !(target_bitboard & ray).is_empty()),
Shape::Queen => [
ray!(origin, North),
ray!(origin, NorthEast),
@ -245,7 +239,7 @@ impl SliderRayToSquareExt for Shape {
ray!(origin, NorthWest),
]
.into_iter()
.find(|(&ray, _)| !(target_bitboard & ray).is_empty()),
.find(|(ray, _)| !(target_bitboard & ray).is_empty()),
_ => None,
};
@ -307,10 +301,9 @@ mod tests {
mod pawn {
use crate::test_position;
use chessfriend_bitboard::{bitboard, BitBoard};
use chessfriend_core::{piece, Square};
use chessfriend_moves::EnPassant;
use chessfriend_core::piece;
sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard!(D5, F5));
sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard![D5 F5]);
sight_test!(
e4_pawn_one_blocker,
@ -352,15 +345,14 @@ mod tests {
#[test]
fn e5_en_passant() {
let mut pos = test_position!(
let pos = test_position!(White, [
White Pawn on E5,
Black Pawn on D5,
);
pos.test_set_en_passant(EnPassant::from_target_square(Square::D6).unwrap());
], D6);
let piece = piece!(White Pawn on E5);
let sight = pos.sight_of_piece(&piece);
assert_eq!(sight, bitboard!(D6, F6));
assert_eq!(sight, bitboard!(D6 F6));
}
}
@ -372,7 +364,7 @@ mod tests {
sight_test!(
f6_knight,
piece!(Black Knight on F6),
bitboard!(H7, G8, E8, D7, D5, E4, G4, H5)
bitboard![H7 G8 E8 D7 D5 E4 G4 H5]
);
}
@ -382,13 +374,13 @@ mod tests {
sight_test!(
c2_bishop,
piece!(Black Bishop on C2),
bitboard!(D1, B3, A4, B1, D3, E4, F5, G6, H7)
bitboard![D1 B3 A4 B1 D3 E4 F5 G6 H7]
);
#[test]
fn ray_to_square() {
let generated_ray = Shape::Bishop.ray_to_square(Square::C5, Square::E7);
let expected_ray = bitboard![D6, E7];
let expected_ray = bitboard![D6 E7];
assert_eq!(generated_ray, Some(expected_ray));
}
}
@ -400,7 +392,7 @@ mod tests {
sight_test!(
g3_rook,
piece!(White Rook on G3),
bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3)
bitboard![G1 G2 G4 G5 G6 G7 G8 A3 B3 C3 D3 E3 F3 H3]
);
sight_test!(
@ -411,25 +403,25 @@ mod tests {
Black King on E7,
],
piece!(White Rook on E4),
bitboard!(A4, B4, C4, D4, F4, G4, H4, E2, E3, E5, E6, E7, E1)
bitboard![A4 B4 C4 D4 F4 G4 H4 E2 E3 E5 E6 E7 E1]
);
#[test]
fn ray_to_square() {
let generated_ray = Shape::Rook.ray_to_square(Square::C2, Square::C6);
let expected_ray = bitboard![C3, C4, C5, C6];
let expected_ray = bitboard![C3 C4 C5 C6];
assert_eq!(generated_ray, Some(expected_ray));
let generated_ray = Shape::Rook.ray_to_square(Square::D2, Square::H2);
let expected_ray = bitboard![E2, F2, G2, H2];
let expected_ray = bitboard![E2 F2 G2 H2];
assert_eq!(generated_ray, Some(expected_ray));
let generated_ray = Shape::Rook.ray_to_square(Square::G6, Square::B6);
let expected_ray = bitboard![B6, C6, D6, E6, F6];
let expected_ray = bitboard![B6 C6 D6 E6 F6];
assert_eq!(generated_ray, Some(expected_ray));
let generated_ray = Shape::Rook.ray_to_square(Square::A6, Square::A3);
let expected_ray = bitboard![A5, A4, A3];
let expected_ray = bitboard![A5 A4 A3];
assert_eq!(generated_ray, Some(expected_ray));
}
}
@ -438,10 +430,6 @@ mod tests {
use chessfriend_bitboard::bitboard;
use chessfriend_core::piece;
sight_test!(
e1_king,
piece!(White King on E1),
bitboard![D1, D2, E2, F2, F1]
);
sight_test!(e1_king, piece!(White King on E1), bitboard![D1 D2 E2 F2 F1]);
}
}