[board, position] Add a color argument to opposing_sight
New convention: active_color_ methods operate on the active color of the Board. Methods without that prefix take a color parameter and operate on that. Refactor opposing_sight to do this.
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3 changed files with 10 additions and 7 deletions
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@ -81,8 +81,8 @@ impl Position {
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}
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/// A [`BitBoard`] of all squares visible by colors that oppose the given color.
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pub fn opposing_sight(&self) -> BitBoard {
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self.board.opposing_sight()
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pub fn active_color_opposing_sight(&self) -> BitBoard {
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self.board.active_color_opposing_sight()
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}
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}
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