An attempt at making unit structs for Color and piece Shape
My idea was to implement traits on Piece that return sight lines, etc. This has turned out to be much more complex than I thought it would be. Ultimately, I don't think it's worth the effort.
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19 changed files with 499 additions and 320 deletions
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@ -3,15 +3,15 @@
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use crate::{File, Position, Rank, Square};
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use std::{fmt, fmt::Write};
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pub struct DiagramFormatter<'a>(&'a Position);
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pub struct DiagramFormatter<'a, PosC>(&'a Position<PosC>);
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impl<'a> DiagramFormatter<'a> {
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pub fn new(position: &'a Position) -> DiagramFormatter {
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impl<'a, PosC> DiagramFormatter<'a, PosC> {
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pub fn new(position: &'a Position<PosC>) -> DiagramFormatter<PosC> {
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DiagramFormatter(position)
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}
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}
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impl<'a> fmt::Display for DiagramFormatter<'a> {
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impl<'a, PosC> fmt::Display for DiagramFormatter<'a, PosC> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let mut output = String::new();
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