[board] Implement danger squares for the current player
This concept comes from [1]. Danger squares are the squares a king cannot move to because it would permit the opposing player to capture the king on their next turn. [1]: https://peterellisjones.com/posts/generating-legal-chess-moves-efficiently/
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6 changed files with 190 additions and 73 deletions
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@ -1,42 +1,56 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::position::piece_sets::PieceBitBoards;
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use crate::Position;
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Direction, PlacedPiece, Shape};
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use chessfriend_core::{Color, Direction, Piece, PlacedPiece, Shape, Square};
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pub(crate) trait SightExt {
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fn sight_in_position(&self, position: &Position) -> BitBoard;
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fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard;
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fn white_pawn_sight_in_position(&self, position: &Position) -> BitBoard;
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fn black_pawn_sight_in_position(&self, position: &Position) -> BitBoard;
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fn knight_sight_in_position(&self, position: &Position) -> BitBoard;
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fn bishop_sight_in_position(&self, position: &Position) -> BitBoard;
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fn rook_sight_in_position(&self, position: &Position) -> BitBoard;
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fn queen_sight_in_position(&self, position: &Position) -> BitBoard;
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fn king_sight_in_position(&self, position: &Position) -> BitBoard;
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fn white_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard;
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fn black_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard;
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fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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}
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impl SightExt for PlacedPiece {
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fn sight_in_position(&self, position: &Position) -> BitBoard {
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fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard {
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match self.shape() {
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Shape::Pawn => match self.color() {
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Color::White => self.white_pawn_sight_in_position(position),
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Color::Black => self.black_pawn_sight_in_position(position),
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Color::White => self.white_pawn_sight(pieces, en_passant_square),
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Color::Black => self.black_pawn_sight(pieces, en_passant_square),
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},
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Shape::Knight => self.knight_sight_in_position(position),
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Shape::Bishop => self.bishop_sight_in_position(position),
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Shape::Rook => self.rook_sight_in_position(position),
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Shape::Queen => self.queen_sight_in_position(position),
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Shape::King => self.king_sight_in_position(position),
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Shape::Knight => self.knight_sight(pieces),
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Shape::Bishop => self.bishop_sight(pieces),
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Shape::Rook => self.rook_sight(pieces),
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Shape::Queen => self.queen_sight(pieces),
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Shape::King => self.king_sight(pieces),
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}
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}
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fn white_pawn_sight_in_position(&self, position: &Position) -> BitBoard {
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fn white_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard {
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let opponent = self.color().other();
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let pawn: BitBoard = self.square().into();
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let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
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let mut possible_squares = position.empty_squares() | position.opposing_pieces();
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if let Some(en_passant) = position.en_passant_square() {
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let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
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if let Some(en_passant) = en_passant_square {
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let en_passant_bitboard: BitBoard = en_passant.into();
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possible_squares |= en_passant_bitboard;
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}
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@ -44,28 +58,34 @@ impl SightExt for PlacedPiece {
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pawn & possible_squares
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}
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fn black_pawn_sight_in_position(&self, position: &Position) -> BitBoard {
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fn black_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard {
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let opponent = self.color().other();
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let pawn: BitBoard = self.square().into();
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let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
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let mut possible_squares = position.empty_squares() | position.opposing_pieces();
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if let Some(en_passant) = position.en_passant_square() {
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let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
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if let Some(en_passant) = en_passant_square {
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possible_squares |= &en_passant.into();
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}
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pawn & possible_squares
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}
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fn knight_sight_in_position(&self, position: &Position) -> BitBoard {
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BitBoard::knight_moves(self.square()) & !position.friendly_pieces()
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fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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BitBoard::knight_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
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}
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fn bishop_sight_in_position(&self, position: &Position) -> BitBoard {
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fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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let square = self.square();
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let mut sight = BitBoard::empty();
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let blockers = position.occupied_squares();
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let blockers = pieces.all_pieces();
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macro_rules! update_moves_with_ray {
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($direction:ident, $occupied_squares:tt) => {
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@ -87,15 +107,16 @@ impl SightExt for PlacedPiece {
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update_moves_with_ray!(SouthEast, occupied_squares);
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update_moves_with_ray!(SouthWest, occupied_squares);
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sight
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let friendly_pieces = pieces.all_pieces_of_color(self.color());
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sight & !friendly_pieces
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}
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fn rook_sight_in_position(&self, position: &Position) -> BitBoard {
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fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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let square = self.square();
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let mut sight = BitBoard::empty();
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let blockers = position.occupied_squares();
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let blockers = pieces.all_pieces();
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macro_rules! update_moves_with_ray {
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($direction:ident, $occupied_squares:tt) => {
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@ -117,15 +138,16 @@ impl SightExt for PlacedPiece {
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update_moves_with_ray!(South, occupied_squares);
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update_moves_with_ray!(West, occupied_squares);
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sight
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let friendly_pieces = pieces.all_pieces_of_color(self.color());
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sight & !friendly_pieces
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}
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fn queen_sight_in_position(&self, position: &Position) -> BitBoard {
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fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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let square = self.square();
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let mut sight = BitBoard::empty();
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let blockers = position.occupied_squares();
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let blockers = pieces.all_pieces();
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macro_rules! update_moves_with_ray {
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($direction:ident, $occupied_squares:tt) => {
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@ -151,11 +173,12 @@ impl SightExt for PlacedPiece {
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update_moves_with_ray!(SouthWest, occupied_squares);
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update_moves_with_ray!(West, occupied_squares);
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sight
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let friendly_pieces = pieces.all_pieces_of_color(self.color());
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sight & !friendly_pieces
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}
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fn king_sight_in_position(&self, position: &Position) -> BitBoard {
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BitBoard::king_moves(self.square()) & !position.friendly_pieces()
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fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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BitBoard::king_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
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}
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}
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@ -166,8 +189,8 @@ mod tests {
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#[test]
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fn $test_name() {
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let pos = $position;
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let pp = $piece;
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let sight = pp.sight_in_position(&pos);
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let piece = $piece;
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, $bitboard);
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}
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@ -178,7 +201,7 @@ mod tests {
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}
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mod pawn {
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use crate::{sight::SightExt, test_position};
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use crate::test_position;
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use chessfriend_bitboard::{bitboard, BitBoard};
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use chessfriend_core::{piece, Square};
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White Pawn on E4,
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);
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let pp = piece!(White Pawn on E4);
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let sight = pp.sight_in_position(&pos);
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let piece = piece!(White Pawn on E4);
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, BitBoard::empty());
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}
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White Pawn on E4,
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);
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let pp = piece!(White Pawn on E4);
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let sight = pp.sight_in_position(&pos);
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let piece = piece!(White Pawn on E4);
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, bitboard!(D5));
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}
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@ -229,8 +252,8 @@ mod tests {
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Black Pawn on D5,
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);
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pos.test_set_en_passant_square(Square::D6);
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let pp = piece!(White Pawn on E5);
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let sight = pp.sight_in_position(&pos);
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let piece = piece!(White Pawn on E5);
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, bitboard!(D6, F6));
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}
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@ -238,7 +261,6 @@ mod tests {
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#[macro_use]
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mod knight {
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use crate::sight::SightExt;
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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}
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mod bishop {
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use crate::sight::SightExt;
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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}
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mod rook {
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use crate::sight::SightExt;
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use crate::test_position;
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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piece!(White Rook on G3),
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bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3)
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);
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sight_test!(
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e4_rook_with_e1_white_king_e7_black_king,
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test_position![
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White Rook on E4,
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White King on E1,
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Black King on E7,
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],
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piece!(White Rook on E4),
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bitboard!(A4, B4, C4, D4, F4, G4, H4, E2, E3, E5, E6, E7)
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);
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}
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mod king {
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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sight_test!(
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e1_king,
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piece!(White King on E1),
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bitboard![D1, D2, E2, F2, F1]
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);
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}
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}
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