[board] Implement danger squares for the current player
This concept comes from [1]. Danger squares are the squares a king cannot move to because it would permit the opposing player to capture the king on their next turn. [1]: https://peterellisjones.com/posts/generating-legal-chess-moves-efficiently/
This commit is contained in:
parent
654e4094d9
commit
164fe94bc0
6 changed files with 190 additions and 73 deletions
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@ -62,7 +62,7 @@ where
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let to_square = mv.to_square();
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let sight = piece.sight_in_position(self.position);
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let sight = self.position.sight_of_piece(&piece);
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if !sight.is_set(to_square) {
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return Err(MakeMoveError::IllegalSquare(to_square));
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}
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@ -1,13 +1,16 @@
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// Eryn Wells <eryn@erynwells.me>
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pub mod piece_sets;
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mod builders;
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mod diagram_formatter;
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mod flags;
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mod piece_sets;
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mod pieces;
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mod position;
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pub use builders::{MoveBuilder, PositionBuilder};
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pub use diagram_formatter::DiagramFormatter;
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pub use pieces::Pieces;
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pub use position::Position;
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pub use {
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builders::{MoveBuilder, PositionBuilder},
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diagram_formatter::DiagramFormatter,
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pieces::Pieces,
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position::Position,
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};
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@ -1,7 +1,7 @@
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// Eryn Wells <eryn@erynwells.me>
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, PlacedPiece, Square};
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
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#[derive(Debug, Eq, PartialEq)]
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pub enum PlacePieceStrategy {
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@ -21,7 +21,7 @@ impl Default for PlacePieceStrategy {
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}
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#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
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pub(super) struct PieceBitBoards {
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pub(crate) struct PieceBitBoards {
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by_color: ByColor,
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by_color_and_shape: ByColorAndShape,
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}
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@ -51,11 +51,20 @@ impl PieceBitBoards {
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}
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}
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pub(super) fn all_pieces(&self) -> &BitBoard {
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pub(super) fn king(&self, color: Color) -> &BitBoard {
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self.by_color_and_shape
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.bitboard_for_piece(&Piece::new(color, Shape::King))
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}
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pub(crate) fn all_pieces(&self) -> &BitBoard {
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self.by_color.all()
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}
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pub(super) fn all_pieces_of_color(&self, color: Color) -> &BitBoard {
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pub(crate) fn empty_squares(&self) -> BitBoard {
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!self.by_color.all()
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}
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pub(crate) fn all_pieces_of_color(&self, color: Color) -> &BitBoard {
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self.by_color.bitboard(color)
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}
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@ -177,12 +177,54 @@ impl Position {
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self.en_passant_square
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}
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/// A bitboard representing the squares the pieces of the given color can
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/// see. This is synonymous with the squares attacked by the player's
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/// pieces.
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pub(crate) fn sight_of_player(&self, color: Color) -> BitBoard {
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*self.sight[color as usize].get_or_init(|| {
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self.pieces(color).fold(BitBoard::empty(), |acc, pp| {
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acc | pp.sight_in_position(&self)
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*self.sight[color as usize].get_or_init(|| self._sight_of_player(color, &self.pieces))
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}
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fn _sight_of_player(&self, player: Color, pieces: &PieceBitBoards) -> BitBoard {
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let en_passant_square = self.en_passant_square;
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Shape::ALL
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.iter()
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.filter_map(|&shape| {
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let piece = Piece::new(player, shape);
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let bitboard = pieces.bitboard_for_piece(&piece);
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if !bitboard.is_empty() {
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Some((piece, bitboard))
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} else {
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None
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}
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})
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.flat_map(|(piece, &bitboard)| {
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bitboard.occupied_squares().map(move |square| {
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PlacedPiece::new(piece, square).sight(pieces, en_passant_square)
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})
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})
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.fold(BitBoard::empty(), |acc, sight| acc | sight)
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}
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pub(crate) fn sight_of_piece(&self, piece: &PlacedPiece) -> BitBoard {
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piece.sight(&self.pieces, self.en_passant_square)
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}
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/// A bitboard representing the squares where a king of the given color will
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/// be in danger. The king cannot move to these squares.
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pub(crate) fn king_danger(&self) -> BitBoard {
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let pieces_without_king = {
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let mut cloned_pieces = self.pieces.clone();
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let placed_king = PlacedPiece::new(
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Piece::king(self.color_to_move),
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self.king_square(self.color_to_move),
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);
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cloned_pieces.remove_piece(&placed_king);
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cloned_pieces
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};
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self._sight_of_player(self.color_to_move.other(), &pieces_without_king)
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}
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pub(crate) fn is_king_in_check(&self) -> bool {
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@ -266,7 +308,8 @@ impl fmt::Display for Position {
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#[cfg(test)]
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mod tests {
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use crate::{position, test_position, Castle, Position};
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use crate::{position, test_position, Castle, Position, PositionBuilder};
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::{piece, Color, Square};
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#[test]
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@ -329,4 +372,23 @@ mod tests {
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Some(piece!(White Rook on A1))
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);
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}
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#[test]
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fn danger_squares() {
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let pos = PositionBuilder::new()
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.place_piece(piece!(White King on E1))
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.place_piece(piece!(Black King on E7))
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.place_piece(piece!(White Rook on E4))
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.to_move(Color::Black)
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.build();
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let danger_squares = pos.king_danger();
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let expected =
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bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8];
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assert_eq!(
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danger_squares, expected,
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"Actual:\n{}\n\nExpected:\n{}",
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danger_squares, expected
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);
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}
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}
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@ -1,42 +1,56 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::position::piece_sets::PieceBitBoards;
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use crate::Position;
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Direction, PlacedPiece, Shape};
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use chessfriend_core::{Color, Direction, Piece, PlacedPiece, Shape, Square};
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pub(crate) trait SightExt {
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fn sight_in_position(&self, position: &Position) -> BitBoard;
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fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard;
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fn white_pawn_sight_in_position(&self, position: &Position) -> BitBoard;
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fn black_pawn_sight_in_position(&self, position: &Position) -> BitBoard;
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fn knight_sight_in_position(&self, position: &Position) -> BitBoard;
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fn bishop_sight_in_position(&self, position: &Position) -> BitBoard;
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fn rook_sight_in_position(&self, position: &Position) -> BitBoard;
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fn queen_sight_in_position(&self, position: &Position) -> BitBoard;
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fn king_sight_in_position(&self, position: &Position) -> BitBoard;
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fn white_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard;
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fn black_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard;
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fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
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}
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impl SightExt for PlacedPiece {
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fn sight_in_position(&self, position: &Position) -> BitBoard {
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fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard {
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match self.shape() {
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Shape::Pawn => match self.color() {
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Color::White => self.white_pawn_sight_in_position(position),
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Color::Black => self.black_pawn_sight_in_position(position),
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Color::White => self.white_pawn_sight(pieces, en_passant_square),
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Color::Black => self.black_pawn_sight(pieces, en_passant_square),
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},
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Shape::Knight => self.knight_sight_in_position(position),
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Shape::Bishop => self.bishop_sight_in_position(position),
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Shape::Rook => self.rook_sight_in_position(position),
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Shape::Queen => self.queen_sight_in_position(position),
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Shape::King => self.king_sight_in_position(position),
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Shape::Knight => self.knight_sight(pieces),
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Shape::Bishop => self.bishop_sight(pieces),
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Shape::Rook => self.rook_sight(pieces),
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Shape::Queen => self.queen_sight(pieces),
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Shape::King => self.king_sight(pieces),
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}
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}
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fn white_pawn_sight_in_position(&self, position: &Position) -> BitBoard {
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fn white_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard {
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let opponent = self.color().other();
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let pawn: BitBoard = self.square().into();
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let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
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let mut possible_squares = position.empty_squares() | position.opposing_pieces();
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if let Some(en_passant) = position.en_passant_square() {
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let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
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if let Some(en_passant) = en_passant_square {
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let en_passant_bitboard: BitBoard = en_passant.into();
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possible_squares |= en_passant_bitboard;
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}
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pawn & possible_squares
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}
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fn black_pawn_sight_in_position(&self, position: &Position) -> BitBoard {
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fn black_pawn_sight(
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&self,
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pieces: &PieceBitBoards,
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en_passant_square: Option<Square>,
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) -> BitBoard {
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let opponent = self.color().other();
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let pawn: BitBoard = self.square().into();
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let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
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let mut possible_squares = position.empty_squares() | position.opposing_pieces();
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if let Some(en_passant) = position.en_passant_square() {
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let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
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if let Some(en_passant) = en_passant_square {
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possible_squares |= &en_passant.into();
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}
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pawn & possible_squares
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}
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fn knight_sight_in_position(&self, position: &Position) -> BitBoard {
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BitBoard::knight_moves(self.square()) & !position.friendly_pieces()
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fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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BitBoard::knight_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
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}
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fn bishop_sight_in_position(&self, position: &Position) -> BitBoard {
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fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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let square = self.square();
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let mut sight = BitBoard::empty();
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let blockers = position.occupied_squares();
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let blockers = pieces.all_pieces();
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macro_rules! update_moves_with_ray {
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($direction:ident, $occupied_squares:tt) => {
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@ -87,15 +107,16 @@ impl SightExt for PlacedPiece {
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update_moves_with_ray!(SouthEast, occupied_squares);
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update_moves_with_ray!(SouthWest, occupied_squares);
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sight
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let friendly_pieces = pieces.all_pieces_of_color(self.color());
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sight & !friendly_pieces
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}
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fn rook_sight_in_position(&self, position: &Position) -> BitBoard {
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fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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let square = self.square();
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let mut sight = BitBoard::empty();
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let blockers = position.occupied_squares();
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let blockers = pieces.all_pieces();
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macro_rules! update_moves_with_ray {
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($direction:ident, $occupied_squares:tt) => {
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@ -117,15 +138,16 @@ impl SightExt for PlacedPiece {
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update_moves_with_ray!(South, occupied_squares);
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update_moves_with_ray!(West, occupied_squares);
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sight
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let friendly_pieces = pieces.all_pieces_of_color(self.color());
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sight & !friendly_pieces
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}
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fn queen_sight_in_position(&self, position: &Position) -> BitBoard {
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fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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let square = self.square();
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let mut sight = BitBoard::empty();
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let blockers = position.occupied_squares();
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let blockers = pieces.all_pieces();
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macro_rules! update_moves_with_ray {
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($direction:ident, $occupied_squares:tt) => {
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@ -151,11 +173,12 @@ impl SightExt for PlacedPiece {
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update_moves_with_ray!(SouthWest, occupied_squares);
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update_moves_with_ray!(West, occupied_squares);
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sight
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let friendly_pieces = pieces.all_pieces_of_color(self.color());
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sight & !friendly_pieces
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}
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fn king_sight_in_position(&self, position: &Position) -> BitBoard {
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BitBoard::king_moves(self.square()) & !position.friendly_pieces()
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fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
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BitBoard::king_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
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}
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}
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@ -166,8 +189,8 @@ mod tests {
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#[test]
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fn $test_name() {
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let pos = $position;
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let pp = $piece;
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let sight = pp.sight_in_position(&pos);
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let piece = $piece;
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, $bitboard);
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}
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@ -178,7 +201,7 @@ mod tests {
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}
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mod pawn {
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use crate::{sight::SightExt, test_position};
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use crate::test_position;
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use chessfriend_bitboard::{bitboard, BitBoard};
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use chessfriend_core::{piece, Square};
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@ -202,8 +225,8 @@ mod tests {
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White Pawn on E4,
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);
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let pp = piece!(White Pawn on E4);
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let sight = pp.sight_in_position(&pos);
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let piece = piece!(White Pawn on E4);
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, BitBoard::empty());
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}
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@ -216,8 +239,8 @@ mod tests {
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White Pawn on E4,
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);
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let pp = piece!(White Pawn on E4);
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let sight = pp.sight_in_position(&pos);
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let piece = piece!(White Pawn on E4);
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, bitboard!(D5));
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}
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@ -229,8 +252,8 @@ mod tests {
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Black Pawn on D5,
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);
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pos.test_set_en_passant_square(Square::D6);
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let pp = piece!(White Pawn on E5);
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let sight = pp.sight_in_position(&pos);
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let piece = piece!(White Pawn on E5);
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let sight = pos.sight_of_piece(&piece);
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assert_eq!(sight, bitboard!(D6, F6));
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}
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@ -238,7 +261,6 @@ mod tests {
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#[macro_use]
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mod knight {
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use crate::sight::SightExt;
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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|
@ -250,7 +272,6 @@ mod tests {
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}
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mod bishop {
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use crate::sight::SightExt;
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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|
@ -262,7 +283,7 @@ mod tests {
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}
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mod rook {
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use crate::sight::SightExt;
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use crate::test_position;
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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@ -271,5 +292,27 @@ mod tests {
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piece!(White Rook on G3),
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bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3)
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);
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sight_test!(
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e4_rook_with_e1_white_king_e7_black_king,
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test_position![
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White Rook on E4,
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White King on E1,
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Black King on E7,
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],
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piece!(White Rook on E4),
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bitboard!(A4, B4, C4, D4, F4, G4, H4, E2, E3, E5, E6, E7)
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);
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}
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mod king {
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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sight_test!(
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e1_king,
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||||
piece!(White King on E1),
|
||||
bitboard![D1, D2, E2, F2, F1]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,8 +14,7 @@ pub enum Shape {
|
|||
}
|
||||
|
||||
impl Shape {
|
||||
pub fn iter() -> Iter<'static, Shape> {
|
||||
const ALL_SHAPES: [Shape; 6] = [
|
||||
pub const ALL: [Shape; 6] = [
|
||||
Shape::Pawn,
|
||||
Shape::Knight,
|
||||
Shape::Bishop,
|
||||
|
@ -24,7 +23,8 @@ impl Shape {
|
|||
Shape::King,
|
||||
];
|
||||
|
||||
ALL_SHAPES.iter()
|
||||
pub fn iter() -> Iter<'static, Shape> {
|
||||
Shape::ALL.iter()
|
||||
}
|
||||
|
||||
pub fn promotable() -> Iter<'static, Shape> {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue