[bitboard, core, position] Implement proper castle move generation
Add a field to MoveSet called special that flags special moves that should be generated in the iter() method. This field is a u8. It only tracks castles in the first and second bits (kingside and queenside, respectively). The move iterator chains two maps over Option<()> that produce the kingside and queenside castle moves. With that done, finish the implementation of Position::player_can_castle by adding checks for whether the squares between the rook and king are clear, and that the king would not pass through a check. This is done with BitBoards! Finally, implement some logic in PositionBuilder that updates the position's castling flags based on the positions of king and rooks. Supporting changes: - Add Color:ALL and iterate on that slice - Add Castle::ALL and iterator on that slice - Add a CastlingParameters struct that contains BitBoard properties that describe squares that should be clear of pieces and squares that should not be attacked.
This commit is contained in:
parent
83a4e47e56
commit
1d7dada987
6 changed files with 234 additions and 60 deletions
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@ -16,6 +16,7 @@ pub enum MakeMoveError {
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}
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mod castle {
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Square};
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#[repr(u16)]
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@ -25,12 +26,19 @@ mod castle {
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QueenSide = 0b11,
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}
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pub(crate) struct CastlingParameters {
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clear_squares: BitBoard,
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check_squares: BitBoard,
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}
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pub(crate) struct Squares {
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pub king: Square,
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pub rook: Square,
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}
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impl Castle {
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pub const ALL: [Castle; 2] = [Castle::KingSide, Castle::QueenSide];
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const STARTING_SQUARES: [[Squares; 2]; 2] = [
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[
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Squares {
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@ -91,6 +99,29 @@ mod castle {
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Castle::QueenSide => 1,
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}
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}
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pub(crate) fn parameters(&self) -> CastlingParameters {
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match self {
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Castle::KingSide => CastlingParameters {
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clear_squares: BitBoard::new(0b01100000),
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check_squares: BitBoard::new(0b01110000),
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},
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Castle::QueenSide => CastlingParameters {
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clear_squares: BitBoard::new(0b00001110),
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check_squares: BitBoard::new(0b00011100),
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},
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}
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}
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}
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impl CastlingParameters {
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pub fn clear_squares(&self) -> &BitBoard {
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&self.clear_squares
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}
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pub fn check_squares(&self) -> &BitBoard {
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&self.check_squares
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}
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}
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}
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@ -12,28 +12,6 @@ move_generator_declaration!(KingMoveGenerator, struct);
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move_generator_declaration!(KingMoveGenerator, new);
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move_generator_declaration!(KingMoveGenerator, getters);
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impl KingMoveGenerator {
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#[allow(unused_variables)]
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fn king_side_castle(position: &Position, color: Color) -> Option<Move> {
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if !position.player_has_right_to_castle(color, Castle::KingSide) {
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return None;
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}
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// TODO: Implement king side castle.
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None
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}
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#[allow(unused_variables)]
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fn queen_side_castle(position: &Position, color: Color) -> Option<Move> {
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if !position.player_has_right_to_castle(color, Castle::QueenSide) {
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return None;
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}
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// TODO: Implement queen side castle.
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None
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}
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}
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impl MoveGeneratorInternal for KingMoveGenerator {
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fn piece(color: Color) -> Piece {
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Piece::king(color)
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@ -44,7 +22,7 @@ impl MoveGeneratorInternal for KingMoveGenerator {
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let color = piece.color();
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let square = placed_piece.square();
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let safe_squares = !position.king_danger();
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let safe_squares = !position.king_danger(color);
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let all_king_moves = BitBoard::king_moves(square);
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let empty_squares = position.empty_squares();
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@ -56,30 +34,25 @@ impl MoveGeneratorInternal for KingMoveGenerator {
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let quiet_moves = all_king_moves & safe_empty_squares;
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let capture_moves = all_king_moves & opposing_pieces_on_safe_squares;
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// TODO: Handle checks. Prevent moving a king to a square attacked by a
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// piece of the opposite color.
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let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
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let king_side_castle = Self::king_side_castle(position, color);
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let queen_side_castle = Self::queen_side_castle(position, color);
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let quiet_moves = quiet_moves_bb
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.occupied_squares()
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.map(map_to_move)
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.chain(king_side_castle.iter().cloned())
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.chain(queen_side_castle.iter().cloned());
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let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
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MoveSet::new(placed_piece)
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let mut move_set = MoveSet::new(placed_piece)
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.quiet_moves(quiet_moves)
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.capture_moves(capture_moves)
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.capture_moves(capture_moves);
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if position.player_can_castle(color, Castle::KingSide) {
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move_set.kingside_castle();
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}
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if position.player_can_castle(color, Castle::QueenSide) {
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move_set.queenside_castle();
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}
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move_set
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{assert_move_list, position, r#move::AlgebraicMoveFormatter, PositionBuilder};
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use crate::{assert_move_list, position, test_position, PositionBuilder};
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::{piece, Square};
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use std::collections::HashSet;
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@ -166,4 +139,87 @@ mod tests {
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assert_eq!(generated_moves, expected_moves);
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}
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#[test]
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fn white_king_unobstructed_castles() {
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let pos = test_position!(
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White King on E1,
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White Rook on A1,
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White Rook on H1,
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);
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assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let king = piece!(White King);
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assert!(generated_moves.contains(
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&MoveBuilder::new(king, Square::E1, Square::G1)
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.castle(Castle::KingSide)
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.build()
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));
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assert!(generated_moves.contains(
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&MoveBuilder::new(king, Square::E1, Square::C1)
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.castle(Castle::QueenSide)
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.build()
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));
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}
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#[test]
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fn white_king_obstructed_queenside_castle() {
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let pos = test_position!(
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White King on E1,
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White Knight on B1,
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White Rook on A1,
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White Rook on H1,
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);
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assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let king = piece!(White King);
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assert!(generated_moves.contains(
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&MoveBuilder::new(king, Square::E1, Square::G1)
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.castle(Castle::KingSide)
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.build()
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));
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assert!(!generated_moves.contains(
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&MoveBuilder::new(king, Square::E1, Square::C1)
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.castle(Castle::QueenSide)
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.build()
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));
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}
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#[test]
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fn white_king_obstructed_kingside_castle() {
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let pos = test_position!(
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White King on E1,
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White Rook on A1,
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White Knight on G1,
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White Rook on H1,
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);
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assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let king = piece!(White King);
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assert!(!generated_moves.contains(
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&MoveBuilder::new(king, Square::E1, Square::G1)
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.castle(Castle::KingSide)
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.build()
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));
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assert!(generated_moves.contains(
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&MoveBuilder::new(king, Square::E1, Square::C1)
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.castle(Castle::QueenSide)
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.build()
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));
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}
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}
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@ -1,6 +1,6 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::{Move, MoveBuilder};
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use crate::{r#move::Castle, Move, MoveBuilder};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape};
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@ -27,7 +27,7 @@ impl MoveListSet {
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pub(crate) struct MoveSet {
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piece: PlacedPiece,
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bitboards: BitBoardSet,
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move_lists: MoveListSet,
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special: u8,
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}
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impl MoveSet {
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MoveSet {
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piece,
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bitboards: BitBoardSet::default(),
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move_lists: MoveListSet {
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quiet: Vec::new(),
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captures: Vec::new(),
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},
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special: 0,
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}
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}
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@ -52,6 +49,16 @@ impl MoveSet {
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self
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}
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pub(super) fn kingside_castle(&mut self) -> &mut MoveSet {
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self.special |= 0b1;
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self
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}
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pub(super) fn queenside_castle(&mut self) -> &mut MoveSet {
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self.special |= 0b10;
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self
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}
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/// Return a BitBoard representing all possible moves.
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pub(super) fn bitboard(&self) -> BitBoard {
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self.bitboards.captures | self.bitboards.quiet
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.build()
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}),
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)
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.chain(
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if (self.special & 0b1) != 0 {
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Some(())
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} else {
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None
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}
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.map(|()| {
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MoveBuilder::new(
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*piece,
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from_square,
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Castle::KingSide.target_squares(piece.color()).king,
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)
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.castle(Castle::KingSide)
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.build()
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}),
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)
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.chain(
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if (self.special & 0b10) != 0 {
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Some(())
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} else {
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None
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}
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.map(|()| {
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MoveBuilder::new(
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*piece,
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from_square,
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Castle::QueenSide.target_squares(piece.color()).king,
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)
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.castle(Castle::QueenSide)
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.build()
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}),
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)
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}
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}
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@ -61,9 +61,11 @@ impl Builder {
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pub fn place_piece(&mut self, piece: PlacedPiece) -> &mut Self {
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let square = piece.square();
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let shape = piece.shape();
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if piece.shape() == Shape::King {
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let color_index: usize = piece.color() as usize;
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if shape == Shape::King {
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let color = piece.color();
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let color_index: usize = color as usize;
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self.pieces.remove(&self.kings[color_index]);
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self.kings[color_index] = square;
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}
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@ -81,9 +83,27 @@ impl Builder {
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.filter(Self::is_piece_placement_valid),
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);
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let mut flags = self.flags;
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for color in Color::ALL {
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for castle in Castle::ALL {
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let starting_squares = castle.starting_squares(color);
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let has_rook_on_starting_square = self
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.pieces
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.get(&starting_squares.rook)
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.is_some_and(|piece| piece.shape() == Shape::Rook);
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let king_is_on_starting_square =
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self.kings[color as usize] == starting_squares.king;
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if !king_is_on_starting_square || !has_rook_on_starting_square {
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flags.clear_player_has_right_to_castle_flag(color, castle);
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}
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}
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}
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Position::new(
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self.player_to_move,
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self.flags,
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flags,
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pieces,
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None,
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self.ply_counter,
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@ -107,7 +107,17 @@ impl Position {
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return false;
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}
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// TODO: Perform a real check that the player can castle.
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let castling_parameters = castle.parameters();
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let all_pieces = self.occupied_squares();
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if !(all_pieces & castling_parameters.clear_squares()).is_empty() {
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return false;
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}
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let danger_squares = self.king_danger(player);
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if !(danger_squares & castling_parameters.check_squares()).is_empty() {
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return false;
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}
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true
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}
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@ -159,7 +169,7 @@ impl Position {
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pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
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for color in Color::iter() {
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for shape in Shape::iter() {
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let piece = Piece::new(color, *shape);
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let piece = Piece::new(*color, *shape);
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if self.pieces.bitboard_for_piece(&piece).is_set(sq) {
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return Some(PlacedPiece::new(piece, sq));
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}
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@ -212,19 +222,16 @@ impl Position {
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/// A bitboard representing the squares where a king of the given color will
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/// be in danger. The king cannot move to these squares.
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pub(crate) fn king_danger(&self) -> BitBoard {
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pub(crate) fn king_danger(&self, color: Color) -> BitBoard {
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let pieces_without_king = {
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let mut cloned_pieces = self.pieces.clone();
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let placed_king = PlacedPiece::new(
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Piece::king(self.color_to_move),
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self.king_square(self.color_to_move),
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);
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let placed_king = PlacedPiece::new(Piece::king(color), self.king_square(color));
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cloned_pieces.remove_piece(&placed_king);
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cloned_pieces
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};
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self._sight_of_player(self.color_to_move.other(), &pieces_without_king)
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self._sight_of_player(color.other(), &pieces_without_king)
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}
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pub(crate) fn is_king_in_check(&self) -> bool {
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@ -363,6 +370,25 @@ mod tests {
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assert!(!pos.is_king_in_check());
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}
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#[test]
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fn king_not_on_starting_square_cannot_castle() {
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let pos = test_position!(White King on E4);
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assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
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}
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#[test]
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fn king_on_starting_square_can_castle() {
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let pos = test_position!(
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White King on E1,
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White Rook on A1,
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White Rook on H1
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);
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assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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}
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#[test]
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fn rook_for_castle() {
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let pos = position![
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|
@ -390,7 +416,7 @@ mod tests {
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.to_move(Color::Black)
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.build();
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let danger_squares = pos.king_danger();
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let danger_squares = pos.king_danger(Color::Black);
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let expected =
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bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8];
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assert_eq!(
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