[bitboard, core, position] Implement proper castle move generation
Add a field to MoveSet called special that flags special moves that should be generated in the iter() method. This field is a u8. It only tracks castles in the first and second bits (kingside and queenside, respectively). The move iterator chains two maps over Option<()> that produce the kingside and queenside castle moves. With that done, finish the implementation of Position::player_can_castle by adding checks for whether the squares between the rook and king are clear, and that the king would not pass through a check. This is done with BitBoards! Finally, implement some logic in PositionBuilder that updates the position's castling flags based on the positions of king and rooks. Supporting changes: - Add Color:ALL and iterate on that slice - Add Castle::ALL and iterator on that slice - Add a CastlingParameters struct that contains BitBoard properties that describe squares that should be clear of pieces and squares that should not be attacked.
This commit is contained in:
		
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									83a4e47e56
								
							
						
					
					
						commit
						1d7dada987
					
				
					 6 changed files with 234 additions and 60 deletions
				
			
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			@ -16,6 +16,7 @@ pub enum MakeMoveError {
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}
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mod castle {
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    use chessfriend_bitboard::BitBoard;
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    use chessfriend_core::{Color, Square};
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    #[repr(u16)]
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			@ -25,12 +26,19 @@ mod castle {
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        QueenSide = 0b11,
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    }
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    pub(crate) struct CastlingParameters {
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        clear_squares: BitBoard,
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        check_squares: BitBoard,
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    }
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    pub(crate) struct Squares {
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        pub king: Square,
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        pub rook: Square,
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    }
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    impl Castle {
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        pub const ALL: [Castle; 2] = [Castle::KingSide, Castle::QueenSide];
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        const STARTING_SQUARES: [[Squares; 2]; 2] = [
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            [
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                Squares {
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			@ -91,6 +99,29 @@ mod castle {
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                Castle::QueenSide => 1,
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            }
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        }
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        pub(crate) fn parameters(&self) -> CastlingParameters {
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            match self {
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                Castle::KingSide => CastlingParameters {
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                    clear_squares: BitBoard::new(0b01100000),
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                    check_squares: BitBoard::new(0b01110000),
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                },
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                Castle::QueenSide => CastlingParameters {
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                    clear_squares: BitBoard::new(0b00001110),
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                    check_squares: BitBoard::new(0b00011100),
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                },
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            }
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        }
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    }
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    impl CastlingParameters {
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        pub fn clear_squares(&self) -> &BitBoard {
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            &self.clear_squares
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        }
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        pub fn check_squares(&self) -> &BitBoard {
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            &self.check_squares
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        }
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    }
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}
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			@ -12,28 +12,6 @@ move_generator_declaration!(KingMoveGenerator, struct);
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move_generator_declaration!(KingMoveGenerator, new);
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move_generator_declaration!(KingMoveGenerator, getters);
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impl KingMoveGenerator {
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    #[allow(unused_variables)]
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    fn king_side_castle(position: &Position, color: Color) -> Option<Move> {
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        if !position.player_has_right_to_castle(color, Castle::KingSide) {
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            return None;
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        }
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        // TODO: Implement king side castle.
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        None
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    }
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    #[allow(unused_variables)]
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    fn queen_side_castle(position: &Position, color: Color) -> Option<Move> {
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        if !position.player_has_right_to_castle(color, Castle::QueenSide) {
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            return None;
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        }
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        // TODO: Implement queen side castle.
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        None
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    }
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}
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impl MoveGeneratorInternal for KingMoveGenerator {
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    fn piece(color: Color) -> Piece {
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        Piece::king(color)
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			@ -44,7 +22,7 @@ impl MoveGeneratorInternal for KingMoveGenerator {
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        let color = piece.color();
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        let square = placed_piece.square();
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        let safe_squares = !position.king_danger();
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        let safe_squares = !position.king_danger(color);
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        let all_king_moves = BitBoard::king_moves(square);
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        let empty_squares = position.empty_squares();
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			@ -56,30 +34,25 @@ impl MoveGeneratorInternal for KingMoveGenerator {
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        let quiet_moves = all_king_moves & safe_empty_squares;
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        let capture_moves = all_king_moves & opposing_pieces_on_safe_squares;
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        // TODO: Handle checks. Prevent moving a king to a square attacked by a
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        // piece of the opposite color.
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        let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
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        let king_side_castle = Self::king_side_castle(position, color);
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        let queen_side_castle = Self::queen_side_castle(position, color);
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        let quiet_moves = quiet_moves_bb
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            .occupied_squares()
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            .map(map_to_move)
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            .chain(king_side_castle.iter().cloned())
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            .chain(queen_side_castle.iter().cloned());
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        let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
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        MoveSet::new(placed_piece)
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        let mut move_set = MoveSet::new(placed_piece)
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            .quiet_moves(quiet_moves)
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            .capture_moves(capture_moves)
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            .capture_moves(capture_moves);
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        if position.player_can_castle(color, Castle::KingSide) {
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            move_set.kingside_castle();
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        }
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        if position.player_can_castle(color, Castle::QueenSide) {
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            move_set.queenside_castle();
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        }
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        move_set
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    }
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}
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#[cfg(test)]
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mod tests {
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    use super::*;
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    use crate::{assert_move_list, position, r#move::AlgebraicMoveFormatter, PositionBuilder};
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    use crate::{assert_move_list, position, test_position, PositionBuilder};
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    use chessfriend_bitboard::bitboard;
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    use chessfriend_core::{piece, Square};
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    use std::collections::HashSet;
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			@ -166,4 +139,87 @@ mod tests {
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        assert_eq!(generated_moves, expected_moves);
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    }
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    #[test]
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    fn white_king_unobstructed_castles() {
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        let pos = test_position!(
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            White King on E1,
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            White Rook on A1,
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            White Rook on H1,
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        );
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        assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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        assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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        let generator = KingMoveGenerator::new(&pos, Color::White);
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        let generated_moves: HashSet<Move> = generator.iter().collect();
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        let king = piece!(White King);
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        assert!(generated_moves.contains(
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            &MoveBuilder::new(king, Square::E1, Square::G1)
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                .castle(Castle::KingSide)
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                .build()
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        ));
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        assert!(generated_moves.contains(
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            &MoveBuilder::new(king, Square::E1, Square::C1)
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                .castle(Castle::QueenSide)
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                .build()
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        ));
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    }
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    #[test]
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    fn white_king_obstructed_queenside_castle() {
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        let pos = test_position!(
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            White King on E1,
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            White Knight on B1,
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            White Rook on A1,
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            White Rook on H1,
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        );
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        assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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        assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
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        let generator = KingMoveGenerator::new(&pos, Color::White);
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        let generated_moves: HashSet<Move> = generator.iter().collect();
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        let king = piece!(White King);
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        assert!(generated_moves.contains(
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            &MoveBuilder::new(king, Square::E1, Square::G1)
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                .castle(Castle::KingSide)
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                .build()
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        ));
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        assert!(!generated_moves.contains(
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            &MoveBuilder::new(king, Square::E1, Square::C1)
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                .castle(Castle::QueenSide)
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                .build()
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        ));
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    }
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    #[test]
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    fn white_king_obstructed_kingside_castle() {
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        let pos = test_position!(
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            White King on E1,
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            White Rook on A1,
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            White Knight on G1,
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            White Rook on H1,
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        );
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        assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
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        assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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        let generator = KingMoveGenerator::new(&pos, Color::White);
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        let generated_moves: HashSet<Move> = generator.iter().collect();
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        let king = piece!(White King);
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        assert!(!generated_moves.contains(
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            &MoveBuilder::new(king, Square::E1, Square::G1)
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                .castle(Castle::KingSide)
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                .build()
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        ));
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        assert!(generated_moves.contains(
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            &MoveBuilder::new(king, Square::E1, Square::C1)
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                .castle(Castle::QueenSide)
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                .build()
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        ));
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    }
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}
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			@ -1,6 +1,6 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::{Move, MoveBuilder};
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use crate::{r#move::Castle, Move, MoveBuilder};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape};
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			@ -27,7 +27,7 @@ impl MoveListSet {
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pub(crate) struct MoveSet {
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    piece: PlacedPiece,
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    bitboards: BitBoardSet,
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    move_lists: MoveListSet,
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    special: u8,
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}
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impl MoveSet {
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			@ -35,10 +35,7 @@ impl MoveSet {
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        MoveSet {
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            piece,
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            bitboards: BitBoardSet::default(),
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            move_lists: MoveListSet {
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                quiet: Vec::new(),
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                captures: Vec::new(),
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            },
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            special: 0,
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        }
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    }
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			@ -52,6 +49,16 @@ impl MoveSet {
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        self
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    }
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    pub(super) fn kingside_castle(&mut self) -> &mut MoveSet {
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        self.special |= 0b1;
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        self
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    }
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    pub(super) fn queenside_castle(&mut self) -> &mut MoveSet {
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        self.special |= 0b10;
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        self
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    }
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    /// Return a BitBoard representing all possible moves.
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    pub(super) fn bitboard(&self) -> BitBoard {
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        self.bitboards.captures | self.bitboards.quiet
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			@ -78,5 +85,37 @@ impl MoveSet {
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                            .build()
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                    }),
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            )
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            .chain(
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                if (self.special & 0b1) != 0 {
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                    Some(())
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                } else {
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                    None
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                }
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                .map(|()| {
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                    MoveBuilder::new(
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                        *piece,
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                        from_square,
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                        Castle::KingSide.target_squares(piece.color()).king,
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                    )
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                    .castle(Castle::KingSide)
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                    .build()
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                }),
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            )
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            .chain(
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                if (self.special & 0b10) != 0 {
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                    Some(())
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                } else {
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                    None
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                }
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                .map(|()| {
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                    MoveBuilder::new(
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                        *piece,
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                        from_square,
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                        Castle::QueenSide.target_squares(piece.color()).king,
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                    )
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                    .castle(Castle::QueenSide)
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                    .build()
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                }),
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            )
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    }
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}
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			@ -61,9 +61,11 @@ impl Builder {
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    pub fn place_piece(&mut self, piece: PlacedPiece) -> &mut Self {
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        let square = piece.square();
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        let shape = piece.shape();
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        if piece.shape() == Shape::King {
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            let color_index: usize = piece.color() as usize;
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        if shape == Shape::King {
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            let color = piece.color();
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            let color_index: usize = color as usize;
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            self.pieces.remove(&self.kings[color_index]);
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            self.kings[color_index] = square;
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        }
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			@ -81,9 +83,27 @@ impl Builder {
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                .filter(Self::is_piece_placement_valid),
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        );
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        let mut flags = self.flags;
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        for color in Color::ALL {
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            for castle in Castle::ALL {
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                let starting_squares = castle.starting_squares(color);
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                let has_rook_on_starting_square = self
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                    .pieces
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                    .get(&starting_squares.rook)
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                    .is_some_and(|piece| piece.shape() == Shape::Rook);
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                let king_is_on_starting_square =
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                    self.kings[color as usize] == starting_squares.king;
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                if !king_is_on_starting_square || !has_rook_on_starting_square {
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                    flags.clear_player_has_right_to_castle_flag(color, castle);
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                }
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            }
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        }
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        Position::new(
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            self.player_to_move,
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            self.flags,
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            flags,
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            pieces,
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            None,
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            self.ply_counter,
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| 
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			@ -107,7 +107,17 @@ impl Position {
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            return false;
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        }
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        // TODO: Perform a real check that the player can castle.
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        let castling_parameters = castle.parameters();
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        let all_pieces = self.occupied_squares();
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        if !(all_pieces & castling_parameters.clear_squares()).is_empty() {
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            return false;
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        }
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        let danger_squares = self.king_danger(player);
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		||||
        if !(danger_squares & castling_parameters.check_squares()).is_empty() {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        true
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -159,7 +169,7 @@ impl Position {
 | 
			
		|||
    pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
 | 
			
		||||
        for color in Color::iter() {
 | 
			
		||||
            for shape in Shape::iter() {
 | 
			
		||||
                let piece = Piece::new(color, *shape);
 | 
			
		||||
                let piece = Piece::new(*color, *shape);
 | 
			
		||||
                if self.pieces.bitboard_for_piece(&piece).is_set(sq) {
 | 
			
		||||
                    return Some(PlacedPiece::new(piece, sq));
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -212,19 +222,16 @@ impl Position {
 | 
			
		|||
 | 
			
		||||
    /// A bitboard representing the squares where a king of the given color will
 | 
			
		||||
    /// be in danger. The king cannot move to these squares.
 | 
			
		||||
    pub(crate) fn king_danger(&self) -> BitBoard {
 | 
			
		||||
    pub(crate) fn king_danger(&self, color: Color) -> BitBoard {
 | 
			
		||||
        let pieces_without_king = {
 | 
			
		||||
            let mut cloned_pieces = self.pieces.clone();
 | 
			
		||||
            let placed_king = PlacedPiece::new(
 | 
			
		||||
                Piece::king(self.color_to_move),
 | 
			
		||||
                self.king_square(self.color_to_move),
 | 
			
		||||
            );
 | 
			
		||||
            let placed_king = PlacedPiece::new(Piece::king(color), self.king_square(color));
 | 
			
		||||
            cloned_pieces.remove_piece(&placed_king);
 | 
			
		||||
 | 
			
		||||
            cloned_pieces
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        self._sight_of_player(self.color_to_move.other(), &pieces_without_king)
 | 
			
		||||
        self._sight_of_player(color.other(), &pieces_without_king)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub(crate) fn is_king_in_check(&self) -> bool {
 | 
			
		||||
| 
						 | 
				
			
			@ -363,6 +370,25 @@ mod tests {
 | 
			
		|||
        assert!(!pos.is_king_in_check());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn king_not_on_starting_square_cannot_castle() {
 | 
			
		||||
        let pos = test_position!(White King on E4);
 | 
			
		||||
        assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
 | 
			
		||||
        assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn king_on_starting_square_can_castle() {
 | 
			
		||||
        let pos = test_position!(
 | 
			
		||||
            White King on E1,
 | 
			
		||||
            White Rook on A1,
 | 
			
		||||
            White Rook on H1
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        assert!(pos.player_can_castle(Color::White, Castle::KingSide));
 | 
			
		||||
        assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn rook_for_castle() {
 | 
			
		||||
        let pos = position![
 | 
			
		||||
| 
						 | 
				
			
			@ -390,7 +416,7 @@ mod tests {
 | 
			
		|||
            .to_move(Color::Black)
 | 
			
		||||
            .build();
 | 
			
		||||
 | 
			
		||||
        let danger_squares = pos.king_danger();
 | 
			
		||||
        let danger_squares = pos.king_danger(Color::Black);
 | 
			
		||||
        let expected =
 | 
			
		||||
            bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8];
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue