[bitboard, core, position] Implement proper castle move generation

Add a field to MoveSet called special that flags special moves that should be
generated in the iter() method. This field is a u8. It only tracks castles in
the first and second bits (kingside and queenside, respectively). The move iterator
chains two maps over Option<()> that produce the kingside and queenside castle
moves.

With that done, finish the implementation of Position::player_can_castle by
adding checks for whether the squares between the rook and king are clear, and
that the king would not pass through a check. This is done with BitBoards!

Finally, implement some logic in PositionBuilder that updates the position's
castling flags based on the positions of king and rooks.

Supporting changes:
- Add Color:ALL and iterate on that slice
- Add Castle::ALL and iterator on that slice
- Add a CastlingParameters struct that contains BitBoard properties that describe
  squares that should be clear of pieces and squares that should not be attacked.
This commit is contained in:
Eryn Wells 2024-01-29 14:44:48 -08:00
parent 83a4e47e56
commit 1d7dada987
6 changed files with 234 additions and 60 deletions

View file

@ -10,8 +10,10 @@ pub enum Color {
} }
impl Color { impl Color {
pub fn iter() -> impl Iterator<Item = Color> { pub const ALL: [Color; 2] = [Color::White, Color::Black];
[Color::White, Color::Black].into_iter()
pub fn iter() -> impl Iterator<Item = &'static Color> {
Color::ALL.iter()
} }
pub fn other(&self) -> Color { pub fn other(&self) -> Color {

View file

@ -16,6 +16,7 @@ pub enum MakeMoveError {
} }
mod castle { mod castle {
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Square}; use chessfriend_core::{Color, Square};
#[repr(u16)] #[repr(u16)]
@ -25,12 +26,19 @@ mod castle {
QueenSide = 0b11, QueenSide = 0b11,
} }
pub(crate) struct CastlingParameters {
clear_squares: BitBoard,
check_squares: BitBoard,
}
pub(crate) struct Squares { pub(crate) struct Squares {
pub king: Square, pub king: Square,
pub rook: Square, pub rook: Square,
} }
impl Castle { impl Castle {
pub const ALL: [Castle; 2] = [Castle::KingSide, Castle::QueenSide];
const STARTING_SQUARES: [[Squares; 2]; 2] = [ const STARTING_SQUARES: [[Squares; 2]; 2] = [
[ [
Squares { Squares {
@ -91,6 +99,29 @@ mod castle {
Castle::QueenSide => 1, Castle::QueenSide => 1,
} }
} }
pub(crate) fn parameters(&self) -> CastlingParameters {
match self {
Castle::KingSide => CastlingParameters {
clear_squares: BitBoard::new(0b01100000),
check_squares: BitBoard::new(0b01110000),
},
Castle::QueenSide => CastlingParameters {
clear_squares: BitBoard::new(0b00001110),
check_squares: BitBoard::new(0b00011100),
},
}
}
}
impl CastlingParameters {
pub fn clear_squares(&self) -> &BitBoard {
&self.clear_squares
}
pub fn check_squares(&self) -> &BitBoard {
&self.check_squares
}
} }
} }

View file

@ -12,28 +12,6 @@ move_generator_declaration!(KingMoveGenerator, struct);
move_generator_declaration!(KingMoveGenerator, new); move_generator_declaration!(KingMoveGenerator, new);
move_generator_declaration!(KingMoveGenerator, getters); move_generator_declaration!(KingMoveGenerator, getters);
impl KingMoveGenerator {
#[allow(unused_variables)]
fn king_side_castle(position: &Position, color: Color) -> Option<Move> {
if !position.player_has_right_to_castle(color, Castle::KingSide) {
return None;
}
// TODO: Implement king side castle.
None
}
#[allow(unused_variables)]
fn queen_side_castle(position: &Position, color: Color) -> Option<Move> {
if !position.player_has_right_to_castle(color, Castle::QueenSide) {
return None;
}
// TODO: Implement queen side castle.
None
}
}
impl MoveGeneratorInternal for KingMoveGenerator { impl MoveGeneratorInternal for KingMoveGenerator {
fn piece(color: Color) -> Piece { fn piece(color: Color) -> Piece {
Piece::king(color) Piece::king(color)
@ -44,7 +22,7 @@ impl MoveGeneratorInternal for KingMoveGenerator {
let color = piece.color(); let color = piece.color();
let square = placed_piece.square(); let square = placed_piece.square();
let safe_squares = !position.king_danger(); let safe_squares = !position.king_danger(color);
let all_king_moves = BitBoard::king_moves(square); let all_king_moves = BitBoard::king_moves(square);
let empty_squares = position.empty_squares(); let empty_squares = position.empty_squares();
@ -56,30 +34,25 @@ impl MoveGeneratorInternal for KingMoveGenerator {
let quiet_moves = all_king_moves & safe_empty_squares; let quiet_moves = all_king_moves & safe_empty_squares;
let capture_moves = all_king_moves & opposing_pieces_on_safe_squares; let capture_moves = all_king_moves & opposing_pieces_on_safe_squares;
// TODO: Handle checks. Prevent moving a king to a square attacked by a let mut move_set = MoveSet::new(placed_piece)
// piece of the opposite color.
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
let king_side_castle = Self::king_side_castle(position, color);
let queen_side_castle = Self::queen_side_castle(position, color);
let quiet_moves = quiet_moves_bb
.occupied_squares()
.map(map_to_move)
.chain(king_side_castle.iter().cloned())
.chain(queen_side_castle.iter().cloned());
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
MoveSet::new(placed_piece)
.quiet_moves(quiet_moves) .quiet_moves(quiet_moves)
.capture_moves(capture_moves) .capture_moves(capture_moves);
if position.player_can_castle(color, Castle::KingSide) {
move_set.kingside_castle();
}
if position.player_can_castle(color, Castle::QueenSide) {
move_set.queenside_castle();
}
move_set
} }
} }
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::{assert_move_list, position, r#move::AlgebraicMoveFormatter, PositionBuilder}; use crate::{assert_move_list, position, test_position, PositionBuilder};
use chessfriend_bitboard::bitboard; use chessfriend_bitboard::bitboard;
use chessfriend_core::{piece, Square}; use chessfriend_core::{piece, Square};
use std::collections::HashSet; use std::collections::HashSet;
@ -166,4 +139,87 @@ mod tests {
assert_eq!(generated_moves, expected_moves); assert_eq!(generated_moves, expected_moves);
} }
#[test]
fn white_king_unobstructed_castles() {
let pos = test_position!(
White King on E1,
White Rook on A1,
White Rook on H1,
);
assert!(pos.player_can_castle(Color::White, Castle::KingSide));
assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
let generator = KingMoveGenerator::new(&pos, Color::White);
let generated_moves: HashSet<Move> = generator.iter().collect();
let king = piece!(White King);
assert!(generated_moves.contains(
&MoveBuilder::new(king, Square::E1, Square::G1)
.castle(Castle::KingSide)
.build()
));
assert!(generated_moves.contains(
&MoveBuilder::new(king, Square::E1, Square::C1)
.castle(Castle::QueenSide)
.build()
));
}
#[test]
fn white_king_obstructed_queenside_castle() {
let pos = test_position!(
White King on E1,
White Knight on B1,
White Rook on A1,
White Rook on H1,
);
assert!(pos.player_can_castle(Color::White, Castle::KingSide));
assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
let generator = KingMoveGenerator::new(&pos, Color::White);
let generated_moves: HashSet<Move> = generator.iter().collect();
let king = piece!(White King);
assert!(generated_moves.contains(
&MoveBuilder::new(king, Square::E1, Square::G1)
.castle(Castle::KingSide)
.build()
));
assert!(!generated_moves.contains(
&MoveBuilder::new(king, Square::E1, Square::C1)
.castle(Castle::QueenSide)
.build()
));
}
#[test]
fn white_king_obstructed_kingside_castle() {
let pos = test_position!(
White King on E1,
White Rook on A1,
White Knight on G1,
White Rook on H1,
);
assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
let generator = KingMoveGenerator::new(&pos, Color::White);
let generated_moves: HashSet<Move> = generator.iter().collect();
let king = piece!(White King);
assert!(!generated_moves.contains(
&MoveBuilder::new(king, Square::E1, Square::G1)
.castle(Castle::KingSide)
.build()
));
assert!(generated_moves.contains(
&MoveBuilder::new(king, Square::E1, Square::C1)
.castle(Castle::QueenSide)
.build()
));
}
} }

View file

@ -1,6 +1,6 @@
// Eryn Wells <eryn@erynwells.me> // Eryn Wells <eryn@erynwells.me>
use crate::{Move, MoveBuilder}; use crate::{r#move::Castle, Move, MoveBuilder};
use chessfriend_bitboard::BitBoard; use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Piece, PlacedPiece, Shape}; use chessfriend_core::{Color, Piece, PlacedPiece, Shape};
@ -27,7 +27,7 @@ impl MoveListSet {
pub(crate) struct MoveSet { pub(crate) struct MoveSet {
piece: PlacedPiece, piece: PlacedPiece,
bitboards: BitBoardSet, bitboards: BitBoardSet,
move_lists: MoveListSet, special: u8,
} }
impl MoveSet { impl MoveSet {
@ -35,10 +35,7 @@ impl MoveSet {
MoveSet { MoveSet {
piece, piece,
bitboards: BitBoardSet::default(), bitboards: BitBoardSet::default(),
move_lists: MoveListSet { special: 0,
quiet: Vec::new(),
captures: Vec::new(),
},
} }
} }
@ -52,6 +49,16 @@ impl MoveSet {
self self
} }
pub(super) fn kingside_castle(&mut self) -> &mut MoveSet {
self.special |= 0b1;
self
}
pub(super) fn queenside_castle(&mut self) -> &mut MoveSet {
self.special |= 0b10;
self
}
/// Return a BitBoard representing all possible moves. /// Return a BitBoard representing all possible moves.
pub(super) fn bitboard(&self) -> BitBoard { pub(super) fn bitboard(&self) -> BitBoard {
self.bitboards.captures | self.bitboards.quiet self.bitboards.captures | self.bitboards.quiet
@ -78,5 +85,37 @@ impl MoveSet {
.build() .build()
}), }),
) )
.chain(
if (self.special & 0b1) != 0 {
Some(())
} else {
None
}
.map(|()| {
MoveBuilder::new(
*piece,
from_square,
Castle::KingSide.target_squares(piece.color()).king,
)
.castle(Castle::KingSide)
.build()
}),
)
.chain(
if (self.special & 0b10) != 0 {
Some(())
} else {
None
}
.map(|()| {
MoveBuilder::new(
*piece,
from_square,
Castle::QueenSide.target_squares(piece.color()).king,
)
.castle(Castle::QueenSide)
.build()
}),
)
} }
} }

View file

@ -61,9 +61,11 @@ impl Builder {
pub fn place_piece(&mut self, piece: PlacedPiece) -> &mut Self { pub fn place_piece(&mut self, piece: PlacedPiece) -> &mut Self {
let square = piece.square(); let square = piece.square();
let shape = piece.shape();
if piece.shape() == Shape::King { if shape == Shape::King {
let color_index: usize = piece.color() as usize; let color = piece.color();
let color_index: usize = color as usize;
self.pieces.remove(&self.kings[color_index]); self.pieces.remove(&self.kings[color_index]);
self.kings[color_index] = square; self.kings[color_index] = square;
} }
@ -81,9 +83,27 @@ impl Builder {
.filter(Self::is_piece_placement_valid), .filter(Self::is_piece_placement_valid),
); );
let mut flags = self.flags;
for color in Color::ALL {
for castle in Castle::ALL {
let starting_squares = castle.starting_squares(color);
let has_rook_on_starting_square = self
.pieces
.get(&starting_squares.rook)
.is_some_and(|piece| piece.shape() == Shape::Rook);
let king_is_on_starting_square =
self.kings[color as usize] == starting_squares.king;
if !king_is_on_starting_square || !has_rook_on_starting_square {
flags.clear_player_has_right_to_castle_flag(color, castle);
}
}
}
Position::new( Position::new(
self.player_to_move, self.player_to_move,
self.flags, flags,
pieces, pieces,
None, None,
self.ply_counter, self.ply_counter,

View file

@ -107,7 +107,17 @@ impl Position {
return false; return false;
} }
// TODO: Perform a real check that the player can castle. let castling_parameters = castle.parameters();
let all_pieces = self.occupied_squares();
if !(all_pieces & castling_parameters.clear_squares()).is_empty() {
return false;
}
let danger_squares = self.king_danger(player);
if !(danger_squares & castling_parameters.check_squares()).is_empty() {
return false;
}
true true
} }
@ -159,7 +169,7 @@ impl Position {
pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> { pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
for color in Color::iter() { for color in Color::iter() {
for shape in Shape::iter() { for shape in Shape::iter() {
let piece = Piece::new(color, *shape); let piece = Piece::new(*color, *shape);
if self.pieces.bitboard_for_piece(&piece).is_set(sq) { if self.pieces.bitboard_for_piece(&piece).is_set(sq) {
return Some(PlacedPiece::new(piece, sq)); return Some(PlacedPiece::new(piece, sq));
} }
@ -212,19 +222,16 @@ impl Position {
/// A bitboard representing the squares where a king of the given color will /// A bitboard representing the squares where a king of the given color will
/// be in danger. The king cannot move to these squares. /// be in danger. The king cannot move to these squares.
pub(crate) fn king_danger(&self) -> BitBoard { pub(crate) fn king_danger(&self, color: Color) -> BitBoard {
let pieces_without_king = { let pieces_without_king = {
let mut cloned_pieces = self.pieces.clone(); let mut cloned_pieces = self.pieces.clone();
let placed_king = PlacedPiece::new( let placed_king = PlacedPiece::new(Piece::king(color), self.king_square(color));
Piece::king(self.color_to_move),
self.king_square(self.color_to_move),
);
cloned_pieces.remove_piece(&placed_king); cloned_pieces.remove_piece(&placed_king);
cloned_pieces cloned_pieces
}; };
self._sight_of_player(self.color_to_move.other(), &pieces_without_king) self._sight_of_player(color.other(), &pieces_without_king)
} }
pub(crate) fn is_king_in_check(&self) -> bool { pub(crate) fn is_king_in_check(&self) -> bool {
@ -363,6 +370,25 @@ mod tests {
assert!(!pos.is_king_in_check()); assert!(!pos.is_king_in_check());
} }
#[test]
fn king_not_on_starting_square_cannot_castle() {
let pos = test_position!(White King on E4);
assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
}
#[test]
fn king_on_starting_square_can_castle() {
let pos = test_position!(
White King on E1,
White Rook on A1,
White Rook on H1
);
assert!(pos.player_can_castle(Color::White, Castle::KingSide));
assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
}
#[test] #[test]
fn rook_for_castle() { fn rook_for_castle() {
let pos = position![ let pos = position![
@ -390,7 +416,7 @@ mod tests {
.to_move(Color::Black) .to_move(Color::Black)
.build(); .build();
let danger_squares = pos.king_danger(); let danger_squares = pos.king_danger(Color::Black);
let expected = let expected =
bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8]; bitboard![D1, F1, D2, E2, F2, E3, A4, B4, C4, D4, F4, G4, H4, E5, E6, E7, E8];
assert_eq!( assert_eq!(