[board] Update all the move generator submodules to use MoveBuilder instead of Move
Along the way update "manual" piece creation to use the macros instead.
This commit is contained in:
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ca9ff94d2a
commit
2174bcf009
7 changed files with 79 additions and 73 deletions
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@ -4,7 +4,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{
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piece::{Color, Piece, PlacedPiece},
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square::Direction,
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BitBoard, Move, Position,
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BitBoard, MoveBuilder, Position,
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};
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move_generator_declaration!(ClassicalMoveGenerator);
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@ -49,7 +49,7 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
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let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
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let capture_moves_bb = all_moves & opposing_pieces;
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let map_to_move = |sq| Move::new(piece, square, sq);
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let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
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let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
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let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
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@ -7,7 +7,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{
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piece::{Color, Piece, PlacedPiece},
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position::BoardSide,
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BitBoard, Move, Position,
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BitBoard, Move, MoveBuilder, Position,
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};
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move_generator_declaration!(KingMoveGenerator, struct);
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@ -56,7 +56,7 @@ impl<'pos> MoveGeneratorInternal for KingMoveGenerator<'pos> {
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// TODO: Handle checks. Prevent moving a king to a square attacked by a
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// piece of the opposite color.
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let map_to_move = |sq| Move::new(piece, square, sq);
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let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
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let king_side_castle = Self::king_side_castle(position, color);
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let queen_side_castle = Self::queen_side_castle(position, color);
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@ -76,7 +76,7 @@ impl<'pos> MoveGeneratorInternal for KingMoveGenerator<'pos> {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{piece::Piece, Position, Square};
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use crate::{piece, piece::Piece, Position, Square};
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use std::collections::HashSet;
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#[test]
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@ -96,14 +96,14 @@ mod tests {
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);
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let expected_moves = [
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Move::new(Piece::king(Color::White), Square::E4, Square::D5),
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Move::new(Piece::king(Color::White), Square::E4, Square::E5),
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Move::new(Piece::king(Color::White), Square::E4, Square::F5),
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Move::new(Piece::king(Color::White), Square::E4, Square::F4),
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Move::new(Piece::king(Color::White), Square::E4, Square::F3),
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Move::new(Piece::king(Color::White), Square::E4, Square::E3),
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Move::new(Piece::king(Color::White), Square::E4, Square::D3),
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Move::new(Piece::king(Color::White), Square::E4, Square::D4),
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MoveBuilder::new(piece!(White King), Square::E4, Square::D5).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::E5).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::F5).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::F4).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::F3).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::E3).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::D3).build(),
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MoveBuilder::new(piece!(White King), Square::E4, Square::D4).build(),
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];
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let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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@ -140,9 +140,9 @@ mod tests {
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);
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let expected_moves = [
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Move::new(Piece::king(Color::White), Square::A1, Square::A2),
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Move::new(Piece::king(Color::White), Square::A1, Square::B1),
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Move::new(Piece::king(Color::White), Square::A1, Square::B2),
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MoveBuilder::new(piece!(White King), Square::A1, Square::A2).build(),
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MoveBuilder::new(piece!(White King), Square::A1, Square::B1).build(),
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MoveBuilder::new(piece!(White King), Square::A1, Square::B2).build(),
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];
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let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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@ -3,7 +3,7 @@
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use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{
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piece::{Color, Piece, PlacedPiece},
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BitBoard, Move, Position,
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BitBoard, MoveBuilder, Position,
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};
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move_generator_declaration!(KnightMoveGenerator);
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@ -21,12 +21,14 @@ impl<'pos> MoveGeneratorInternal for KnightMoveGenerator<'pos> {
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let quiet_moves_bb = knight_moves & empty_squares;
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let capture_moves_bb = knight_moves & opposing_pieces;
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let quiet_moves = quiet_moves_bb
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.occupied_squares()
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.map(|to_sq| Move::new(placed_piece.piece(), placed_piece.square(), to_sq));
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let quiet_moves = quiet_moves_bb.occupied_squares().map(|to_sq| {
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MoveBuilder::new(placed_piece.piece(), placed_piece.square(), to_sq).build()
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});
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let capture_moves = capture_moves_bb.occupied_squares().map(|to_sq| {
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let captured_piece = position.piece_on_square(to_sq).unwrap();
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Move::new(placed_piece.piece(), placed_piece.square(), to_sq).capturing(captured_piece)
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MoveBuilder::new(placed_piece.piece(), placed_piece.square(), to_sq)
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.capturing(captured_piece)
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.build()
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});
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MoveSet::new(placed_piece)
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@ -38,7 +40,7 @@ impl<'pos> MoveGeneratorInternal for KnightMoveGenerator<'pos> {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::Square;
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use crate::{piece, Move, Square};
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use std::collections::HashSet;
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#[test]
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@ -60,14 +62,14 @@ mod tests {
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*/
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let expected_moves = [
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Move::new(Piece::knight(Color::White), Square::E4, Square::C3),
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Move::new(Piece::knight(Color::White), Square::E4, Square::D2),
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Move::new(Piece::knight(Color::White), Square::E4, Square::F2),
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Move::new(Piece::knight(Color::White), Square::E4, Square::G3),
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Move::new(Piece::knight(Color::White), Square::E4, Square::C5),
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Move::new(Piece::knight(Color::White), Square::E4, Square::D6),
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Move::new(Piece::knight(Color::White), Square::E4, Square::G5),
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Move::new(Piece::knight(Color::White), Square::E4, Square::F6),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::C3).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::D2).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::F2).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::G3).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::C5).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::D6).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::G5).build(),
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MoveBuilder::new(piece!(White Knight), Square::E4, Square::F6).build(),
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];
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let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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@ -2,7 +2,7 @@
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use crate::{
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piece::{Color, Piece, Shape},
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BitBoard, Move, Position,
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BitBoard, Move, MoveBuilder, Position,
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};
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enum MoveList {
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@ -150,14 +150,14 @@ impl<'pos> PawnMoveGenerator<'pos> {
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if !(push & empty_squares).is_empty() {
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let to_sq = push.occupied_squares().next().unwrap();
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let r#move = Move::new(piece, from_sq, to_sq);
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let builder = MoveBuilder::new(piece, from_sq, to_sq);
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if !(push & parameters.promotion_rank).is_empty() {
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for shape in Shape::promotable() {
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self.promotion_move_list()
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.push(r#move.clone().promoting_to(*shape));
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.push(builder.clone().promoting_to(*shape).build());
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}
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} else {
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self.quiet_move_list().push(r#move);
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self.quiet_move_list().push(builder.build());
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}
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if !(pawn & parameters.starting_rank).is_empty() {
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@ -165,7 +165,7 @@ impl<'pos> PawnMoveGenerator<'pos> {
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if !(push & empty_squares).is_empty() {
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let to_sq = push.occupied_squares().next().unwrap();
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self.quiet_move_list()
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.push(Move::new(piece, from_sq, to_sq));
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.push(MoveBuilder::new(piece, from_sq, to_sq).build());
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}
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}
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}
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@ -178,14 +178,14 @@ impl<'pos> PawnMoveGenerator<'pos> {
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let to_sq = attack.occupied_squares().next().unwrap();
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let captured_piece = self.position.piece_on_square(to_sq).unwrap();
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let r#move = Move::new(piece, from_sq, to_sq).capturing(captured_piece);
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let builder = MoveBuilder::new(piece, from_sq, to_sq).capturing(captured_piece);
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if !(attack & parameters.promotion_rank).is_empty() {
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for shape in Shape::promotable() {
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self.capture_move_list()
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.push(r#move.clone().promoting_to(*shape));
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.push(builder.clone().promoting_to(*shape).build());
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}
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} else {
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self.capture_move_list().push(r#move);
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self.capture_move_list().push(builder.build());
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}
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}
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}
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@ -247,25 +247,22 @@ mod tests {
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use super::*;
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use crate::piece::PlacedPiece;
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use crate::position::DiagramFormatter;
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use crate::{Position, Square};
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use crate::{piece, Position, Square};
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use std::collections::HashSet;
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#[test]
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fn one_2square_push() {
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let mut pos = Position::empty();
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pos.place_piece(Piece::pawn(Color::White), Square::E2)
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pos.place_piece(piece!(White Pawn), Square::E2)
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.expect("Failed to place pawn on e2");
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let expected_moves = HashSet::from_iter(
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[
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Move::new(Piece::pawn(Color::White), Square::E2, Square::E3),
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Move::new(Piece::pawn(Color::White), Square::E2, Square::E4),
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]
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.into_iter(),
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);
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let expected_moves = HashSet::from_iter([
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MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E3).build(),
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MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E4).build(),
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]);
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let generated_moves: HashSet<Move> = generator.collect();
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@ -281,9 +278,12 @@ mod tests {
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let expected_moves = HashSet::from_iter(
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[Move::new(Piece::pawn(Color::White), Square::E3, Square::E4)].into_iter(),
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);
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let expected_moves = HashSet::from_iter([MoveBuilder::new(
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Piece::pawn(Color::White),
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Square::E3,
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Square::E4,
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)
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.build()]);
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let generated_moves: HashSet<Move> = generator.collect();
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@ -303,9 +303,12 @@ mod tests {
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let expected_moves = HashSet::from_iter(
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[Move::new(Piece::pawn(Color::White), Square::E2, Square::E3)].into_iter(),
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);
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let expected_moves = HashSet::from_iter([MoveBuilder::new(
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Piece::pawn(Color::White),
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Square::E2,
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Square::E3,
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)
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.build()]);
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let generated_moves: HashSet<Move> = generator.collect();
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@ -344,11 +347,13 @@ mod tests {
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let expected_moves = HashSet::from_iter(
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[Move::new(Piece::pawn(Color::White), Square::E4, Square::D5)
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.capturing(PlacedPiece::new(Piece::knight(Color::Black), Square::D5))]
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.into_iter(),
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);
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let expected_moves = HashSet::from_iter([MoveBuilder::new(
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Piece::pawn(Color::White),
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Square::E4,
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Square::D5,
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)
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.capturing(piece!(Black Knight on D5))
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.build()]);
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let generated_moves: HashSet<Move> = generator.collect();
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@ -371,15 +376,14 @@ mod tests {
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let expected_moves = HashSet::from_iter(
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[
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Move::new(Piece::pawn(Color::White), Square::E4, Square::D5)
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.capturing(PlacedPiece::new(Piece::knight(Color::Black), Square::D5)),
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Move::new(Piece::pawn(Color::White), Square::E4, Square::F5)
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.capturing(PlacedPiece::new(Piece::queen(Color::Black), Square::F5)),
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]
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.into_iter(),
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);
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let expected_moves = HashSet::from_iter([
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MoveBuilder::new(piece!(White Pawn), Square::E4, Square::D5)
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.capturing(piece!(Black Knight on D5))
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.build(),
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MoveBuilder::new(piece!(White Pawn), Square::E4, Square::F5)
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.capturing(piece!(Black Queen on F5))
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.build(),
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]);
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let generated_moves: HashSet<Move> = generator.collect();
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@ -4,7 +4,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{
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piece::{Color, Piece, PlacedPiece},
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square::Direction,
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BitBoard, Move, Position,
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BitBoard, MoveBuilder, Position,
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};
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move_generator_declaration!(ClassicalMoveGenerator);
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@ -53,7 +53,7 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
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let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
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let capture_moves_bb = all_moves & opposing_pieces;
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let map_to_move = |sq| Move::new(piece, square, sq);
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let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
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let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
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let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
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@ -4,7 +4,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{
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piece::{Color, Piece, PlacedPiece},
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square::Direction,
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BitBoard, Move, Position,
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BitBoard, MoveBuilder, Position,
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};
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move_generator_declaration!(ClassicalMoveGenerator);
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@ -49,7 +49,7 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
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let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
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let capture_moves_bb = all_moves & opposing_pieces;
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let map_to_move = |sq| Move::new(piece, square, sq);
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let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
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let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
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let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
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@ -155,8 +155,8 @@ impl Position {
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Ok(())
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}
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pub fn move_generator(&self, color: Color) -> Moves {
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Moves::new(self, color)
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pub fn moves(&self) -> Moves {
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Moves::new(self, self.color_to_move)
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}
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/// Return a BitBoard representing the set of squares containing a piece.
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