[board] Update all the move generator submodules to use MoveBuilder instead of Move

Along the way update "manual" piece creation to use the macros instead.
This commit is contained in:
Eryn Wells 2024-01-17 08:43:48 -08:00
parent ca9ff94d2a
commit 2174bcf009
7 changed files with 79 additions and 73 deletions

View file

@ -4,7 +4,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::{
piece::{Color, Piece, PlacedPiece},
square::Direction,
BitBoard, Move, Position,
BitBoard, MoveBuilder, Position,
};
move_generator_declaration!(ClassicalMoveGenerator);
@ -49,7 +49,7 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
let capture_moves_bb = all_moves & opposing_pieces;
let map_to_move = |sq| Move::new(piece, square, sq);
let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);

View file

@ -7,7 +7,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::{
piece::{Color, Piece, PlacedPiece},
position::BoardSide,
BitBoard, Move, Position,
BitBoard, Move, MoveBuilder, Position,
};
move_generator_declaration!(KingMoveGenerator, struct);
@ -56,7 +56,7 @@ impl<'pos> MoveGeneratorInternal for KingMoveGenerator<'pos> {
// TODO: Handle checks. Prevent moving a king to a square attacked by a
// piece of the opposite color.
let map_to_move = |sq| Move::new(piece, square, sq);
let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
let king_side_castle = Self::king_side_castle(position, color);
let queen_side_castle = Self::queen_side_castle(position, color);
@ -76,7 +76,7 @@ impl<'pos> MoveGeneratorInternal for KingMoveGenerator<'pos> {
#[cfg(test)]
mod tests {
use super::*;
use crate::{piece::Piece, Position, Square};
use crate::{piece, piece::Piece, Position, Square};
use std::collections::HashSet;
#[test]
@ -96,14 +96,14 @@ mod tests {
);
let expected_moves = [
Move::new(Piece::king(Color::White), Square::E4, Square::D5),
Move::new(Piece::king(Color::White), Square::E4, Square::E5),
Move::new(Piece::king(Color::White), Square::E4, Square::F5),
Move::new(Piece::king(Color::White), Square::E4, Square::F4),
Move::new(Piece::king(Color::White), Square::E4, Square::F3),
Move::new(Piece::king(Color::White), Square::E4, Square::E3),
Move::new(Piece::king(Color::White), Square::E4, Square::D3),
Move::new(Piece::king(Color::White), Square::E4, Square::D4),
MoveBuilder::new(piece!(White King), Square::E4, Square::D5).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::E5).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::F5).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::F4).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::F3).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::E3).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::D3).build(),
MoveBuilder::new(piece!(White King), Square::E4, Square::D4).build(),
];
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
@ -140,9 +140,9 @@ mod tests {
);
let expected_moves = [
Move::new(Piece::king(Color::White), Square::A1, Square::A2),
Move::new(Piece::king(Color::White), Square::A1, Square::B1),
Move::new(Piece::king(Color::White), Square::A1, Square::B2),
MoveBuilder::new(piece!(White King), Square::A1, Square::A2).build(),
MoveBuilder::new(piece!(White King), Square::A1, Square::B1).build(),
MoveBuilder::new(piece!(White King), Square::A1, Square::B2).build(),
];
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();

View file

@ -3,7 +3,7 @@
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::{
piece::{Color, Piece, PlacedPiece},
BitBoard, Move, Position,
BitBoard, MoveBuilder, Position,
};
move_generator_declaration!(KnightMoveGenerator);
@ -21,12 +21,14 @@ impl<'pos> MoveGeneratorInternal for KnightMoveGenerator<'pos> {
let quiet_moves_bb = knight_moves & empty_squares;
let capture_moves_bb = knight_moves & opposing_pieces;
let quiet_moves = quiet_moves_bb
.occupied_squares()
.map(|to_sq| Move::new(placed_piece.piece(), placed_piece.square(), to_sq));
let quiet_moves = quiet_moves_bb.occupied_squares().map(|to_sq| {
MoveBuilder::new(placed_piece.piece(), placed_piece.square(), to_sq).build()
});
let capture_moves = capture_moves_bb.occupied_squares().map(|to_sq| {
let captured_piece = position.piece_on_square(to_sq).unwrap();
Move::new(placed_piece.piece(), placed_piece.square(), to_sq).capturing(captured_piece)
MoveBuilder::new(placed_piece.piece(), placed_piece.square(), to_sq)
.capturing(captured_piece)
.build()
});
MoveSet::new(placed_piece)
@ -38,7 +40,7 @@ impl<'pos> MoveGeneratorInternal for KnightMoveGenerator<'pos> {
#[cfg(test)]
mod tests {
use super::*;
use crate::Square;
use crate::{piece, Move, Square};
use std::collections::HashSet;
#[test]
@ -60,14 +62,14 @@ mod tests {
*/
let expected_moves = [
Move::new(Piece::knight(Color::White), Square::E4, Square::C3),
Move::new(Piece::knight(Color::White), Square::E4, Square::D2),
Move::new(Piece::knight(Color::White), Square::E4, Square::F2),
Move::new(Piece::knight(Color::White), Square::E4, Square::G3),
Move::new(Piece::knight(Color::White), Square::E4, Square::C5),
Move::new(Piece::knight(Color::White), Square::E4, Square::D6),
Move::new(Piece::knight(Color::White), Square::E4, Square::G5),
Move::new(Piece::knight(Color::White), Square::E4, Square::F6),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::C3).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::D2).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::F2).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::G3).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::C5).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::D6).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::G5).build(),
MoveBuilder::new(piece!(White Knight), Square::E4, Square::F6).build(),
];
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();

View file

@ -2,7 +2,7 @@
use crate::{
piece::{Color, Piece, Shape},
BitBoard, Move, Position,
BitBoard, Move, MoveBuilder, Position,
};
enum MoveList {
@ -150,14 +150,14 @@ impl<'pos> PawnMoveGenerator<'pos> {
if !(push & empty_squares).is_empty() {
let to_sq = push.occupied_squares().next().unwrap();
let r#move = Move::new(piece, from_sq, to_sq);
let builder = MoveBuilder::new(piece, from_sq, to_sq);
if !(push & parameters.promotion_rank).is_empty() {
for shape in Shape::promotable() {
self.promotion_move_list()
.push(r#move.clone().promoting_to(*shape));
.push(builder.clone().promoting_to(*shape).build());
}
} else {
self.quiet_move_list().push(r#move);
self.quiet_move_list().push(builder.build());
}
if !(pawn & parameters.starting_rank).is_empty() {
@ -165,7 +165,7 @@ impl<'pos> PawnMoveGenerator<'pos> {
if !(push & empty_squares).is_empty() {
let to_sq = push.occupied_squares().next().unwrap();
self.quiet_move_list()
.push(Move::new(piece, from_sq, to_sq));
.push(MoveBuilder::new(piece, from_sq, to_sq).build());
}
}
}
@ -178,14 +178,14 @@ impl<'pos> PawnMoveGenerator<'pos> {
let to_sq = attack.occupied_squares().next().unwrap();
let captured_piece = self.position.piece_on_square(to_sq).unwrap();
let r#move = Move::new(piece, from_sq, to_sq).capturing(captured_piece);
let builder = MoveBuilder::new(piece, from_sq, to_sq).capturing(captured_piece);
if !(attack & parameters.promotion_rank).is_empty() {
for shape in Shape::promotable() {
self.capture_move_list()
.push(r#move.clone().promoting_to(*shape));
.push(builder.clone().promoting_to(*shape).build());
}
} else {
self.capture_move_list().push(r#move);
self.capture_move_list().push(builder.build());
}
}
}
@ -247,25 +247,22 @@ mod tests {
use super::*;
use crate::piece::PlacedPiece;
use crate::position::DiagramFormatter;
use crate::{Position, Square};
use crate::{piece, Position, Square};
use std::collections::HashSet;
#[test]
fn one_2square_push() {
let mut pos = Position::empty();
pos.place_piece(Piece::pawn(Color::White), Square::E2)
pos.place_piece(piece!(White Pawn), Square::E2)
.expect("Failed to place pawn on e2");
let generator = PawnMoveGenerator::new(&pos, Color::White);
let expected_moves = HashSet::from_iter(
[
Move::new(Piece::pawn(Color::White), Square::E2, Square::E3),
Move::new(Piece::pawn(Color::White), Square::E2, Square::E4),
]
.into_iter(),
);
let expected_moves = HashSet::from_iter([
MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E3).build(),
MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E4).build(),
]);
let generated_moves: HashSet<Move> = generator.collect();
@ -281,9 +278,12 @@ mod tests {
let generator = PawnMoveGenerator::new(&pos, Color::White);
let expected_moves = HashSet::from_iter(
[Move::new(Piece::pawn(Color::White), Square::E3, Square::E4)].into_iter(),
);
let expected_moves = HashSet::from_iter([MoveBuilder::new(
Piece::pawn(Color::White),
Square::E3,
Square::E4,
)
.build()]);
let generated_moves: HashSet<Move> = generator.collect();
@ -303,9 +303,12 @@ mod tests {
let generator = PawnMoveGenerator::new(&pos, Color::White);
let expected_moves = HashSet::from_iter(
[Move::new(Piece::pawn(Color::White), Square::E2, Square::E3)].into_iter(),
);
let expected_moves = HashSet::from_iter([MoveBuilder::new(
Piece::pawn(Color::White),
Square::E2,
Square::E3,
)
.build()]);
let generated_moves: HashSet<Move> = generator.collect();
@ -344,11 +347,13 @@ mod tests {
let generator = PawnMoveGenerator::new(&pos, Color::White);
let expected_moves = HashSet::from_iter(
[Move::new(Piece::pawn(Color::White), Square::E4, Square::D5)
.capturing(PlacedPiece::new(Piece::knight(Color::Black), Square::D5))]
.into_iter(),
);
let expected_moves = HashSet::from_iter([MoveBuilder::new(
Piece::pawn(Color::White),
Square::E4,
Square::D5,
)
.capturing(piece!(Black Knight on D5))
.build()]);
let generated_moves: HashSet<Move> = generator.collect();
@ -371,15 +376,14 @@ mod tests {
let generator = PawnMoveGenerator::new(&pos, Color::White);
let expected_moves = HashSet::from_iter(
[
Move::new(Piece::pawn(Color::White), Square::E4, Square::D5)
.capturing(PlacedPiece::new(Piece::knight(Color::Black), Square::D5)),
Move::new(Piece::pawn(Color::White), Square::E4, Square::F5)
.capturing(PlacedPiece::new(Piece::queen(Color::Black), Square::F5)),
]
.into_iter(),
);
let expected_moves = HashSet::from_iter([
MoveBuilder::new(piece!(White Pawn), Square::E4, Square::D5)
.capturing(piece!(Black Knight on D5))
.build(),
MoveBuilder::new(piece!(White Pawn), Square::E4, Square::F5)
.capturing(piece!(Black Queen on F5))
.build(),
]);
let generated_moves: HashSet<Move> = generator.collect();

View file

@ -4,7 +4,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::{
piece::{Color, Piece, PlacedPiece},
square::Direction,
BitBoard, Move, Position,
BitBoard, MoveBuilder, Position,
};
move_generator_declaration!(ClassicalMoveGenerator);
@ -53,7 +53,7 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
let capture_moves_bb = all_moves & opposing_pieces;
let map_to_move = |sq| Move::new(piece, square, sq);
let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);

View file

@ -4,7 +4,7 @@ use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::{
piece::{Color, Piece, PlacedPiece},
square::Direction,
BitBoard, Move, Position,
BitBoard, MoveBuilder, Position,
};
move_generator_declaration!(ClassicalMoveGenerator);
@ -49,7 +49,7 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
let capture_moves_bb = all_moves & opposing_pieces;
let map_to_move = |sq| Move::new(piece, square, sq);
let map_to_move = |sq| MoveBuilder::new(piece, square, sq).build();
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);

View file

@ -155,8 +155,8 @@ impl Position {
Ok(())
}
pub fn move_generator(&self, color: Color) -> Moves {
Moves::new(self, color)
pub fn moves(&self) -> Moves {
Moves::new(self, self.color_to_move)
}
/// Return a BitBoard representing the set of squares containing a piece.