Directly rename board -> position
This commit is contained in:
parent
569693bda9
commit
220da08727
25 changed files with 0 additions and 0 deletions
193
position/src/move_generator/king.rs
Normal file
193
position/src/move_generator/king.rs
Normal file
|
@ -0,0 +1,193 @@
|
|||
// Eryn Wells <eryn@erynwells.me>
|
||||
|
||||
//! Declares the KingMoveGenerator type. This struct is responsible for
|
||||
//! generating the possible moves for the king in the given position.
|
||||
|
||||
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
|
||||
use crate::{r#move::Castle, Move, MoveBuilder, Position};
|
||||
use chessfriend_bitboard::BitBoard;
|
||||
use chessfriend_core::{Color, Piece, PlacedPiece};
|
||||
|
||||
move_generator_declaration!(KingMoveGenerator, struct);
|
||||
move_generator_declaration!(KingMoveGenerator, new);
|
||||
move_generator_declaration!(KingMoveGenerator, getters);
|
||||
|
||||
impl KingMoveGenerator {
|
||||
#[allow(unused_variables)]
|
||||
fn king_side_castle(position: &Position, color: Color) -> Option<Move> {
|
||||
if !position.player_has_right_to_castle(color, Castle::KingSide) {
|
||||
return None;
|
||||
}
|
||||
|
||||
// TODO: Implement king side castle.
|
||||
None
|
||||
}
|
||||
|
||||
#[allow(unused_variables)]
|
||||
fn queen_side_castle(position: &Position, color: Color) -> Option<Move> {
|
||||
if !position.player_has_right_to_castle(color, Castle::QueenSide) {
|
||||
return None;
|
||||
}
|
||||
|
||||
// TODO: Implement queen side castle.
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl MoveGeneratorInternal for KingMoveGenerator {
|
||||
fn piece(color: Color) -> Piece {
|
||||
Piece::king(color)
|
||||
}
|
||||
|
||||
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
|
||||
let piece = placed_piece.piece();
|
||||
let color = piece.color();
|
||||
let square = placed_piece.square();
|
||||
|
||||
let empty_squares = position.empty_squares();
|
||||
let opposing_pieces = position.bitboard_for_color(color.other());
|
||||
|
||||
let all_moves = BitBoard::king_moves(square);
|
||||
let quiet_moves_bb = all_moves & empty_squares;
|
||||
let capture_moves_bb = all_moves & opposing_pieces;
|
||||
|
||||
// TODO: Handle checks. Prevent moving a king to a square attacked by a
|
||||
// piece of the opposite color.
|
||||
|
||||
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
|
||||
|
||||
let king_side_castle = Self::king_side_castle(position, color);
|
||||
let queen_side_castle = Self::queen_side_castle(position, color);
|
||||
let quiet_moves = quiet_moves_bb
|
||||
.occupied_squares()
|
||||
.map(map_to_move)
|
||||
.chain(king_side_castle.iter().cloned())
|
||||
.chain(queen_side_castle.iter().cloned());
|
||||
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
|
||||
|
||||
MoveSet::new(placed_piece)
|
||||
.quiet_moves(quiet_moves_bb, quiet_moves)
|
||||
.capture_moves(capture_moves_bb, capture_moves)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{position, r#move::AlgebraicMoveFormatter, PositionBuilder};
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::{piece, Square};
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[test]
|
||||
fn one_king() {
|
||||
let pos = position![White King on E4];
|
||||
|
||||
let generator = KingMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![E5, F5, F4, F3, E3, D3, D4, D5]
|
||||
);
|
||||
|
||||
let expected_moves = [
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::D5).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::E5).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::F5).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::F4).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::F3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::E3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::D3).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::E4, Square::D4).build(),
|
||||
];
|
||||
|
||||
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
for ex_move in expected_moves {
|
||||
assert!(
|
||||
generated_moves.remove(&ex_move),
|
||||
"{:#?} was not generated",
|
||||
&ex_move
|
||||
);
|
||||
}
|
||||
|
||||
assert!(
|
||||
generated_moves.is_empty(),
|
||||
"Moves unexpectedly present: {:#?}",
|
||||
generated_moves
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_king_corner() {
|
||||
let pos = position![White King on A1];
|
||||
|
||||
let generator = KingMoveGenerator::new(&pos, Color::White);
|
||||
|
||||
let generated_bitboard = generator.bitboard();
|
||||
let expected_bitboard = bitboard![A2, B2, B1];
|
||||
assert_eq!(
|
||||
generator.bitboard(),
|
||||
bitboard![A2, B2, B1],
|
||||
"Generated:\n{generated_bitboard}\nExpected:\n{expected_bitboard}"
|
||||
);
|
||||
|
||||
let expected_moves = [
|
||||
MoveBuilder::new(piece!(White King), Square::A1, Square::A2).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::A1, Square::B1).build(),
|
||||
MoveBuilder::new(piece!(White King), Square::A1, Square::B2).build(),
|
||||
];
|
||||
|
||||
let mut generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
for ex_move in expected_moves {
|
||||
assert!(
|
||||
generated_moves.remove(&ex_move),
|
||||
"{:#?} was not generated",
|
||||
&ex_move
|
||||
);
|
||||
}
|
||||
|
||||
assert!(
|
||||
generated_moves.is_empty(),
|
||||
"Moves unexpectedly present: {:#?}",
|
||||
generated_moves
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn black_king_in_check_by_rook() {
|
||||
let pos = PositionBuilder::new()
|
||||
.place_piece(piece!(White King on E1))
|
||||
.place_piece(piece!(White Rook on E4))
|
||||
.place_piece(piece!(Black King on E7))
|
||||
.to_move(Color::Black)
|
||||
.build();
|
||||
|
||||
assert!(pos.is_king_in_check());
|
||||
|
||||
let generator = KingMoveGenerator::new(&pos, Color::Black);
|
||||
let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
|
||||
|
||||
let king = piece!(Black King);
|
||||
let from_square = Square::E7;
|
||||
let expected_moves = HashSet::from_iter([
|
||||
MoveBuilder::new(king, from_square, Square::D6).build(),
|
||||
MoveBuilder::new(king, from_square, Square::D7).build(),
|
||||
MoveBuilder::new(king, from_square, Square::D8).build(),
|
||||
MoveBuilder::new(king, from_square, Square::F6).build(),
|
||||
MoveBuilder::new(king, from_square, Square::F7).build(),
|
||||
MoveBuilder::new(king, from_square, Square::F8).build(),
|
||||
]);
|
||||
|
||||
assert_eq!(
|
||||
generated_moves,
|
||||
expected_moves,
|
||||
"Difference: {:?}",
|
||||
generated_moves
|
||||
.symmetric_difference(&expected_moves)
|
||||
.map(|mv| format!("{}", AlgebraicMoveFormatter::new(mv, &pos)))
|
||||
.collect::<Vec<_>>()
|
||||
);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue