[board] Implement a PositionBuilder; refactor piece bitboards into a PieceBitBoards struct
This makes Position immutable, even if declared mut. I think this will also make it easier to build positions going forward. Moving to a PieceBitBoards struct also required a lot of places that return owned BitBoards to return refs. This is basically fine except for adding a few more & here and there. This was a huge refactoring project. All the move generators and a bunch of BitBoard stuff needed to be updated.
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17 changed files with 472 additions and 381 deletions
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@ -53,7 +53,7 @@ impl BitBoard {
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}
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pub fn is_set(self, sq: Square) -> bool {
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!(self & sq.into()).is_empty()
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!(self & &sq.into()).is_empty()
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}
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pub fn set_square(&mut self, sq: Square) {
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@ -180,11 +180,15 @@ macro_rules! assign_op {
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}
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infix_op!(BitAnd, bitand, BitBoard, BitBoard);
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infix_op!(BitAnd, bitand, BitBoard, &BitBoard);
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infix_op!(BitAnd, bitand, &BitBoard, &BitBoard);
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assign_op!(BitAndAssign, bitand_assign, BitBoard);
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assign_op!(BitOrAssign, bitor_assign, BitBoard);
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infix_op!(BitOr, bitor, BitBoard, BitBoard);
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infix_op!(BitOr, bitor, BitBoard, &BitBoard);
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infix_op!(BitOr, bitor, &BitBoard, &BitBoard);
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impl Not for BitBoard {
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type Output = BitBoard;
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