[board] Implement a PositionBuilder; refactor piece bitboards into a PieceBitBoards struct

This makes Position immutable, even if declared mut. I think this will also make
it easier to build positions going forward.

Moving to a PieceBitBoards struct also required a lot of places that return owned
BitBoards to return refs. This is basically fine except for adding a few more &
here and there.

This was a huge refactoring project. All the move generators and a bunch of
BitBoard stuff needed to be updated.
This commit is contained in:
Eryn Wells 2024-01-19 18:08:41 -08:00
parent 939fac80d7
commit 24cce95a88
17 changed files with 472 additions and 381 deletions

View file

@ -66,27 +66,20 @@ impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
#[cfg(test)]
mod tests {
use super::*;
use crate::{
piece::{Color, Piece},
position::DiagramFormatter,
BitBoard, Position, Square,
};
use crate::{piece, position, position::DiagramFormatter, BitBoard, Color};
#[test]
fn classical_single_queen_bitboard() {
let mut pos = Position::empty();
[(Piece::queen(Color::White), Square::A1)]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {:?} on {}", &p, &sq))
});
let pos = position![White Queen on B2];
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
let bitboard = generator.bitboard();
let expected = BitBoard::new(
0b10000001_01000001_00100001_00010001_00001001_00000101_00000011_11111110,
);
let expected = bitboard![
A2, C2, D2, E2, F2, G2, H2, // Rank
B1, B3, B4, B5, B6, B7, B8, // File
A1, C3, D4, E5, F6, G7, H8, // Diagonal
C1, A3 // Anti-diagonal
];
assert_eq!(
bitboard, expected,
@ -98,16 +91,10 @@ mod tests {
/// Test that a rook can move up to, but not onto, a friendly piece.
#[test]
fn classical_single_queen_with_same_color_blocker_bitboard() {
let mut pos = Position::empty();
[
(Piece::queen(Color::White), Square::A1),
(Piece::knight(Color::White), Square::E1),
]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {} on {}", p, sq))
});
let pos = position![
White Queen on A1,
White Knight on E1,
];
println!("{}", DiagramFormatter::new(&pos));
@ -127,44 +114,40 @@ mod tests {
/// Test that a rook can move up to, and then capture, an enemy piece.
#[test]
fn classical_single_queen_with_opposing_color_blocker_bitboard() {
let mut pos = Position::empty();
[
(Piece::queen(Color::White), Square::A1),
(Piece::knight(Color::Black), Square::E5),
]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {} on {}", p, sq))
});
let pos = position![
White Queen on B2,
Black Knight on E5,
];
println!("{}", DiagramFormatter::new(&pos));
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
BitBoard::new(
0b00000001_00000001_00000001_00010001_00001001_00000101_00000011_11111110,
)
bitboard![
A2, C2, D2, E2, F2, G2, H2, // Rank
B1, B3, B4, B5, B6, B7, B8, // File
A1, C3, D4, E5, // Diagonal
C1, A3 // Anti-diagonal
]
);
}
#[test]
fn classical_single_queen_in_center() {
let mut pos = Position::empty();
[(Piece::queen(Color::White), Square::E4)]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {} on {}", p, sq))
});
let pos = position![White Queen on D3];
println!("{}", DiagramFormatter::new(&pos));
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
BitBoard::new(
0b00010001_10010010_01010100_00111000_11101111_00111000_01010100_10010010
)
bitboard![
A3, B3, C3, E3, F3, G3, H3, // Rank
D1, D2, D4, D5, D6, D7, D8, // File
B1, C2, E4, F5, G6, H7, // Diagonal
F1, E2, C4, B5, A6, // Anti-diagonal
]
);
}
}