[board] Implement a PositionBuilder; refactor piece bitboards into a PieceBitBoards struct

This makes Position immutable, even if declared mut. I think this will also make
it easier to build positions going forward.

Moving to a PieceBitBoards struct also required a lot of places that return owned
BitBoards to return refs. This is basically fine except for adding a few more &
here and there.

This was a huge refactoring project. All the move generators and a bunch of
BitBoard stuff needed to be updated.
This commit is contained in:
Eryn Wells 2024-01-19 18:08:41 -08:00
parent 939fac80d7
commit 24cce95a88
17 changed files with 472 additions and 381 deletions

View file

@ -1,11 +1,11 @@
// Eryn Wells <eryn@erynwells.me>
use super::{flags::Flags, Pieces};
use super::{flags::Flags, piece_sets::PieceBitBoards, Pieces};
use crate::{
move_generator::Moves,
piece::{Color, Piece, PiecePlacementError, PlacedPiece, Shape},
piece::{Color, Piece, PlacedPiece, Shape},
sight::Sight,
BitBoard, Square,
BitBoard, Move, Square,
};
use std::cell::OnceCell;
@ -21,15 +21,8 @@ pub(crate) enum BoardSide {
pub struct Position {
color_to_move: Color,
flags: Flags,
/// Composite bitboards for all the pieces of a particular color.
pieces_per_color: [BitBoard; 2],
/// Bitboards representing positions of particular piece types per color.
pieces_per_type: [[BitBoard; 6]; 2],
pieces: PieceBitBoards,
en_passant_square: Option<Square>,
sight: [OnceCell<BitBoard>; 2],
}
@ -38,32 +31,14 @@ impl Position {
Position {
color_to_move: Color::White,
flags: Default::default(),
pieces_per_color: [BitBoard::empty(); 2],
pieces_per_type: [
[
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
],
[
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
BitBoard::empty(),
],
],
pieces: PieceBitBoards::default(),
en_passant_square: None,
sight: [OnceCell::new(), OnceCell::new()],
}
}
/// Return a starting position.
pub fn starting() -> Position {
pub fn starting() -> Self {
let white_pieces = [
BitBoard::new(0x00FF000000000000),
BitBoard::new(0x4200000000000000),
@ -82,19 +57,19 @@ impl Position {
BitBoard::new(0x0008),
];
Position {
Self {
color_to_move: Color::White,
flags: Default::default(),
pieces_per_color: [
white_pieces.iter().fold(BitBoard::empty(), |a, b| a | *b),
black_pieces.iter().fold(BitBoard::empty(), |a, b| a | *b),
],
pieces_per_type: [white_pieces, black_pieces],
flags: Flags::default(),
pieces: PieceBitBoards::new([white_pieces, black_pieces]),
en_passant_square: None,
sight: [OnceCell::new(), OnceCell::new()],
}
}
pub fn player_to_move(&self) -> Color {
self.color_to_move
}
/// Returns true if the player has the right to castle on the given side of
/// the board.
///
@ -112,39 +87,28 @@ impl Position {
self.flags.player_has_right_to_castle(color, side)
}
pub fn place_piece(&mut self, piece: Piece, square: Square) -> Result<(), PiecePlacementError> {
let type_bb = self.bitboard_for_piece_mut(piece);
if type_bb.is_set(square) {
return Err(PiecePlacementError::ExistsOnSquare);
}
type_bb.set_square(square);
self.bitboard_for_color_mut(piece.color())
.set_square(square);
Ok(())
}
pub fn moves(&self) -> Moves {
Moves::new(self, self.color_to_move)
}
/// Return a BitBoard representing the set of squares containing a piece.
#[inline]
pub(crate) fn occupied_squares(&self) -> BitBoard {
self.pieces_per_color[Color::White as usize] | self.pieces_per_color[Color::Black as usize]
pub(crate) fn occupied_squares(&self) -> &BitBoard {
&self.pieces.all_pieces()
}
#[inline]
pub(crate) fn friendly_pieces(&self) -> BitBoard {
self.bitboard_for_color(self.color_to_move)
pub(crate) fn friendly_pieces(&self) -> &BitBoard {
self.pieces.all_pieces_of_color(self.color_to_move)
}
#[inline]
pub(crate) fn opposing_pieces(&self) -> BitBoard {
self.bitboard_for_color(self.color_to_move.other())
pub(crate) fn opposing_pieces(&self) -> &BitBoard {
self.pieces.all_pieces_of_color(self.color_to_move.other())
}
pub(crate) fn all_pieces(&self) -> (&BitBoard, &BitBoard) {
(self.friendly_pieces(), self.opposing_pieces())
}
/// Return a BitBoard representing the set of squares containing a piece.
@ -154,28 +118,11 @@ impl Position {
!self.occupied_squares()
}
pub(crate) fn bitboard_for_piece(&self, piece: Piece) -> BitBoard {
self.pieces_per_type[piece.color() as usize][piece.shape() as usize]
}
fn bitboard_for_piece_mut(&mut self, piece: Piece) -> &mut BitBoard {
&mut self.pieces_per_type[piece.color() as usize][piece.shape() as usize]
}
pub(crate) fn bitboard_for_color(&self, color: Color) -> BitBoard {
self.pieces_per_color[color as usize]
}
fn bitboard_for_color_mut(&mut self, color: Color) -> &mut BitBoard {
&mut self.pieces_per_color[color as usize]
}
pub fn piece_on_square(&self, sq: Square) -> Option<PlacedPiece> {
for color in Color::iter() {
for shape in Shape::iter() {
let piece = Piece::new(color, *shape);
let bb = self.bitboard_for_piece(piece);
if bb.is_set(sq) {
if self.pieces.bitboard_for_piece(piece).is_set(sq) {
return Some(PlacedPiece::new(piece, sq));
}
}
@ -206,11 +153,49 @@ impl Position {
}
fn king_square(&self) -> Square {
self.bitboard_for_piece(Piece::king(self.color_to_move))
self.pieces
.bitboard_for_piece(Piece::king(self.color_to_move))
.occupied_squares()
.next()
.unwrap()
}
pub(crate) fn move_is_legal(&self, mv: Move) -> bool {
true
}
}
// crate::position methods
impl Position {
pub(super) fn new(
player_to_move: Color,
flags: Flags,
pieces: PieceBitBoards,
en_passant_square: Option<Square>,
) -> Self {
Self {
color_to_move: player_to_move,
flags,
en_passant_square,
pieces,
sight: [OnceCell::new(), OnceCell::new()],
}
}
pub(super) fn flags(&self) -> Flags {
self.flags
}
}
// crate methods
impl Position {
pub(crate) fn bitboard_for_color(&self, color: Color) -> &BitBoard {
self.pieces.bitboard_for_color(color)
}
pub(crate) fn bitboard_for_piece(&self, piece: Piece) -> &BitBoard {
self.pieces.bitboard_for_piece(piece)
}
}
#[cfg(test)]
@ -226,46 +211,9 @@ impl Default for Position {
}
}
impl FromIterator<PlacedPiece> for Position {
fn from_iter<T: IntoIterator<Item = PlacedPiece>>(iter: T) -> Self {
let mut position = Position::empty();
for placed_piece in iter {
_ = position.place_piece(placed_piece.piece(), placed_piece.square());
}
position
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::piece::Shape;
#[test]
fn place_piece() {
let mut position = Position::empty();
let piece = Piece::new(Color::White, Shape::Queen);
let square = Square::E4;
position
.place_piece(piece, square)
.expect("Unable to place white queen on e4");
assert_eq!(
position.bitboard_for_color(piece.color()).clone(),
BitBoard::new(1 << 28)
);
assert_eq!(
position.bitboard_for_piece(piece).clone(),
BitBoard::new(1 << 28)
);
position
.place_piece(piece, square)
.expect_err("Placed white queen on e4 a second time?!");
}
use crate::position;
#[test]
fn king_is_in_check() {