[board] Rewrite the pawn move generator
I wrote it before I made the MoveGeneratorInternal trait. Found a few bugs in there too.
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1 changed files with 62 additions and 199 deletions
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@ -3,7 +3,7 @@
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use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{Move, MoveBuilder, Position};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape};
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
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enum MoveList {
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Quiet = 0,
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@ -22,43 +22,41 @@ struct MoveGenerationParameters {
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right_capture_shift: fn(&BitBoard) -> BitBoard,
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}
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pub(super) struct PawnMoveGenerator<'pos> {
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color: Color,
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position: &'pos Position,
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move_generator_declaration!(PawnMoveGenerator);
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did_populate_move_lists: bool,
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impl<'pos> MoveGeneratorInternal for PawnMoveGenerator<'pos> {
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fn piece(color: Color) -> Piece {
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Piece::pawn(color)
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}
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pushes: BitBoard,
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attacks: BitBoard,
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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let from_square = placed_piece.square();
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let parameters = Self::move_generation_parameters(placed_piece.color());
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move_lists: [Vec<Move>; 3],
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move_iterator: MoveIterator,
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let opposing_pieces = position.opposing_pieces();
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let captures_bitboard = Self::attacks(position, placed_piece, ¶meters);
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let quiet_moves_bitboard = Self::pushes(position, placed_piece, ¶meters);
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let quiet_moves = quiet_moves_bitboard.occupied_squares().map(|to_square| {
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MoveBuilder::new(*placed_piece.piece(), from_square, to_square).build()
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});
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let capture_moves = captures_bitboard.occupied_squares().map(|to_square| {
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let captured_piece = position.piece_on_square(to_square).unwrap();
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MoveBuilder::new(*placed_piece.piece(), from_square, to_square)
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.capturing(captured_piece)
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.build()
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});
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MoveSet::new(placed_piece)
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.quiet_moves(quiet_moves_bitboard, quiet_moves)
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.capture_moves(captures_bitboard, capture_moves)
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}
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}
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impl<'pos> PawnMoveGenerator<'pos> {
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pub(super) fn new(position: &Position, color: Color) -> PawnMoveGenerator {
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PawnMoveGenerator {
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position,
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color,
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did_populate_move_lists: false,
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pushes: BitBoard::empty(),
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attacks: BitBoard::empty(),
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move_lists: [Vec::new(), Vec::new(), Vec::new()],
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move_iterator: MoveIterator(0, 0),
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}
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}
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pub(super) fn iter(&self) -> impl Iterator<Item = &Move> + '_ {
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self.move_lists.iter().flatten()
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}
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fn generate_moves(&mut self) {
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self.generate_move_bitboards();
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self.populate_move_lists();
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}
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fn move_generation_parameters(&self) -> MoveGenerationParameters {
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match self.color {
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fn move_generation_parameters(color: Color) -> MoveGenerationParameters {
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match color {
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Color::White => MoveGenerationParameters {
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starting_rank: BitBoard::rank(1),
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promotion_rank: BitBoard::rank(7),
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@ -76,178 +74,43 @@ impl<'pos> PawnMoveGenerator<'pos> {
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}
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}
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#[inline]
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fn quiet_move_list(&mut self) -> &mut Vec<Move> {
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&mut self.move_lists[MoveList::Quiet as usize]
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fn pushes(
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position: &Position,
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piece: PlacedPiece,
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parameters: &MoveGenerationParameters,
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) -> BitBoard {
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let empty_squares = position.empty_squares();
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let from_square: BitBoard = piece.square().into();
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(parameters.push_shift)(&from_square) & empty_squares
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}
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#[inline]
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fn promotion_move_list(&mut self) -> &mut Vec<Move> {
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&mut self.move_lists[MoveList::Promotions as usize]
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}
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fn attacks(
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position: &Position,
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piece: PlacedPiece,
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parameters: &MoveGenerationParameters,
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) -> BitBoard {
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let color = piece.color();
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#[inline]
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fn capture_move_list(&mut self) -> &mut Vec<Move> {
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&mut self.move_lists[MoveList::Captures as usize]
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}
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}
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let opponent_pieces = position.bitboard_for_color(color.other());
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let en_passant_square = position
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.en_passant_square()
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.map(|square| <Square as Into<BitBoard>>::into(square))
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.unwrap_or(BitBoard::empty());
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impl<'pos> PawnMoveGenerator<'pos> {
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fn generate_move_bitboards(&mut self) {
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let parameters = self.move_generation_parameters();
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self.generate_pushes_bitboard(¶meters);
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self.generate_attacks_bitboard(¶meters);
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}
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let from_square: BitBoard = piece.square().into();
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fn generate_pushes_bitboard(&mut self, parameters: &MoveGenerationParameters) {
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let empty_squares = self.position.empty_squares();
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let bb = self.position.bitboard_for_piece(Piece::pawn(self.color));
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let legal_1square_pushes = (parameters.push_shift)(bb) & empty_squares;
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let legal_2square_pushes =
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(parameters.push_shift)(&(legal_1square_pushes & BitBoard::rank(2))) & empty_squares;
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self.pushes = legal_1square_pushes | legal_2square_pushes;
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}
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fn generate_attacks_bitboard(&mut self, parameters: &MoveGenerationParameters) {
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let opponent_pieces = self.position.bitboard_for_color(self.color.other());
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let bb = self.position.bitboard_for_piece(Piece::pawn(Color::White));
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self.attacks = ((parameters.left_capture_shift)(bb) | (parameters.right_capture_shift)(bb))
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& opponent_pieces;
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#[allow(unused_variables)]
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if let Some(en_passant) = self.en_passant() {
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// TODO: Add en passant move to the attacks bitboard.
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}
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}
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}
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impl<'pos> PawnMoveGenerator<'pos> {
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fn populate_move_lists(&mut self) {
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let parameters = self.move_generation_parameters();
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self._populate_move_lists(¶meters);
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self.did_populate_move_lists = true;
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}
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fn _populate_move_lists(&mut self, parameters: &MoveGenerationParameters) {
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let piece = Piece::pawn(self.color);
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let bb = self.position.bitboard_for_piece(piece);
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if bb.is_empty() {
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return;
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}
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let empty_squares = self.position.empty_squares();
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let black_pieces = self.position.bitboard_for_color(self.color.other());
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for from_sq in bb.occupied_squares() {
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let pawn: BitBoard = from_sq.into();
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let push = (parameters.push_shift)(&pawn);
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if !(push & empty_squares).is_empty() {
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let to_sq = push.occupied_squares().next().unwrap();
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let builder = MoveBuilder::new(piece, from_sq, to_sq);
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if !(push & parameters.promotion_rank).is_empty() {
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for shape in Shape::promotable() {
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self.promotion_move_list()
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.push(builder.clone().promoting_to(*shape).build());
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}
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} else {
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self.quiet_move_list().push(builder.build());
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}
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if !(pawn & parameters.starting_rank).is_empty() {
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let push = (parameters.push_shift)(&push);
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if !(push & empty_squares).is_empty() {
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let to_sq = push.occupied_squares().next().unwrap();
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self.quiet_move_list()
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.push(MoveBuilder::new(piece, from_sq, to_sq).build());
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}
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}
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}
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for attack in [
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(parameters.left_capture_shift)(&pawn),
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(parameters.right_capture_shift)(&pawn),
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] {
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if !(attack & black_pieces).is_empty() {
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let to_sq = attack.occupied_squares().next().unwrap();
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let captured_piece = self.position.piece_on_square(to_sq).unwrap();
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let builder = MoveBuilder::new(piece, from_sq, to_sq).capturing(captured_piece);
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if !(attack & parameters.promotion_rank).is_empty() {
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for shape in Shape::promotable() {
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self.capture_move_list()
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.push(builder.clone().promoting_to(*shape).build());
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}
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} else {
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self.capture_move_list().push(builder.build());
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}
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}
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}
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if let Some(en_passant) = self.en_passant() {
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self.capture_move_list().push(en_passant);
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}
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}
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}
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fn en_passant(&self) -> Option<Move> {
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// TODO: En passant. I think the way to do this is to have the position mark
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// an en passant square when the conditions are correct, i.e. when the
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// opposing player has pushed a pawn two squares off the initial rank, and
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// then check in these routines if a pawn of this color attacks that square.
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None
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}
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}
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impl<'pos> Iterator for PawnMoveGenerator<'pos> {
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type Item = Move;
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fn next(&mut self) -> Option<Self::Item> {
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if !self.did_populate_move_lists {
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self.generate_moves();
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}
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let iter = &mut self.move_iterator;
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// Find the next non-empty list.
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loop {
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if iter.0 >= self.move_lists.len() || !self.move_lists[iter.0].is_empty() {
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break;
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}
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iter.0 += 1;
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}
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if let Some(move_list) = self.move_lists.get(iter.0) {
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let next_move = move_list[iter.1].clone();
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iter.1 += 1;
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if iter.1 >= move_list.len() {
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// Increment the list index here. On the next iteration, find the next non-empty list.
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iter.0 += 1;
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iter.1 = 0;
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}
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Some(next_move)
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} else {
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None
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}
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((parameters.left_capture_shift)(&from_square)
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| (parameters.right_capture_shift)(&from_square))
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& (opponent_pieces | en_passant_square)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::position::DiagramFormatter;
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use crate::{piece, Position};
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use chessfriend_core::Square;
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use crate::{position, position::DiagramFormatter};
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use chessfriend_core::{piece, Square};
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use std::collections::HashSet;
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#[test]
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@ -261,7 +124,7 @@ mod tests {
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MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E4).build(),
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]);
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let generated_moves: HashSet<Move> = generator.collect();
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let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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assert_eq!(generated_moves, expected_moves);
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}
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@ -279,7 +142,7 @@ mod tests {
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)
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.build()]);
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let generated_moves: HashSet<Move> = generator.collect();
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let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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assert_eq!(generated_moves, expected_moves);
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}
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@ -302,7 +165,7 @@ mod tests {
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)
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.build()]);
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let generated_moves: HashSet<Move> = generator.collect();
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let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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assert_eq!(generated_moves, expected_moves);
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}
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@ -317,7 +180,7 @@ mod tests {
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generated_moves: HashSet<Move> = generator.collect();
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let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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assert_eq!(generated_moves, HashSet::new());
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}
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@ -340,7 +203,7 @@ mod tests {
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.build()],
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);
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let generated_moves: HashSet<Move> = generator.collect();
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let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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assert_eq!(generated_moves, expected_moves);
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}
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@ -366,7 +229,7 @@ mod tests {
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.build(),
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]);
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let generated_moves: HashSet<Move> = generator.collect();
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let generated_moves: HashSet<Move> = generator.iter().cloned().collect();
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assert_eq!(
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generated_moves, expected_moves,
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