[board] Remove some dead code from Board
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1 changed files with 0 additions and 53 deletions
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@ -117,59 +117,6 @@ impl Board {
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}
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}
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/*
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impl Board {
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/// The rook to use for a castling move.
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#[must_use]
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pub fn rook_for_castle(&self, player: Color, castle: Castle) -> Option<PlacedPiece> {
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let square = castle.parameters(player).rook_origin_square();
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self.piece_on_square(square)
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}
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/// Returns `true` if the player is able to castle on the given side of the board.
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///
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/// The following requirements must be met:
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///
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/// 1. The player must still have the right to castle on that side of the
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/// board. The king and rook involved in the castle must not have moved.
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/// 1. The spaces between the king and rook must be clear
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/// 2. The king must not be in check
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/// 3. In the course of castling on that side, the king must not pass
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/// through a square that an enemy piece can see
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#[must_use]
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pub fn player_can_castle(&self, player: Color, castle: Castle) -> bool {
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if !self.castling_rights.is_set(player, castle) {
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return false;
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}
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let castling_parameters = castle.parameters(player);
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let all_pieces = self.pieces.all_pieces();
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if !(all_pieces & castling_parameters.clear_squares()).is_empty() {
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return false;
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}
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// TODO: Reimplement king_danger here or in Position.
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// let danger_squares = self.king_danger(player);
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// if !(danger_squares & castling_parameters.check_squares()).is_empty() {
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// return false;
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// }
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true
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}
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pub fn iter_all_pieces(&self) -> impl Iterator<Item = PlacedPiece> + '_ {
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self.pieces.iter()
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}
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pub fn iter_pieces_of_color(&self, color: Color) -> impl Iterator<Item = PlacedPiece> + '_ {
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self.pieces
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.iter()
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.filter(move |piece| piece.color() == color)
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}
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}
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*/
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#[cfg(test)]
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mod tests {
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use super::*;
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