[position, board] Remove a bunch of dead code

This commit is contained in:
Eryn Wells 2025-05-20 19:29:39 -07:00
parent 039fd2b080
commit 7c9c5484ba
4 changed files with 0 additions and 118 deletions

View file

@ -1,74 +0,0 @@
use chessfriend_core::Color;
#[derive(Default)]
pub enum AdvanceHalfMove {
Reset,
#[default]
Advance,
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct Clock {
/// The number of completed turns. A turn finishes when every player has moved.
pub full_move_number: u16,
/// The number of moves by all players since the last pawn advance or capture.
pub half_move_number: u16,
}
impl Clock {
pub fn advance(&mut self, advance_half_move: &AdvanceHalfMove) {
let next_color = self.active_color.next();
match self.active_color {
Color::Black => self.full_move_number += 1,
Color::White => {}
}
self.half_move_number = match advance_half_move {
AdvanceHalfMove::Reset => 0,
AdvanceHalfMove::Advance => self.half_move_number + 1,
};
self.active_color = next_color;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn default_state() {
let clock = Clock::default();
assert_eq!(clock.active_color, Color::White);
assert_eq!(clock.half_move_number, 0);
assert_eq!(clock.full_move_number, 0);
}
#[test]
fn advance() {
let mut clock = Clock::default();
clock.advance(&AdvanceHalfMove::default());
assert_eq!(clock.active_color, Color::Black);
assert_eq!(clock.half_move_number, 1);
assert_eq!(clock.full_move_number, 0);
clock.advance(&AdvanceHalfMove::default());
assert_eq!(clock.active_color, Color::White);
assert_eq!(clock.half_move_number, 2);
assert_eq!(clock.full_move_number, 1);
clock.advance(&AdvanceHalfMove::default());
assert_eq!(clock.active_color, Color::Black);
assert_eq!(clock.half_move_number, 3);
assert_eq!(clock.full_move_number, 1);
// The half move clock resets after a capture or pawn push.
clock.advance(&AdvanceHalfMove::Reset);
assert_eq!(clock.active_color, Color::White);
assert_eq!(clock.half_move_number, 0);
assert_eq!(clock.full_move_number, 2);
}
}

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@ -1,8 +1,5 @@
// Eryn Wells <eryn@erynwells.me>
mod check;
mod display;
mod move_generator;
mod movement;
mod position;
mod sight;

View file

@ -13,7 +13,6 @@ use std::{cell::OnceCell, fmt, ops::BitOr};
#[derive(Clone, Debug, Eq)]
pub struct Position {
pub board: Board,
moves: OnceCell<Moves>,
pub(super) captures: [Vec<Piece>; Color::NUM],
}
@ -145,18 +144,6 @@ impl Position {
})
}
pub fn has_en_passant_square(&self) -> bool {
self.board.en_passant().is_some()
}
pub fn en_passant(&self) -> Option<EnPassant> {
self.board.en_passant()
}
fn _en_passant_target_square(&self) -> Option<Square> {
self.board.en_passant().map(EnPassant::target_square)
}
pub(crate) fn moves_for_piece(&self, piece: &PlacedPiece) -> Option<&MoveSet> {
self.moves().moves_for_piece(piece)
}
@ -237,7 +224,6 @@ impl Default for Position {
fn default() -> Self {
Self {
board: Board::default(),
moves: OnceCell::new(),
captures: Default::default(),
}
}

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@ -1,27 +0,0 @@
// Eryn Wells <eryn@erynwells.me>
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Direction, Square};
fn _find_ray_connecting_squares(origin_square: Square, target_square: Square) -> BitBoard {
macro_rules! ray {
($square:expr, $direction:expr) => {
($direction, BitBoard::ray($square, $direction))
};
}
let target: BitBoard = target_square.into();
match Direction::ALL
.iter()
.map(|direction| ray!(origin_square, *direction))
.find(|(direction, &ray)| (ray & target).is_populated())
{
Some((direction, ray)) => {
if let Some(first_occupied_square) = BitBoard::$occupied_squares(&(ray & $blockers)).next()
let remainder = BitBoard::ray(first_occupied_square, direction);
let attack_ray = ray & !remainder;
attack_ray * ray
}
None => BitBoard::EMPTY,
}
}