[position, board] Remove a bunch of dead code
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4 changed files with 0 additions and 118 deletions
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@ -1,74 +0,0 @@
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use chessfriend_core::Color;
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#[derive(Default)]
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pub enum AdvanceHalfMove {
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Reset,
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#[default]
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Advance,
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}
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub struct Clock {
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/// The number of completed turns. A turn finishes when every player has moved.
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pub full_move_number: u16,
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/// The number of moves by all players since the last pawn advance or capture.
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pub half_move_number: u16,
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}
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impl Clock {
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pub fn advance(&mut self, advance_half_move: &AdvanceHalfMove) {
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let next_color = self.active_color.next();
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match self.active_color {
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Color::Black => self.full_move_number += 1,
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Color::White => {}
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}
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self.half_move_number = match advance_half_move {
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AdvanceHalfMove::Reset => 0,
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AdvanceHalfMove::Advance => self.half_move_number + 1,
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};
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self.active_color = next_color;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn default_state() {
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let clock = Clock::default();
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assert_eq!(clock.active_color, Color::White);
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assert_eq!(clock.half_move_number, 0);
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assert_eq!(clock.full_move_number, 0);
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}
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#[test]
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fn advance() {
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let mut clock = Clock::default();
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clock.advance(&AdvanceHalfMove::default());
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assert_eq!(clock.active_color, Color::Black);
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assert_eq!(clock.half_move_number, 1);
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assert_eq!(clock.full_move_number, 0);
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clock.advance(&AdvanceHalfMove::default());
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assert_eq!(clock.active_color, Color::White);
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assert_eq!(clock.half_move_number, 2);
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assert_eq!(clock.full_move_number, 1);
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clock.advance(&AdvanceHalfMove::default());
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assert_eq!(clock.active_color, Color::Black);
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assert_eq!(clock.half_move_number, 3);
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assert_eq!(clock.full_move_number, 1);
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// The half move clock resets after a capture or pawn push.
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clock.advance(&AdvanceHalfMove::Reset);
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assert_eq!(clock.active_color, Color::White);
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assert_eq!(clock.half_move_number, 0);
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assert_eq!(clock.full_move_number, 2);
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}
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}
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