[board, core, position] A simple static evaluation method for scoring positions
Implement a new Evaluator struct that evaluates a Board and returns a score. This evaluation mechanism uses only a material balance function. It doesn't account for anything else. Supporting this, add a Counts struct to the internal piece set structure of a Board. This struct is responsible for keeping counts of how many pieces of each shape are on the board for each color. Export a count_piece() method on Board that returns a count of the number of pieces of a particular color and shape. Implement a newtype wrapper around i32 called Score that represents the score of a position in centipawns, i.e. hundredths of a pawn. Add piece values to the Shape enum.
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10 changed files with 249 additions and 10 deletions
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core/src/score.rs
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71
core/src/score.rs
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// Eryn Wells <eryn@erynwells.me>
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use std::ops::{Add, AddAssign, Mul, Sub, SubAssign};
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pub(crate) type ScoreInner = i32;
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/// A score for a position in centipawns.
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#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
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pub struct Score(ScoreInner);
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impl Score {
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#[must_use]
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pub const fn zero() -> Self {
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Self(0)
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}
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#[must_use]
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pub const fn new(value: ScoreInner) -> Self {
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Self(value)
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}
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}
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impl Add for Score {
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type Output = Self;
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fn add(self, rhs: Self) -> Self::Output {
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Score(self.0 + rhs.0)
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}
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}
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impl AddAssign for Score {
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fn add_assign(&mut self, rhs: Self) {
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self.0 += rhs.0;
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}
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}
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impl Sub for Score {
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type Output = Self;
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fn sub(self, rhs: Self) -> Self::Output {
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Score(self.0 - rhs.0)
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}
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}
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impl SubAssign for Score {
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fn sub_assign(&mut self, rhs: Self) {
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self.0 -= rhs.0;
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}
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}
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impl Mul<ScoreInner> for Score {
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type Output = Score;
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fn mul(self, rhs: ScoreInner) -> Self::Output {
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Score(self.0 * rhs)
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}
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}
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impl Mul<Score> for ScoreInner {
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type Output = Score;
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fn mul(self, rhs: Score) -> Self::Output {
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Score(self * rhs.0)
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}
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}
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impl From<ScoreInner> for Score {
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fn from(value: ScoreInner) -> Self {
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Score(value)
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}
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}
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