[board] A ton of API refinements

This commit is contained in:
Eryn Wells 2025-05-03 16:02:56 -07:00
parent 99dd2d1be2
commit 867deafd13
7 changed files with 208 additions and 244 deletions

View file

@ -1,19 +1,16 @@
// Eryn Wells <eryn@erynwells.me>
use crate::{
castle, display::DiagramFormatter, piece_sets::PlacePieceError, EnPassant, MoveCounter,
PieceSet,
};
use crate::{castle, display::DiagramFormatter, Castle, Clock, PieceSet};
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
use std::iter::Iterator;
#[derive(Clone, Debug, Eq)]
#[derive(Clone, Debug, Default, Eq)]
pub struct Board {
pieces: PieceSet,
en_passant: Option<EnPassant>,
pub move_counter: MoveCounter,
pub clock: Clock,
pub pieces: PieceSet,
pub castling_rights: castle::Rights,
pub en_passant_target: Option<Square>,
}
impl Board {
@ -52,18 +49,7 @@ impl Board {
#[must_use]
pub fn player_to_move(&self) -> Color {
self.move_counter.active_color
}
/// Returns `true` if the player has the right to castle on the given side
/// of the board.
///
/// A player retains the right to castle on a particular side of the board
/// as long as they have not moved their king, or the rook on that side of
/// the board.
#[must_use]
pub fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
self.flags.player_has_right_to_castle(color, castle)
self.clock.active_color()
}
/// The rook to use for a castling move.
@ -83,11 +69,9 @@ impl Board {
/// 2. The king must not be in check
/// 3. In the course of castling on that side, the king must not pass
/// through a square that an enemy piece can see
#[must_use]
pub fn player_can_castle(&self, player: Color, castle: Castle) -> bool {
if !self
.castling_rights
.player_has_right_to_castle(player, castle.into())
{
if !self.castling_rights.is_set(player, castle.into()) {
return false;
}
@ -115,12 +99,13 @@ impl Board {
#[must_use]
pub fn friendly_pieces_bitboard(&self) -> BitBoard {
self.pieces.all_pieces_of_color(self.player_to_move)
self.pieces.all_pieces_of_color(self.clock.active_color())
}
#[must_use]
pub fn opposing_pieces_bitboard(&self) -> BitBoard {
self.pieces.all_pieces_of_color(self.player_to_move.other())
self.pieces
.all_pieces_of_color(self.clock.active_color().other())
}
#[must_use]
@ -131,7 +116,15 @@ impl Board {
)
}
/// A [BitBoard] representing the set of squares containing a piece. This
pub fn all_pieces_bitboard(&self) -> BitBoard {
self.pieces.all_pieces()
}
pub fn all_pieces_of_color_bitboard(&self, color: Color) -> BitBoard {
self.pieces.all_pieces_of_color(color)
}
/// A [`BitBoard`] representing the set of squares containing a piece. This
/// set is the inverse of [`Board::occupied_squares`].
#[must_use]
pub fn empty_squares(&self) -> BitBoard {
@ -145,12 +138,10 @@ impl Board {
.map(|piece| PlacedPiece::new(piece, square))
}
#[must_use]
pub fn iter_all_pieces(&self) -> impl Iterator<Item = PlacedPiece> + '_ {
self.pieces.iter()
}
#[must_use]
pub fn iter_pieces_of_color(&self, color: Color) -> impl Iterator<Item = PlacedPiece> + '_ {
self.pieces
.iter()
@ -158,13 +149,8 @@ impl Board {
}
#[must_use]
pub fn has_en_passant_square(&self) -> bool {
self.en_passant.is_some()
}
#[must_use]
pub fn en_passant(&self) -> Option<EnPassant> {
self.en_passant
pub fn en_passant_target(&self) -> Option<Square> {
self.en_passant_target
}
fn king_bitboard(&self, player: Color) -> BitBoard {
@ -172,10 +158,7 @@ impl Board {
}
pub(crate) fn king_square(&self, player: Color) -> Square {
self.king_bitboard(player)
.occupied_squares()
.next()
.unwrap()
self.king_bitboard(player).try_into().unwrap()
}
#[must_use]
@ -192,16 +175,19 @@ impl Board {
pub fn bitboard_for_piece(&self, piece: Piece) -> BitBoard {
self.pieces.bitboard_for_piece(piece)
}
}
impl Default for Board {
fn default() -> Self {
Self {
castling_rights: castle::Rights::default(),
pieces: PieceSet::default(),
en_passant: None,
move_counter: MoveCounter::default(),
}
/// A [`BitBoard`] representing the squares where a king of the given color will
/// be in danger of being captured by the opposing player. If the king is on
/// one of these squares, it is in check. The king cannot move to these
/// squares.
pub(crate) fn king_danger(&self, color: Color) -> BitBoard {
let board_without_king = {
let mut cloned_board = self.clone();
cloned_board.pieces.remove(self.king_square(color));
cloned_board
};
BitBoard::full()
}
}
@ -209,8 +195,8 @@ impl PartialEq for Board {
fn eq(&self, other: &Self) -> bool {
self.pieces == other.pieces
&& self.castling_rights == other.castling_rights
&& self.en_passant == other.en_passant
&& self.move_counter == other.move_counter
&& self.en_passant_target == other.en_passant_target
&& self.clock == other.clock
}
}
@ -243,49 +229,4 @@ mod tests {
Some(piece!(Black Rook on A8))
);
}
#[test]
fn king_not_on_starting_square_cannot_castle() {
let board = test_board!(White King on E4);
assert!(!board
.castling_rights
.player_has_right_to_castle(Color::White, Castle::KingSide));
assert!(!board
.castling_rights
.player_has_right_to_castle(Color::White, Castle::QueenSide));
}
#[test]
fn king_on_starting_square_can_castle() {
let board = test_board!(
White King on E1,
White Rook on A1,
White Rook on H1
);
assert!(board
.castling_rights
.player_has_right_to_castle(Color::White, Castle::KingSide));
assert!(board
.castling_rights
.player_has_right_to_castle(Color::White, Castle::QueenSide));
}
#[test]
fn rook_for_castle() {
let board = test_board![
White King on E1,
White Rook on H1,
White Rook on A1,
];
assert_eq!(
board.rook_for_castle(Color::White, Castle::KingSide),
Some(piece!(White Rook on H1))
);
assert_eq!(
board.rook_for_castle(Color::White, Castle::QueenSide),
Some(piece!(White Rook on A1))
);
}
}