[explorer] Add fen and make commands
Clean up the implementation of the place command. Track state with a State struct that contains a position and a builder. The place command will place a new piece and then regenerate the position. The make command makes a move. The syntax is: make [color:w|b] [shape] [from square] [to square] The fen command prints a FEN string representing the position.
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6bd3787a24
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1 changed files with 80 additions and 25 deletions
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@ -29,28 +29,31 @@ fn command_line() -> Command {
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{all-args}
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";
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// strip out name/version
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const APPLET_TEMPLATE: &str = "\
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{about-with-newline}\n\
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{usage-heading}\n {usage}\n\
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\n\
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{all-args}{after-help}\
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";
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Command::new("explorer")
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.multicall(true)
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.arg_required_else_help(true)
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.subcommand_required(true)
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.subcommand_value_name("APPLET")
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.subcommand_help_heading("APPLETS")
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.subcommand_value_name("CMD")
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.subcommand_help_heading("COMMANDS")
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.help_template(PARSER_TEMPLATE)
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.subcommand(Command::new("print").about("Print the board"))
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.subcommand(Command::new("fen").about("Print the current position as a FEN string"))
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.subcommand(
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Command::new("make")
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.arg(Arg::new("piece").required(true))
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.arg(Arg::new("from").required(true))
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.arg(Arg::new("to").required(true))
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.about("Make a move"),
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)
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.subcommand(
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Command::new("place")
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.arg(Arg::new("color").required(true))
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.arg(Arg::new("piece").required(true))
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.arg(Arg::new("square").required(true)),
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.arg(Arg::new("square").required(true))
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.about("Place a piece on the board"),
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)
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.subcommand(Command::new("quit").about("Quit the program"))
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.subcommand(Command::new("print").about("Print the board"))
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.subcommand(Command::new("quit").alias("exit").about("Quit the program"))
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.subcommand(Command::new("starting").about("Reset the board to the starting position"))
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}
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fn respond(line: &str, state: &mut State) -> Result<CommandResult, String> {
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@ -67,20 +70,72 @@ fn respond(line: &str, state: &mut State) -> Result<CommandResult, String> {
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result.should_continue = false;
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result.should_print_position = false;
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}
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Some(("place", _matches)) => {
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let piece_arg = _matches.get_one::<String>("piece").unwrap();
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let shape = match piece_arg.chars().nth(0) {
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Some(c) => Shape::try_from(c).map_err(|_| ()),
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None => Err(()),
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}
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.map_err(|_| "Error: invalid piece specifier")?;
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Some(("fen", _matches)) => {
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println!(
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"{}",
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state
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.position
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.to_fen()
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.map_err(|_| "error: Unable to generate FEN for current position")?
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);
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let square_arg = _matches.get_one::<String>("square").unwrap();
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let square = Square::from_algebraic_str(square_arg)
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result.should_print_position = false;
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}
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Some(("make", matches)) => {
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let shape = matches
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.get_one::<String>("piece")
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.ok_or("Missing piece descriptor")?;
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let shape = Shape::try_from(shape).map_err(|_| "Invalid piece descriptor")?;
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let from_square = Square::from_algebraic_str(
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matches.get_one::<String>("from").ok_or("Missing square")?,
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)
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.map_err(|_| "Error: invalid square specifier")?;
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let to_square = Square::from_algebraic_str(
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matches.get_one::<String>("to").ok_or("Missing square")?,
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)
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.map_err(|_| "Error: invalid square specifier")?;
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let mv = MoveBuilder::new(
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Piece::new(state.position.player_to_move(), shape),
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from_square,
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to_square,
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)
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.build();
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state.position = MakeMoveBuilder::new(&state.position)
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.make(&mv)
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.map_err(|err| format!("error: Cannot make move: {:?}", err))?
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.build();
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state.builder = PositionBuilder::from_position(&state.position);
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}
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Some(("place", matches)) => {
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let color = matches
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.get_one::<String>("color")
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.ok_or("Missing color descriptor")?;
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let color = Color::try_from(color).map_err(|_| "Invalid color descriptor")?;
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let shape = matches
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.get_one::<String>("piece")
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.ok_or("Missing piece descriptor")?;
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let shape = Shape::try_from(shape).map_err(|_| "Invalid piece descriptor")?;
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let square = matches
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.get_one::<String>("square")
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.ok_or("Missing square")?;
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let square = Square::from_algebraic_str(square)
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.map_err(|_| "Error: invalid square specifier")?;
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pos.place_piece(&Piece::new(Color::White, shape), &square)
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.map_err(|_| "Error: Unable to place piece")?;
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let piece = PlacedPiece::new(Piece::new(color, shape), square);
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state.builder.place_piece(piece);
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state.position = state.builder.build();
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}
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Some(("starting", _matches)) => {
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let starting_position = Position::starting();
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state.builder = PositionBuilder::from_position(&starting_position);
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state.position = starting_position;
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}
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Some((name, _matches)) => unimplemented!("{name}"),
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None => unreachable!("Subcommand required"),
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@ -107,7 +162,7 @@ fn main() -> Result<(), String> {
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println!("{} to move.", state.position.player_to_move());
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}
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let readline = editor.readline("? ");
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let readline = editor.readline("\n? ");
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match readline {
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Ok(line) => {
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let line = line.trim();
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