[board] Use Castle as the interface type for methods related to castling
Use BoardSide as an internal type for looking up generated bitboards, target squares, etc.
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4 changed files with 71 additions and 37 deletions
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@ -1,7 +1,7 @@
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// Eryn Wells <eryn@erynwells.me>
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use super::position::BoardSide;
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use crate::piece::Color;
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use crate::{r#move::Castle, Color};
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use std::fmt;
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#[derive(Clone, Copy, Eq, Hash, PartialEq)]
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@ -9,20 +9,21 @@ pub(super) struct Flags(u8);
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impl Flags {
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#[inline]
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pub(super) fn player_has_right_to_castle_flag_offset(color: Color, side: BoardSide) -> u8 {
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((color as u8) << 1) + side as u8
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pub(super) fn player_has_right_to_castle_flag_offset(color: Color, castle: Castle) -> u8 {
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let board_side: BoardSide = castle.into();
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((color as u8) << 1) + board_side as u8
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}
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pub(super) fn player_has_right_to_castle(&self, color: Color, side: BoardSide) -> bool {
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(self.0 & (1 << Self::player_has_right_to_castle_flag_offset(color, side))) != 0
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pub(super) fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
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(self.0 & (1 << Self::player_has_right_to_castle_flag_offset(color, castle))) != 0
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}
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pub(super) fn set_player_has_right_to_castle_flag(&mut self, color: Color, side: BoardSide) {
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self.0 |= 1 << Self::player_has_right_to_castle_flag_offset(color, side);
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pub(super) fn set_player_has_right_to_castle_flag(&mut self, color: Color, castle: Castle) {
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self.0 |= 1 << Self::player_has_right_to_castle_flag_offset(color, castle);
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}
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pub(super) fn clear_player_has_right_to_castle_flag(&mut self, color: Color, side: BoardSide) {
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self.0 &= !(1 << Self::player_has_right_to_castle_flag_offset(color, side));
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pub(super) fn clear_player_has_right_to_castle_flag(&mut self, color: Color, castle: Castle) {
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self.0 &= !(1 << Self::player_has_right_to_castle_flag_offset(color, castle));
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}
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}
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@ -41,24 +42,24 @@ impl Default for Flags {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::piece::Color;
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use crate::{r#move::Castle, Color};
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#[test]
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fn castle_flags() {
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assert_eq!(
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Flags::player_has_right_to_castle_flag_offset(Color::White, BoardSide::King),
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Flags::player_has_right_to_castle_flag_offset(Color::White, Castle::KingSide),
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0
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);
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assert_eq!(
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Flags::player_has_right_to_castle_flag_offset(Color::White, BoardSide::Queen),
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Flags::player_has_right_to_castle_flag_offset(Color::White, Castle::QueenSide),
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1
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);
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assert_eq!(
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Flags::player_has_right_to_castle_flag_offset(Color::Black, BoardSide::King),
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Flags::player_has_right_to_castle_flag_offset(Color::Black, Castle::KingSide),
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2
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);
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assert_eq!(
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Flags::player_has_right_to_castle_flag_offset(Color::Black, BoardSide::Queen),
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Flags::player_has_right_to_castle_flag_offset(Color::Black, Castle::QueenSide),
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3
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);
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}
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@ -66,21 +67,21 @@ mod tests {
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#[test]
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fn defaults() {
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let mut flags: Flags = Default::default();
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assert!(flags.player_has_right_to_castle(Color::White, BoardSide::King));
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assert!(flags.player_has_right_to_castle(Color::White, BoardSide::Queen));
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assert!(flags.player_has_right_to_castle(Color::Black, BoardSide::King));
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assert!(flags.player_has_right_to_castle(Color::Black, BoardSide::Queen));
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assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
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assert!(flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
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assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
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assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
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flags.clear_player_has_right_to_castle_flag(Color::White, BoardSide::Queen);
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assert!(flags.player_has_right_to_castle(Color::White, BoardSide::King));
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assert!(!flags.player_has_right_to_castle(Color::White, BoardSide::Queen));
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assert!(flags.player_has_right_to_castle(Color::Black, BoardSide::King));
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assert!(flags.player_has_right_to_castle(Color::Black, BoardSide::Queen));
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flags.clear_player_has_right_to_castle_flag(Color::White, Castle::QueenSide);
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assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
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assert!(!flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
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assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
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assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
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flags.set_player_has_right_to_castle_flag(Color::White, BoardSide::Queen);
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assert!(flags.player_has_right_to_castle(Color::White, BoardSide::King));
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assert!(flags.player_has_right_to_castle(Color::White, BoardSide::Queen));
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assert!(flags.player_has_right_to_castle(Color::Black, BoardSide::King));
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assert!(flags.player_has_right_to_castle(Color::Black, BoardSide::Queen));
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flags.set_player_has_right_to_castle_flag(Color::White, Castle::QueenSide);
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assert!(flags.player_has_right_to_castle(Color::White, Castle::KingSide));
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assert!(flags.player_has_right_to_castle(Color::White, Castle::QueenSide));
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assert!(flags.player_has_right_to_castle(Color::Black, Castle::KingSide));
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assert!(flags.player_has_right_to_castle(Color::Black, Castle::QueenSide));
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}
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}
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