Replace crate::r#move::castle::Castle with moves::Castle
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36db46ac18
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5 changed files with 8 additions and 8 deletions
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@ -4,9 +4,10 @@
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//! generating the possible moves for the king in the given position.
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use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
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use crate::{r#move::Castle, Position};
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use crate::Position;
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{PlacedPiece, Shape};
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use chessfriend_moves::Castle;
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move_generator_declaration!(KingMoveGenerator, struct);
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move_generator_declaration!(KingMoveGenerator, new);
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@ -1,8 +1,8 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::{r#move::Castle, Move, MoveBuilder};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
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use chessfriend_moves::{Builder as MoveBuilder, Castle, Move};
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/// A set of bitboards defining the moves for a single piece on the board.
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#[derive(Clone, Debug, Default, Eq, PartialEq)]
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@ -2,10 +2,10 @@
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use crate::{
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position::{flags::Flags, piece_sets::PieceBitBoards},
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r#move::Castle,
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Position,
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};
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use chessfriend_core::{piece, Color, Piece, PlacedPiece, Rank, Shape, Square};
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use chessfriend_moves::Castle;
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use std::collections::BTreeMap;
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#[derive(Clone)]
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@ -1,7 +1,7 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::r#move::Castle;
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use chessfriend_core::Color;
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use chessfriend_moves::Castle;
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use std::fmt;
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#[derive(Clone, Copy, Eq, Hash, PartialEq)]
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@ -10,7 +10,7 @@ pub struct Flags(u8);
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impl Flags {
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#[inline]
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pub(super) fn player_has_right_to_castle_flag_offset(color: Color, castle: Castle) -> usize {
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((color as usize) << 1) + castle.into_index()
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((color as usize) << 1) + castle as usize
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}
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pub(super) fn player_has_right_to_castle(&self, color: Color, castle: Castle) -> bool {
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@ -5,12 +5,11 @@ use crate::{
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check::CheckingPieces,
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move_generator::{MoveSet, Moves},
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position::DiagramFormatter,
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r#move::Castle,
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sight::SightExt,
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};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, PlacedPiece, Shape, Square};
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use chessfriend_moves::EnPassant;
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use chessfriend_moves::{Castle, EnPassant};
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use std::{cell::OnceCell, fmt};
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#[derive(Clone, Debug, Eq)]
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@ -93,7 +92,7 @@ impl Position {
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return false;
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}
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let castling_parameters = castle.parameters();
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let castling_parameters = castle.parameters(player);
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let all_pieces = self.occupied_squares();
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if !(all_pieces & castling_parameters.clear_squares()).is_empty() {
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