[board] Implement a pawn move generator

Holy heck I went on a *journey* here. Ultimately, I needed to implement my own
index-based iterator instead of using the Vec's Iterator.

This type establishes some patterns I want to carry forward to other move
generators.

1. The use of a Parameters struct to fully parameterize the move generation
   per-color. That lets these types only need a single color-based branch
2. A list of move lists, one list for each of captures, promotions, and quiet
   moves.
3. An index-based move iterator.
4. Separate impl for generating bitboard representations of these moves

Additional changes:

- Implement BitBoard::from_square()
- Implement a Square::e5() for tests

This class doesn't implement en passant yet. It also doesn't yet have tests for
the bitboard stuff.
This commit is contained in:
Eryn Wells 2023-12-31 11:38:37 -08:00
parent 750b16970f
commit af36b75df7
3 changed files with 300 additions and 70 deletions

View file

@ -28,6 +28,10 @@ impl BitBoard {
FILES[file]
}
pub fn from_square(sq: Square) -> BitBoard {
BitBoard(1 << sq.index())
}
pub fn is_empty(&self) -> bool {
self.0 == 0
}

View file

@ -1,83 +1,251 @@
// Eryn Wells <eryn@erynwells.me>
use crate::bitboard::BitBoard;
use crate::piece::{Color, Piece};
use crate::Position;
use crate::{
bitboard::BitBoard,
piece::{Color, Piece, Shape},
Move, Position,
};
pub(super) struct PawnMoveGenerator<'a> {
position: &'a Position,
enum MoveList {
Quiet = 0,
Promotions = 1,
Captures = 2,
}
impl<'a> PawnMoveGenerator<'a> {
pub(super) fn new(position: &Position) -> PawnMoveGenerator {
PawnMoveGenerator { position }
}
#[derive(Debug)]
struct MoveIterator(usize, usize);
pub(super) fn pawn_moves(&self, color: Color) -> BitBoard {
match color {
Color::White => self.white_pawn_pushes() & self.white_pawn_attacks(),
Color::Black => self.black_pawn_pushes() & self.black_pawn_attacks(),
struct MoveGenerationParameters {
starting_rank: BitBoard,
promotion_rank: BitBoard,
push_shift: fn(&BitBoard) -> BitBoard,
left_capture_shift: fn(&BitBoard) -> BitBoard,
right_capture_shift: fn(&BitBoard) -> BitBoard,
}
pub(super) struct PawnMoveGenerator<'pos> {
color: Color,
position: &'pos Position,
did_populate_move_lists: bool,
pushes: BitBoard,
attacks: BitBoard,
move_lists: [Vec<Move>; 3],
move_iterator: MoveIterator,
}
impl<'pos> PawnMoveGenerator<'pos> {
pub(super) fn new(position: &Position, color: Color) -> PawnMoveGenerator {
PawnMoveGenerator {
position,
color,
did_populate_move_lists: false,
pushes: BitBoard::empty(),
attacks: BitBoard::empty(),
move_lists: [Vec::new(), Vec::new(), Vec::new()],
move_iterator: MoveIterator(0, 0),
}
}
pub(super) fn pawn_attacks(&self, color: Color) -> BitBoard {
match color {
Color::White => self.white_pawn_attacks(),
Color::Black => self.black_pawn_attacks(),
pub(super) fn generate_moves(&mut self) {
self.generate_move_bitboards();
self.populate_move_lists();
}
fn move_generation_parameters(&self) -> MoveGenerationParameters {
match self.color {
Color::White => MoveGenerationParameters {
starting_rank: BitBoard::rank(1),
promotion_rank: BitBoard::rank(7),
push_shift: BitBoard::shift_north_one,
left_capture_shift: BitBoard::shift_north_west_one,
right_capture_shift: BitBoard::shift_north_east_one,
},
Color::Black => MoveGenerationParameters {
starting_rank: BitBoard::rank(6),
promotion_rank: BitBoard::rank(0),
push_shift: BitBoard::shift_south_one,
left_capture_shift: BitBoard::shift_south_east_one,
right_capture_shift: BitBoard::shift_south_west_one,
},
}
}
pub(super) fn pawn_pushes(&self, color: Color) -> BitBoard {
match color {
Color::White => self.white_pawn_pushes(),
Color::Black => self.black_pawn_pushes(),
}
#[inline]
fn quiet_move_list(&mut self) -> &mut Vec<Move> {
&mut self.move_lists[MoveList::Quiet as usize]
}
fn white_pawn_pushes(&self) -> BitBoard {
#[inline]
fn promotion_move_list(&mut self) -> &mut Vec<Move> {
&mut self.move_lists[MoveList::Promotions as usize]
}
#[inline]
fn capture_move_list(&mut self) -> &mut Vec<Move> {
&mut self.move_lists[MoveList::Captures as usize]
}
}
impl<'pos> PawnMoveGenerator<'pos> {
fn generate_move_bitboards(&mut self) {
let parameters = self.move_generation_parameters();
self.generate_pushes_bitboard(&parameters);
self.generate_attacks_bitboard(&parameters);
}
fn generate_pushes_bitboard(&mut self, parameters: &MoveGenerationParameters) {
let empty_squares = self.position.empty_squares();
let bb = self.position.bitboard_for_piece(Piece::pawn(self.color));
let legal_1square_pushes = (parameters.push_shift)(bb) & empty_squares;
let legal_2square_pushes =
(parameters.push_shift)(&(legal_1square_pushes & BitBoard::rank(2))) & empty_squares;
self.pushes = legal_1square_pushes | legal_2square_pushes;
}
fn generate_attacks_bitboard(&mut self, parameters: &MoveGenerationParameters) {
let opponent_pieces = self.position.bitboard_for_color(self.color.other());
let bb = self.position.bitboard_for_piece(Piece::pawn(Color::White));
let legal_1square_pushes = bb.shift_north_one() & empty_squares;
let legal_2square_pushes =
(legal_1square_pushes & BitBoard::rank(2)).shift_north_one() & empty_squares;
self.attacks = ((parameters.left_capture_shift)(bb) | (parameters.right_capture_shift)(bb))
& opponent_pieces;
legal_1square_pushes | legal_2square_pushes
#[allow(unused_variables)]
if let Some(en_passant) = self.en_passant() {
// TODO: Add en passant move to the attacks bitboard.
}
}
}
impl<'pos> PawnMoveGenerator<'pos> {
fn populate_move_lists(&mut self) {
let parameters = self.move_generation_parameters();
self._populate_move_lists(&parameters);
self.did_populate_move_lists = true;
}
fn white_pawn_attacks(&self) -> BitBoard {
let black_pieces = self.position.bitboard_for_color(Color::Black);
let bb = self.position.bitboard_for_piece(Piece::pawn(Color::White));
fn _populate_move_lists(&mut self, parameters: &MoveGenerationParameters) {
let piece = Piece::pawn(self.color);
(bb.shift_north_east_one() | bb.shift_north_west_one()) & black_pieces
}
let bb = self.position.bitboard_for_piece(piece);
if bb.is_empty() {
return;
}
fn black_pawn_pushes(&self) -> BitBoard {
let empty_squares = self.position.empty_squares();
let bb = self.position.bitboard_for_piece(Piece::pawn(Color::Black));
let black_pieces = self.position.bitboard_for_color(self.color.other());
let legal_1square_pushes = bb.shift_south_one() & empty_squares;
let legal_2square_pushes =
(legal_1square_pushes & BitBoard::rank(5)).shift_south_one() & empty_squares;
for from_sq in bb.occupied_squares() {
let pawn = BitBoard::from_square(from_sq);
legal_1square_pushes | legal_2square_pushes
let push = (parameters.push_shift)(&pawn);
if !(push & empty_squares).is_empty() {
let to_sq = push.occupied_squares().next().unwrap();
let r#move = Move::new(piece, from_sq, to_sq);
if !(push & parameters.promotion_rank).is_empty() {
for shape in Shape::promotable() {
self.promotion_move_list()
.push(r#move.clone().promoting_to(*shape));
}
} else {
self.quiet_move_list().push(r#move);
}
if !(pawn & parameters.starting_rank).is_empty() {
let push = (parameters.push_shift)(&push);
if !(push & empty_squares).is_empty() {
let to_sq = push.occupied_squares().next().unwrap();
self.quiet_move_list()
.push(Move::new(piece, from_sq, to_sq));
}
}
}
for attack in [
(parameters.left_capture_shift)(&pawn),
(parameters.right_capture_shift)(&pawn),
] {
if !(attack & black_pieces).is_empty() {
let to_sq = attack.occupied_squares().next().unwrap();
let captured_piece = self.position.piece_on_square(to_sq).unwrap();
let r#move = Move::new(piece, from_sq, to_sq).capturing(captured_piece);
if !(attack & parameters.promotion_rank).is_empty() {
for shape in Shape::promotable() {
self.capture_move_list()
.push(r#move.clone().promoting_to(*shape));
}
} else {
self.capture_move_list().push(r#move);
}
}
}
if let Some(en_passant) = self.en_passant() {
self.capture_move_list().push(en_passant);
}
}
}
fn black_pawn_attacks(&self) -> BitBoard {
let white_pieces = self.position.bitboard_for_color(Color::White);
let bb = self.position.bitboard_for_piece(Piece::pawn(Color::Black));
fn en_passant(&self) -> Option<Move> {
// TODO: En passant. I think the way to do this is to have the position mark
// an en passant square when the conditions are correct, i.e. when the
// opposing player has pushed a pawn two squares off the initial rank, and
// then check in these routines if a pawn of this color attacks that square.
(bb.shift_south_east_one() | bb.shift_south_west_one()) & white_pieces
None
}
}
// TODO: En passant
impl<'pos> Iterator for PawnMoveGenerator<'pos> {
type Item = Move;
fn next(&mut self) -> Option<Self::Item> {
if !self.did_populate_move_lists {
self.generate_moves();
}
let iter = &mut self.move_iterator;
// Find the next non-empty list.
loop {
if iter.0 >= self.move_lists.len() || !self.move_lists[iter.0].is_empty() {
break;
}
iter.0 += 1;
}
if let Some(move_list) = self.move_lists.get(iter.0) {
let next_move = move_list[iter.1].clone();
iter.1 += 1;
if iter.1 >= move_list.len() {
// Increment the list index here. On the next iteration, find the next non-empty list.
iter.0 += 1;
iter.1 = 0;
}
Some(next_move)
} else {
None
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::piece::PlacedPiece;
use crate::position::DiagramFormatter;
use crate::{Position, Square};
use std::collections::HashSet;
#[test]
fn one_2square_push() {
@ -85,14 +253,19 @@ mod tests {
pos.place_piece(&Piece::pawn(Color::White), &Square::e2())
.expect("Failed to place pawn on e2");
let generator = PawnMoveGenerator::new(&pos);
let pawn_pushes = generator.pawn_pushes(Color::White);
let generator = PawnMoveGenerator::new(&pos, Color::White);
let mut expected = BitBoard::empty();
expected.place_piece_at(&Square::e3());
expected.place_piece_at(&Square::e4());
let expected_moves = HashSet::from_iter(
[
Move::new(Piece::pawn(Color::White), Square::e2(), Square::e3()),
Move::new(Piece::pawn(Color::White), Square::e2(), Square::e4()),
]
.into_iter(),
);
assert_eq!(pawn_pushes, expected);
let generated_moves: HashSet<Move> = generator.collect();
assert_eq!(generated_moves, expected_moves);
}
#[test]
@ -101,13 +274,20 @@ mod tests {
pos.place_piece(&Piece::pawn(Color::White), &Square::e3())
.expect("Failed to place pawn on e3");
let generator = PawnMoveGenerator::new(&pos);
let pawn_pushes = generator.pawn_pushes(Color::White);
let generator = PawnMoveGenerator::new(&pos, Color::White);
let mut expected = BitBoard::empty();
expected.place_piece_at(&Square::e4());
let expected_moves = HashSet::from_iter(
[Move::new(
Piece::pawn(Color::White),
Square::e3(),
Square::e4(),
)]
.into_iter(),
);
assert_eq!(pawn_pushes, expected);
let generated_moves: HashSet<Move> = generator.collect();
assert_eq!(generated_moves, expected_moves);
}
#[test]
@ -120,13 +300,37 @@ mod tests {
println!("{}", DiagramFormatter::new(&pos));
let generator = PawnMoveGenerator::new(&pos);
let pawn_pushes = generator.white_pawn_pushes();
let generator = PawnMoveGenerator::new(&pos, Color::White);
let mut expected = BitBoard::empty();
expected.place_piece_at(&Square::e3());
let expected_moves = HashSet::from_iter(
[Move::new(
Piece::pawn(Color::White),
Square::e2(),
Square::e3(),
)]
.into_iter(),
);
assert_eq!(pawn_pushes, expected);
let generated_moves: HashSet<Move> = generator.collect();
assert_eq!(generated_moves, expected_moves);
}
#[test]
fn one_obstructed_1square_push() {
let mut pos = Position::empty();
pos.place_piece(&Piece::pawn(Color::White), &Square::e2())
.expect("Failed to place pawn on e2");
pos.place_piece(&Piece::knight(Color::White), &Square::e3())
.expect("Failed to place knight on e4");
println!("{}", DiagramFormatter::new(&pos));
let generator = PawnMoveGenerator::new(&pos, Color::White);
let generated_moves: HashSet<Move> = generator.collect();
assert_eq!(generated_moves, HashSet::new());
}
#[test]
@ -134,18 +338,26 @@ mod tests {
let mut pos = Position::empty();
pos.place_piece(&Piece::pawn(Color::White), &Square::e4())
.expect("Failed to place pawn on e4");
pos.place_piece(&Piece::bishop(Color::White), &Square::e5())
.expect("Failed to place pawn on e4");
pos.place_piece(&Piece::knight(Color::Black), &Square::d5())
.expect("Failed to place knight on d5");
println!("{}", DiagramFormatter::new(&pos));
let generator = PawnMoveGenerator::new(&pos);
let pawn_attacks = generator.white_pawn_attacks();
let generator = PawnMoveGenerator::new(&pos, Color::White);
let mut expected = BitBoard::empty();
expected.place_piece_at(&Square::d5());
let expected_moves = HashSet::from_iter(
[
Move::new(Piece::pawn(Color::White), Square::e4(), Square::d5())
.capturing(PlacedPiece::new(Piece::knight(Color::Black), Square::d5())),
]
.into_iter(),
);
assert_eq!(pawn_attacks, expected);
let generated_moves: HashSet<Move> = generator.collect();
assert_eq!(generated_moves, expected_moves);
}
#[test]
@ -153,6 +365,8 @@ mod tests {
let mut pos = Position::empty();
pos.place_piece(&Piece::pawn(Color::White), &Square::e4())
.expect("Failed to place pawn on e4");
pos.place_piece(&Piece::bishop(Color::White), &Square::e5())
.expect("Failed to place pawn on e4");
pos.place_piece(&Piece::knight(Color::Black), &Square::d5())
.expect("Failed to place knight on d5");
pos.place_piece(&Piece::queen(Color::Black), &Square::f5())
@ -160,13 +374,24 @@ mod tests {
println!("{}", DiagramFormatter::new(&pos));
let generator = PawnMoveGenerator::new(&pos);
let pawn_attacks = generator.white_pawn_attacks();
let generator = PawnMoveGenerator::new(&pos, Color::White);
let mut expected = BitBoard::empty();
expected.place_piece_at(&Square::d5());
expected.place_piece_at(&Square::f5());
let expected_moves = HashSet::from_iter(
[
Move::new(Piece::pawn(Color::White), Square::e4(), Square::d5())
.capturing(PlacedPiece::new(Piece::knight(Color::Black), Square::d5())),
Move::new(Piece::pawn(Color::White), Square::e4(), Square::f5())
.capturing(PlacedPiece::new(Piece::queen(Color::Black), Square::f5())),
]
.into_iter(),
);
assert_eq!(pawn_attacks, expected);
let generated_moves: HashSet<Move> = generator.collect();
assert_eq!(
generated_moves, expected_moves,
"generated: {:#?}\nexpected: {:#?}",
generated_moves, expected_moves
);
}
}

View file

@ -18,5 +18,6 @@ impl Square {
sq_constructor!(e2);
sq_constructor!(e3);
sq_constructor!(e4);
sq_constructor!(e5);
sq_constructor!(f5);
}