[position] Plumb capture mask and push mask arguments through all move generators
These masks will help when generating moves that address checks. Create BitBoard::EMPTY and BitBoard::FULL.
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9c4360c886
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b93f8684fa
9 changed files with 111 additions and 46 deletions
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@ -12,7 +12,12 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
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Piece::bishop(color)
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}
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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fn move_set_for_piece(
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position: &Position,
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placed_piece: PlacedPiece,
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capture_mask: BitBoard,
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push_mask: BitBoard,
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) -> MoveSet {
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let piece = placed_piece.piece();
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let square = placed_piece.square();
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@ -64,7 +69,8 @@ mod tests {
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White Bishop on A1,
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];
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -84,7 +90,8 @@ mod tests {
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println!("{}", DiagramFormatter::new(&pos));
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -102,7 +109,8 @@ mod tests {
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Black Knight on C3,
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];
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -120,7 +128,8 @@ mod tests {
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println!("{}", DiagramFormatter::new(&pos));
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let bitboard = generator.bitboard();
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let expected = BitBoard::new(
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0b00000001_10000010_01000100_00101000_00000000_00101000_01000100_10000010,
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@ -17,7 +17,12 @@ impl MoveGeneratorInternal for KingMoveGenerator {
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Piece::king(color)
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}
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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fn move_set_for_piece(
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position: &Position,
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placed_piece: PlacedPiece,
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capture_mask: BitBoard,
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push_mask: BitBoard,
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) -> MoveSet {
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let piece = placed_piece.piece();
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let color = piece.color();
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let square = placed_piece.square();
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@ -61,7 +66,7 @@ mod tests {
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fn one_king() {
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let pos = position![White King on E4];
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -88,7 +93,7 @@ mod tests {
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fn one_king_corner() {
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let pos = position![White King on A1];
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let generated_bitboard = generator.bitboard();
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let expected_bitboard = bitboard![A2, B2, B1];
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@ -132,7 +137,7 @@ mod tests {
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assert!(pos.is_king_in_check());
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let generator = KingMoveGenerator::new(&pos, Color::Black);
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let generator = KingMoveGenerator::new(&pos, Color::Black, BitBoard::FULL, BitBoard::FULL);
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let generated_moves = generator.bitboard();
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let expected_moves = bitboard![F8, F7, F6, D6, D7, D8];
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@ -151,7 +156,7 @@ mod tests {
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assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let king = piece!(White King);
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@ -179,7 +184,7 @@ mod tests {
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assert!(pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(!pos.player_can_castle(Color::White, Castle::QueenSide));
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let king = piece!(White King);
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@ -207,7 +212,7 @@ mod tests {
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assert!(!pos.player_can_castle(Color::White, Castle::KingSide));
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assert!(pos.player_can_castle(Color::White, Castle::QueenSide));
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let generator = KingMoveGenerator::new(&pos, Color::White);
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let generator = KingMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let king = piece!(White King);
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@ -12,7 +12,12 @@ impl MoveGeneratorInternal for KnightMoveGenerator {
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Piece::knight(color)
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}
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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fn move_set_for_piece(
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position: &Position,
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placed_piece: PlacedPiece,
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capture_mask: BitBoard,
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push_mask: BitBoard,
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) -> MoveSet {
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let opposing_pieces = position.bitboard_for_color(placed_piece.piece().color().other());
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let empty_squares = position.empty_squares();
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let knight_moves = BitBoard::knight_moves(placed_piece.square());
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@ -39,7 +44,8 @@ mod tests {
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White Knight on E4,
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];
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let generator = KnightMoveGenerator::new(&pos, Color::White);
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let generator =
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KnightMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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/*
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let bb = generator.bitboard();
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@ -15,7 +15,12 @@ impl MoveGeneratorInternal for PawnMoveGenerator {
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Piece::pawn(color)
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}
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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fn move_set_for_piece(
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position: &Position,
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placed_piece: PlacedPiece,
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capture_mask: BitBoard,
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push_mask: BitBoard,
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) -> MoveSet {
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let capture_moves = Self::attacks(position, placed_piece);
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let quiet_moves = Self::pushes(position, placed_piece);
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@ -65,7 +70,7 @@ mod tests {
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fn one_2square_push() {
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let pos = test_position![White Pawn on E2];
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let expected_moves = HashSet::from_iter([
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MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E3).build(),
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@ -81,7 +86,7 @@ mod tests {
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fn one_1square_push() {
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let pos = test_position![White Pawn on E3];
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let expected_moves = HashSet::from_iter([MoveBuilder::new(
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Piece::pawn(Color::White),
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@ -104,7 +109,7 @@ mod tests {
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println!("{}", DiagramFormatter::new(&pos));
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let expected_moves = HashSet::from_iter([MoveBuilder::new(
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Piece::pawn(Color::White),
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@ -125,7 +130,7 @@ mod tests {
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White Knight on E3,
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];
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let generated_moves: HashSet<Move> = generator.iter().collect();
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let expected_moves: HashSet<Move> = HashSet::new();
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@ -141,7 +146,7 @@ mod tests {
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Black Knight on D5,
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];
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let expected_moves =
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HashSet::from_iter(
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@ -164,7 +169,7 @@ mod tests {
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Black Queen on F5,
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];
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let generator = PawnMoveGenerator::new(&pos, Color::White);
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let generator = PawnMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let expected_moves = HashSet::from_iter([
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MoveBuilder::new(piece!(White Pawn), Square::E4, Square::D5)
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@ -12,7 +12,12 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
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Piece::queen(color)
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}
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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fn move_set_for_piece(
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position: &Position,
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placed_piece: PlacedPiece,
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capture_mask: BitBoard,
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push_mask: BitBoard,
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) -> MoveSet {
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let piece = placed_piece.piece();
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let color = piece.color();
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let square = placed_piece.square();
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@ -68,7 +73,8 @@ mod tests {
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fn classical_single_queen_bitboard() {
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let pos = position![White Queen on B2];
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let bitboard = generator.bitboard();
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let expected = bitboard![
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A2, C2, D2, E2, F2, G2, H2, // Rank
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@ -94,7 +100,8 @@ mod tests {
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println!("{}", DiagramFormatter::new(&pos));
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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let bitboard = generator.bitboard();
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let expected = BitBoard::new(
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0b10000001_01000001_00100001_00010001_00001001_00000101_00000011_00001110,
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@ -116,7 +123,8 @@ mod tests {
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];
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println!("{}", DiagramFormatter::new(&pos));
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -134,7 +142,8 @@ mod tests {
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let pos = position![White Queen on D3];
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println!("{}", DiagramFormatter::new(&pos));
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -12,7 +12,12 @@ impl MoveGeneratorInternal for ClassicalMoveGenerator {
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Piece::rook(color)
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}
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fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
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fn move_set_for_piece(
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position: &Position,
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placed_piece: PlacedPiece,
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capture_mask: BitBoard,
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push_mask: BitBoard,
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) -> MoveSet {
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let piece = placed_piece.piece();
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let color = piece.color();
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let square = placed_piece.square();
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@ -64,7 +69,8 @@ mod tests {
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fn classical_single_rook_bitboard() {
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let pos = test_position![White Rook on A2];
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -82,7 +88,8 @@ mod tests {
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println!("{}", DiagramFormatter::new(&pos));
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -100,7 +107,8 @@ mod tests {
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Black Knight on E1,
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];
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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@ -112,7 +120,8 @@ mod tests {
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fn classical_single_rook_in_center() {
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let pos = test_position![White Rook on D4];
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let generator = ClassicalMoveGenerator::new(&pos, Color::White);
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let generator =
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ClassicalMoveGenerator::new(&pos, Color::White, BitBoard::FULL, BitBoard::FULL);
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assert_eq!(
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generator.bitboard(),
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