[position, board] Move castle, movement, and sight modules to the board crate
Nothing about this code depends on Position, so push it down to a lower layer.
This commit is contained in:
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7 changed files with 334 additions and 80 deletions
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@ -1,8 +1,6 @@
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// Eryn Wells <eryn@erynwells.me>
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mod movement;
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mod position;
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mod sight;
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#[macro_use]
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mod macros;
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@ -1,142 +0,0 @@
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// Eryn Wells <eryn@erynwells.me>
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//! Defines routines for computing the movement of a piece. Movement is the set
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//! of squares a piece can move to. For all pieces except pawns, the Movement
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//! set is equal to the Sight set.
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use crate::{sight::Sight, Position};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_core::{Color, Piece, Rank, Shape, Square, Wing};
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pub trait Movement {
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fn movement(&self, square: Square, position: &Position) -> BitBoard;
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}
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impl Movement for Piece {
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fn movement(&self, square: Square, position: &Position) -> BitBoard {
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let board = &position.board;
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let opposing_occupancy = board.opposing_occupancy(self.color);
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match self.shape {
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Shape::Pawn => {
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let en_passant_square: BitBoard = board.en_passant_target.into();
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// Pawns can only move to squares they can see to capture.
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let sight = self.sight(square, board) & (opposing_occupancy | en_passant_square);
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let pushes = pawn_pushes(square.into(), self.color, board.occupancy());
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sight | pushes
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}
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Shape::King => {
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let kingside_target_square =
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if position.active_color_can_castle(Wing::KingSide).is_ok() {
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let parameters = board.castling_parameters(Wing::KingSide);
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parameters.target.king.into()
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} else {
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BitBoard::empty()
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};
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let queenside_target_square =
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if position.active_color_can_castle(Wing::QueenSide).is_ok() {
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let parameters = board.castling_parameters(Wing::QueenSide);
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parameters.target.king.into()
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} else {
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BitBoard::empty()
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};
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self.sight(square, board) | kingside_target_square | queenside_target_square
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}
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_ => self.sight(square, board),
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}
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}
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}
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fn pawn_pushes(pawn: BitBoard, color: Color, occupancy: BitBoard) -> BitBoard {
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let vacancy = !occupancy;
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match color {
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Color::White => {
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let second_rank = BitBoard::rank(&Rank::TWO.into());
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let mut pushes = pawn.shift_north_one() & vacancy;
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if !(pawn & second_rank).is_empty() {
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// Double push
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pushes = pushes | (pushes.shift_north_one() & vacancy);
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}
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pushes
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}
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Color::Black => {
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let seventh_rank = BitBoard::rank(&Rank::SEVEN.into());
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let mut pushes = pawn.shift_south_one() & vacancy;
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if !(pawn & seventh_rank).is_empty() {
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// Double push
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pushes = pushes | (pushes.shift_south_one() & vacancy);
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}
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pushes
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::pawn_pushes;
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use chessfriend_bitboard::{bitboard, BitBoard};
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use chessfriend_core::{Color, Square};
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#[test]
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fn white_pushes_empty_board() {
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assert_eq!(
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pawn_pushes(Square::E4.into(), Color::White, BitBoard::empty()),
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bitboard![E5]
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);
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assert_eq!(
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pawn_pushes(Square::E2.into(), Color::White, BitBoard::empty()),
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bitboard![E3 E4]
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);
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}
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#[test]
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fn black_pawn_empty_board() {
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assert_eq!(
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pawn_pushes(Square::A4.into(), Color::Black, BitBoard::empty()),
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bitboard![A3]
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);
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assert_eq!(
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pawn_pushes(Square::B7.into(), Color::Black, BitBoard::empty()),
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bitboard![B6 B5]
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);
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}
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#[test]
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fn white_pushes_blocker() {
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assert_eq!(
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pawn_pushes(Square::C5.into(), Color::White, bitboard![C6]),
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BitBoard::empty()
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);
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assert_eq!(
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pawn_pushes(Square::D2.into(), Color::White, bitboard![D4]),
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bitboard![D3]
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);
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assert_eq!(
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pawn_pushes(Square::D2.into(), Color::White, bitboard![D3]),
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BitBoard::empty()
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);
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}
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#[test]
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fn black_pushes_blocker() {
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assert_eq!(
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pawn_pushes(Square::C5.into(), Color::Black, bitboard![C4]),
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BitBoard::empty()
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);
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assert_eq!(
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pawn_pushes(Square::D7.into(), Color::Black, bitboard![D5]),
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bitboard![D6]
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);
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assert_eq!(
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pawn_pushes(Square::D7.into(), Color::Black, bitboard![D6]),
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BitBoard::empty()
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);
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}
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}
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@ -1,7 +1,7 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::{movement::Movement, Position};
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use chessfriend_board::{PlacePieceError, PlacePieceStrategy};
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use crate::Position;
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use chessfriend_board::{movement::Movement, PlacePieceError, PlacePieceStrategy};
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use chessfriend_core::{Color, Piece, Rank, Square, Wing};
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use chessfriend_moves::Move;
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use thiserror::Error;
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@ -276,7 +276,7 @@ impl Position {
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// Pawns can see squares they can't move to. So, calculating valid
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// squares requires a concept that includes Sight, but adds pawn pushes.
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// In ChessFriend, that concept is Movement.
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let movement = active_piece.movement(origin_square, self);
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let movement = active_piece.movement(origin_square, &self.board);
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if !movement.contains(target_square) {
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return Err(MakeMoveError::NoMove {
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piece: active_piece,
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@ -1,13 +1,11 @@
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// Eryn Wells <eryn@erynwells.me>
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use crate::{movement::Movement, sight::Sight};
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use chessfriend_bitboard::{BitBoard, IterationDirection};
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use chessfriend_bitboard::BitBoard;
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use chessfriend_board::{
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display::DiagramFormatter, en_passant::EnPassant, fen::ToFenStr, Board, PlacePieceError,
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PlacePieceStrategy,
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display::DiagramFormatter, fen::ToFenStr, Board, PlacePieceError, PlacePieceStrategy,
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};
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use chessfriend_core::{Color, Piece, Square};
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use std::{cell::OnceCell, fmt, ops::BitOr};
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use std::{cell::OnceCell, fmt};
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#[must_use]
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#[derive(Clone, Debug, Eq)]
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@ -64,51 +62,27 @@ impl Position {
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impl Position {
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pub fn sight(&self, square: Square) -> BitBoard {
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if let Some(piece) = self.get_piece(square) {
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piece.sight(square, &self.board)
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} else {
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BitBoard::empty()
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}
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self.board.sight(square)
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}
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pub fn movement(&self, square: Square) -> BitBoard {
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if let Some(piece) = self.get_piece(square) {
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piece.movement(square, self)
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} else {
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BitBoard::empty()
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}
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self.board.movement(square)
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}
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}
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impl Position {
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pub fn active_sight(&self) -> BitBoard {
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self.friendly_sight(self.board.active_color)
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self.board.active_sight()
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}
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/// A [`BitBoard`] of all squares the given color can see.
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pub fn friendly_sight(&self, color: Color) -> BitBoard {
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// TODO: Probably want to implement a caching layer here.
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self.board
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.friendly_occupancy(color)
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.occupied_squares(&IterationDirection::default())
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.map(|square| self.sight(square))
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.fold(BitBoard::empty(), BitOr::bitor)
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self.board.friendly_sight(color)
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}
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/// A [`BitBoard`] of all squares visible by colors that oppose the given color.
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pub fn opposing_sight(&self) -> BitBoard {
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// TODO: Probably want to implement a caching layer here.
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let active_color = self.board.active_color;
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Color::ALL
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.into_iter()
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.filter_map(|c| {
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if c == active_color {
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None
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} else {
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Some(self.friendly_sight(c))
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}
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})
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.fold(BitBoard::empty(), BitOr::bitor)
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self.board.opposing_sight()
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}
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}
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@ -292,27 +266,6 @@ mod tests {
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// assert!(!rights.color_has_right(Color::White, Castle::QueenSide));
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// }
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#[test]
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fn friendly_sight() {
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let pos = test_position!(
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White King on E4,
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);
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let sight = pos.active_sight();
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assert_eq!(sight, bitboard![E5 F5 F4 F3 E3 D3 D4 D5]);
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}
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#[test]
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fn opposing_sight() {
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let pos = test_position!(
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White King on E4,
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Black Rook on E7,
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);
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let sight = pos.opposing_sight();
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assert_eq!(sight, bitboard![A7 B7 C7 D7 F7 G7 H7 E8 E6 E5 E4]);
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}
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// #[test]
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// fn danger_squares() {
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// let pos = test_position!(Black, [
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@ -1,317 +0,0 @@
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// Eryn Wells <eryn@erynwells.me>
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//! Defines routines for computing sight of a piece. Sight is the set of squares
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//! that a piece can see. In other words, it's the set of squares attacked or
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//! controled by a piece.
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//!
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//! These functions use some common terms to describe arguments.
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//!
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//! occupancy
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//! : The set of occupied squares on the board.
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//!
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//! vacancy
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//! : The set of empty squares on the board, `!occpuancy`.
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//!
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//! blockers
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//! : The set of squares occupied by friendly pieces that block moves to that
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//! square and beyond.
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use chessfriend_bitboard::BitBoard;
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use chessfriend_board::Board;
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use chessfriend_core::{Color, Direction, Piece, Shape, Square};
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pub trait Sight {
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fn sight(&self, square: Square, board: &Board) -> BitBoard;
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}
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impl Sight for Piece {
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fn sight(&self, square: Square, board: &Board) -> BitBoard {
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let occupancy = board.occupancy();
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let info = SightInfo {
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square,
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occupancy,
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friendly_occupancy: board.friendly_occupancy(self.color),
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};
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match self.shape {
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Shape::Pawn => {
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let en_passant_square: BitBoard = board.en_passant_target.into();
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match self.color {
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Color::White => white_pawn_sight(&info, en_passant_square),
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Color::Black => black_pawn_sight(&info, en_passant_square),
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}
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}
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Shape::Knight => knight_sight(&info),
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Shape::Bishop => bishop_sight(&info),
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Shape::Rook => rook_sight(&info),
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Shape::Queen => queen_sight(&info),
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Shape::King => king_sight(&info),
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}
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}
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}
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struct SightInfo {
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square: Square,
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occupancy: BitBoard,
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friendly_occupancy: BitBoard,
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}
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macro_rules! ray_in_direction {
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($square:expr, $blockers:expr, $direction:ident, $first_occupied_square:tt) => {{
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let ray = BitBoard::ray($square, Direction::$direction);
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let ray_blockers = ray & $blockers;
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if let Some(first_occupied_square) = ray_blockers.$first_occupied_square() {
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let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
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let attack_ray = ray & !remainder;
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attack_ray
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} else {
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ray
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}
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}};
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}
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/// Compute sight of a white pawn.
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fn white_pawn_sight(info: &SightInfo, en_passant_square: BitBoard) -> BitBoard {
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let possible_squares = !info.friendly_occupancy | en_passant_square;
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let pawn: BitBoard = info.square.into();
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let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
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pawn & possible_squares
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}
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fn black_pawn_sight(info: &SightInfo, en_passant_square: BitBoard) -> BitBoard {
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let possible_squares = !info.friendly_occupancy | en_passant_square;
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let pawn: BitBoard = info.square.into();
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let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
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pawn & possible_squares
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}
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fn knight_sight(info: &SightInfo) -> BitBoard {
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BitBoard::knight_moves(info.square)
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}
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fn bishop_sight(info: &SightInfo) -> BitBoard {
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let bishop = info.square;
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let occupancy = info.occupancy;
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#[rustfmt::skip]
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let sight = ray_in_direction!(bishop, occupancy, NorthEast, first_occupied_square_trailing)
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| ray_in_direction!(bishop, occupancy, SouthEast, first_occupied_square_leading)
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| ray_in_direction!(bishop, occupancy, SouthWest, first_occupied_square_leading)
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| ray_in_direction!(bishop, occupancy, NorthWest, first_occupied_square_trailing);
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sight
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}
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fn rook_sight(info: &SightInfo) -> BitBoard {
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let rook = info.square;
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let occupancy = info.occupancy;
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#[rustfmt::skip]
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let sight = ray_in_direction!(rook, occupancy, North, first_occupied_square_trailing)
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| ray_in_direction!(rook, occupancy, East, first_occupied_square_trailing)
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| ray_in_direction!(rook, occupancy, South, first_occupied_square_leading)
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| ray_in_direction!(rook, occupancy, West, first_occupied_square_leading);
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sight
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}
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fn queen_sight(info: &SightInfo) -> BitBoard {
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let queen = info.square;
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let occupancy = info.occupancy;
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#[rustfmt::skip]
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let sight = ray_in_direction!(queen, occupancy, NorthWest, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, North, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, NorthEast, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, East, first_occupied_square_trailing)
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| ray_in_direction!(queen, occupancy, SouthEast, first_occupied_square_leading)
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| ray_in_direction!(queen, occupancy, South, first_occupied_square_leading)
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| ray_in_direction!(queen, occupancy, SouthWest, first_occupied_square_leading)
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| ray_in_direction!(queen, occupancy, West, first_occupied_square_leading);
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sight
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}
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fn king_sight(info: &SightInfo) -> BitBoard {
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BitBoard::king_moves(info.square)
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}
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#[cfg(test)]
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mod tests {
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use chessfriend_bitboard::bitboard;
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use chessfriend_core::piece;
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macro_rules! sight_test {
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($test_name:ident, $position:expr, $piece:expr, $square:expr, $bitboard:expr) => {
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#[test]
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fn $test_name() {
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use chessfriend_core::Square;
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use $crate::sight::Sight;
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let pos = $position;
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let piece = $piece;
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let sight = piece.sight($square, &pos.board);
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assert_eq!(sight, $bitboard);
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}
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};
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($test_name:ident, $piece:expr, $square:expr, $bitboard:expr) => {
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sight_test! {$test_name, $crate::Position::empty(), $piece, $square, $bitboard}
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};
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}
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// #[test]
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// fn pawns_and_knights_cannot_make_rays() {
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// assert_eq!(Shape::Pawn.ray_to_square(Square::F7, Square::E8), None);
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// assert_eq!(Shape::Knight.ray_to_square(Square::F6, Square::E8), None);
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// }
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mod pawn {
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use crate::{sight::Sight, test_position};
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use chessfriend_bitboard::{bitboard, BitBoard};
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use chessfriend_core::{piece, Square};
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sight_test!(e4_pawn, piece!(White Pawn), Square::E4, bitboard![D5 F5]);
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sight_test!(
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e4_pawn_one_blocker,
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test_position![
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White Bishop on D5,
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White Pawn on E4,
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],
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piece!(White Pawn),
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Square::E4,
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bitboard!(F5)
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);
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#[test]
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fn e4_pawn_two_blocker() {
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let pos = test_position!(
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White Bishop on D5,
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White Queen on F5,
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White Pawn on E4,
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);
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let piece = piece!(White Pawn);
|
||||
let sight = piece.sight(Square::E4, &pos.board);
|
||||
|
||||
assert_eq!(sight, BitBoard::empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn e4_pawn_capturable() {
|
||||
let pos = test_position!(
|
||||
Black Bishop on D5,
|
||||
White Queen on F5,
|
||||
White Pawn on E4,
|
||||
);
|
||||
|
||||
let piece = piece!(White Pawn);
|
||||
let sight = piece.sight(Square::E4, &pos.board);
|
||||
|
||||
assert_eq!(sight, bitboard![D5]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn e5_en_passant() {
|
||||
let pos = test_position!(White, [
|
||||
White Pawn on E5,
|
||||
Black Pawn on D5,
|
||||
], D6);
|
||||
let piece = piece!(White Pawn);
|
||||
let sight = piece.sight(Square::E5, &pos.board);
|
||||
|
||||
assert_eq!(sight, bitboard!(D6 F6));
|
||||
}
|
||||
}
|
||||
|
||||
#[macro_use]
|
||||
mod knight {
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
sight_test!(
|
||||
f6_knight,
|
||||
piece!(Black Knight),
|
||||
Square::F6,
|
||||
bitboard![H7 G8 E8 D7 D5 E4 G4 H5]
|
||||
);
|
||||
}
|
||||
|
||||
mod bishop {
|
||||
use super::*;
|
||||
|
||||
sight_test!(
|
||||
c2_bishop,
|
||||
piece!(Black Bishop),
|
||||
Square::C2,
|
||||
bitboard![D1 B3 A4 B1 D3 E4 F5 G6 H7]
|
||||
);
|
||||
|
||||
// #[test]
|
||||
// fn ray_to_square() {
|
||||
// let generated_ray = Shape::Bishop.ray_to_square(Square::C5, Square::E7);
|
||||
// let expected_ray = bitboard![D6 E7];
|
||||
// assert_eq!(generated_ray, Some(expected_ray));
|
||||
// }
|
||||
}
|
||||
|
||||
mod rook {
|
||||
use super::*;
|
||||
use crate::test_position;
|
||||
|
||||
sight_test!(
|
||||
g3_rook,
|
||||
piece!(White Rook),
|
||||
Square::G3,
|
||||
bitboard![G1 G2 G4 G5 G6 G7 G8 A3 B3 C3 D3 E3 F3 H3]
|
||||
);
|
||||
|
||||
sight_test!(
|
||||
e4_rook_with_e1_white_king_e7_black_king,
|
||||
test_position![
|
||||
White Rook on E4,
|
||||
White King on E2,
|
||||
Black King on E7,
|
||||
],
|
||||
piece!(White Rook),
|
||||
Square::E4,
|
||||
bitboard![A4 B4 C4 D4 F4 G4 H4 E2 E3 E5 E6 E7]
|
||||
);
|
||||
|
||||
// #[test]
|
||||
// fn ray_to_square() {
|
||||
// let generated_ray = Shape::Rook.ray_to_square(Square::C2, Square::C6);
|
||||
// let expected_ray = bitboard![C3 C4 C5 C6];
|
||||
// assert_eq!(generated_ray, Some(expected_ray));
|
||||
|
||||
// let generated_ray = Shape::Rook.ray_to_square(Square::D2, Square::H2);
|
||||
// let expected_ray = bitboard![E2 F2 G2 H2];
|
||||
// assert_eq!(generated_ray, Some(expected_ray));
|
||||
|
||||
// let generated_ray = Shape::Rook.ray_to_square(Square::G6, Square::B6);
|
||||
// let expected_ray = bitboard![B6 C6 D6 E6 F6];
|
||||
// assert_eq!(generated_ray, Some(expected_ray));
|
||||
|
||||
// let generated_ray = Shape::Rook.ray_to_square(Square::A6, Square::A3);
|
||||
// let expected_ray = bitboard![A5 A4 A3];
|
||||
// assert_eq!(generated_ray, Some(expected_ray));
|
||||
// }
|
||||
}
|
||||
|
||||
mod king {
|
||||
use chessfriend_bitboard::bitboard;
|
||||
use chessfriend_core::piece;
|
||||
|
||||
sight_test!(
|
||||
e1_king,
|
||||
piece!(White King),
|
||||
Square::E1,
|
||||
bitboard![D1 D2 E2 F2 F1]
|
||||
);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue