[board] Remove BoardSide enum; use Castle everywhere
Move Castle to a castle module inside the move module. Implement into_index() on Castle to turn it into a usize.
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21b5266789
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8 changed files with 95 additions and 63 deletions
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@ -3,7 +3,7 @@
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use crate::{
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bitboard::BitBoardBuilder,
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piece::{PlacedPiece, Shape},
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position::{flags::Flags, piece_sets::PieceBitBoards, BoardSide},
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position::{flags::Flags, piece_sets::PieceBitBoards},
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r#move::Castle,
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square::{Direction, Rank},
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BitBoard, Color, MakeMoveError, Move, Piece, Position, Square,
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@ -64,22 +64,19 @@ impl Builder {
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impl Default for Builder {
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fn default() -> Self {
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let white_king_square = Square::king_starting_square(Color::White);
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let black_king_square = Square::king_starting_square(Color::Black);
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let pieces = BTreeMap::from_iter([
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(
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Square::KING_STARTING_SQUARES[Color::White as usize],
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piece!(White King),
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),
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(
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Square::KING_STARTING_SQUARES[Color::Black as usize],
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piece!(Black King),
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),
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(white_king_square, piece!(White King)),
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(black_king_square, piece!(Black King)),
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]);
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Self {
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player_to_move: Color::White,
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flags: Flags::default(),
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pieces: pieces,
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kings: Square::KING_STARTING_SQUARES,
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kings: [white_king_square, black_king_square],
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}
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}
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}
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