Implement a new method on Position that evaluates whether the active color can castle
on a given wing of the board. Then, implement making a castling move in the position.
Make a new Wing enum in the core crate to specify kingside or queenside. Replace the
Castle enum from the board crate with this one. This caused a lot of churn...
Along the way fix a bunch of tests.
Note: there's still no way to actually make a castling move in explorer.
Rework sight.rs and add a new module, movement.rs, to calculate piece sight and
movement. I discovered during this process that "sight" and "movement" are different
because pawns (in particular) can move in ways that don't follow their sight lines.
The routines in the movement module account for this, but also pass through to the
sight routines for other pieces.