// Eryn Wells //! Defines routines for computing sight of a piece. Sight is the set of squares //! that a piece can see. In other words, it's the set of squares attacked or //! controled by a piece. use chessfriend_bitboard::BitBoard; use chessfriend_board::Board; use chessfriend_core::{Color, Direction, PlacedPiece, Shape, Square}; macro_rules! ray_in_direction { ($square:expr, $blockers:expr, $direction:ident, $first_occupied_square:tt) => {{ let ray = BitBoard::ray($square, Direction::$direction); let ray_blockers = ray & $blockers; if let Some(first_occupied_square) = ray_blockers.$first_occupied_square() { let remainder = BitBoard::ray(first_occupied_square, Direction::$direction); let attack_ray = ray & !remainder; attack_ray } else { ray } }}; } /// Compute sight of a white pawn. fn _white_pawn_sight( pawn: BitBoard, occupancy: BitBoard, blockers: BitBoard, en_passant_square: BitBoard, ) -> BitBoard { let possible_squares = !occupancy | blockers | en_passant_square; let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one(); pawn & possible_squares } fn _black_pawn_sight( pawn: BitBoard, occupancy: BitBoard, blockers: BitBoard, en_passant_square: BitBoard, ) -> BitBoard { let possible_squares = !occupancy | blockers | en_passant_square; let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one(); pawn & possible_squares } fn _knight_sight(knight_square: Square, blockers: BitBoard) -> BitBoard { BitBoard::knight_moves(knight_square) & !blockers } fn _bishop_sight(bishop_square: Square, occupancy: BitBoard) -> BitBoard { #[rustfmt::skip] let sight = ray_in_direction!(bishop_square, occupancy, NorthEast, first_occupied_square_trailing) | ray_in_direction!(bishop_square, occupancy, NorthWest, first_occupied_square_trailing) | ray_in_direction!(bishop_square, occupancy, SouthEast, first_occupied_square_leading) | ray_in_direction!(bishop_square, occupancy, SouthWest, first_occupied_square_leading); sight } fn _rook_sight(rook_square: Square, occupancy: BitBoard) -> BitBoard { #[rustfmt::skip] let sight = ray_in_direction!(rook_square, occupancy, North, first_occupied_square_trailing) | ray_in_direction!(rook_square, occupancy, East, first_occupied_square_trailing) | ray_in_direction!(rook_square, occupancy, South, first_occupied_square_leading) | ray_in_direction!(rook_square, occupancy, West, first_occupied_square_leading); sight } fn _queen_sight(queen_square: Square, occupancy: BitBoard) -> BitBoard { #[rustfmt::skip] let sight = ray_in_direction!(queen_square, occupancy, NorthWest, first_occupied_square_trailing) | ray_in_direction!(queen_square, occupancy, North, first_occupied_square_trailing) | ray_in_direction!(queen_square, occupancy, NorthEast, first_occupied_square_trailing) | ray_in_direction!(queen_square, occupancy, East, first_occupied_square_trailing) | ray_in_direction!(queen_square, occupancy, SouthEast, first_occupied_square_leading) | ray_in_direction!(queen_square, occupancy, South, first_occupied_square_leading) | ray_in_direction!(queen_square, occupancy, SouthWest, first_occupied_square_leading) | ray_in_direction!(queen_square, occupancy, West, first_occupied_square_leading); sight } fn _king_sight(king_square: Square, blockers: BitBoard) -> BitBoard { BitBoard::king_moves(king_square) & !blockers } pub(crate) trait BishopSightExt { fn bishop_sight(&self, occupancy: BitBoard) -> BitBoard; } pub(crate) trait KingSightExt { fn king_sight(&self, board: &Board) -> BitBoard; } pub(crate) trait KnightSightExt { fn knight_sight(&self, board: &Board) -> BitBoard; } pub(crate) trait PawnSightExt { fn pawn_sight(&self, board: &Board, en_passant_square: Option) -> BitBoard; fn white_pawn_sight(&self, board: &Board, en_passant_square: Option) -> BitBoard; fn black_pawn_sight(&self, board: &Board, en_passant_square: Option) -> BitBoard; } pub(crate) trait QueenSightExt { fn queen_sight(&self, occupancy: BitBoard) -> BitBoard; } pub(crate) trait RookSightExt { fn rook_sight(&self, occupancy: BitBoard) -> BitBoard; } pub(crate) trait SliderSightExt: BishopSightExt + QueenSightExt + RookSightExt {} pub(crate) trait SightExt { fn sight(&self, board: &Board, en_passant_square: Option) -> BitBoard; } pub(crate) trait SliderRayToSquareExt { fn ray_to_square(&self, origin: Square, target: Square) -> Option; } impl SightExt for PlacedPiece { fn sight(&self, board: &Board, en_passant_square: Option) -> BitBoard { match self.shape() { Shape::Pawn => match self.color() { Color::White => self.white_pawn_sight(board, en_passant_square), Color::Black => self.black_pawn_sight(board, en_passant_square), }, Shape::Knight => self.knight_sight(board), Shape::Bishop => self.bishop_sight(board.pieces.all_pieces()), Shape::Rook => self.rook_sight(board.pieces.all_pieces()), Shape::Queen => self.queen_sight(board.pieces.all_pieces()), Shape::King => self.king_sight(board), } } } impl KingSightExt for PlacedPiece { fn king_sight(&self, board: &Board) -> BitBoard { _king_sight(self.square, board.pieces.all_pieces_of_color(self.color)) } } impl KnightSightExt for PlacedPiece { fn knight_sight(&self, board: &Board) -> BitBoard { _knight_sight(self.square, board.pieces.all_pieces_of_color(self.color)) } } impl PawnSightExt for PlacedPiece { fn pawn_sight(&self, board: &Board, en_passant_square: Option) -> BitBoard { match self.color { Color::White => self.white_pawn_sight(board, en_passant_square), Color::Black => self.black_pawn_sight(board, en_passant_square), } } fn white_pawn_sight(&self, board: &Board, en_passant_square: Option) -> BitBoard { let opponent = self.color.other(); _white_pawn_sight( self.square.into(), board.pieces.all_pieces(), board.pieces.all_pieces_of_color(opponent), en_passant_square.into(), ) } fn black_pawn_sight(&self, board: &Board, en_passant_square: Option) -> BitBoard { let opponent = self.piece.color.other(); _black_pawn_sight( self.square.into(), board.pieces.all_pieces(), board.pieces.all_pieces_of_color(opponent), en_passant_square.into(), ) } } impl BishopSightExt for PlacedPiece { fn bishop_sight(&self, occupancy: BitBoard) -> BitBoard { _bishop_sight(self.square, occupancy) } } impl RookSightExt for PlacedPiece { fn rook_sight(&self, occupancy: BitBoard) -> BitBoard { _rook_sight(self.square, occupancy) } } impl QueenSightExt for PlacedPiece { fn queen_sight(&self, occupancy: BitBoard) -> BitBoard { _queen_sight(self.square, occupancy) } } impl SliderSightExt for PlacedPiece {} impl SliderRayToSquareExt for Shape { fn ray_to_square(&self, origin: Square, target: Square) -> Option { macro_rules! ray { ($square:expr, $direction:ident) => { ( BitBoard::ray($square, Direction::$direction), Direction::$direction, ) }; } let target_bitboard: BitBoard = target.into(); let ray_and_direction = match self { Shape::Bishop => [ ray!(origin, NorthEast), ray!(origin, SouthEast), ray!(origin, SouthWest), ray!(origin, NorthWest), ] .into_iter() .find(|(ray, _)| !(target_bitboard & ray).is_empty()), Shape::Rook => [ ray!(origin, North), ray!(origin, East), ray!(origin, South), ray!(origin, West), ] .into_iter() .find(|(ray, _)| !(target_bitboard & ray).is_empty()), Shape::Queen => [ ray!(origin, North), ray!(origin, NorthEast), ray!(origin, East), ray!(origin, SouthEast), ray!(origin, South), ray!(origin, SouthWest), ray!(origin, West), ray!(origin, NorthWest), ] .into_iter() .find(|(ray, _)| !(target_bitboard & ray).is_empty()), _ => None, }; if let Some((ray, direction)) = ray_and_direction { let remainder = BitBoard::ray(target, direction); return Some(ray & !remainder); } None } } impl BishopSightExt for Square { fn bishop_sight(&self, occupancy: BitBoard) -> BitBoard { _bishop_sight(*self, occupancy) } } impl QueenSightExt for Square { fn queen_sight(&self, occupancy: BitBoard) -> BitBoard { _queen_sight(*self, occupancy) } } impl RookSightExt for Square { fn rook_sight(&self, occupancy: BitBoard) -> BitBoard { _rook_sight(*self, occupancy) } } #[cfg(test)] mod tests { use super::*; use chessfriend_bitboard::bitboard; use chessfriend_core::{piece, Square}; macro_rules! sight_test { ($test_name:ident, $position:expr, $piece:expr, $bitboard:expr) => { #[test] fn $test_name() { let pos = $position; let piece = $piece; let sight = pos.sight_of_piece(&piece); assert_eq!(sight, $bitboard); } }; ($test_name:ident, $piece:expr, $bitboard:expr) => { sight_test! {$test_name, $crate::Position::empty(), $piece, $bitboard} }; } #[test] fn pawns_and_knights_cannot_make_rays() { assert_eq!(Shape::Pawn.ray_to_square(Square::F7, Square::E8), None); assert_eq!(Shape::Knight.ray_to_square(Square::F6, Square::E8), None); } mod pawn { use crate::test_position; use chessfriend_bitboard::{bitboard, BitBoard}; use chessfriend_core::piece; sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard![D5 F5]); sight_test!( e4_pawn_one_blocker, test_position![ White Bishop on D5, White Pawn on E4, ], piece!(White Pawn on E4), bitboard!(F5) ); #[test] fn e4_pawn_two_blocker() { let pos = test_position!( White Bishop on D5, White Queen on F5, White Pawn on E4, ); let piece = piece!(White Pawn on E4); let sight = pos.sight_of_piece(&piece); assert_eq!(sight, BitBoard::empty()); } #[test] fn e4_pawn_capturable() { let pos = test_position!( Black Bishop on D5, White Queen on F5, White Pawn on E4, ); let piece = piece!(White Pawn on E4); let sight = pos.sight_of_piece(&piece); assert_eq!(sight, bitboard!(D5)); } #[test] fn e5_en_passant() { let pos = test_position!(White, [ White Pawn on E5, Black Pawn on D5, ], D6); let piece = piece!(White Pawn on E5); let sight = pos.sight_of_piece(&piece); assert_eq!(sight, bitboard!(D6 F6)); } } #[macro_use] mod knight { use chessfriend_bitboard::bitboard; use chessfriend_core::piece; sight_test!( f6_knight, piece!(Black Knight on F6), bitboard![H7 G8 E8 D7 D5 E4 G4 H5] ); } mod bishop { use super::*; sight_test!( c2_bishop, piece!(Black Bishop on C2), bitboard![D1 B3 A4 B1 D3 E4 F5 G6 H7] ); #[test] fn ray_to_square() { let generated_ray = Shape::Bishop.ray_to_square(Square::C5, Square::E7); let expected_ray = bitboard![D6 E7]; assert_eq!(generated_ray, Some(expected_ray)); } } mod rook { use super::*; use crate::test_position; sight_test!( g3_rook, piece!(White Rook on G3), bitboard![G1 G2 G4 G5 G6 G7 G8 A3 B3 C3 D3 E3 F3 H3] ); sight_test!( e4_rook_with_e1_white_king_e7_black_king, test_position![ White Rook on E4, White King on E1, Black King on E7, ], piece!(White Rook on E4), bitboard![A4 B4 C4 D4 F4 G4 H4 E2 E3 E5 E6 E7 E1] ); #[test] fn ray_to_square() { let generated_ray = Shape::Rook.ray_to_square(Square::C2, Square::C6); let expected_ray = bitboard![C3 C4 C5 C6]; assert_eq!(generated_ray, Some(expected_ray)); let generated_ray = Shape::Rook.ray_to_square(Square::D2, Square::H2); let expected_ray = bitboard![E2 F2 G2 H2]; assert_eq!(generated_ray, Some(expected_ray)); let generated_ray = Shape::Rook.ray_to_square(Square::G6, Square::B6); let expected_ray = bitboard![B6 C6 D6 E6 F6]; assert_eq!(generated_ray, Some(expected_ray)); let generated_ray = Shape::Rook.ray_to_square(Square::A6, Square::A3); let expected_ray = bitboard![A5 A4 A3]; assert_eq!(generated_ray, Some(expected_ray)); } } mod king { use chessfriend_bitboard::bitboard; use chessfriend_core::piece; sight_test!(e1_king, piece!(White King on E1), bitboard![D1 D2 E2 F2 F1]); } }