// Eryn Wells use crate::position::piece_sets::PieceBitBoards; use chessfriend_bitboard::BitBoard; use chessfriend_core::{Color, Direction, PlacedPiece, Shape, Square}; pub(crate) trait SightExt { fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option) -> BitBoard; fn white_pawn_sight( &self, pieces: &PieceBitBoards, en_passant_square: Option, ) -> BitBoard; fn black_pawn_sight( &self, pieces: &PieceBitBoards, en_passant_square: Option, ) -> BitBoard; fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard; fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard; fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard; fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard; fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard; } pub(crate) trait SliderRayToSquareExt { fn ray_to_square(&self, square: Square) -> Option; } impl SightExt for PlacedPiece { fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option) -> BitBoard { match self.shape() { Shape::Pawn => match self.color() { Color::White => self.white_pawn_sight(pieces, en_passant_square), Color::Black => self.black_pawn_sight(pieces, en_passant_square), }, Shape::Knight => self.knight_sight(pieces), Shape::Bishop => self.bishop_sight(pieces), Shape::Rook => self.rook_sight(pieces), Shape::Queen => self.queen_sight(pieces), Shape::King => self.king_sight(pieces), } } fn white_pawn_sight( &self, pieces: &PieceBitBoards, en_passant_square: Option, ) -> BitBoard { let opponent = self.color().other(); let pawn: BitBoard = self.square().into(); let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one(); let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent); if let Some(en_passant) = en_passant_square { let en_passant_bitboard: BitBoard = en_passant.into(); possible_squares |= en_passant_bitboard; } pawn & possible_squares } fn black_pawn_sight( &self, pieces: &PieceBitBoards, en_passant_square: Option, ) -> BitBoard { let opponent = self.color().other(); let pawn: BitBoard = self.square().into(); let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one(); let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent); if let Some(en_passant) = en_passant_square { possible_squares |= &en_passant.into(); } pawn & possible_squares } fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard { BitBoard::knight_moves(self.square()) & !pieces.all_pieces_of_color(self.color()) } fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard { let square = self.square(); let mut sight = BitBoard::empty(); let blockers = pieces.all_pieces(); macro_rules! update_moves_with_ray { ($direction:ident, $occupied_squares:tt) => { let ray = BitBoard::ray(square, Direction::$direction); if let Some(first_occupied_square) = BitBoard::$occupied_squares(&(ray & blockers)).next() { let remainder = BitBoard::ray(first_occupied_square, Direction::$direction); let attack_ray = ray & !remainder; sight |= attack_ray; } else { sight |= ray; } }; } update_moves_with_ray!(NorthEast, occupied_squares_trailing); update_moves_with_ray!(NorthWest, occupied_squares_trailing); update_moves_with_ray!(SouthEast, occupied_squares); update_moves_with_ray!(SouthWest, occupied_squares); let friendly_pieces = pieces.all_pieces_of_color(self.color()); sight & !friendly_pieces } fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard { let square = self.square(); let mut sight = BitBoard::empty(); let blockers = pieces.all_pieces(); macro_rules! update_moves_with_ray { ($direction:ident, $occupied_squares:tt) => { let ray = BitBoard::ray(square, Direction::$direction); if let Some(first_occupied_square) = BitBoard::$occupied_squares(&(ray & blockers)).next() { let remainder = BitBoard::ray(first_occupied_square, Direction::$direction); let attack_ray = ray & !remainder; sight |= attack_ray; } else { sight |= ray; } }; } update_moves_with_ray!(North, occupied_squares_trailing); update_moves_with_ray!(East, occupied_squares_trailing); update_moves_with_ray!(South, occupied_squares); update_moves_with_ray!(West, occupied_squares); let friendly_pieces = pieces.all_pieces_of_color(self.color()); sight & !friendly_pieces } fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard { let square = self.square(); let mut sight = BitBoard::empty(); let blockers = pieces.all_pieces(); macro_rules! update_moves_with_ray { ($direction:ident, $occupied_squares:tt) => { let ray = BitBoard::ray(square, Direction::$direction); if let Some(first_occupied_square) = BitBoard::$occupied_squares(&(ray & blockers)).next() { let remainder = BitBoard::ray(first_occupied_square, Direction::$direction); let attack_ray = ray & !remainder; sight |= attack_ray; } else { sight |= ray; } }; } update_moves_with_ray!(NorthWest, occupied_squares_trailing); update_moves_with_ray!(North, occupied_squares_trailing); update_moves_with_ray!(NorthEast, occupied_squares_trailing); update_moves_with_ray!(East, occupied_squares_trailing); update_moves_with_ray!(SouthEast, occupied_squares); update_moves_with_ray!(South, occupied_squares); update_moves_with_ray!(SouthWest, occupied_squares); update_moves_with_ray!(West, occupied_squares); let friendly_pieces = pieces.all_pieces_of_color(self.color()); sight & !friendly_pieces } fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard { BitBoard::king_moves(self.square()) & !pieces.all_pieces_of_color(self.color()) } } impl SliderRayToSquareExt for PlacedPiece { fn ray_to_square(&self, target: Square) -> Option { macro_rules! ray { ($square:expr, $direction:ident) => { ( BitBoard::ray($square, Direction::$direction), Direction::$direction, ) }; } let square = self.square(); let target_bitboard: BitBoard = target.into(); let ray_and_direction = match self.shape() { Shape::Bishop => [ ray!(square, NorthEast), ray!(square, SouthEast), ray!(square, SouthWest), ray!(square, NorthWest), ] .into_iter() .find(|(&ray, _)| !(target_bitboard & ray).is_empty()), Shape::Rook => [ ray!(square, North), ray!(square, East), ray!(square, South), ray!(square, West), ] .into_iter() .find(|(&ray, _)| !(target_bitboard & ray).is_empty()), Shape::Queen => [ ray!(square, North), ray!(square, NorthEast), ray!(square, East), ray!(square, SouthEast), ray!(square, South), ray!(square, SouthWest), ray!(square, West), ray!(square, NorthWest), ] .into_iter() .find(|(&ray, _)| !(target_bitboard & ray).is_empty()), _ => None, }; if let Some((ray, direction)) = ray_and_direction { let first_occupied_square = match direction { Direction::East | Direction::NorthWest | Direction::NorthEast | Direction::North => ray.first_occupied_square_trailing(), Direction::West | Direction::SouthWest | Direction::SouthEast | Direction::South => ray.first_occupied_square(), }; if let Some(occupied_square) = first_occupied_square { let remainder = BitBoard::ray(target, direction); return Some(ray & !remainder); } } None } } #[cfg(test)] mod tests { use super::*; use chessfriend_bitboard::bitboard; use chessfriend_core::{piece, Square}; macro_rules! sight_test { ($test_name:ident, $position:expr, $piece:expr, $bitboard:expr) => { #[test] fn $test_name() { let pos = $position; let piece = $piece; let sight = pos.sight_of_piece(&piece); assert_eq!(sight, $bitboard); } }; ($test_name:ident, $piece:expr, $bitboard:expr) => { sight_test! {$test_name, $crate::Position::empty(), $piece, $bitboard} }; } #[test] fn pawns_and_knights_cannot_make_rays() { assert_eq!(piece!(White Pawn on F7).ray_to_square(Square::E8), None); assert_eq!(piece!(White Knight on F6).ray_to_square(Square::E8), None); } mod pawn { use crate::test_position; use chessfriend_bitboard::{bitboard, BitBoard}; use chessfriend_core::{piece, Square}; sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard!(D5, F5)); sight_test!( e4_pawn_one_blocker, test_position![ White Bishop on D5, White Pawn on E4, ], piece!(White Pawn on E4), bitboard!(F5) ); #[test] fn e4_pawn_two_blocker() { let pos = test_position!( White Bishop on D5, White Queen on F5, White Pawn on E4, ); let piece = piece!(White Pawn on E4); let sight = pos.sight_of_piece(&piece); assert_eq!(sight, BitBoard::empty()); } #[test] fn e4_pawn_capturable() { let pos = test_position!( Black Bishop on D5, White Queen on F5, White Pawn on E4, ); let piece = piece!(White Pawn on E4); let sight = pos.sight_of_piece(&piece); assert_eq!(sight, bitboard!(D5)); } #[test] fn e5_en_passant() { let mut pos = test_position!( White Pawn on E5, Black Pawn on D5, ); pos.test_set_en_passant_square(Square::D6); let piece = piece!(White Pawn on E5); let sight = pos.sight_of_piece(&piece); assert_eq!(sight, bitboard!(D6, F6)); } } #[macro_use] mod knight { use chessfriend_bitboard::bitboard; use chessfriend_core::piece; sight_test!( f6_knight, piece!(Black Knight on F6), bitboard!(H7, G8, E8, D7, D5, E4, G4, H5) ); } mod bishop { use super::*; sight_test!( c2_bishop, piece!(Black Bishop on C2), bitboard!(D1, B3, A4, B1, D3, E4, F5, G6, H7) ); #[test] fn ray_to_square() { let generated_ray = piece!(White Bishop on C5).ray_to_square(Square::E7); let expected_ray = bitboard![D6, E7]; assert_eq!(generated_ray, Some(expected_ray)); } } mod rook { use super::*; use crate::test_position; sight_test!( g3_rook, piece!(White Rook on G3), bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3) ); sight_test!( e4_rook_with_e1_white_king_e7_black_king, test_position![ White Rook on E4, White King on E1, Black King on E7, ], piece!(White Rook on E4), bitboard!(A4, B4, C4, D4, F4, G4, H4, E2, E3, E5, E6, E7) ); #[test] fn ray_to_square() { let generated_ray = piece!(White Rook on C2).ray_to_square(Square::C6); let expected_ray = bitboard![C3, C4, C5, C6]; assert_eq!(generated_ray, Some(expected_ray)); let generated_ray = piece!(White Rook on D2).ray_to_square(Square::H2); let expected_ray = bitboard![E2, F2, G2, H2]; assert_eq!(generated_ray, Some(expected_ray)); let generated_ray = piece!(White Rook on G6).ray_to_square(Square::B6); let expected_ray = bitboard![B6, C6, D6, E6, F6]; assert_eq!(generated_ray, Some(expected_ray)); let generated_ray = piece!(White Rook on A6).ray_to_square(Square::A3); let expected_ray = bitboard![A5, A4, A3]; assert_eq!(generated_ray, Some(expected_ray)); } } mod king { use chessfriend_bitboard::bitboard; use chessfriend_core::piece; sight_test!( e1_king, piece!(White King on E1), bitboard![D1, D2, E2, F2, F1] ); } }