chessfriend/board/src/moves/rook.rs
Eryn Wells 0d8653894a An attempt at making unit structs for Color and piece Shape
My idea was to implement traits on Piece that return sight lines, etc. This has
turned out to be much more complex than I thought it would be. Ultimately, I
don't think it's worth the effort.
2024-01-14 10:23:35 -08:00

140 lines
4.3 KiB
Rust

// Eryn Wells <eryn@erynwells.me>
use super::{classical, move_generator_declaration, MoveGeneratorInternal, MoveSet, PieceSight};
use crate::{
piece::{Color, Piece, PlacedPiece},
Move, Position,
};
move_generator_declaration!(ClassicalMoveGenerator);
impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
fn piece(color: Color) -> Piece {
Piece::rook(color)
}
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
let piece = placed_piece.piece();
let color = piece.color();
let square = placed_piece.square();
let blockers = position.occupied_squares();
let empty_squares = !blockers;
let friendly_pieces = position.bitboard_for_color(color);
let opposing_pieces = position.bitboard_for_color(color.other());
let all_moves = classical::RookSight.sight(square, position);
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
let capture_moves_bb = all_moves & opposing_pieces;
let map_to_move = |sq| Move::new(piece, square, sq);
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
MoveSet::new(placed_piece)
.quiet_moves(quiet_moves_bb, quiet_moves)
.capture_moves(capture_moves_bb, capture_moves)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{
bitboard::BitBoard,
piece::{Color, Piece},
position::DiagramFormatter,
Position, Square,
};
#[test]
fn classical_single_rook_bitboard() {
let mut pos = Position::empty();
[(Piece::rook(Color::White), Square::A1)]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {:?} on {}", &p, &sq))
});
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
BitBoard::new(
0b00000001_00000001_00000001_00000001_00000001_00000001_00000001_11111110
)
);
}
/// Test that a rook can move up to, but not onto, a friendly piece.
#[test]
fn classical_single_rook_with_same_color_blocker_bitboard() {
let mut pos = Position::empty();
[
(Piece::rook(Color::White), Square::A1),
(Piece::knight(Color::White), Square::E1),
]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {} on {}", p, sq))
});
println!("{}", DiagramFormatter::new(&pos));
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
BitBoard::new(
0b00000001_00000001_00000001_00000001_00000001_00000001_00000001_00001110
)
);
}
/// Test that a rook can move up to, and then capture, an enemy piece.
#[test]
fn classical_single_rook_with_opposing_color_blocker_bitboard() {
let mut pos = Position::empty();
[
(Piece::rook(Color::White), Square::A1),
(Piece::knight(Color::Black), Square::E1),
]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {} on {}", p, sq))
});
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
BitBoard::new(
0b00000001_00000001_00000001_00000001_00000001_00000001_00000001_00011110
)
);
}
#[test]
fn classical_single_rook_in_center() {
let mut pos = Position::empty();
[(Piece::rook(Color::White), Square::E4)]
.into_iter()
.for_each(|(p, sq)| {
pos.place_piece(p, sq)
.expect(&format!("Unable to place {} on {}", p, sq))
});
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
BitBoard::new(
0b00010000_00010000_00010000_00010000_11101111_00010000_00010000_00010000
)
);
}
}