chessfriend/position/src/position/builders/move_builder.rs

358 lines
11 KiB
Rust

// Eryn Wells <eryn@erynwells.me>
use crate::{
position::flags::Flags, r#move::Castle, sight::SightExt, MakeMoveError, Move, Position,
};
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Direction, Piece, PlacedPiece, Shape, Square};
/// A position builder that builds a new position by making a move.
#[derive(Clone)]
pub struct Builder<'p, M: MoveToMake> {
position: &'p Position,
move_to_make: M,
}
pub trait MoveToMake {}
pub struct NoMove;
pub enum ValidatedMove {
RegularMove {
from_square: Square,
to_square: Square,
moving_piece: PlacedPiece,
captured_piece: Option<PlacedPiece>,
promotion: Option<Shape>,
flags: Flags,
en_passant_square: Option<Square>,
increment_ply: bool,
},
Castle {
castle: Castle,
king: PlacedPiece,
rook: PlacedPiece,
flags: Flags,
},
}
impl MoveToMake for NoMove {}
impl MoveToMake for ValidatedMove {}
impl<'p> Builder<'p, NoMove> {
pub fn new(position: &'p Position) -> Builder<'p, NoMove> {
Builder {
position,
move_to_make: NoMove,
}
}
}
impl<'p, M> Builder<'p, M>
where
M: MoveToMake,
{
pub fn make(self, mv: &Move) -> Result<Builder<'p, ValidatedMove>, MakeMoveError> {
let from_square = mv.from_square();
let piece = self
.position
.piece_on_square(from_square)
.ok_or(MakeMoveError::NoPiece)?;
let to_square = mv.to_square();
let sight = self.position.sight_of_piece(&piece);
if !sight.is_set(to_square) {
return Err(MakeMoveError::IllegalSquare(to_square));
}
let player = self.position.player_to_move();
let captured_piece: Option<PlacedPiece> = if mv.is_en_passant() {
// En passant captures the pawn directly ahead (in the player's direction) of the en passant square.
let capture_square = match player {
Color::White => to_square.neighbor(Direction::South),
Color::Black => to_square.neighbor(Direction::North),
}
.ok_or(MakeMoveError::NoCapturedPiece)?;
Some(
self.position
.piece_on_square(capture_square)
.ok_or(MakeMoveError::NoCapturedPiece)?,
)
} else if mv.is_capture() {
Some(
self.position
.piece_on_square(to_square)
.ok_or(MakeMoveError::NoCapturedPiece)?,
)
} else {
None
};
// TODO: Check whether the move is legal.
let piece_is_king = piece.is_king();
let mut flags = self.position.flags().clone();
if piece_is_king {
flags.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
flags.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
} else if piece.is_kingside_rook() {
flags.clear_player_has_right_to_castle_flag(player, Castle::KingSide);
} else if piece.is_queenside_rook() {
flags.clear_player_has_right_to_castle_flag(player, Castle::QueenSide);
}
if let Some(castle) = mv.castle() {
println!("piece is king: {}", piece_is_king);
if !piece_is_king || !self.position.player_can_castle(player, castle) {
return Err(MakeMoveError::IllegalCastle);
}
let rook = self
.position
.rook_for_castle(player, castle)
.ok_or(MakeMoveError::NoPiece)?;
Ok(Builder {
position: self.position,
move_to_make: ValidatedMove::Castle {
castle,
king: piece,
rook,
flags,
},
})
} else {
let en_passant_square: Option<Square> = if mv.is_double_push() {
match piece.color() {
Color::White => to_square.neighbor(Direction::South),
Color::Black => to_square.neighbor(Direction::North),
}
} else {
None
};
Ok(Builder {
position: self.position,
move_to_make: ValidatedMove::RegularMove {
from_square,
to_square,
moving_piece: piece,
captured_piece,
promotion: mv.promotion(),
flags,
en_passant_square,
increment_ply: !(mv.is_capture() || piece.is_pawn()),
},
})
}
}
}
impl<'p> Builder<'p, ValidatedMove> {
pub fn build(&self) -> Position {
let player = self.position.player_to_move();
let updated_move_number =
self.position.move_number() + if player == Color::Black { 1 } else { 0 };
match self.move_to_make {
ValidatedMove::RegularMove {
from_square,
to_square,
moving_piece,
captured_piece,
promotion,
flags,
en_passant_square,
increment_ply,
} => {
let mut pieces = self.position.piece_bitboards().clone();
if let Some(captured_piece) = captured_piece {
pieces.remove_piece(&captured_piece);
}
if let Some(promotion) = promotion {
pieces.remove_piece(&moving_piece);
let _ = pieces
.place_piece(&PlacedPiece::new(Piece::new(player, promotion), to_square));
} else {
pieces.move_piece(moving_piece.piece(), from_square, to_square);
}
let ply = if increment_ply {
self.position.ply_counter() + 1
} else {
0
};
Position::new(
self.position.player_to_move().other(),
flags,
pieces,
en_passant_square,
ply,
updated_move_number,
)
}
ValidatedMove::Castle {
castle,
king,
rook,
flags,
} => {
let mut pieces = self.position.piece_bitboards().clone();
let target_squares = castle.target_squares(player);
let king_from: BitBoard = king.square().into();
let king_to: BitBoard = target_squares.king.into();
*pieces.bitboard_for_piece_mut(king.piece()) ^= king_from | king_to;
let rook_from: BitBoard = rook.square().into();
let rook_to: BitBoard = target_squares.rook.into();
*pieces.bitboard_for_piece_mut(rook.piece()) ^= rook_from | rook_to;
*pieces.bitboard_for_color_mut(player) &=
!(king_from | rook_from) | (king_to | rook_to);
Position::new(
player.other(),
flags,
pieces,
None,
self.position.ply_counter() + 1,
updated_move_number,
)
}
}
}
}
impl<'p> From<&'p Position> for Builder<'p, NoMove> {
fn from(position: &'p Position) -> Self {
Self {
position,
move_to_make: NoMove,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{position, r#move::Castle, MoveBuilder, PositionBuilder};
use chessfriend_core::piece;
#[test]
fn move_white_pawn_one_square() -> Result<(), MakeMoveError> {
let pos = position![White Pawn on E2];
let mv = MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E3).build();
let new_position = Builder::<NoMove>::new(&pos).make(&mv)?.build();
println!("{}", &new_position);
assert_eq!(
new_position.piece_on_square(Square::E3),
Some(piece!(White Pawn on E3))
);
Ok(())
}
#[test]
fn move_white_pawn_two_squares() -> Result<(), MakeMoveError> {
let pos = position![White Pawn on E2];
let mv = MoveBuilder::new(piece!(White Pawn), Square::E2, Square::E4).build();
let new_position = Builder::<NoMove>::new(&pos).make(&mv)?.build();
println!("{}", &new_position);
assert_eq!(
new_position.piece_on_square(Square::E4),
Some(piece!(White Pawn on E4))
);
assert_eq!(new_position.en_passant_square(), Some(Square::E3));
Ok(())
}
#[test]
fn white_kingside_castle() -> Result<(), MakeMoveError> {
let pos = position![
White King on E1,
White Rook on H1,
White Pawn on E2,
White Pawn on F2,
White Pawn on G2,
White Pawn on H2
];
println!("{}", &pos);
let mv = MoveBuilder::new(piece!(White King), Square::E1, Square::G1)
.castle(Castle::KingSide)
.build();
let new_position = Builder::<NoMove>::new(&pos).make(&mv)?.build();
println!("{}", &new_position);
assert_eq!(
new_position.piece_on_square(Square::G1),
Some(piece!(White King on G1))
);
assert_eq!(
new_position.piece_on_square(Square::F1),
Some(piece!(White Rook on F1))
);
Ok(())
}
#[test]
fn en_passant_capture() -> Result<(), MakeMoveError> {
let pos = PositionBuilder::new()
.place_piece(piece!(White Pawn on B5))
.place_piece(piece!(Black Pawn on A7))
.to_move(Color::Black)
.build();
println!("{pos}");
let black_pawn_move = MoveBuilder::new(piece!(Black Pawn), Square::A7, Square::A5).build();
assert!(black_pawn_move.is_double_push());
assert!(!black_pawn_move.is_en_passant());
let en_passant_position = Builder::<NoMove>::new(&pos).make(&black_pawn_move)?.build();
println!("{en_passant_position}");
assert_eq!(
en_passant_position.piece_on_square(Square::A5),
Some(piece!(Black Pawn on A5))
);
assert_eq!(
en_passant_position.piece_on_square(Square::B5),
Some(piece!(White Pawn on B5))
);
let white_pawn_capture = MoveBuilder::new(piece!(White Pawn), Square::B5, Square::A6)
.capturing_en_passant(piece!(Black Pawn on A5))
.build();
let en_passant_capture = Builder::<NoMove>::new(&en_passant_position)
.make(&white_pawn_capture)?
.build();
println!("{en_passant_capture}");
assert_eq!(en_passant_capture.piece_on_square(Square::A5), None);
assert_eq!(en_passant_capture.piece_on_square(Square::B5), None);
assert_eq!(
en_passant_capture.piece_on_square(Square::A6),
Some(piece!(White Pawn on A6))
);
Ok(())
}
}