chessfriend/board/src/move_generator/queen.rs
Eryn Wells 6f85305912 [board] Clean up a bunch of build errors
Fix imports to refer to core and bitboard crates.
Fix some API use errors.
2024-01-24 09:18:12 -08:00

155 lines
5.2 KiB
Rust

// Eryn Wells <eryn@erynwells.me>
use super::{move_generator_declaration, MoveGeneratorInternal, MoveSet};
use crate::{
piece::{Color, Piece, PlacedPiece},
MoveBuilder, Position,
};
use chessfriend_bitboard::BitBoard;
use chessfriend_core::Direction;
move_generator_declaration!(ClassicalMoveGenerator);
impl<'pos> MoveGeneratorInternal for ClassicalMoveGenerator<'pos> {
fn piece(color: Color) -> Piece {
Piece::queen(color)
}
fn move_set_for_piece(position: &Position, placed_piece: PlacedPiece) -> MoveSet {
let piece = placed_piece.piece();
let color = piece.color();
let square = placed_piece.square();
let blockers = position.occupied_squares();
let empty_squares = !blockers;
let friendly_pieces = position.bitboard_for_color(color);
let opposing_pieces = position.bitboard_for_color(color.other());
let mut all_moves = BitBoard::empty();
macro_rules! update_moves_with_ray {
($direction:ident, $occupied_squares:tt) => {
let ray = BitBoard::ray(square, Direction::$direction);
if let Some(first_occupied_square) =
BitBoard::$occupied_squares(&(ray & blockers)).next()
{
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
let attack_ray = ray & !remainder;
all_moves |= attack_ray;
} else {
all_moves |= ray;
}
};
}
update_moves_with_ray!(NorthWest, occupied_squares_trailing);
update_moves_with_ray!(North, occupied_squares_trailing);
update_moves_with_ray!(NorthEast, occupied_squares_trailing);
update_moves_with_ray!(East, occupied_squares_trailing);
update_moves_with_ray!(SouthEast, occupied_squares);
update_moves_with_ray!(South, occupied_squares);
update_moves_with_ray!(SouthWest, occupied_squares);
update_moves_with_ray!(West, occupied_squares);
let quiet_moves_bb = all_moves & (empty_squares | !friendly_pieces);
let capture_moves_bb = all_moves & opposing_pieces;
let map_to_move = |sq| MoveBuilder::new(*piece, square, sq).build();
let quiet_moves = quiet_moves_bb.occupied_squares().map(map_to_move);
let capture_moves = capture_moves_bb.occupied_squares().map(map_to_move);
MoveSet::new(placed_piece)
.quiet_moves(quiet_moves_bb, quiet_moves)
.capture_moves(capture_moves_bb, capture_moves)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{piece, position, position::DiagramFormatter, Color};
use chessfriend_bitboard::{bitboard, BitBoard};
#[test]
fn classical_single_queen_bitboard() {
let pos = position![White Queen on B2];
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
let bitboard = generator.bitboard();
let expected = bitboard![
A2, C2, D2, E2, F2, G2, H2, // Rank
B1, B3, B4, B5, B6, B7, B8, // File
A1, C3, D4, E5, F6, G7, H8, // Diagonal
C1, A3 // Anti-diagonal
];
assert_eq!(
bitboard, expected,
"actual:\n{}\nexpected:\n{}",
bitboard, expected
);
}
/// Test that a rook can move up to, but not onto, a friendly piece.
#[test]
fn classical_single_queen_with_same_color_blocker_bitboard() {
let pos = position![
White Queen on A1,
White Knight on E1,
];
println!("{}", DiagramFormatter::new(&pos));
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
let bitboard = generator.bitboard();
let expected = BitBoard::new(
0b10000001_01000001_00100001_00010001_00001001_00000101_00000011_00001110,
);
assert_eq!(
bitboard, expected,
"actual:\n{}\nexpected:\n{}",
bitboard, expected
);
}
/// Test that a rook can move up to, and then capture, an enemy piece.
#[test]
fn classical_single_queen_with_opposing_color_blocker_bitboard() {
let pos = position![
White Queen on B2,
Black Knight on E5,
];
println!("{}", DiagramFormatter::new(&pos));
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
bitboard![
A2, C2, D2, E2, F2, G2, H2, // Rank
B1, B3, B4, B5, B6, B7, B8, // File
A1, C3, D4, E5, // Diagonal
C1, A3 // Anti-diagonal
]
);
}
#[test]
fn classical_single_queen_in_center() {
let pos = position![White Queen on D3];
println!("{}", DiagramFormatter::new(&pos));
let generator = ClassicalMoveGenerator::new(&pos, Color::White);
assert_eq!(
generator.bitboard(),
bitboard![
A3, B3, C3, E3, F3, G3, H3, // Rank
D1, D2, D4, D5, D6, D7, D8, // File
B1, C2, E4, F5, G6, H7, // Diagonal
F1, E2, C4, B5, A6, // Anti-diagonal
]
);
}
}