Move the Perft trait into the position crate, and let the perft binary call into that. Amend Position::make_move to return a bool in the Ok case that indicates whether the position has been seen before. Use this to decide whether to continue recursing during the Perft run. I haven't seen that this makes a difference in the counts returned by Perft yet.
367 lines
11 KiB
Rust
367 lines
11 KiB
Rust
// Eryn Wells <eryn@erynwells.me>
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mod captures;
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use crate::fen::{FromFenStr, FromFenStrError};
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use captures::CapturesList;
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use chessfriend_bitboard::BitBoard;
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use chessfriend_board::{
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display::DiagramFormatter, fen::ToFenStr, Board, PlacePieceError, PlacePieceStrategy,
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ZobristState,
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};
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use chessfriend_core::{Color, Piece, Shape, Square};
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use chessfriend_moves::{
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algebraic::AlgebraicMoveComponents,
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generators::{
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AllPiecesMoveGenerator, BishopMoveGenerator, KingMoveGenerator, KnightMoveGenerator,
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PawnMoveGenerator, QueenMoveGenerator, RookMoveGenerator,
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},
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GeneratedMove, MakeMove, MakeMoveError, Move, MoveRecord, UnmakeMove, UnmakeMoveError,
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UnmakeMoveResult, ValidateMove,
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};
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use std::{collections::HashSet, fmt, sync::Arc};
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#[must_use]
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#[derive(Clone, Debug, Default, Eq)]
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pub struct Position {
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pub board: Board,
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pub(crate) moves: Vec<MoveRecord>,
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pub(crate) captures: CapturesList,
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/// A set of hashes of board positions seen throughout the move record.
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boards_seen: HashSet<u64>,
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}
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impl Position {
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pub fn empty(zobrist: Option<Arc<ZobristState>>) -> Self {
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Self::new(Board::empty(zobrist))
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}
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/// Return a starting position.
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pub fn starting(zobrist: Option<Arc<ZobristState>>) -> Self {
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Self::new(Board::starting(zobrist))
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}
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pub fn new(board: Board) -> Self {
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Self {
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board,
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..Default::default()
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}
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}
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}
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impl Position {
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/// Place a piece on the board.
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///
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/// ## Errors
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///
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/// See [`chessfriend_board::Board::place_piece`].
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pub fn place_piece(
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&mut self,
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piece: Piece,
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square: Square,
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strategy: PlacePieceStrategy,
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) -> Result<Option<Piece>, PlacePieceError> {
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self.board.place_piece(piece, square, strategy)
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}
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#[must_use]
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pub fn get_piece(&self, square: Square) -> Option<Piece> {
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self.board.get_piece(square)
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}
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pub fn remove_piece(&mut self, square: Square) -> Option<Piece> {
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self.board.remove_piece(square)
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}
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}
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impl Position {
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pub fn sight(&self, square: Square) -> BitBoard {
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self.board.sight(square)
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}
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pub fn movement(&self, square: Square) -> BitBoard {
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self.board.movement(square)
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}
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}
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impl Position {
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pub fn all_moves(&self, color: Option<Color>) -> AllPiecesMoveGenerator {
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AllPiecesMoveGenerator::new(&self.board, color)
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}
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/// Generate legal moves.
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///
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/// ## Panics
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///
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/// If the position failed to make a move generated by the internal move
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/// generator, this method will panic.
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#[must_use]
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pub fn all_legal_moves(
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&self,
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color: Option<Color>,
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) -> Box<dyn Iterator<Item = GeneratedMove> + '_> {
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let generator = self.all_moves(color);
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let mut test_board = self.board.clone();
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Box::new(generator.filter(move |ply| {
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let active_color_before_move = test_board.active_color();
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let ply: Move = ply.clone().into();
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let record = test_board
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.make_move(ply, ValidateMove::No)
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.unwrap_or_else(|err| {
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panic!(
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"unable to make generated move [{ply}]: {err}\n\n{}",
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test_board.display().highlight(ply.relevant_squares())
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);
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});
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let move_is_legal = !test_board.color_is_in_check(Some(active_color_before_move));
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test_board.unmake_move(&record).unwrap_or_else(|err| {
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panic!(
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"unable to unmake generated move [{ply}]: {err}\n\n{}",
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test_board.display().highlight(ply.relevant_squares())
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);
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});
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move_is_legal
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}))
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}
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#[must_use]
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pub fn moves_for_piece(
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&self,
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square: Square,
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) -> Option<Box<dyn Iterator<Item = GeneratedMove>>> {
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self.get_piece(square)
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.map(|piece| Self::generator(&self.board, piece))
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}
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#[must_use]
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fn generator(board: &Board, piece: Piece) -> Box<dyn Iterator<Item = GeneratedMove>> {
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match piece.shape {
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Shape::Pawn => Box::new(PawnMoveGenerator::new(board, Some(piece.color))),
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Shape::Knight => Box::new(KnightMoveGenerator::new(board, Some(piece.color))),
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Shape::Bishop => Box::new(BishopMoveGenerator::new(board, Some(piece.color))),
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Shape::Rook => Box::new(RookMoveGenerator::new(board, Some(piece.color))),
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Shape::Queen => Box::new(QueenMoveGenerator::new(board, Some(piece.color))),
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Shape::King => Box::new(KingMoveGenerator::new(board, Some(piece.color))),
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}
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}
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}
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impl Position {
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pub fn active_sight(&self) -> BitBoard {
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self.board.active_sight()
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}
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/// A [`BitBoard`] of all squares the given color can see.
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pub fn friendly_sight(&self, color: Color) -> BitBoard {
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self.board.friendly_sight(color)
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}
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/// A [`BitBoard`] of all squares visible by colors that oppose the given color.
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pub fn active_color_opposing_sight(&self) -> BitBoard {
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self.board.active_color_opposing_sight()
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}
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}
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impl Position {
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/// Make a move on the board and record it in the move list. Returns `true`
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/// if the board position has been seen before (i.e. it's a repetition).
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///
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/// ## Errors
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///
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/// Returns one of [`MakeMoveError`] if the move cannot be made.
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///
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pub fn make_move(&mut self, ply: Move, validate: ValidateMove) -> Result<bool, MakeMoveError> {
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let record = self.board.make_move(ply, validate)?;
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if let Some(captured_piece) = record.captured_piece {
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self.captures.push(record.color, captured_piece);
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}
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let has_seen = if let Some(hash) = self.board.zobrist_hash() {
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// HashSet::insert() returns true if the value does not exist in the
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// set when it's called.
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!self.boards_seen.insert(hash)
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} else {
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false
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};
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self.moves.push(record.clone());
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Ok(has_seen)
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}
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/// Unmake the last move made on the board and remove its record from the
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/// move list.
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///
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/// ## Errors
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///
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/// Returns one of [`UnmakeMoveError`] if the move cannot be made.
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///
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pub fn unmake_last_move(&mut self) -> UnmakeMoveResult {
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let last_move_record = self.moves.pop().ok_or(UnmakeMoveError::NoMove)?;
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let hash_before_unmake = self.board.zobrist_hash();
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let unmake_result = self.board.unmake_move(&last_move_record);
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if unmake_result.is_ok() {
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if let Some(capture) = last_move_record.captured_piece {
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let popped_piece = self.captures.pop(last_move_record.color);
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debug_assert_eq!(Some(capture), popped_piece);
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}
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if let Some(hash_before_unmake) = hash_before_unmake {
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self.boards_seen.remove(&hash_before_unmake);
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}
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} else {
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self.moves.push(last_move_record);
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}
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unmake_result
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}
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/// Build a move given its origin, target, and possible promotion. Perform
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/// some minimal validation. If a move cannot be
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#[must_use]
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pub fn move_from_algebraic_components(
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&self,
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components: AlgebraicMoveComponents,
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) -> Option<Move> {
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match components {
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AlgebraicMoveComponents::Null => Some(Move::null()),
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AlgebraicMoveComponents::Regular {
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origin,
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target,
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promotion,
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} => self.move_from_origin_target(origin, target, promotion),
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}
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}
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fn move_from_origin_target(
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&self,
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origin: Square,
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target: Square,
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promotion: Option<Shape>,
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) -> Option<Move> {
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let piece = self.get_piece(origin)?;
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let color = piece.color;
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// Pawn and King are the two most interesting shapes here, because of en
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// passant, castling and so on. So, let the move generators do their
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// thing and find the move that fits the parameters. For the rest of the
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// pieces, do something a little more streamlined.
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match piece.shape {
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Shape::Pawn => PawnMoveGenerator::new(&self.board, None)
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.find(|ply| {
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ply.origin() == origin
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&& ply.target() == target
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&& ply.promotion_shape() == promotion
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})
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.map(std::convert::Into::into),
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Shape::King => KingMoveGenerator::new(&self.board, None)
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.find(|ply| ply.origin() == origin && ply.target() == target)
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.map(std::convert::Into::into),
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_ => {
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if color != self.board.active_color() {
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return None;
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}
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let target_bitboard: BitBoard = target.into();
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if !(self.movement(origin) & target_bitboard).is_populated() {
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return None;
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}
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if self.get_piece(target).is_some() {
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return Some(Move::capture(origin, target));
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}
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Some(Move::quiet(origin, target))
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}
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}
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}
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}
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impl Position {
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#[must_use]
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pub fn zobrist_hash(&self) -> Option<u64> {
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self.board.zobrist_hash()
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}
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pub fn set_zobrist_state(&mut self, state: Arc<ZobristState>) {
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self.board.set_zobrist_state(state);
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}
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}
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impl Position {
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pub fn display(&self) -> DiagramFormatter {
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self.board.display()
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}
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}
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impl FromFenStr for Position {
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type Error = FromFenStrError;
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fn from_fen_str(string: &str) -> Result<Self, Self::Error> {
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let board = Board::from_fen_str(string)?;
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Ok(Position::new(board))
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}
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}
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impl ToFenStr for Position {
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type Error = <Board as ToFenStr>::Error;
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fn to_fen_str(&self) -> Result<String, Self::Error> {
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self.board.to_fen_str()
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}
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}
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impl PartialEq for Position {
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fn eq(&self, other: &Self) -> bool {
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self.board == other.board
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}
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}
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impl fmt::Display for Position {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", self.board.display())?;
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if !self.captures.is_empty() {
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write!(f, "\n\n{}", self.captures)?;
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}
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Ok(())
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{test_position, Position};
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use chessfriend_core::piece;
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#[test]
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fn piece_on_square() {
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let pos = test_position![
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Black Bishop on F7,
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];
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let piece = pos.board.get_piece(Square::F7);
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assert_eq!(piece, Some(piece!(Black Bishop)));
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}
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#[test]
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fn piece_in_starting_position() {
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let pos = test_position!(starting);
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assert_eq!(pos.board.get_piece(Square::H1), Some(piece!(White Rook)));
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assert_eq!(pos.board.get_piece(Square::A8), Some(piece!(Black Rook)));
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}
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}
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