chessfriend/position/src/sight.rs
Eryn Wells ac07a8d6cf [position] Implement SliderRayToSquareExt on Shape instead of PlacedPiece
Add an origin square argument to its one method ::ray_to_square(). Pushing this
implementation down a layer means I don't have to care about the color of the
piece.
2024-02-02 07:29:43 -08:00

380 lines
12 KiB
Rust

// Eryn Wells <eryn@erynwells.me>
use crate::position::piece_sets::PieceBitBoards;
use chessfriend_bitboard::BitBoard;
use chessfriend_core::{Color, Direction, PlacedPiece, Shape, Square};
macro_rules! ray_in_direction {
($square:expr, $blockers:expr, $direction:ident, $occupied_squares:tt) => {{
let ray = BitBoard::ray($square, Direction::$direction);
if let Some(first_occupied_square) = BitBoard::$occupied_squares(&(ray & $blockers)).next()
{
let remainder = BitBoard::ray(first_occupied_square, Direction::$direction);
let attack_ray = ray & !remainder;
attack_ray
} else {
*ray
}
}};
}
pub(crate) trait SightExt {
fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard;
fn white_pawn_sight(
&self,
pieces: &PieceBitBoards,
en_passant_square: Option<Square>,
) -> BitBoard;
fn black_pawn_sight(
&self,
pieces: &PieceBitBoards,
en_passant_square: Option<Square>,
) -> BitBoard;
fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard;
}
pub(crate) trait SliderRayToSquareExt {
fn ray_to_square(&self, origin: Square, target: Square) -> Option<BitBoard>;
}
impl SightExt for PlacedPiece {
fn sight(&self, pieces: &PieceBitBoards, en_passant_square: Option<Square>) -> BitBoard {
match self.shape() {
Shape::Pawn => match self.color() {
Color::White => self.white_pawn_sight(pieces, en_passant_square),
Color::Black => self.black_pawn_sight(pieces, en_passant_square),
},
Shape::Knight => self.knight_sight(pieces),
Shape::Bishop => self.bishop_sight(pieces),
Shape::Rook => self.rook_sight(pieces),
Shape::Queen => self.queen_sight(pieces),
Shape::King => self.king_sight(pieces),
}
}
fn white_pawn_sight(
&self,
pieces: &PieceBitBoards,
en_passant_square: Option<Square>,
) -> BitBoard {
let opponent = self.color().other();
let pawn: BitBoard = self.square().into();
let pawn = pawn.shift_north_west_one() | pawn.shift_north_east_one();
let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
if let Some(en_passant) = en_passant_square {
let en_passant_bitboard: BitBoard = en_passant.into();
possible_squares |= en_passant_bitboard;
}
pawn & possible_squares
}
fn black_pawn_sight(
&self,
pieces: &PieceBitBoards,
en_passant_square: Option<Square>,
) -> BitBoard {
let opponent = self.color().other();
let pawn: BitBoard = self.square().into();
let pawn = pawn.shift_south_west_one() | pawn.shift_south_east_one();
let mut possible_squares = pieces.empty_squares() | pieces.all_pieces_of_color(opponent);
if let Some(en_passant) = en_passant_square {
possible_squares |= &en_passant.into();
}
pawn & possible_squares
}
fn knight_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
BitBoard::knight_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
}
fn bishop_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
let square = self.square();
let mut sight = BitBoard::empty();
let blockers = pieces.all_pieces();
sight |= ray_in_direction!(square, blockers, NorthEast, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, NorthWest, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, SouthEast, occupied_squares);
sight |= ray_in_direction!(square, blockers, SouthWest, occupied_squares);
let friendly_pieces = pieces.all_pieces_of_color(self.color());
sight & !friendly_pieces
}
fn rook_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
let square = self.square();
let mut sight = BitBoard::empty();
let blockers = pieces.all_pieces();
sight |= ray_in_direction!(square, blockers, North, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, East, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, South, occupied_squares);
sight |= ray_in_direction!(square, blockers, West, occupied_squares);
let friendly_pieces = pieces.all_pieces_of_color(self.color());
sight & !friendly_pieces
}
fn queen_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
let square = self.square();
let mut sight = BitBoard::empty();
let blockers = pieces.all_pieces();
sight |= ray_in_direction!(square, blockers, NorthWest, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, North, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, NorthEast, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, East, occupied_squares_trailing);
sight |= ray_in_direction!(square, blockers, SouthEast, occupied_squares);
sight |= ray_in_direction!(square, blockers, South, occupied_squares);
sight |= ray_in_direction!(square, blockers, SouthWest, occupied_squares);
sight |= ray_in_direction!(square, blockers, West, occupied_squares);
let friendly_pieces = pieces.all_pieces_of_color(self.color());
sight & !friendly_pieces
}
fn king_sight(&self, pieces: &PieceBitBoards) -> BitBoard {
BitBoard::king_moves(self.square()) & !pieces.all_pieces_of_color(self.color())
}
}
impl SliderRayToSquareExt for Shape {
fn ray_to_square(&self, origin: Square, target: Square) -> Option<BitBoard> {
macro_rules! ray {
($square:expr, $direction:ident) => {
(
BitBoard::ray($square, Direction::$direction),
Direction::$direction,
)
};
}
let target_bitboard: BitBoard = target.into();
let ray_and_direction = match self {
Shape::Bishop => [
ray!(origin, NorthEast),
ray!(origin, SouthEast),
ray!(origin, SouthWest),
ray!(origin, NorthWest),
]
.into_iter()
.find(|(&ray, _)| !(target_bitboard & ray).is_empty()),
Shape::Rook => [
ray!(origin, North),
ray!(origin, East),
ray!(origin, South),
ray!(origin, West),
]
.into_iter()
.find(|(&ray, _)| !(target_bitboard & ray).is_empty()),
Shape::Queen => [
ray!(origin, North),
ray!(origin, NorthEast),
ray!(origin, East),
ray!(origin, SouthEast),
ray!(origin, South),
ray!(origin, SouthWest),
ray!(origin, West),
ray!(origin, NorthWest),
]
.into_iter()
.find(|(&ray, _)| !(target_bitboard & ray).is_empty()),
_ => None,
};
if let Some((ray, direction)) = ray_and_direction {
let remainder = BitBoard::ray(target, direction);
return Some(ray & !remainder);
}
None
}
}
#[cfg(test)]
mod tests {
use super::*;
use chessfriend_bitboard::bitboard;
use chessfriend_core::{piece, Square};
macro_rules! sight_test {
($test_name:ident, $position:expr, $piece:expr, $bitboard:expr) => {
#[test]
fn $test_name() {
let pos = $position;
let piece = $piece;
let sight = pos.sight_of_piece(&piece);
assert_eq!(sight, $bitboard);
}
};
($test_name:ident, $piece:expr, $bitboard:expr) => {
sight_test! {$test_name, $crate::Position::empty(), $piece, $bitboard}
};
}
#[test]
fn pawns_and_knights_cannot_make_rays() {
assert_eq!(Shape::Pawn.ray_to_square(Square::F7, Square::E8), None);
assert_eq!(Shape::Knight.ray_to_square(Square::F6, Square::E8), None);
}
mod pawn {
use crate::test_position;
use chessfriend_bitboard::{bitboard, BitBoard};
use chessfriend_core::{piece, Square};
sight_test!(e4_pawn, piece!(White Pawn on E4), bitboard!(D5, F5));
sight_test!(
e4_pawn_one_blocker,
test_position![
White Bishop on D5,
White Pawn on E4,
],
piece!(White Pawn on E4),
bitboard!(F5)
);
#[test]
fn e4_pawn_two_blocker() {
let pos = test_position!(
White Bishop on D5,
White Queen on F5,
White Pawn on E4,
);
let piece = piece!(White Pawn on E4);
let sight = pos.sight_of_piece(&piece);
assert_eq!(sight, BitBoard::empty());
}
#[test]
fn e4_pawn_capturable() {
let pos = test_position!(
Black Bishop on D5,
White Queen on F5,
White Pawn on E4,
);
let piece = piece!(White Pawn on E4);
let sight = pos.sight_of_piece(&piece);
assert_eq!(sight, bitboard!(D5));
}
#[test]
fn e5_en_passant() {
let mut pos = test_position!(
White Pawn on E5,
Black Pawn on D5,
);
pos.test_set_en_passant_square(Square::D6);
let piece = piece!(White Pawn on E5);
let sight = pos.sight_of_piece(&piece);
assert_eq!(sight, bitboard!(D6, F6));
}
}
#[macro_use]
mod knight {
use chessfriend_bitboard::bitboard;
use chessfriend_core::piece;
sight_test!(
f6_knight,
piece!(Black Knight on F6),
bitboard!(H7, G8, E8, D7, D5, E4, G4, H5)
);
}
mod bishop {
use super::*;
sight_test!(
c2_bishop,
piece!(Black Bishop on C2),
bitboard!(D1, B3, A4, B1, D3, E4, F5, G6, H7)
);
#[test]
fn ray_to_square() {
let generated_ray = Shape::Bishop.ray_to_square(Square::C5, Square::E7);
let expected_ray = bitboard![D6, E7];
assert_eq!(generated_ray, Some(expected_ray));
}
}
mod rook {
use super::*;
use crate::test_position;
sight_test!(
g3_rook,
piece!(White Rook on G3),
bitboard!(G1, G2, G4, G5, G6, G7, G8, A3, B3, C3, D3, E3, F3, H3)
);
sight_test!(
e4_rook_with_e1_white_king_e7_black_king,
test_position![
White Rook on E4,
White King on E1,
Black King on E7,
],
piece!(White Rook on E4),
bitboard!(A4, B4, C4, D4, F4, G4, H4, E2, E3, E5, E6, E7)
);
#[test]
fn ray_to_square() {
let generated_ray = Shape::Rook.ray_to_square(Square::C2, Square::C6);
let expected_ray = bitboard![C3, C4, C5, C6];
assert_eq!(generated_ray, Some(expected_ray));
let generated_ray = Shape::Rook.ray_to_square(Square::D2, Square::H2);
let expected_ray = bitboard![E2, F2, G2, H2];
assert_eq!(generated_ray, Some(expected_ray));
let generated_ray = Shape::Rook.ray_to_square(Square::G6, Square::B6);
let expected_ray = bitboard![B6, C6, D6, E6, F6];
assert_eq!(generated_ray, Some(expected_ray));
let generated_ray = Shape::Rook.ray_to_square(Square::A6, Square::A3);
let expected_ray = bitboard![A5, A4, A3];
assert_eq!(generated_ray, Some(expected_ray));
}
}
mod king {
use chessfriend_bitboard::bitboard;
use chessfriend_core::piece;
sight_test!(
e1_king,
piece!(White King on E1),
bitboard![D1, D2, E2, F2, F1]
);
}
}