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I was given some guidance[1] on the Rust developer forums that my approach of implementing Iterator on these types wasn't quite right. > In general, iterators are distinct data structures than the primary struct that owns the data, in part due to issues like this, but also due to concerns around iterator invalidation and the need to carry around iteration state more generally. I took this to heart and replace the Iterator implementations with an iter() method that returns an `impl Iterator<Item=Move>`. This works so much better and lets me delete a bunch of code! Additionally, the iter() methods on the piece-wise move generator types return `impl Iterator<Item=&Move>`, and then the top-level Moves::iter() returns a .cloned(). Overall I'm really happy with this! [1]: https://users.rust-lang.org/t/tricky-lifetime-may-not-live-long-enough-error-on-an-iterator-wrapping-a-boxed-iterator/104650/3 |
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Notes.md |