[emacs] Evil mode (and a shell alias)

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\input texinfo @c -*-texinfo-*-
@setfilename evil.info
@documentencoding ISO-8859-1
@include version.texi
@settitle Evil-mode manual
@include macros.texi
@copying
This manual is for Evil (version @value{VERSION} of @value{UPDATED}),
an extensible vi layer for Emacs.
Copyright @copyright{} 2011 @authors{}.
@quotation
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled
``GNU Free Documentation License''.
@end quotation
The Evil team thanks everyone at gmane.emacs.vim-emulation for
their feedback and contributions.
@end copying
@dircategory Emacs
@direntry
* Evil: (evil). Extensible vi layer for Emacs.
@end direntry
@titlepage
@title Evil
@subtitle Extensible vi layer for Emacs
@author @authors{}
@page
@insertcopying
@end titlepage
@contents
@ifnottex
@node Top, Overview, (dir), (dir)
@top Evil
This is the manual for Evil, an extensible vi layer for Emacs.
@end ifnottex
@menu
* Overview::
* Settings::
* Keymaps::
* Hooks::
* Macros::
* Other internals::
* GNU Free Documentation License::
@end menu
@node Overview
@chapter Overview
Evil is an extensible vi layer for Emacs. It emulates the main features
of Vim,@footnote{Vim is the most popular version of @dfn{vi}, a modal
text editor with many implementations. Vim also adds some functions of
its own, like Visual selection and text objects. For more information,
see: @uref{http://www.vim.org/}} turning Emacs into a modal editor.
Like Emacs in general, Evil is extensible in Emacs Lisp.
@menu
* Installation::
* Modes and states::
@end menu
@node Installation
@section Installation
Evil lives in a Git repository. To download Evil, do:
@example
git clone git://gitorious.org/evil/evil.git
@end example
@noindent Move Evil to @code{~/.emacs.d/evil}. Then add the following
lines to @code{~/.emacs}:
@lisp
(add-to-list 'load-path "~/.emacs.d/evil")
(require 'evil)
(evil-mode 1)
@end lisp
@noindent Evil requires @code{undo-tree.el} to provide linear undo
and undo branches. It is available from
EmacsWiki.@footnote{@uref{http://www.emacswiki.org/emacs/UndoTree}}
(A copy of @code{undo-tree.el} is also included in the Git repository.)
@node Modes and states
@section Modes and states
The next time Emacs is started, it will come up in @dfn{Normal state},
denoted by @code{<N>} on the mode line. This is where the main vi
bindings are defined. Note that you can always disable Normal state
with @kbd{C-z}, which switches to an ``Emacs state'' (denoted by
@code{<E>}) in which vi keys are completely disabled. Press @kbd{C-z}
again to switch back to Normal state.
Evil uses the term @dfn{state} for what is called a ``mode'' in vi,
since ``mode'' already has its own meaning in Emacs. Evil defines a
number of states, such as Normal state (@code{<N>}), Insert state
(@code{<I>}), Visual state (@code{<V>}), Replace state (@code{<R>}),
Operator-Pending state (@code{<O>}), Motion state (@code{<M>}) and Emacs
state (@code{<E>}). Each state has its own keymaps and customization
variables.
Meanwhile, a @dfn{mode} in Emacs is a set of key bindings for editing a
certain sort of text, like @code{emacs-lisp-mode} for Emacs Lisp. Modes
may include custom bindings for Evil states.
@node Settings
@chapter Settings
Evil's behavior can be adjusted by setting various variables.
The current values may be inspected by doing
@kbd{M-x customize-group RET evil RET}.
To change the value of a variable, add a @samp{setq} form to
@code{~/.emacs}, preferably before Evil is loaded:@footnote{Strictly
speaking, the order only matters if the variable affects the way Evil is
loaded. This is the case with some of the @samp{evil-want-} variables.}
@lisp
(setq evil-shift-width 8)
;; @r{Load Evil}
(require 'evil) @r{@dots{}}
@end lisp
@noindent Note that if a variable is buffer-local, you must use
@samp{setq-default} instead of @samp{setq} to change its global value.
@defvar evil-auto-indent
Whether the current line is indented when entering Insert state.
If @code{t} (the default), then the line is indented. If @code{nil},
then the line is not indented. Buffer-local.
@end defvar
@defvar evil-shift-width
The number of columns a line is shifted by the commands
@kbd{>} and @kbd{<}.
@end defvar
@defvar evil-repeat-move-cursor
If @code{t} (the default), then repeating a command with @kbd{.} may
change the position of the cursor. If @code{nil}, then the original
position is preserved.
@end defvar
@defvar evil-find-skip-newlines
If @code{t}, then @kbd{f}, @kbd{F}, @kbd{t} and @kbd{T} may skip over
newlines to find a character. If @code{nil} (the default), then they
are restricted to the current line.
@end defvar
@defvar evil-move-cursor-back
If @code{t} (the default), then the cursor moves backwards when exiting
Insert state. If @code{nil}, then the cursor does not move.
@end defvar
@defvar evil-want-fine-undo
If @code{t}, then a change-based action like @kbd{cw} may be undone
in several steps. If @code{nil} (the default), then it is undone in
one step.
@end defvar
@defvar evil-regexp-search
If @code{t} (the default), then @kbd{/} and @kbd{?} use regular
expressions for searching. If @code{nil}, they use plain text.
@end defvar
@defvar evil-search-wrap
If @code{t} (the default), then @kbd{/} and @kbd{?} wrap the search
around the buffer. If @code{nil}, then they stop at buffer boundaries.
@end defvar
@defvar evil-flash-delay
The number of seconds to flash search matches when pressing @kbd{n}
and @kbd{N}.
@end defvar
@defvar evil-want-C-i-jump
If @code{t} (the default), then @kbd{C-i} jumps forwards in the jump
list. If @code{nil}, then @kbd{C-i} inserts a tab.
@end defvar
@defvar evil-want-C-u-scroll
If @code{t}, then @kbd{C-u} scrolls the buffer. If @code{nil} (the
default), then @kbd{C-u} begins a numeric prefix argument.
@end defvar
@menu
* The cursor::
* The initial state::
@end menu
@node The cursor
@section The cursor
A state may change the cursor's appearance. The cursor settings are
stored in the variables below, which may contain a cursor type as per
the @samp{cursor-type} variable, a color string as passed to the
@samp{set-cursor-color} function, a zero-argument function for changing
the cursor, or a list of the above. For example, the following changes
the cursor in Replace state to a red box:
@lisp
(setq evil-replace-state-cursor '("red" box))
@end lisp
@noindent If the state does not specify a cursor,
@samp{evil-default-cursor} is used.
@defvar evil-default-cursor
The default cursor.
@end defvar
@defvar evil-normal-state-cursor
The cursor for Normal state.
@end defvar
@defvar evil-insert-state-cursor
The cursor for Insert state.
@end defvar
@defvar evil-visual-state-cursor
The cursor for Visual state.
@end defvar
@defvar evil-replace-state-cursor
The cursor for Replace state.
@end defvar
@defvar evil-operator-state-cursor
The cursor for Operator-Pending state.
@end defvar
@defvar evil-motion-state-cursor
The cursor for Motion state.
@end defvar
@defvar evil-emacs-state-cursor
The cursor for Emacs state.
@end defvar
@node The initial state
@section The initial state
By default, a new buffer comes up in Normal state. This can be changed
with the function @samp{evil-set-initial-state}.
@defun evil-set-initial-state mode state
Set the initial state for a buffer in which @var{mode} is active to
@var{state}. @var{mode} should be a major mode such as
@code{text-mode}, although minor modes work as well.
@end defun
@node Keymaps
@chapter Keymaps
Evil's key bindings are stored in a number of keymaps. Each state has a
@dfn{global keymap}, where the default key bindings for the state are
stored. For example, the global keymap for Normal state is
@samp{evil-normal-state-map}, and the key bindings in this map are seen
in all buffers that are currently in Normal state.
Keymaps are modified with the Emacs function @samp{define-key}:
@lisp
(define-key evil-normal-state-map "w" 'foo)
@end lisp
@noindent This binds the key @kbd{w} to the command @samp{foo}
in Normal state. The file @code{evil-maps.el} contains all the
key bindings.
@defvar evil-normal-state-map
The global keymap for Normal state.
@end defvar
@defvar evil-insert-state-map
The global keymap for Insert state.
@end defvar
@defvar evil-visual-state-map
The global keymap for Visual state.
@end defvar
@defvar evil-replace-state-map
The global keymap for Replace state.
@end defvar
@defvar evil-operator-state-map
The global keymap for Operator-Pending state.
@end defvar
@defvar evil-motion-state-map
The global keymap for Motion state.
@end defvar
@noindent Each state also has a @dfn{buffer-local keymap},
which is specific to the current buffer and has precedence over
the global keymap. These maps may be changed from a mode hook.
@defvar evil-normal-state-local-map
Buffer-local keymap for Normal state.
@end defvar
@defvar evil-insert-state-local-map
Buffer-local keymap for Insert state.
@end defvar
@defvar evil-visual-state-local-map
Buffer-local keymap for Visual state.
@end defvar
@defvar evil-replace-state-local-map
Buffer-local keymap for Replace state.
@end defvar
@defvar evil-operator-state-local-map
Buffer-local keymap for Operator-Pending state.
@end defvar
@defvar evil-motion-state-local-map
Buffer-local keymap for Motion state.
@end defvar
@menu
* @samp{evil-define-key}::
@end menu
@node @samp{evil-define-key}
@section @samp{evil-define-key}
Finally, Evil provides the function @samp{evil-define-key} for adding
state bindings to a regular keymap.
@defun evil-define-key state keymap key def
In @var{keymap}, create a binding from @var{key} to @var{def} in
@var{state}. @var{state} is one of @samp{normal}, @samp{insert},
@samp{visual}, @samp{replace}, @samp{operator} and @samp{motion}.
The other parameters are like those of @samp{define-key}.
@end defun
@noindent @samp{evil-define-key} can be used to augment existing
modes with state bindings, as well as create packages for custom
bindings. For example, the following will create a minor mode
@code{foo-mode} with Normal state bindings for the keys @kbd{w}
and @kbd{e}:
@lisp
(define-minor-mode foo-mode
"Foo mode."
:keymap (make-sparse-keymap))
(evil-define-key 'normal foo-mode-map "w" 'bar)
(evil-define-key 'normal foo-mode-map "e" 'baz)
@end lisp
@noindent This minor mode can then be enabled in any buffers where
the custom bindings are desired:
@lisp
(add-hook 'text-mode-hook 'foo-mode) ; @r{enable alongside @code{text-mode}}
@end lisp
@noindent If the minor mode is put into its own file @code{foo.el}
with a @code{(provide 'foo)} statement, it becomes an Emacs package.
@node Hooks
@chapter Hooks
A @dfn{hook} is a list of functions to execute. Hooks are modified with
the Emacs function @samp{add-hook}. Evil provides entry and exit hooks
for all of its states.
@defvar evil-normal-state-entry-hook
Run when entering Normal state.
@end defvar
@defvar evil-normal-state-exit-hook
Run when exiting Normal state.
@end defvar
@defvar evil-insert-state-entry-hook
Run when entering Insert state.
@end defvar
@defvar evil-insert-state-exit-hook
Run when exiting Insert state.
@end defvar
@defvar evil-visual-state-entry-hook
Run when entering Visual state.
@end defvar
@defvar evil-visual-state-exit-hook
Run when exiting Visual state.
@end defvar
@defvar evil-replace-state-entry-hook
Run when entering Replace state.
@end defvar
@defvar evil-replace-state-exit-hook
Run when exiting Replace state.
@end defvar
@defvar evil-operator-state-entry-hook
Run when entering Operator-Pending state.
@end defvar
@defvar evil-operator-state-exit-hook
Run when exiting Operator-Pending state.
@end defvar
@defvar evil-motion-state-entry-hook
Run when entering Motion state.
@end defvar
@defvar evil-motion-state-exit-hook
Run when exiting Motion state.
@end defvar
@noindent When these hooks are run, the variables @samp{evil-next-state}
and @samp{evil-previous-state} hold information about the states being
switched to and from.
@defvar evil-next-state
The state being switched to.
@end defvar
@defvar evil-previous-state
The state being switched from.
@end defvar
@node Macros
@chapter Macros
Evil is implemented in terms of reusable macros. Package writers can
use these to define new commands.
@menu
* Motions::
* Operators::
* Text objects::
* Types::
* States::
@end menu
@node Motions
@section Motions
A @dfn{motion} is a command which moves the cursor, such as @kbd{w} and
@kbd{e}. Motions are defined with the macro @samp{evil-define-motion}.
Motions not defined in this way should be declared with
@samp{evil-declare-motion}.
@defun evil-declare-motion command
Declare @var{command} to be a motion. This ensures that it works
properly in Visual state.
@end defun
@defmac evil-define-motion motion (count args@dots{}) doc keyword-args@dots{} body@dots{}
Define a movement command @var{motion}. A motion can have any number of
arguments, but the first argument, if any, has a predefined meaning as
the @var{count}. It is a positive or negative number, or @code{nil}.
The argument list is followed by the documentation string @var{doc},
which is followed by optional keyword arguments:
@table @code
@item :type @var{type}
The @var{type} determines how the motion works after an operator. If
@var{type} is @samp{inclusive}, then the ending position is included in
the motion range. If @var{type} is @samp{line}, then the range is
expanded to linewise positions. If @var{type} is @samp{block}, then the
range is blockwise. The default is @samp{exclusive}, which means that
the range is used as-is.
@item :jump @var{jump}
If @var{jump} is @code{t}, then the previous position is stored in the
jump list so it can be restored with @kbd{C-o}. The default is
@code{nil}.
@end table
The keyword arguments are followed by the @var{body}, which is where
the motion's behavior is defined. For instance:
@lisp
(evil-define-motion foo-forward (count)
"Move to the right by COUNT characters."
:type inclusive
(forward-char (or count 1)))
@end lisp
For more examples, you can view the source code for any command with
@kbd{C-h k}. For instance, @samp{evil-goto-line} may be viewed by
typing @kbd{C-h k G} and following the file link.
@end defmac
@node Operators
@section Operators
An @dfn{operator} is a command which acts on the text moved over by a
motion, such as @kbd{c}, @kbd{d} and @kbd{y}. Operators are defined
with the macro @samp{evil-define-operator}.
@defmac evil-define-operator operator (beg end type args@dots{}) doc keyword-args@dots{} body@dots{}
Define an operator command @var{operator}. An operator must have at
least two or three arguments, which have predefined meanings.
@var{beg} is the beginning position, @var{end} is the ending position,
and @var{type}, if given, is the type of the motion range. The argument
list is followed by the documentation string @var{doc}, which is
followed by optional keyword arguments:
@table @code
@item :type @var{type}
Make the input range be a certain @var{type}. For example, an operator
which only works with whole lines may set @var{type} to @samp{line}.
@item :motion @var{motion}
Use the motion @var{motion} instead of reading one from the keyboard.
This does not affect the behavior in Visual state, where the selection
boundaries are used instead.
@item :repeat @var{repeat}
If @var{repeat} is @code{t} (the default), then @kbd{.} will repeat the
operator. If @var{repeat} is @code{nil}, then the operator will not be
repeated.
@item :move-point @var{move-point}
If @var{move-point} is @code{t} (the default), then the cursor is
positioned at the beginning of the range. If @var{move-point} is
@code{nil}, then the original position is preserved.
@item :keep-visual @var{keep-visual}
If @var{keep-visual} is @code{t}, then the selection is not disabled
when the operator is run in Visual state; it is up to the operator to do
this. The default is @code{nil}, which means that Visual state is
exited automatically.
@end table
The keyword arguments are followed by the @var{body}, which is where the
operator's actions on @var{beg} and @var{end} are defined. For example,
@samp{evil-rot13}, which is bound to @kbd{g?} and performs ROT13
encryption on the text, may be defined as:
@lisp
(evil-define-operator evil-rot13 (beg end)
"ROT13 encrypt text."
(rot13-region beg end))
@end lisp
Pressing @kbd{g?w} will encrypt a word by calling @samp{rot13-region}
on the text moved over by the @kbd{w} motion.
@end defmac
@node Text objects
@section Text objects
A @dfn{text object} is a special kind of motion which sets a beginning
position as well as an ending position, such as @kbd{iw} and @kbd{a(}.
In Visual state, text objects alter both ends of the selection. Text
objects are defined with the macro @samp{evil-define-text-object}.
@defmac evil-define-text-object object (count args@dots{}) doc keyword-args@dots{} body@dots{}
Define a text object @var{object}. The first argument has a predefined
meaning as the @var{count}: it is a positive or negative number. The
argument list is followed by the documentation string @var{doc}, which
is followed by optional keyword arguments:
@table @code
@item :type @var{type}
Use the type @var{type} after an operator. In Visual state, this is the
type of the selection.
@item :extend-selection @var{extend-selection}
If @var{extend-selection} is @code{t} (the default), then the text
object always enlarges the current selection. If @code{nil}, then the
object replaces the selection.
@end table
The keyword arguments are followed by the @var{body}, which should
evaluate to a list @code{(@var{beg} @var{end})} of two positions in the
buffer. For example, a text object which selects three characters
following the current position could be defined as:
@lisp
(evil-define-text-object foo (count)
"Select three characters."
(list (point) (+ (point) 3)))
@end lisp
@end defmac
@noindent Evil provides several functions which return a list of
positions, for use in the definition of a text object. These functions
follow the rule that a positive @var{count} selects text after the
current position, while a negative @var{count} selects text before it.
@defun evil-inner-object-range count forward backward
Return a text range @code{(@var{beg} @var{end})} of @var{count}
``inner'' text objects (e.g., @kbd{iw}, @kbd{is}). @var{forward} is a
function which moves to the end of an object, and @var{backward} is a
function which moves to the beginning.
@end defun
@defun evil-an-object-range count forward backward
Return a text range @code{(@var{beg} @var{end})} of @var{count} text
objects with whitespace (e.g., @kbd{aw}, @kbd{as}). @var{forward} is a
function which moves to the end of an object, and @var{backward} is a
function which moves to the beginning.
@end defun
@defun evil-paren-range count open close &optional exclusive
Return a text range @code{(@var{beg} @var{end})} of @var{count}
delimited blocks (e.g., @kbd{i(}, @kbd{a(}). @var{open} and @var{close}
are characters. If @var{exclusive} is non-nil, then the delimiters are
excluded from the range. This function uses Emacs' syntax table and is
only applicable for single-character delimiters; use
@samp{evil-regexp-range} to match multiple characters.
@end defun
@defun evil-regexp-range count open close &optional exclusive
Return a text range @code{(@var{beg} @var{end})} of @var{count}
delimited blocks (e.g., @kbd{it}, @kbd{at}). @var{open} and @var{close}
are regular expressions. If @var{exclusive} is non-nil, then the
delimiters are excluded from the range.
@end defun
@node Types
@section Types
A @dfn{type} is a transformation on a pair of buffer positions. Evil
defines the types @samp{exclusive}, @samp{inclusive}, @samp{line} and
@samp{block}, which are used for motion ranges and Visual selection.
Types are defined with the macro @samp{evil-define-type}.
@defmac evil-define-type type doc keyword-args@dots{}
Define a type @var{type}, described by the documentation string
@var{doc}. Then follows keyword arguments:
@table @code
@item :expand @var{expand}
A function which takes two buffer positions and returns a list
@code{(@var{beg} @var{end})} of expanded positions.
@item :contract @var{contract}
A function which takes two expanded buffer positions and returns a list
@code{(@var{beg} @var{end})} of unexpanded positions. Optional.
@item :normalize @var{normalize}
A function which takes two unexpanded buffer positions and returns a
list @code{(@var{beg} @var{end})} of adjusted positions. Optional.
@item :injective @var{injective}
If @code{t} (the default), then expansion is one-to-one -- i.e.,
@var{expand} followed by @var{contract} always returns the original
positions. If @code{nil}, then several positions may expand to the same
(for example, the @samp{line} type is one-to-many as it expands to the
containing lines).
@end table
Further keywords and functions may be specified. These are understood
to be transformations on buffer positions, like @var{expand} and
@var{contract}.
@end defmac
@node States
@section States
States are defined with the macro @samp{evil-define-state}. The macro
defines the necessary hooks, keymaps and variables for a state, as well
as a toggle function @samp{evil-@var{state}-state} for entering the
state, and a predicate function @samp{evil-@var{state}-state-p} which
returns @code{t} when the state is active, and @code{nil} otherwise.
@defmac evil-define-state state doc keyword-args@dots{} body@dots{}
Define an Evil state @var{state}, described by the documentation string
@var{doc}. Then follows optional keyword arguments:
@table @code
@item :tag @var{tag}
Mode line indicitor, e.g., @code{"<T>"}.
@item :message @var{message}
String shown in the echo area.
@item :cursor @var{cursor}
Cursor specification.
@item :enable @var{enable}
List of other modes and states to enable. A state may enable another
state's keymaps in addition to its own.
@end table
This is followed the @var{body}, which is executed whenever the state is
enabled or disabled. The state's predicate function may be used to
distinguish between the two.
@end defmac
@node Other internals
@chapter Other internals
@menu
* Command properties::
@end menu
@node Command properties
@section Command properties
Evil defines @dfn{command properties} to store information about
commands, such as whether they should be repeated. A command property
is a @code{@var{:keyword}} with an associated value, e.g., @code{:repeat
nil}.
@defun evil-add-command-properties command &rest properties
Add @var{properties} to @var{command}. The properties should be
specified as a list of keywords and values:
@lisp
(evil-add-command-properties 'my-command :repeat t)
@end lisp
@end defun
@defun evil-set-command-properties command &rest properties
Like @samp{evil-add-command-properties}, but resets all
previous properties.
@end defun
@defun evil-get-command-property command property
Return the value of a command property.
@end defun
@defmac evil-define-command command (args@dots{}) doc keyword-args@dots{} body@dots{}
Define a command with command properties @var{keyword-args}.
@end defmac
@noindent For setting repeat properties, Evil provides the
following functions:
@defun evil-declare-repeat command
Declare @var{command} to be repeatable.
@end defun
@defun evil-declare-not-repeat command
Declare @var{command} to be nonrepeatable.
@end defun
@defun evil-declare-change-repeat command
Declare @var{command} to be repeatable by buffer changes rather than
keystrokes.
@end defun
@node GNU Free Documentation License
@appendix GNU Free Documentation License
@include fdl-1.3.texi
@bye
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@c The GNU Free Documentation License.
@center Version 1.3, 3 November 2008
@c This file is intended to be included within another document,
@c hence no sectioning command or @node.
@display
Copyright @copyright{} 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
@uref{http://fsf.org/}
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@end display
@enumerate 0
@item
PREAMBLE
The purpose of this License is to make a manual, textbook, or other
functional and useful document @dfn{free} in the sense of freedom: to
assure everyone the effective freedom to copy and redistribute it,
with or without modifying it, either commercially or noncommercially.
Secondarily, this License preserves for the author and publisher a way
to get credit for their work, while not being considered responsible
for modifications made by others.
This License is a kind of ``copyleft'', which means that derivative
works of the document must themselves be free in the same sense. It
complements the GNU General Public License, which is a copyleft
license designed for free software.
We have designed this License in order to use it for manuals for free
software, because free software needs free documentation: a free
program should come with manuals providing the same freedoms that the
software does. But this License is not limited to software manuals;
it can be used for any textual work, regardless of subject matter or
whether it is published as a printed book. We recommend this License
principally for works whose purpose is instruction or reference.
@item
APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work, in any medium, that
contains a notice placed by the copyright holder saying it can be
distributed under the terms of this License. Such a notice grants a
world-wide, royalty-free license, unlimited in duration, to use that
work under the conditions stated herein. The ``Document'', below,
refers to any such manual or work. Any member of the public is a
licensee, and is addressed as ``you''. You accept the license if you
copy, modify or distribute the work in a way requiring permission
under copyright law.
A ``Modified Version'' of the Document means any work containing the
Document or a portion of it, either copied verbatim, or with
modifications and/or translated into another language.
A ``Secondary Section'' is a named appendix or a front-matter section
of the Document that deals exclusively with the relationship of the
publishers or authors of the Document to the Document's overall
subject (or to related matters) and contains nothing that could fall
directly within that overall subject. (Thus, if the Document is in
part a textbook of mathematics, a Secondary Section may not explain
any mathematics.) The relationship could be a matter of historical
connection with the subject or with related matters, or of legal,
commercial, philosophical, ethical or political position regarding
them.
The ``Invariant Sections'' are certain Secondary Sections whose titles
are designated, as being those of Invariant Sections, in the notice
that says that the Document is released under this License. If a
section does not fit the above definition of Secondary then it is not
allowed to be designated as Invariant. The Document may contain zero
Invariant Sections. If the Document does not identify any Invariant
Sections then there are none.
The ``Cover Texts'' are certain short passages of text that are listed,
as Front-Cover Texts or Back-Cover Texts, in the notice that says that
the Document is released under this License. A Front-Cover Text may
be at most 5 words, and a Back-Cover Text may be at most 25 words.
A ``Transparent'' copy of the Document means a machine-readable copy,
represented in a format whose specification is available to the
general public, that is suitable for revising the document
straightforwardly with generic text editors or (for images composed of
pixels) generic paint programs or (for drawings) some widely available
drawing editor, and that is suitable for input to text formatters or
for automatic translation to a variety of formats suitable for input
to text formatters. A copy made in an otherwise Transparent file
format whose markup, or absence of markup, has been arranged to thwart
or discourage subsequent modification by readers is not Transparent.
An image format is not Transparent if used for any substantial amount
of text. A copy that is not ``Transparent'' is called ``Opaque''.
Examples of suitable formats for Transparent copies include plain
ASCII without markup, Texinfo input format, La@TeX{} input
format, SGML or XML using a publicly available
DTD, and standard-conforming simple HTML,
PostScript or PDF designed for human modification. Examples
of transparent image formats include PNG, XCF and
JPG. Opaque formats include proprietary formats that can be
read and edited only by proprietary word processors, SGML or
XML for which the DTD and/or processing tools are
not generally available, and the machine-generated HTML,
PostScript or PDF produced by some word processors for
output purposes only.
The ``Title Page'' means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the material
this License requires to appear in the title page. For works in
formats which do not have any title page as such, ``Title Page'' means
the text near the most prominent appearance of the work's title,
preceding the beginning of the body of the text.
The ``publisher'' means any person or entity that distributes copies
of the Document to the public.
A section ``Entitled XYZ'' means a named subunit of the Document whose
title either is precisely XYZ or contains XYZ in parentheses following
text that translates XYZ in another language. (Here XYZ stands for a
specific section name mentioned below, such as ``Acknowledgements'',
``Dedications'', ``Endorsements'', or ``History''.) To ``Preserve the Title''
of such a section when you modify the Document means that it remains a
section ``Entitled XYZ'' according to this definition.
The Document may include Warranty Disclaimers next to the notice which
states that this License applies to the Document. These Warranty
Disclaimers are considered to be included by reference in this
License, but only as regards disclaiming warranties: any other
implication that these Warranty Disclaimers may have is void and has
no effect on the meaning of this License.
@item
VERBATIM COPYING
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
copyright notices, and the license notice saying this License applies
to the Document are reproduced in all copies, and that you add no other
conditions whatsoever to those of this License. You may not use
technical measures to obstruct or control the reading or further
copying of the copies you make or distribute. However, you may accept
compensation in exchange for copies. If you distribute a large enough
number of copies you must also follow the conditions in section 3.
You may also lend copies, under the same conditions stated above, and
you may publicly display copies.
@item
COPYING IN QUANTITY
If you publish printed copies (or copies in media that commonly have
printed covers) of the Document, numbering more than 100, and the
Document's license notice requires Cover Texts, you must enclose the
copies in covers that carry, clearly and legibly, all these Cover
Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
the back cover. Both covers must also clearly and legibly identify
you as the publisher of these copies. The front cover must present
the full title with all words of the title equally prominent and
visible. You may add other material on the covers in addition.
Copying with changes limited to the covers, as long as they preserve
the title of the Document and satisfy these conditions, can be treated
as verbatim copying in other respects.
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto adjacent
pages.
If you publish or distribute Opaque copies of the Document numbering
more than 100, you must either include a machine-readable Transparent
copy along with each Opaque copy, or state in or with each Opaque copy
a computer-network location from which the general network-using
public has access to download using public-standard network protocols
a complete Transparent copy of the Document, free of added material.
If you use the latter option, you must take reasonably prudent steps,
when you begin distribution of Opaque copies in quantity, to ensure
that this Transparent copy will remain thus accessible at the stated
location until at least one year after the last time you distribute an
Opaque copy (directly or through your agents or retailers) of that
edition to the public.
It is requested, but not required, that you contact the authors of the
Document well before redistributing any large number of copies, to give
them a chance to provide you with an updated version of the Document.
@item
MODIFICATIONS
You may copy and distribute a Modified Version of the Document under
the conditions of sections 2 and 3 above, provided that you release
the Modified Version under precisely this License, with the Modified
Version filling the role of the Document, thus licensing distribution
and modification of the Modified Version to whoever possesses a copy
of it. In addition, you must do these things in the Modified Version:
@enumerate A
@item
Use in the Title Page (and on the covers, if any) a title distinct
from that of the Document, and from those of previous versions
(which should, if there were any, be listed in the History section
of the Document). You may use the same title as a previous version
if the original publisher of that version gives permission.
@item
List on the Title Page, as authors, one or more persons or entities
responsible for authorship of the modifications in the Modified
Version, together with at least five of the principal authors of the
Document (all of its principal authors, if it has fewer than five),
unless they release you from this requirement.
@item
State on the Title page the name of the publisher of the
Modified Version, as the publisher.
@item
Preserve all the copyright notices of the Document.
@item
Add an appropriate copyright notice for your modifications
adjacent to the other copyright notices.
@item
Include, immediately after the copyright notices, a license notice
giving the public permission to use the Modified Version under the
terms of this License, in the form shown in the Addendum below.
@item
Preserve in that license notice the full lists of Invariant Sections
and required Cover Texts given in the Document's license notice.
@item
Include an unaltered copy of this License.
@item
Preserve the section Entitled ``History'', Preserve its Title, and add
to it an item stating at least the title, year, new authors, and
publisher of the Modified Version as given on the Title Page. If
there is no section Entitled ``History'' in the Document, create one
stating the title, year, authors, and publisher of the Document as
given on its Title Page, then add an item describing the Modified
Version as stated in the previous sentence.
@item
Preserve the network location, if any, given in the Document for
public access to a Transparent copy of the Document, and likewise
the network locations given in the Document for previous versions
it was based on. These may be placed in the ``History'' section.
You may omit a network location for a work that was published at
least four years before the Document itself, or if the original
publisher of the version it refers to gives permission.
@item
For any section Entitled ``Acknowledgements'' or ``Dedications'', Preserve
the Title of the section, and preserve in the section all the
substance and tone of each of the contributor acknowledgements and/or
dedications given therein.
@item
Preserve all the Invariant Sections of the Document,
unaltered in their text and in their titles. Section numbers
or the equivalent are not considered part of the section titles.
@item
Delete any section Entitled ``Endorsements''. Such a section
may not be included in the Modified Version.
@item
Do not retitle any existing section to be Entitled ``Endorsements'' or
to conflict in title with any Invariant Section.
@item
Preserve any Warranty Disclaimers.
@end enumerate
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no material
copied from the Document, you may at your option designate some or all
of these sections as invariant. To do this, add their titles to the
list of Invariant Sections in the Modified Version's license notice.
These titles must be distinct from any other section titles.
You may add a section Entitled ``Endorsements'', provided it contains
nothing but endorsements of your Modified Version by various
parties---for example, statements of peer review or that the text has
been approved by an organization as the authoritative definition of a
standard.
You may add a passage of up to five words as a Front-Cover Text, and a
passage of up to 25 words as a Back-Cover Text, to the end of the list
of Cover Texts in the Modified Version. Only one passage of
Front-Cover Text and one of Back-Cover Text may be added by (or
through arrangements made by) any one entity. If the Document already
includes a cover text for the same cover, previously added by you or
by arrangement made by the same entity you are acting on behalf of,
you may not add another; but you may replace the old one, on explicit
permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this License
give permission to use their names for publicity for or to assert or
imply endorsement of any Modified Version.
@item
COMBINING DOCUMENTS
You may combine the Document with other documents released under this
License, under the terms defined in section 4 above for modified
versions, provided that you include in the combination all of the
Invariant Sections of all of the original documents, unmodified, and
list them all as Invariant Sections of your combined work in its
license notice, and that you preserve all their Warranty Disclaimers.
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
copy. If there are multiple Invariant Sections with the same name but
different contents, make the title of each such section unique by
adding at the end of it, in parentheses, the name of the original
author or publisher of that section if known, or else a unique number.
Make the same adjustment to the section titles in the list of
Invariant Sections in the license notice of the combined work.
In the combination, you must combine any sections Entitled ``History''
in the various original documents, forming one section Entitled
``History''; likewise combine any sections Entitled ``Acknowledgements'',
and any sections Entitled ``Dedications''. You must delete all
sections Entitled ``Endorsements.''
@item
COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other documents
released under this License, and replace the individual copies of this
License in the various documents with a single copy that is included in
the collection, provided that you follow the rules of this License for
verbatim copying of each of the documents in all other respects.
You may extract a single document from such a collection, and distribute
it individually under this License, provided you insert a copy of this
License into the extracted document, and follow this License in all
other respects regarding verbatim copying of that document.
@item
AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other separate
and independent documents or works, in or on a volume of a storage or
distribution medium, is called an ``aggregate'' if the copyright
resulting from the compilation is not used to limit the legal rights
of the compilation's users beyond what the individual works permit.
When the Document is included in an aggregate, this License does not
apply to the other works in the aggregate which are not themselves
derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one half of
the entire aggregate, the Document's Cover Texts may be placed on
covers that bracket the Document within the aggregate, or the
electronic equivalent of covers if the Document is in electronic form.
Otherwise they must appear on printed covers that bracket the whole
aggregate.
@item
TRANSLATION
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section 4.
Replacing Invariant Sections with translations requires special
permission from their copyright holders, but you may include
translations of some or all Invariant Sections in addition to the
original versions of these Invariant Sections. You may include a
translation of this License, and all the license notices in the
Document, and any Warranty Disclaimers, provided that you also include
the original English version of this License and the original versions
of those notices and disclaimers. In case of a disagreement between
the translation and the original version of this License or a notice
or disclaimer, the original version will prevail.
If a section in the Document is Entitled ``Acknowledgements'',
``Dedications'', or ``History'', the requirement (section 4) to Preserve
its Title (section 1) will typically require changing the actual
title.
@item
TERMINATION
You may not copy, modify, sublicense, or distribute the Document
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense, or distribute it is void, and
will automatically terminate your rights under this License.
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, receipt of a copy of some or all of the same material does
not give you any rights to use it.
@item
FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions
of the GNU Free Documentation License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns. See
@uref{http://www.gnu.org/copyleft/}.
Each version of the License is given a distinguishing version number.
If the Document specifies that a particular numbered version of this
License ``or any later version'' applies to it, you have the option of
following the terms and conditions either of that specified version or
of any later version that has been published (not as a draft) by the
Free Software Foundation. If the Document does not specify a version
number of this License, you may choose any version ever published (not
as a draft) by the Free Software Foundation. If the Document
specifies that a proxy can decide which future versions of this
License can be used, that proxy's public statement of acceptance of a
version permanently authorizes you to choose that version for the
Document.
@item
RELICENSING
``Massive Multiauthor Collaboration Site'' (or ``MMC Site'') means any
World Wide Web server that publishes copyrightable works and also
provides prominent facilities for anybody to edit those works. A
public wiki that anybody can edit is an example of such a server. A
``Massive Multiauthor Collaboration'' (or ``MMC'') contained in the
site means any set of copyrightable works thus published on the MMC
site.
``CC-BY-SA'' means the Creative Commons Attribution-Share Alike 3.0
license published by Creative Commons Corporation, a not-for-profit
corporation with a principal place of business in San Francisco,
California, as well as future copyleft versions of that license
published by that same organization.
``Incorporate'' means to publish or republish a Document, in whole or
in part, as part of another Document.
An MMC is ``eligible for relicensing'' if it is licensed under this
License, and if all works that were first published under this License
somewhere other than this MMC, and subsequently incorporated in whole
or in part into the MMC, (1) had no cover texts or invariant sections,
and (2) were thus incorporated prior to November 1, 2008.
The operator of an MMC Site may republish an MMC contained in the site
under CC-BY-SA on the same site at any time before August 1, 2009,
provided the MMC is eligible for relicensing.
@end enumerate
@page
@heading ADDENDUM: How to use this License for your documents
To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and
license notices just after the title page:
@smallexample
@group
Copyright (C) @var{year} @var{your name}.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. A copy of the license is included in the section entitled ``GNU
Free Documentation License''.
@end group
@end smallexample
If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
replace the ``with@dots{}Texts.'' line with this:
@smallexample
@group
with the Invariant Sections being @var{list their titles}, with
the Front-Cover Texts being @var{list}, and with the Back-Cover Texts
being @var{list}.
@end group
@end smallexample
If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
situation.
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License,
to permit their use in free software.
@c Local Variables:
@c ispell-local-pdict: "ispell-dict"
@c End:

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@c -*-texinfo-*-
@c This is part of the Evil manual.
@c Copyright (C) 2011 Frank Fischer and Vegard Øye.
@c See the file evil.texi for copying conditions.
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@c -*-texinfo-*-
@c This is part of the Evil manual.
@c Copyright (C) 2011 Frank Fischer and Vegard Øye.
@c See the file evil.texi for copying conditions.
@set VERSION 0.1
@set UPDATED 2011-07-30