[emacs] Evil mode (and a shell alias)
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emacs.d/evil/doc/evil.texi
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emacs.d/evil/doc/evil.texi
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\input texinfo @c -*-texinfo-*-
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@setfilename evil.info
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@documentencoding ISO-8859-1
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@include version.texi
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@settitle Evil-mode manual
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@include macros.texi
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@copying
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This manual is for Evil (version @value{VERSION} of @value{UPDATED}),
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an extensible vi layer for Emacs.
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Copyright @copyright{} 2011 @authors{}.
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@quotation
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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A copy of the license is included in the section entitled
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``GNU Free Documentation License''.
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@end quotation
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The Evil team thanks everyone at gmane.emacs.vim-emulation for
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their feedback and contributions.
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@end copying
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@dircategory Emacs
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@direntry
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* Evil: (evil). Extensible vi layer for Emacs.
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@end direntry
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@titlepage
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@title Evil
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@subtitle Extensible vi layer for Emacs
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@author @authors{}
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@page
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@insertcopying
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@end titlepage
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@contents
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@ifnottex
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@node Top, Overview, (dir), (dir)
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@top Evil
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This is the manual for Evil, an extensible vi layer for Emacs.
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@end ifnottex
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@menu
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* Overview::
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* Settings::
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* Keymaps::
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* Hooks::
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* Macros::
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* Other internals::
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* GNU Free Documentation License::
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@end menu
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@node Overview
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@chapter Overview
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Evil is an extensible vi layer for Emacs. It emulates the main features
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of Vim,@footnote{Vim is the most popular version of @dfn{vi}, a modal
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text editor with many implementations. Vim also adds some functions of
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its own, like Visual selection and text objects. For more information,
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see: @uref{http://www.vim.org/}} turning Emacs into a modal editor.
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Like Emacs in general, Evil is extensible in Emacs Lisp.
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@menu
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* Installation::
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* Modes and states::
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@end menu
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@node Installation
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@section Installation
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Evil lives in a Git repository. To download Evil, do:
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@example
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git clone git://gitorious.org/evil/evil.git
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@end example
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@noindent Move Evil to @code{~/.emacs.d/evil}. Then add the following
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lines to @code{~/.emacs}:
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@lisp
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(add-to-list 'load-path "~/.emacs.d/evil")
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(require 'evil)
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(evil-mode 1)
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@end lisp
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@noindent Evil requires @code{undo-tree.el} to provide linear undo
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and undo branches. It is available from
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EmacsWiki.@footnote{@uref{http://www.emacswiki.org/emacs/UndoTree}}
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(A copy of @code{undo-tree.el} is also included in the Git repository.)
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@node Modes and states
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@section Modes and states
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The next time Emacs is started, it will come up in @dfn{Normal state},
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denoted by @code{<N>} on the mode line. This is where the main vi
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bindings are defined. Note that you can always disable Normal state
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with @kbd{C-z}, which switches to an ``Emacs state'' (denoted by
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@code{<E>}) in which vi keys are completely disabled. Press @kbd{C-z}
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again to switch back to Normal state.
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Evil uses the term @dfn{state} for what is called a ``mode'' in vi,
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since ``mode'' already has its own meaning in Emacs. Evil defines a
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number of states, such as Normal state (@code{<N>}), Insert state
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(@code{<I>}), Visual state (@code{<V>}), Replace state (@code{<R>}),
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Operator-Pending state (@code{<O>}), Motion state (@code{<M>}) and Emacs
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state (@code{<E>}). Each state has its own keymaps and customization
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variables.
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Meanwhile, a @dfn{mode} in Emacs is a set of key bindings for editing a
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certain sort of text, like @code{emacs-lisp-mode} for Emacs Lisp. Modes
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may include custom bindings for Evil states.
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@node Settings
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@chapter Settings
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Evil's behavior can be adjusted by setting various variables.
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The current values may be inspected by doing
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@kbd{M-x customize-group RET evil RET}.
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To change the value of a variable, add a @samp{setq} form to
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@code{~/.emacs}, preferably before Evil is loaded:@footnote{Strictly
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speaking, the order only matters if the variable affects the way Evil is
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loaded. This is the case with some of the @samp{evil-want-} variables.}
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@lisp
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(setq evil-shift-width 8)
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;; @r{Load Evil}
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(require 'evil) @r{@dots{}}
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@end lisp
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@noindent Note that if a variable is buffer-local, you must use
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@samp{setq-default} instead of @samp{setq} to change its global value.
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@defvar evil-auto-indent
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Whether the current line is indented when entering Insert state.
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If @code{t} (the default), then the line is indented. If @code{nil},
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then the line is not indented. Buffer-local.
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@end defvar
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@defvar evil-shift-width
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The number of columns a line is shifted by the commands
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@kbd{>} and @kbd{<}.
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@end defvar
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@defvar evil-repeat-move-cursor
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If @code{t} (the default), then repeating a command with @kbd{.} may
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change the position of the cursor. If @code{nil}, then the original
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position is preserved.
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@end defvar
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@defvar evil-find-skip-newlines
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If @code{t}, then @kbd{f}, @kbd{F}, @kbd{t} and @kbd{T} may skip over
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newlines to find a character. If @code{nil} (the default), then they
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are restricted to the current line.
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@end defvar
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@defvar evil-move-cursor-back
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If @code{t} (the default), then the cursor moves backwards when exiting
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Insert state. If @code{nil}, then the cursor does not move.
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@end defvar
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@defvar evil-want-fine-undo
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If @code{t}, then a change-based action like @kbd{cw} may be undone
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in several steps. If @code{nil} (the default), then it is undone in
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one step.
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@end defvar
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@defvar evil-regexp-search
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If @code{t} (the default), then @kbd{/} and @kbd{?} use regular
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expressions for searching. If @code{nil}, they use plain text.
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@end defvar
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@defvar evil-search-wrap
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If @code{t} (the default), then @kbd{/} and @kbd{?} wrap the search
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around the buffer. If @code{nil}, then they stop at buffer boundaries.
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@end defvar
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@defvar evil-flash-delay
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The number of seconds to flash search matches when pressing @kbd{n}
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and @kbd{N}.
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@end defvar
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@defvar evil-want-C-i-jump
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If @code{t} (the default), then @kbd{C-i} jumps forwards in the jump
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list. If @code{nil}, then @kbd{C-i} inserts a tab.
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@end defvar
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@defvar evil-want-C-u-scroll
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If @code{t}, then @kbd{C-u} scrolls the buffer. If @code{nil} (the
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default), then @kbd{C-u} begins a numeric prefix argument.
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@end defvar
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@menu
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* The cursor::
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* The initial state::
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@end menu
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@node The cursor
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@section The cursor
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A state may change the cursor's appearance. The cursor settings are
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stored in the variables below, which may contain a cursor type as per
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the @samp{cursor-type} variable, a color string as passed to the
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@samp{set-cursor-color} function, a zero-argument function for changing
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the cursor, or a list of the above. For example, the following changes
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the cursor in Replace state to a red box:
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@lisp
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(setq evil-replace-state-cursor '("red" box))
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@end lisp
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@noindent If the state does not specify a cursor,
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@samp{evil-default-cursor} is used.
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@defvar evil-default-cursor
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The default cursor.
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@end defvar
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@defvar evil-normal-state-cursor
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The cursor for Normal state.
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@end defvar
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@defvar evil-insert-state-cursor
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The cursor for Insert state.
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@end defvar
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@defvar evil-visual-state-cursor
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The cursor for Visual state.
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@end defvar
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@defvar evil-replace-state-cursor
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The cursor for Replace state.
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@end defvar
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@defvar evil-operator-state-cursor
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The cursor for Operator-Pending state.
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@end defvar
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@defvar evil-motion-state-cursor
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The cursor for Motion state.
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@end defvar
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@defvar evil-emacs-state-cursor
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The cursor for Emacs state.
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@end defvar
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@node The initial state
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@section The initial state
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By default, a new buffer comes up in Normal state. This can be changed
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with the function @samp{evil-set-initial-state}.
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@defun evil-set-initial-state mode state
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Set the initial state for a buffer in which @var{mode} is active to
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@var{state}. @var{mode} should be a major mode such as
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@code{text-mode}, although minor modes work as well.
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@end defun
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@node Keymaps
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@chapter Keymaps
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Evil's key bindings are stored in a number of keymaps. Each state has a
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@dfn{global keymap}, where the default key bindings for the state are
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stored. For example, the global keymap for Normal state is
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@samp{evil-normal-state-map}, and the key bindings in this map are seen
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in all buffers that are currently in Normal state.
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Keymaps are modified with the Emacs function @samp{define-key}:
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@lisp
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(define-key evil-normal-state-map "w" 'foo)
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@end lisp
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@noindent This binds the key @kbd{w} to the command @samp{foo}
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in Normal state. The file @code{evil-maps.el} contains all the
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key bindings.
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@defvar evil-normal-state-map
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The global keymap for Normal state.
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@end defvar
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@defvar evil-insert-state-map
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The global keymap for Insert state.
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@end defvar
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@defvar evil-visual-state-map
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The global keymap for Visual state.
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@end defvar
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@defvar evil-replace-state-map
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The global keymap for Replace state.
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@end defvar
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@defvar evil-operator-state-map
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The global keymap for Operator-Pending state.
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@end defvar
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@defvar evil-motion-state-map
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The global keymap for Motion state.
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@end defvar
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@noindent Each state also has a @dfn{buffer-local keymap},
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which is specific to the current buffer and has precedence over
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the global keymap. These maps may be changed from a mode hook.
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@defvar evil-normal-state-local-map
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Buffer-local keymap for Normal state.
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@end defvar
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@defvar evil-insert-state-local-map
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Buffer-local keymap for Insert state.
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@end defvar
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@defvar evil-visual-state-local-map
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Buffer-local keymap for Visual state.
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@end defvar
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@defvar evil-replace-state-local-map
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Buffer-local keymap for Replace state.
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@end defvar
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@defvar evil-operator-state-local-map
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Buffer-local keymap for Operator-Pending state.
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@end defvar
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@defvar evil-motion-state-local-map
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Buffer-local keymap for Motion state.
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@end defvar
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@menu
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* @samp{evil-define-key}::
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@end menu
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@node @samp{evil-define-key}
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@section @samp{evil-define-key}
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Finally, Evil provides the function @samp{evil-define-key} for adding
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state bindings to a regular keymap.
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@defun evil-define-key state keymap key def
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In @var{keymap}, create a binding from @var{key} to @var{def} in
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@var{state}. @var{state} is one of @samp{normal}, @samp{insert},
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@samp{visual}, @samp{replace}, @samp{operator} and @samp{motion}.
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The other parameters are like those of @samp{define-key}.
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@end defun
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@noindent @samp{evil-define-key} can be used to augment existing
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modes with state bindings, as well as create packages for custom
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bindings. For example, the following will create a minor mode
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@code{foo-mode} with Normal state bindings for the keys @kbd{w}
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and @kbd{e}:
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@lisp
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(define-minor-mode foo-mode
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"Foo mode."
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:keymap (make-sparse-keymap))
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(evil-define-key 'normal foo-mode-map "w" 'bar)
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(evil-define-key 'normal foo-mode-map "e" 'baz)
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@end lisp
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@noindent This minor mode can then be enabled in any buffers where
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the custom bindings are desired:
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@lisp
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(add-hook 'text-mode-hook 'foo-mode) ; @r{enable alongside @code{text-mode}}
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@end lisp
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@noindent If the minor mode is put into its own file @code{foo.el}
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with a @code{(provide 'foo)} statement, it becomes an Emacs package.
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@node Hooks
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@chapter Hooks
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A @dfn{hook} is a list of functions to execute. Hooks are modified with
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the Emacs function @samp{add-hook}. Evil provides entry and exit hooks
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for all of its states.
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@defvar evil-normal-state-entry-hook
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Run when entering Normal state.
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@end defvar
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@defvar evil-normal-state-exit-hook
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Run when exiting Normal state.
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@end defvar
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@defvar evil-insert-state-entry-hook
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Run when entering Insert state.
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@end defvar
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@defvar evil-insert-state-exit-hook
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Run when exiting Insert state.
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@end defvar
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@defvar evil-visual-state-entry-hook
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Run when entering Visual state.
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@end defvar
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@defvar evil-visual-state-exit-hook
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Run when exiting Visual state.
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@end defvar
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@defvar evil-replace-state-entry-hook
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Run when entering Replace state.
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@end defvar
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@defvar evil-replace-state-exit-hook
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Run when exiting Replace state.
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@end defvar
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@defvar evil-operator-state-entry-hook
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Run when entering Operator-Pending state.
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@end defvar
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@defvar evil-operator-state-exit-hook
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Run when exiting Operator-Pending state.
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@end defvar
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@defvar evil-motion-state-entry-hook
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Run when entering Motion state.
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@end defvar
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@defvar evil-motion-state-exit-hook
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Run when exiting Motion state.
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@end defvar
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@noindent When these hooks are run, the variables @samp{evil-next-state}
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and @samp{evil-previous-state} hold information about the states being
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switched to and from.
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@defvar evil-next-state
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The state being switched to.
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@end defvar
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@defvar evil-previous-state
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The state being switched from.
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@end defvar
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@node Macros
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@chapter Macros
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Evil is implemented in terms of reusable macros. Package writers can
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use these to define new commands.
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@menu
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* Motions::
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* Operators::
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* Text objects::
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* Types::
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* States::
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@end menu
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@node Motions
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@section Motions
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A @dfn{motion} is a command which moves the cursor, such as @kbd{w} and
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@kbd{e}. Motions are defined with the macro @samp{evil-define-motion}.
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Motions not defined in this way should be declared with
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@samp{evil-declare-motion}.
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@defun evil-declare-motion command
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Declare @var{command} to be a motion. This ensures that it works
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properly in Visual state.
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@end defun
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@defmac evil-define-motion motion (count args@dots{}) doc keyword-args@dots{} body@dots{}
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Define a movement command @var{motion}. A motion can have any number of
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arguments, but the first argument, if any, has a predefined meaning as
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the @var{count}. It is a positive or negative number, or @code{nil}.
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The argument list is followed by the documentation string @var{doc},
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which is followed by optional keyword arguments:
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@table @code
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@item :type @var{type}
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The @var{type} determines how the motion works after an operator. If
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@var{type} is @samp{inclusive}, then the ending position is included in
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||||
the motion range. If @var{type} is @samp{line}, then the range is
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||||
expanded to linewise positions. If @var{type} is @samp{block}, then the
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||||
range is blockwise. The default is @samp{exclusive}, which means that
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||||
the range is used as-is.
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|
||||
@item :jump @var{jump}
|
||||
If @var{jump} is @code{t}, then the previous position is stored in the
|
||||
jump list so it can be restored with @kbd{C-o}. The default is
|
||||
@code{nil}.
|
||||
@end table
|
||||
|
||||
The keyword arguments are followed by the @var{body}, which is where
|
||||
the motion's behavior is defined. For instance:
|
||||
|
||||
@lisp
|
||||
(evil-define-motion foo-forward (count)
|
||||
"Move to the right by COUNT characters."
|
||||
:type inclusive
|
||||
(forward-char (or count 1)))
|
||||
@end lisp
|
||||
|
||||
For more examples, you can view the source code for any command with
|
||||
@kbd{C-h k}. For instance, @samp{evil-goto-line} may be viewed by
|
||||
typing @kbd{C-h k G} and following the file link.
|
||||
@end defmac
|
||||
|
||||
@node Operators
|
||||
@section Operators
|
||||
|
||||
An @dfn{operator} is a command which acts on the text moved over by a
|
||||
motion, such as @kbd{c}, @kbd{d} and @kbd{y}. Operators are defined
|
||||
with the macro @samp{evil-define-operator}.
|
||||
|
||||
@defmac evil-define-operator operator (beg end type args@dots{}) doc keyword-args@dots{} body@dots{}
|
||||
Define an operator command @var{operator}. An operator must have at
|
||||
least two or three arguments, which have predefined meanings.
|
||||
@var{beg} is the beginning position, @var{end} is the ending position,
|
||||
and @var{type}, if given, is the type of the motion range. The argument
|
||||
list is followed by the documentation string @var{doc}, which is
|
||||
followed by optional keyword arguments:
|
||||
|
||||
@table @code
|
||||
@item :type @var{type}
|
||||
Make the input range be a certain @var{type}. For example, an operator
|
||||
which only works with whole lines may set @var{type} to @samp{line}.
|
||||
|
||||
@item :motion @var{motion}
|
||||
Use the motion @var{motion} instead of reading one from the keyboard.
|
||||
This does not affect the behavior in Visual state, where the selection
|
||||
boundaries are used instead.
|
||||
|
||||
@item :repeat @var{repeat}
|
||||
If @var{repeat} is @code{t} (the default), then @kbd{.} will repeat the
|
||||
operator. If @var{repeat} is @code{nil}, then the operator will not be
|
||||
repeated.
|
||||
|
||||
@item :move-point @var{move-point}
|
||||
If @var{move-point} is @code{t} (the default), then the cursor is
|
||||
positioned at the beginning of the range. If @var{move-point} is
|
||||
@code{nil}, then the original position is preserved.
|
||||
|
||||
@item :keep-visual @var{keep-visual}
|
||||
If @var{keep-visual} is @code{t}, then the selection is not disabled
|
||||
when the operator is run in Visual state; it is up to the operator to do
|
||||
this. The default is @code{nil}, which means that Visual state is
|
||||
exited automatically.
|
||||
@end table
|
||||
|
||||
The keyword arguments are followed by the @var{body}, which is where the
|
||||
operator's actions on @var{beg} and @var{end} are defined. For example,
|
||||
@samp{evil-rot13}, which is bound to @kbd{g?} and performs ROT13
|
||||
encryption on the text, may be defined as:
|
||||
|
||||
@lisp
|
||||
(evil-define-operator evil-rot13 (beg end)
|
||||
"ROT13 encrypt text."
|
||||
(rot13-region beg end))
|
||||
@end lisp
|
||||
|
||||
Pressing @kbd{g?w} will encrypt a word by calling @samp{rot13-region}
|
||||
on the text moved over by the @kbd{w} motion.
|
||||
@end defmac
|
||||
|
||||
@node Text objects
|
||||
@section Text objects
|
||||
|
||||
A @dfn{text object} is a special kind of motion which sets a beginning
|
||||
position as well as an ending position, such as @kbd{iw} and @kbd{a(}.
|
||||
In Visual state, text objects alter both ends of the selection. Text
|
||||
objects are defined with the macro @samp{evil-define-text-object}.
|
||||
|
||||
@defmac evil-define-text-object object (count args@dots{}) doc keyword-args@dots{} body@dots{}
|
||||
Define a text object @var{object}. The first argument has a predefined
|
||||
meaning as the @var{count}: it is a positive or negative number. The
|
||||
argument list is followed by the documentation string @var{doc}, which
|
||||
is followed by optional keyword arguments:
|
||||
|
||||
@table @code
|
||||
@item :type @var{type}
|
||||
Use the type @var{type} after an operator. In Visual state, this is the
|
||||
type of the selection.
|
||||
|
||||
@item :extend-selection @var{extend-selection}
|
||||
If @var{extend-selection} is @code{t} (the default), then the text
|
||||
object always enlarges the current selection. If @code{nil}, then the
|
||||
object replaces the selection.
|
||||
@end table
|
||||
|
||||
The keyword arguments are followed by the @var{body}, which should
|
||||
evaluate to a list @code{(@var{beg} @var{end})} of two positions in the
|
||||
buffer. For example, a text object which selects three characters
|
||||
following the current position could be defined as:
|
||||
|
||||
@lisp
|
||||
(evil-define-text-object foo (count)
|
||||
"Select three characters."
|
||||
(list (point) (+ (point) 3)))
|
||||
@end lisp
|
||||
@end defmac
|
||||
|
||||
@noindent Evil provides several functions which return a list of
|
||||
positions, for use in the definition of a text object. These functions
|
||||
follow the rule that a positive @var{count} selects text after the
|
||||
current position, while a negative @var{count} selects text before it.
|
||||
|
||||
@defun evil-inner-object-range count forward backward
|
||||
Return a text range @code{(@var{beg} @var{end})} of @var{count}
|
||||
``inner'' text objects (e.g., @kbd{iw}, @kbd{is}). @var{forward} is a
|
||||
function which moves to the end of an object, and @var{backward} is a
|
||||
function which moves to the beginning.
|
||||
@end defun
|
||||
|
||||
@defun evil-an-object-range count forward backward
|
||||
Return a text range @code{(@var{beg} @var{end})} of @var{count} text
|
||||
objects with whitespace (e.g., @kbd{aw}, @kbd{as}). @var{forward} is a
|
||||
function which moves to the end of an object, and @var{backward} is a
|
||||
function which moves to the beginning.
|
||||
@end defun
|
||||
|
||||
@defun evil-paren-range count open close &optional exclusive
|
||||
Return a text range @code{(@var{beg} @var{end})} of @var{count}
|
||||
delimited blocks (e.g., @kbd{i(}, @kbd{a(}). @var{open} and @var{close}
|
||||
are characters. If @var{exclusive} is non-nil, then the delimiters are
|
||||
excluded from the range. This function uses Emacs' syntax table and is
|
||||
only applicable for single-character delimiters; use
|
||||
@samp{evil-regexp-range} to match multiple characters.
|
||||
@end defun
|
||||
|
||||
@defun evil-regexp-range count open close &optional exclusive
|
||||
Return a text range @code{(@var{beg} @var{end})} of @var{count}
|
||||
delimited blocks (e.g., @kbd{it}, @kbd{at}). @var{open} and @var{close}
|
||||
are regular expressions. If @var{exclusive} is non-nil, then the
|
||||
delimiters are excluded from the range.
|
||||
@end defun
|
||||
|
||||
@node Types
|
||||
@section Types
|
||||
|
||||
A @dfn{type} is a transformation on a pair of buffer positions. Evil
|
||||
defines the types @samp{exclusive}, @samp{inclusive}, @samp{line} and
|
||||
@samp{block}, which are used for motion ranges and Visual selection.
|
||||
Types are defined with the macro @samp{evil-define-type}.
|
||||
|
||||
@defmac evil-define-type type doc keyword-args@dots{}
|
||||
Define a type @var{type}, described by the documentation string
|
||||
@var{doc}. Then follows keyword arguments:
|
||||
|
||||
@table @code
|
||||
@item :expand @var{expand}
|
||||
A function which takes two buffer positions and returns a list
|
||||
@code{(@var{beg} @var{end})} of expanded positions.
|
||||
|
||||
@item :contract @var{contract}
|
||||
A function which takes two expanded buffer positions and returns a list
|
||||
@code{(@var{beg} @var{end})} of unexpanded positions. Optional.
|
||||
|
||||
@item :normalize @var{normalize}
|
||||
A function which takes two unexpanded buffer positions and returns a
|
||||
list @code{(@var{beg} @var{end})} of adjusted positions. Optional.
|
||||
|
||||
@item :injective @var{injective}
|
||||
If @code{t} (the default), then expansion is one-to-one -- i.e.,
|
||||
@var{expand} followed by @var{contract} always returns the original
|
||||
positions. If @code{nil}, then several positions may expand to the same
|
||||
(for example, the @samp{line} type is one-to-many as it expands to the
|
||||
containing lines).
|
||||
@end table
|
||||
|
||||
Further keywords and functions may be specified. These are understood
|
||||
to be transformations on buffer positions, like @var{expand} and
|
||||
@var{contract}.
|
||||
@end defmac
|
||||
|
||||
@node States
|
||||
@section States
|
||||
|
||||
States are defined with the macro @samp{evil-define-state}. The macro
|
||||
defines the necessary hooks, keymaps and variables for a state, as well
|
||||
as a toggle function @samp{evil-@var{state}-state} for entering the
|
||||
state, and a predicate function @samp{evil-@var{state}-state-p} which
|
||||
returns @code{t} when the state is active, and @code{nil} otherwise.
|
||||
|
||||
@defmac evil-define-state state doc keyword-args@dots{} body@dots{}
|
||||
Define an Evil state @var{state}, described by the documentation string
|
||||
@var{doc}. Then follows optional keyword arguments:
|
||||
|
||||
@table @code
|
||||
@item :tag @var{tag}
|
||||
Mode line indicitor, e.g., @code{"<T>"}.
|
||||
@item :message @var{message}
|
||||
String shown in the echo area.
|
||||
@item :cursor @var{cursor}
|
||||
Cursor specification.
|
||||
@item :enable @var{enable}
|
||||
List of other modes and states to enable. A state may enable another
|
||||
state's keymaps in addition to its own.
|
||||
@end table
|
||||
|
||||
This is followed the @var{body}, which is executed whenever the state is
|
||||
enabled or disabled. The state's predicate function may be used to
|
||||
distinguish between the two.
|
||||
@end defmac
|
||||
|
||||
@node Other internals
|
||||
@chapter Other internals
|
||||
|
||||
@menu
|
||||
* Command properties::
|
||||
@end menu
|
||||
|
||||
@node Command properties
|
||||
@section Command properties
|
||||
|
||||
Evil defines @dfn{command properties} to store information about
|
||||
commands, such as whether they should be repeated. A command property
|
||||
is a @code{@var{:keyword}} with an associated value, e.g., @code{:repeat
|
||||
nil}.
|
||||
|
||||
@defun evil-add-command-properties command &rest properties
|
||||
Add @var{properties} to @var{command}. The properties should be
|
||||
specified as a list of keywords and values:
|
||||
|
||||
@lisp
|
||||
(evil-add-command-properties 'my-command :repeat t)
|
||||
@end lisp
|
||||
@end defun
|
||||
|
||||
@defun evil-set-command-properties command &rest properties
|
||||
Like @samp{evil-add-command-properties}, but resets all
|
||||
previous properties.
|
||||
@end defun
|
||||
|
||||
@defun evil-get-command-property command property
|
||||
Return the value of a command property.
|
||||
@end defun
|
||||
|
||||
@defmac evil-define-command command (args@dots{}) doc keyword-args@dots{} body@dots{}
|
||||
Define a command with command properties @var{keyword-args}.
|
||||
@end defmac
|
||||
|
||||
@noindent For setting repeat properties, Evil provides the
|
||||
following functions:
|
||||
|
||||
@defun evil-declare-repeat command
|
||||
Declare @var{command} to be repeatable.
|
||||
@end defun
|
||||
|
||||
@defun evil-declare-not-repeat command
|
||||
Declare @var{command} to be nonrepeatable.
|
||||
@end defun
|
||||
|
||||
@defun evil-declare-change-repeat command
|
||||
Declare @var{command} to be repeatable by buffer changes rather than
|
||||
keystrokes.
|
||||
@end defun
|
||||
|
||||
@node GNU Free Documentation License
|
||||
@appendix GNU Free Documentation License
|
||||
@include fdl-1.3.texi
|
||||
|
||||
@bye
|
||||
|
||||
@c Local Variables:
|
||||
@c mode: texinfo
|
||||
@c TeX-master: t
|
||||
@c sentence-end-double-space: t
|
||||
@c End:
|
Loading…
Add table
Add a link
Reference in a new issue