[nethack] A ton of config updates and a bunch of copied stuff from some configs on alt.org
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					@ -1,12 +1,31 @@
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# Graphics options
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					# It me!
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OPTIONS=fullscreen
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					OPTIONS=name:Eryn
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OPTIONS=DECgraphics
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					OPTIONS=character:samurai
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					OPTIONS=race:human
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					OPTIONS=gender:female
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					OPTIONS=align:!c
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					OPTIONS=catname:Mr. President
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					# Turn off news and game splash screen
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OPTIONS=!news,!splash_screen
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					OPTIONS=!news,!splash_screen
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					# Disable bones
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					OPTIONS=!bones
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# Color options
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					##
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OPTIONS=color,menucolors
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					## Interface Stuff
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					##
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					# Make alt work on macOS
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					OPTIONS=windowtype:curses
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					# Always show inventory
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					OPTIONS=perm_invent
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					# Enable colors
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					OPTIONS=color,guicolor
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					# Use a small popup window instead of the messages window for small messages
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					OPTIONS=popup_dialog
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					# Use dark gray color instead of blue for dark rooms
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					# (I don't think this works with curses though)
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					OPTIONS=use_darkgray
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# Make alt work on macOS
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					# Make alt work on macOS
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OPTIONS=altmeta
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					OPTIONS=altmeta
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					@ -14,19 +33,27 @@ OPTIONS=altmeta
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OPTIONS=msg_window:f
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					OPTIONS=msg_window:f
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OPTIONS=msghistory:20
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					OPTIONS=msghistory:20
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# Object representation
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					# Highlight pets
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OPTIONS=hilite_pet,lit_corridor
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					OPTIONS=hilite_pet
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					# Bolder shape
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OPTIONS=boulder:0
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					OPTIONS=boulder:0
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					# Highlight piles of things
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					OPTIONS=hilite_pile
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					# Visually distinguish lit vs unlit corridors
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					OPTIONS=lit_corridor
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# Look where you click the mouse
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					# Show a hit point bar over your name
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OPTIONS=clicklook
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					OPTIONS=hitpointbar
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					# Show experience, score, and time (number of steps)
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					OPTIONS=showexp,showscore,time
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# Talk about walls when you run into them
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					# Talk about walls when you run into them
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OPTIONS=mention_walls
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					OPTIONS=mention_walls
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# Auto-pickup scrolls, wands, potions, and money
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					# Just show lists of items
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OPTIONS=autopickup
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					OPTIONS=menustyle:partial
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OPTIONS=pickup_types:$?!/
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					# Show object symbols in menus
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					OPTIONS=menu_objsyms
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# Special fruit is a raspberry <3
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					# Special fruit is a raspberry <3
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OPTIONS=fruit:Raspberry
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					OPTIONS=fruit:Raspberry
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						 | 
					@ -34,17 +61,225 @@ OPTIONS=fruit:Raspberry
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# Don't bother with number pad
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					# Don't bother with number pad
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OPTIONS=number_pad:0
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					OPTIONS=number_pad:0
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# Show a hit point bar, and some extra attributes in the stat bar
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					# Disclosures at the end of the game:
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OPTIONS=hitpointbar
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					# - always show inventory
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OPTIONS=showexp,showscore,time
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					# - always show attributes
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					# - ask to show monsters killed (default no)
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					# - never show genocided
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					# - never show conduct
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					OPTIONS=disclose:+i +a nv -c -g
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# Always a female samurai named Eryn
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					##
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NAME=Eryn
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					## Status Bar
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CHARACTER=samurai
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					##
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#RACE=human
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OPTIONS=gender:female
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					# Colorize the status bar
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					OPTIONS=statushilites:10
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					# Show gold as yellow
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					OPTIONS=hilite_status:gold/always/yellow
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					# Highlight hit points with these colors
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					OPTIONS=hilite_status:hitpoints/100%/brightgreen
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					OPTIONS=hilite_status:hitpoints/<100%/green
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					OPTIONS=hilite_status:hitpoints/<60%/yellow
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					OPTIONS=hilite_status:hitpoints/<40%/red
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					OPTIONS=hilite_status:hitpoints-max/always/green&bold
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					# Ability scores have similar highlights
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					# Specify multiple cutoffs for all ability scores.
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					OPTIONS=hilite_status:characteristics/<5/red
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					OPTIONS=hilite_status:characteristics/>6/orange
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					OPTIONS=hilite_status:characteristics/>8/brown
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					OPTIONS=hilite_status:characteristics/>11/yellow
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					OPTIONS=hilite_status:characteristics/>13/green
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					OPTIONS=hilite_status:characteristics/>16/cyan
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					OPTIONS=hilite_status:characteristics/>18/lightblue
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					# Highlight experience changes
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					OPTIONS=hilite_status:experience-level/changed/cyan&bold
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					# Color all status conditions orange
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					OPTIONS=hilite_status:condition/all/orange
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					##
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					## Autopickups
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					##
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					# Auto-pickup safe things
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					OPTIONS=autopickup
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					OPTIONS=pickup_types:$?!/="+%
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					OPTIONS=pickup_burden:unencumbered
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					OPTIONS=pickup_thrown
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					# Always pick up these
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					AUTOPICKUP_EXCEPTION="<Amulet of Yendor named"
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					AUTOPICKUP_EXCEPTION="<magic lamp"
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					AUTOPICKUP_EXCEPTION="<potion .* healing"
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					AUTOPICKUP_EXCEPTION="<potion .* gain level"
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					AUTOPICKUP_EXCEPTION="<^the "
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					AUTOPICKUP_EXCEPTION="<wand of wishing"
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					AUTOPICKUP_EXCEPTION="<wand of death"
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					AUTOPICKUP_EXCEPTION="<wand of polymorph"
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					# Never pick up these
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					AUTOPICKUP_EXCEPTION=">Amulet of Yendor"
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					AUTOPICKUP_EXCEPTION="> corpse"
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					AUTOPICKUP_EXCEPTION=">flint stone"
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					AUTOPICKUP_EXCEPTION=">load stone"
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					AUTOPICKUP_EXCEPTION="> named empty"
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					AUTOPICKUP_EXCEPTION="> nothing"
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					AUTOPICKUP_EXCEPTION=">scroll .* scare monster"
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					AUTOPICKUP_EXCEPTION=">:0)"
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					AUTOPICKUP_EXCEPTION=">worthless piece of"
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					##
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					## Menu Colors
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					## (heavily sourced from https://alt.org/nethack/userdata/E/Eidolos/Eidolos.nh343rc)
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					##
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					OPTIONS=menucolors
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					# Beatitude
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					MENUCOLOR=" ![Cc]"=red
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					MENUCOLOR=" ![Bb]"=cyan
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					#MENUCOLOR=" !UC"=none
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					#MENUCOLOR=" uncursed| UC?($| )"=none
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					# nethack doesn't display "uncursed" if charges are known
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					#MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=none
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					#MENUCOLOR=" [+-][0-9]"=none
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					MENUCOLOR=" blessed| B($| )"=cyan
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					MENUCOLOR=" cursed| C($| )"=red&bold
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					# Water
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					MENUCOLOR=" holy water"=cyan&bold
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					MENUCOLOR=" blessed clear potion"=cyan&bold
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					MENUCOLOR=" blessed potions? called water"=cyan&bold
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					MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold
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					MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold
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					MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold
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					MENUCOLOR=" unholy water"=orange
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					MENUCOLOR=" cursed clear potion"=orange
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					MENUCOLOR=" cursed potions? called water"=orange
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					MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange
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					# Food
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					# vegan
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					MENUCOLOR="ration|gunyoki"=green&bold
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					MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold
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					MENUCOLOR=" oranges?( named.*)?$"=green&bold
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					MENUCOLOR=" pears?( named.*)?$"=green&bold
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					MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold
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					MENUCOLOR=" ([Rr]aspberry)"=green&bold
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					MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold
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					MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold
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					MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold
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					# vegetarian
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					MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
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					MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
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					# pet food
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					MENUCOLOR="tripe ration"=yellow
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					# Goodies
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					MENUCOLOR=" bag .* holding"=magenta
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					MENUCOLOR=" luck(stone)?($| )"=magenta
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					MENUCOLOR=" wand .* wish(ing)?($| )"=magenta
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					MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta
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					MENUCOLOR=" wand .* polymorph"=magenta
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					MENUCOLOR=" wand .* death"=magenta
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					MENUCOLOR=" gain level"=magenta
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					MENUCOLOR=" full healing"=magenta
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					MENUCOLOR=" magic marker"=magenta
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					MENUCOLOR=" magic lamp|lamp .* magic"=magenta
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					MENUCOLOR=" unicorn horn[^[]*$"=magenta
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					MENUCOLOR=" tinning kit"=magenta
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					MENUCOLOR=" ring .* regen(eration)?($| )"=magenta
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					MENUCOLOR=" ring .* conflict"=magenta
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					MENUCOLOR=" ring .* (FA|free action)($| )"=magenta
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					MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta
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					MENUCOLOR=" ring .* lev(itation)?($| )"=magenta
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					MENUCOLOR=" scrolls? .* genocide($| )"=magenta
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					MENUCOLOR=" scrolls? .* charging($| )"=magenta
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					MENUCOLOR=" scrolls? .* identify($| )"=magenta
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					MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta
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					MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta
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					MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta
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					MENUCOLOR=" egg .* cockatrice"=magenta
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					MENUCOLOR=" stethoscope"=magenta
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					# instruments
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					MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta
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					MENUCOLOR=" harp"=magenta
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					MENUCOLOR=" bugle"=magenta
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					MENUCOLOR=" flute"=magenta
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					# unidentified magic armor
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					MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta
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					MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta
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					MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta
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					MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta
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					# Artifacts
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					# unaligned
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					MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen
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					# lawful normal, quest
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					MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen
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					MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen
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					# neutral normal, quest
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					MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen
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					MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen
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					# chaotic normal, quest
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					MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen
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					MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen
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					# invocation items
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					MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold
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					# Raison D'Etre
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					MENUCOLOR=" Amulet of Yendor named"=lightmagenta&underline
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					# Cursed Goodies
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					MENUCOLOR=" cursed.* bag .* holding"=red&bold
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					MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold
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					MENUCOLOR=" cursed.* unicorn horn"=red&bold
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					MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold
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					MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red
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					# loadstones :(
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					MENUCOLOR=" load(stone)?($| )"=red&underline
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					# watch out, Bag Of Holding!
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					MENUCOLOR=" bag .* tricks"=blue&underline
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					MENUCOLOR=" wand .*[^!]canc"=blue&underline
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					MENUCOLOR=" wand .* vanish"=blue&underline
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					# Shiny Things
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					MENUCOLOR=" gold piece"=yellow
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					MENUCOLOR=" valuable"=brown
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					MENUCOLOR=" gems? .* hard"=yellow
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					# soft gems
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					MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown
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					# hard gems
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					MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Spell Failure Rates
 | 
				
			||||||
 | 
					MENUCOLOR=" 0%"=white
 | 
				
			||||||
 | 
					MENUCOLOR=" [1-9]%"=cyan
 | 
				
			||||||
 | 
					MENUCOLOR=" [12][0-9]%"=cyan
 | 
				
			||||||
 | 
					MENUCOLOR=" [3-6][0-9]%"=yellow
 | 
				
			||||||
 | 
					MENUCOLOR=" 7[0-5]%"=yellow
 | 
				
			||||||
 | 
					MENUCOLOR=" 7[6-9]%"=orange
 | 
				
			||||||
 | 
					MENUCOLOR=" 8[0-9]%"=orange
 | 
				
			||||||
 | 
					MENUCOLOR=" 9[0-9]%"=red
 | 
				
			||||||
 | 
					MENUCOLOR=" 100%"=red
 | 
				
			||||||
 | 
					# Forgotten Spell
 | 
				
			||||||
 | 
					MENUCOLOR="[a-zA-Z ]+ [0-9]\*   [a-z]+ +[0-9]+%"=magenta
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Enhance
 | 
				
			||||||
 | 
					MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
 | 
				
			||||||
 | 
					MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
 | 
				
			||||||
 | 
					MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
 | 
				
			||||||
 | 
					MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Ordinary Menu Stuff
 | 
				
			||||||
 | 
					#MENUCOLOR=" is empty. Do what?"=none
 | 
				
			||||||
 | 
					#MENUCOLOR="Put something into .*"=none
 | 
				
			||||||
 | 
					#MENUCOLOR="Take something out of .*"=none
 | 
				
			||||||
 | 
					#MENUCOLOR="unicorn horn.*(Unskilled|Basic|Skilled|Expert)"=none
 | 
				
			||||||
 | 
					#MENUCOLOR="Info on what a given key does."=none
 | 
				
			||||||
 | 
					#MENUCOLOR="Full list of keyboard commands."=none
 | 
				
			||||||
 | 
					#MENUCOLOR="altkeyhandler"=none
 | 
				
			||||||
 | 
					#MENUCOLOR="fruit.*\["=none
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					## Symbols
 | 
				
			||||||
 | 
					##
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Disclosures at the end of the game: always disclose inventory and attributes,
 | 
					 | 
				
			||||||
# prompt for monsters killed (default yes), don't care about genocided monsters
 | 
					 | 
				
			||||||
# and conduct.
 | 
					 | 
				
			||||||
OPTIONS=disclose:+i +a yv -c -g
 | 
					 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue