Add some typescript files and move dungeon.js code to them
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778416a43a
commit
209070ac02
4 changed files with 244 additions and 111 deletions
66
assets/scripts/modules/sketches/console.ts
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66
assets/scripts/modules/sketches/console.ts
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import {
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IntegerPoint as Point,
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IntegerSize as Size,
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Rect,
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} from "./geometry.js";
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export class Console {
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#screen: Cell[];
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#size: Size;
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constructor(size: Size) {
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const length = size.width * size.height;
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this.#size = size
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this.#screen = new Array(length);
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for (let i = 0; i < length; i++) {
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this.#screen[i] = new Cell(' ')
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}
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}
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drawInRect(rect: Rect) {
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const cellSize = new Size(
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rect.size.width / this.#size.width,
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rect.size.height / this.#size.height
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);
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for (let y = 0; y < this.#size.height; y++) {
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for (let x = 0; x < this.#size.width; x++) {
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const pt = new Point(x, y);
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const character = this.characterAt(pt);
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}
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}
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}
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characterAt(pt: Point) {
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return this.#cellAt(pt).character;
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}
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#cellAt(pt: Point): Cell {
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return this.#screen[this.#size.width * pt.y + pt.x];
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}
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}
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export class Color {
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red: number;
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green: number;
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blue: number;
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constructor(r: number, g: number, b: number) {
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this.red = Math.min(1, Math.max(0, r));
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this.green = Math.min(1, Math.max(0, g));
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this.blue = Math.min(1, Math.max(0, b));
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}
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}
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export class Cell {
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character: String;
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foregroundColor: Color;
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backgroundColor?: Color;
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constructor(character: String, foregroundColor?: Color, backgroundColor?: Color) {
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this.character = character ? character : " ";
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this.foregroundColor = foregroundColor ? foregroundColor : new Color(1, 1, 1);
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this.backgroundColor = backgroundColor;
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}
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}
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144
assets/scripts/modules/sketches/geometry.ts
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144
assets/scripts/modules/sketches/geometry.ts
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@ -0,0 +1,144 @@
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export class Point {
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x = 0;
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y = 0;
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constructor(x: number = 0, y: number = 0) {
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if (x !== null && x !== undefined) {
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this.x = x;
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}
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if (y !== null && y !== undefined) {
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this.y = y;
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}
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}
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toString() {
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return `(${this.x}, ${this.y})`;
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}
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equalsPoint(other: Point): boolean {
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return this.x === other.x && this.y === other.y;
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}
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}
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export class IntegerPoint extends Point {
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constructor(x: number = 0, y: number = 0) {
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super(x ? Math.floor(x) : 0, y ? Math.floor(y) : 0);
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}
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*neighbors() {
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const x = this.x;
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const y = this.y;
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yield new IntegerPoint(x - 1, y - 1);
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yield new IntegerPoint(x, y - 1);
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yield new IntegerPoint(x + 1, y - 1);
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yield new IntegerPoint(x - 1, y);
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yield new IntegerPoint(x + 1, y);
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yield new IntegerPoint(x - 1, y + 1);
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yield new IntegerPoint(x, y + 1);
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yield new IntegerPoint(x + 1, y + 1);
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}
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}
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export class Size {
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width = 0;
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height = 0;
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constructor(width: number = 0, height: number = 0) {
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if (width !== null && width !== undefined) {
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this.width = width;
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}
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if (height !== null && height !== undefined) {
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this.height = height;
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}
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}
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toString() {
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return `(${this.width}, ${this.height})`
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}
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}
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export class IntegerSize extends Size {
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constructor(w: number = 0, h: number = 0) {
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super(w ? Math.floor(w) : 0, h ? Math.floor(h) : 0);
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}
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}
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export class Rect {
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origin = new Point();
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size = new Size();
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static fromCoordinates(x: number, y: number, w: number, h: number) {
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return new Rect(new Point(x, y), new Size(w, h));
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}
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constructor(origin: Point, size: Size) {
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if (origin instanceof Point) {
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this.origin = origin;
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} else {
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throw new Error("Invalid origin value");
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}
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if (size instanceof Size) {
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this.size = size;
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} else {
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throw new Error("Invalid size value");
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}
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}
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toString() {
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return `{${this.origin.toString()}, ${this.size.toString()}}`
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}
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get minX() { return this.origin.x; }
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get minY() { return this.origin.y; }
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get maxX() { return this.origin.x + this.size.width; }
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get maxY() { return this.origin.y + this.size.height; }
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get width() { return this.size.width; }
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get height() { return this.size.height; }
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get area() { return this.size.width * this.size.height; }
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*xCoordinates() {
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for (let x = this.minX; x <= this.maxX; x++) {
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yield x;
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}
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}
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*yCoordinates() {
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for (let y = this.minY; y <= this.maxY; y++) {
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yield y;
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}
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}
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insetRect(inset: number) {
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const twiceInset = 2 * inset;
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return Rect.fromCoordinates(
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this.origin.x + inset,
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this.origin.y + inset,
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this.size.width - twiceInset,
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this.size.height - twiceInset
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);
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}
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intersects(other: Rect) {
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if (other.minX > this.maxX)
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return false;
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if (other.maxX < this.minX)
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return false;
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if (other.minY > this.maxY)
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return false;
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if (other.maxY < this.minY)
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return false;
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return true;
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}
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}
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@ -1,6 +1,12 @@
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const NUMBER_OF_ROOMS = 12;
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const TUNNEL_PASSES = 3;
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import {
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IntegerPoint as Point,
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IntegerSize as Size,
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Rect
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} from "scripts/modules/sketches/geometry.ts";
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class Cell {
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static CORRIDOR = "#";
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static DOOR_CLOSED = "+";
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@ -11,6 +17,7 @@ class Cell {
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constructor(char, charColor) {
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this.character = char;
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this.characterColor = charColor;
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}
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empty() { this.character = " "; }
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@ -33,104 +40,6 @@ class Cell {
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canBecomeDoor() { return this.character === "─" || this.character === "│" }
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}
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class Point {
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x = 0;
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y = 0;
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constructor(x, y) {
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if (x) { this.x = x; }
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if (y) { this.y = y; }
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}
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*neighbors() {
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const x = this.x;
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const y = this.y;
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yield new Point(x - 1, y - 1);
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yield new Point(x, y - 1);
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yield new Point(x + 1, y - 1);
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yield new Point(x - 1, y);
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yield new Point(x + 1, y);
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yield new Point(x - 1, y + 1);
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yield new Point(x, y + 1);
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yield new Point(x + 1, y + 1);
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}
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equalsPoint(other) { return this.x === other.x && this.y === other.y; }
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}
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class Size {
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width = 0;
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height = 0;
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constructor(width, height) {
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this.width = width;
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this.height = height;
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}
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}
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class Rect {
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origin = new Point();
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size = new Size();
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static fromCoordinates(x, y, w, h) {
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return new Rect(new Point(x, y), new Size(w, h));
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}
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constructor(origin, size) {
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this.origin = origin;
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this.size = size;
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}
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get minX() { return this.origin.x; }
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get minY() { return this.origin.y; }
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get maxX() { return this.origin.x + this.size.width; }
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get maxY() { return this.origin.y + this.size.height; }
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get width() { return this.size.width; }
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get height() { return this.size.height; }
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get area() { return this.size.width * this.size.height; }
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*xCoordinates() {
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for (let x = this.minX; x <= this.maxX; x++) {
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yield x;
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}
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}
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*yCoordinates() {
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for (let y = this.minY; y <= this.maxY; y++) {
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yield y;
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}
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}
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insetRect(inset) {
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const twiceInset = 2 * inset;
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return Rect.fromCoordinates(
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this.origin.x + inset,
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this.origin.y + inset,
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this.size.width - twiceInset,
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this.size.height - twiceInset
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);
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}
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intersects(otherRect) {
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if (otherRect.minX > this.maxX)
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return false;
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if (otherRect.maxX < this.minX)
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return false;
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if (otherRect.minY > this.maxY)
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return false;
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if (otherRect.maxY < this.minY)
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return false;
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return true;
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}
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}
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class Grid {
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#size;
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#cells = [];
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@ -274,6 +183,7 @@ class NRandomRoomsGenerator {
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#generateRooms() {
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let rects = new Array();
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const bounds = this.#bounds;
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const sizeRange = NRandomRoomsGenerator.MAX_ROOM_DIMENSION - NRandomRoomsGenerator.MIN_ROOM_DIMENSION;
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while (rects.length < this.#numberOfRooms) {
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@ -283,8 +193,8 @@ class NRandomRoomsGenerator {
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);
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const randomOrigin = new Point(
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this.#bounds.minX + randomInt(this.#bounds.maxX - randomSize.width),
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this.#bounds.minY + randomInt(this.#bounds.maxY - randomSize.height)
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bounds.minX + randomInt(bounds.maxX - randomSize.width),
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bounds.minY + randomInt(bounds.maxY - randomSize.height)
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);
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const proposedRoomRect = new Rect(randomOrigin, randomSize);
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@ -294,6 +204,8 @@ class NRandomRoomsGenerator {
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continue;
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}
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console.log("Pushing new room rect", proposedRoomRect.toString());
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rects.push(proposedRoomRect);
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}
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@ -531,7 +443,7 @@ class TunnelGenerator {
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let toPoint;
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if (fromRoomBounds.maxX < toRoomBounds.minX) {
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// fromRoom is farther left than toRoom
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fromPoint = new Point(fromRoomBounds.maxX, fromRoomBounds.minY + 1 + randomInt(fromRoomBounds.height - 2));
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foundFromPoint = this.#canPlaceDoorAt(fromPoint);
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@ -699,7 +611,7 @@ class TunnelGenerator {
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}
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function randomInt(n) {
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max = Math.floor(n);
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const max = Math.floor(n);
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return Math.floor(Math.random() * max);
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}
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@ -709,10 +621,14 @@ new p5(p => {
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const CELL_WIDTH = 20;
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const CELL_HEIGHT = Math.floor(CELL_WIDTH * 1.3);
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const cellSize = new Size(CELL_WIDTH, CELL_HEIGHT);
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p.setup = () => {
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const container = document.querySelector('#dungeon-background');
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canvasWidth = parseFloat(getComputedStyle(container).width);
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canvasHeight = parseFloat(getComputedStyle(container).height);
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const canvasWidth = parseFloat(getComputedStyle(container).width);
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const canvasHeight = parseFloat(getComputedStyle(container).height);
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console.log(`Canvas size is ${(new Size(canvasWidth, canvasHeight)).toString()}`);
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let canvas = p.createCanvas(canvasWidth, canvasHeight);
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canvas.canvas.removeAttribute('style');
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@ -723,18 +639,25 @@ new p5(p => {
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const gridBounds = Rect.fromCoordinates(
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0, 0,
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Math.max(80, Math.ceil(canvasWidth / CELL_WIDTH) - 1),
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Math.max(24, Math.ceil(canvasHeight / CELL_HEIGHT) - 1)
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Math.max(80, Math.floor(canvasWidth / CELL_WIDTH) - 1),
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Math.max(24, Math.floor(canvasHeight / CELL_HEIGHT) - 1)
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);
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console.log(`Generating grid with size ${gridBounds.size.width} x ${gridBounds.size.height}`);
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if (gridBounds.width === 80) {
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cellSize.width = Math.floor(canvasWidth / gridBounds.width);
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}
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if (gridBounds.height === 24) {
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cellSize.height = Math.floor(canvasHeight / gridBounds.height);
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}
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console.log(`Generating grid with size ${gridBounds.size.toString()}, cell: ${cellSize.toString()}`);
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grid = new Grid(gridBounds.size.width, gridBounds.size.height);
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grid.generate(p, NRandomRoomsGenerator, TunnelGenerator);
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}
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p.draw = () => {
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p.textSize(CELL_HEIGHT);
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p.textSize(cellSize.height);
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for (let y = 0; y < grid.height; y++) {
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for (let x = 0; x < grid.width; x++) {
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@ -744,7 +667,7 @@ new p5(p => {
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p.fill(fillColor);
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p.textAlign(p.CENTER, p.CENTER);
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p.text(cell.character, x * CELL_WIDTH, y * CELL_HEIGHT, CELL_WIDTH, CELL_HEIGHT);
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p.text(cell.character, x * cellSize.width, y * cellSize.height, cellSize.width, cellSize.height);
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}
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}
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@ -25,8 +25,8 @@
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<script defer src="{{ .Secure.RelPermalink }}"></script>
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{{- end -}}
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{{- with partial "secure_asset.html" "scripts/nethack/dungeon.js" -}}
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<script defer src="{{ .Secure.RelPermalink }}"></script>
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{{- with resources.Get "scripts/nethack/dungeon.js" -}}
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<script defer type=module src="{{ (. | js.Build).RelPermalink }}"></script>
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{{- end -}}
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{{- range $script := .Resources.Match "*.js" -}}
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