Add some typescript files and move dungeon.js code to them

This commit is contained in:
Eryn Wells 2023-12-26 21:41:39 -07:00
parent 778416a43a
commit 209070ac02
4 changed files with 244 additions and 111 deletions

View file

@ -0,0 +1,66 @@
import {
IntegerPoint as Point,
IntegerSize as Size,
Rect,
} from "./geometry.js";
export class Console {
#screen: Cell[];
#size: Size;
constructor(size: Size) {
const length = size.width * size.height;
this.#size = size
this.#screen = new Array(length);
for (let i = 0; i < length; i++) {
this.#screen[i] = new Cell(' ')
}
}
drawInRect(rect: Rect) {
const cellSize = new Size(
rect.size.width / this.#size.width,
rect.size.height / this.#size.height
);
for (let y = 0; y < this.#size.height; y++) {
for (let x = 0; x < this.#size.width; x++) {
const pt = new Point(x, y);
const character = this.characterAt(pt);
}
}
}
characterAt(pt: Point) {
return this.#cellAt(pt).character;
}
#cellAt(pt: Point): Cell {
return this.#screen[this.#size.width * pt.y + pt.x];
}
}
export class Color {
red: number;
green: number;
blue: number;
constructor(r: number, g: number, b: number) {
this.red = Math.min(1, Math.max(0, r));
this.green = Math.min(1, Math.max(0, g));
this.blue = Math.min(1, Math.max(0, b));
}
}
export class Cell {
character: String;
foregroundColor: Color;
backgroundColor?: Color;
constructor(character: String, foregroundColor?: Color, backgroundColor?: Color) {
this.character = character ? character : " ";
this.foregroundColor = foregroundColor ? foregroundColor : new Color(1, 1, 1);
this.backgroundColor = backgroundColor;
}
}

View file

@ -0,0 +1,144 @@
export class Point {
x = 0;
y = 0;
constructor(x: number = 0, y: number = 0) {
if (x !== null && x !== undefined) {
this.x = x;
}
if (y !== null && y !== undefined) {
this.y = y;
}
}
toString() {
return `(${this.x}, ${this.y})`;
}
equalsPoint(other: Point): boolean {
return this.x === other.x && this.y === other.y;
}
}
export class IntegerPoint extends Point {
constructor(x: number = 0, y: number = 0) {
super(x ? Math.floor(x) : 0, y ? Math.floor(y) : 0);
}
*neighbors() {
const x = this.x;
const y = this.y;
yield new IntegerPoint(x - 1, y - 1);
yield new IntegerPoint(x, y - 1);
yield new IntegerPoint(x + 1, y - 1);
yield new IntegerPoint(x - 1, y);
yield new IntegerPoint(x + 1, y);
yield new IntegerPoint(x - 1, y + 1);
yield new IntegerPoint(x, y + 1);
yield new IntegerPoint(x + 1, y + 1);
}
}
export class Size {
width = 0;
height = 0;
constructor(width: number = 0, height: number = 0) {
if (width !== null && width !== undefined) {
this.width = width;
}
if (height !== null && height !== undefined) {
this.height = height;
}
}
toString() {
return `(${this.width}, ${this.height})`
}
}
export class IntegerSize extends Size {
constructor(w: number = 0, h: number = 0) {
super(w ? Math.floor(w) : 0, h ? Math.floor(h) : 0);
}
}
export class Rect {
origin = new Point();
size = new Size();
static fromCoordinates(x: number, y: number, w: number, h: number) {
return new Rect(new Point(x, y), new Size(w, h));
}
constructor(origin: Point, size: Size) {
if (origin instanceof Point) {
this.origin = origin;
} else {
throw new Error("Invalid origin value");
}
if (size instanceof Size) {
this.size = size;
} else {
throw new Error("Invalid size value");
}
}
toString() {
return `{${this.origin.toString()}, ${this.size.toString()}}`
}
get minX() { return this.origin.x; }
get minY() { return this.origin.y; }
get maxX() { return this.origin.x + this.size.width; }
get maxY() { return this.origin.y + this.size.height; }
get width() { return this.size.width; }
get height() { return this.size.height; }
get area() { return this.size.width * this.size.height; }
*xCoordinates() {
for (let x = this.minX; x <= this.maxX; x++) {
yield x;
}
}
*yCoordinates() {
for (let y = this.minY; y <= this.maxY; y++) {
yield y;
}
}
insetRect(inset: number) {
const twiceInset = 2 * inset;
return Rect.fromCoordinates(
this.origin.x + inset,
this.origin.y + inset,
this.size.width - twiceInset,
this.size.height - twiceInset
);
}
intersects(other: Rect) {
if (other.minX > this.maxX)
return false;
if (other.maxX < this.minX)
return false;
if (other.minY > this.maxY)
return false;
if (other.maxY < this.minY)
return false;
return true;
}
}