Move all the figure shortcodes to /layouts/shortcodes/figures; center all of them
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12 changed files with 43 additions and 37 deletions
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@ -6,7 +6,7 @@ draft: false
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tags: ["Music", "Eurorack", "Synthesizers", "Recordings", "Performances"]
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---
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{{< youtube_figure id="sqr7g4P85aM" title="A top-down video of me operating a small Eurorack system made of only three modules. Lights flash, an incorporeal hand turns knobs to sculpt the sound." >}}
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{{< figures/youtube id="sqr7g4P85aM" title="A top-down video of me operating a small Eurorack system made of only three modules. Lights flash, an incorporeal hand turns knobs to sculpt the sound." >}}
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This is my submission to the [Three Module Challenge][3mc] show put on by
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Colorado Modular Synth Society in late January 2022. This is my first time
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@ -19,4 +19,4 @@ performing, without the stage fright that comes with doing it live in front of a
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crowd. I encourage you to give it a go if you're interested in performing!
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[3mc]: https://youtu.be/sglQv_fV4FQ?t=1930
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[hosts]: https://youtu.be/sglQv_fV4FQ?t=2382
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[hosts]: https://youtu.be/sglQv_fV4FQ?t=2382
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@ -26,7 +26,7 @@ Most recently, it's what got me hooked on the genre all over again. Famously, it
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you start. It's up to you to figure out everything based on what you -- the player -- know about the game. It's like a
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puzzle!
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{{< post_figure name=nethack >}}
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{{< figures/image name=nethack >}}
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### Brogue
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@ -35,7 +35,7 @@ awe. It does a really great job of making use of the terminal to render a beauti
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(there are lakes!) animates, there are fields of mossy grass and plants, there are blobs of goo that explode and spread
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noxious pink gas everywhere.
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{{< post_figure name=brogue >}}
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{{< figures/image name=brogue >}}
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### Dungeon Crawl Stone Soup
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@ -43,7 +43,7 @@ My friend David introduced me to [Dungeon Crawl Stone Soup][dcss] on Twitter. I
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the complexities of many roguelikes into a simpler form that's still rich and engaging. I really like how easy it is to
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drop in on people and observe games too!
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{{< post_figure name=dcss >}}
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{{< figures/image name=dcss >}}
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[nh]: https://www.nethack.org
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[b]: https://sites.google.com/site/broguegame/
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@ -15,7 +15,7 @@ This is a quick write-up to share with y'all a small project I've been working
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on using [P5.js][p5] and [Web Audio][webaudio] to implement some audio
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visualizations. By the end, we'll have something like this:
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{{< p5_sketch id="oscilloscopeFinal" bordered=1 >}}
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{{< figures/p5 id="oscilloscopeFinal" bordered=1 >}}
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## Embedding an Audio File
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@ -83,13 +83,13 @@ node to the input of the analyzer node, and the output of the analyzer node to
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the audio context's `destination` node that routes to the computer's speakers.
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Our audio processing graph looks like this:
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{{< railroad_diagram id="audioContextDiagram" >}}
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{{< figures/railroad id="audioContextDiagram" >}}
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return rr.Diagram(
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rr.Sequence(
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rr.Terminal("<audio>"),
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rr.Terminal("Analyzer"),
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rr.Terminal("destination")));
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{{< / railroad_diagram >}}
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{{< /figures/railroad >}}
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By itself the AudioContext doesn't actually play any audio. I'll tackle that
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next.
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