Clean up grid generation in setUp()
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a283cae416
commit
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1 changed files with 8 additions and 15 deletions
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@ -342,22 +342,15 @@ new p5(p => {
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p.pixelDensity(p.displayDensity());
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p.textFont("Courier");
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grid = new Grid(Math.ceil(canvasWidth / CELL_WIDTH), Math.ceil(canvasHeight / CELL_HEIGHT));
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let bsp = new BSPNode(0, 0, grid.width, grid.height);
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bsp.divideRecursively();
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const gridBounds = Rect.fromCoordinates(
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0, 0,
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Math.ceil(canvasWidth / CELL_WIDTH) - 1, Math.ceil(canvasHeight / CELL_HEIGHT) - 1
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);
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for (let room of bsp.rooms) {
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for (let y = room.y; y <= room.maxY; y++) {
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for (let x = room.x; x <= room.maxX; x++) {
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let charAtXY = room.charAt(x, y);
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if (charAtXY) {
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let cell = grid.cellAt(x, y);
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cell.character = charAtXY;
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cell.characterColor = p.color(255);
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}
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}
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}
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}
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console.log(`Generating grid with size ${gridBounds.size.width} x ${gridBounds.size.height}`);
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grid = new Grid(gridBounds.size.width, gridBounds.size.height);
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grid.generate(p, new NRandomRoomsGenerator(gridBounds));
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}
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p.draw = () => {
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