Remove BSPNode

This commit is contained in:
Eryn Wells 2023-02-03 18:12:25 -08:00
parent aa50054108
commit 78caa686c2

View file

@ -190,135 +190,6 @@ class Room {
}
}
class BSPNode {
static MIN_AREA = 36;
static MIN_ROOM_DIMENSION = 5;
x;
y;
width;
height;
leftChild;
rightChild;
room;
#done = false;
constructor(x, y, w, h) {
this.x = x;
this.y = y;
this.width = w;
this.height = h;
this.leftChild;
this.rightChild;
this.room;
}
get maxX() {
return this.x + this.width;
}
get maxY() {
return this.y + this.height;
}
get rooms() {
let rooms = new Array();
if (this.room) {
rooms.push(this.room);
return rooms;
}
if (this.leftChild) {
rooms = rooms.concat(this.leftChild.rooms);
}
if (this.rightChild) {
rooms = rooms.concat(this.rightChild.rooms);
}
return rooms;
}
divide() {
if (this.#done) {
return;
}
const area = this.width * this.height;
if (area < BSPNode.MIN_AREA) {
if (!this.#done && Math.random() > 0.8) {
this.#createRoom();
}
this.#done = true;
return;
}
if (area < 100 && Math.random() > 0.9) {
this.#createRoom();
this.#done = true;
return;
}
let shouldSplitVertically = Math.random() < 0.5;
console.debug("Should split vertically:", shouldSplitVertically);
if (shouldSplitVertically) {
let xCoordinateOfDivision = this.#randomIntBetween(this.x, this.maxX);
if (xCoordinateOfDivision) {
this.leftChild = new BSPNode(this.x, this.y, xCoordinateOfDivision - this.x, this.height);
this.rightChild = new BSPNode(xCoordinateOfDivision, this.y, this.maxX - xCoordinateOfDivision, this.height);
}
} else {
let yCoordinateOfDivision = this.#randomIntBetween(this.y, this.maxY);
if (yCoordinateOfDivision) {
this.leftChild = new BSPNode(this.x, this.y, this.width, yCoordinateOfDivision - this.y);
this.rightChild = new BSPNode(this.x, yCoordinateOfDivision, this.width, this.maxY - yCoordinateOfDivision);
}
}
if (!this.leftChild && !this.rightChild) {
if (!this.#done && Math.random() > 0.5) {
this.#createRoom();
}
this.#done = true;
}
}
divideRecursively() {
this.divide();
if (this.room) {
return;
}
if (this.leftChild) {
this.leftChild.divideRecursively();
}
if (this.rightChild) {
this.rightChild.divideRecursively();
}
}
#createRoom() {
this.room = new Room(this.x + 1, this.y + 1, this.width - 2, this.height - 2);
console.log("Created a room:", this.room);
}
#randomIntBetween(lower, upper) {
const randomMin = lower + BSPNode.MIN_ROOM_DIMENSION;
const randomMax = upper - BSPNode.MIN_ROOM_DIMENSION;
console.debug(`Random int between: ${lower} -> ${randomMin} and ${upper} -> ${randomMax}`);
const result = randomMax > randomMin ? randomMin + Math.floor(Math.random() * (randomMax - randomMin + 1)) : null;
console.debug("Result:", result);
return result;
}
}
class NRandomRoomsGenerator {
static MIN_ROOM_DIMENSION = 7;
static MAX_ROOM_DIMENSION = 12;