Get the nethack page looking good again
Update all the CSS classes and fix the layout so it looks good in the new theme. Convert a bunch of CSS classes to BEM style.
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10 changed files with 206 additions and 45 deletions
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assets/css/099_nethack.css
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assets/css/099_nethack.css
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/******************
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* NETHACK LOGFILE
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******************/
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#dungeon-background {
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width: 100vw;
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height: 100vh;
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position: fixed;
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top: 0;
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left: 0;
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z-index: -1;
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filter: brightness(0.3);
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}
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.nethack-logfile {
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margin-inline-start: 0;
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padding-inline-start: 0;
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.nethack-logentry {
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align-items: first baseline;
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display: grid;
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grid-template-columns: min-content min-content auto min-content;
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grid-template-areas:
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"list-marker entry-marker entry-date entry-character-descriptor"
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". . entry-description entry-description"
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". . entry-stats entry-stats";
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gap: var(--space-xs);
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margin-inline-start: 0;
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}
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}
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.nethack-logentry {
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&:not(:last-child) {
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margin-block-end: var(--space-l);
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}
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&::before {
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grid-area: list-marker;
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}
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.nethack-logentry__marker {
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grid-area: entry-marker;
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}
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.nethack-logentry__date {
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grid-area: entry-date;
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line-height: 1;
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margin: 0;
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padding: 0;
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}
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.nethack-logentry__character-descriptor {
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font-family: var(--font-family-monospace);
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font-size: var(--text-s);
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grid-area: entry-character-descriptor;
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line-height: 1;
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white-space: nowrap;
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}
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.nethack-logentry__description {
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grid-area: entry-description;
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margin: 0;
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}
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.nethack-logentry__stats {
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border: 0;
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color: var(--text-color-secondary);
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font-family: var(--font-family-monospace);
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font-size: var(--text-s);
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grid-area: entry-stats;
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margin-block: 0;
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width: 100%;
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-webkit-border-horizontal-spacing: 0;
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-webkit-border-vertical-spacing: 0;
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}
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.nethack-logentry__stats {
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padding: 0;
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text-transform: uppercase;
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vertical-align: bottom;
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white-space: nowrap;
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thead {
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font-weight: bolder;
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}
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.nethack-logentry__score,
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.nethack-logentry__hp,
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.nethack-logentry__level {
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width: 16rem;
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text-align: right;
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}
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}
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}
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@ -402,11 +402,11 @@ class TunnelGenerator {
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}
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/**
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* Dig a corridor from fromPoint to toPoint, assuming that both points are adjacent to valid locations for doors on
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* the map.
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* Dig a corridor from fromPoint to toPoint, assuming that both points are
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* adjacent to valid locations for doors on the map.
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*
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* This is as close a copy of dig_corridor in the Nethack source as I could muster. It's not exactly pretty. This
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* method assumed
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* This is as close a copy of dig_corridor in the Nethack source as I could
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* muster. It's not exactly pretty. This method assumed
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*/
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#digCorridorFromPointToPoint(p, fromPoint, toPoint) {
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const MAX_STEPS = 500;
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@ -711,6 +711,8 @@ new p5(p => {
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p.setup = () => {
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const container = document.querySelector('#dungeon-background');
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console.assert(container, "Missing #dungeon-background element");
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canvasWidth = parseFloat(getComputedStyle(container).width);
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canvasHeight = parseFloat(getComputedStyle(container).height);
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@ -731,9 +733,11 @@ new p5(p => {
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grid = new Grid(gridBounds.size.width, gridBounds.size.height);
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grid.generate(p, NRandomRoomsGenerator, TunnelGenerator);
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}
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};
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p.draw = () => {
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console.log("Drawing");
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p.textSize(CELL_HEIGHT);
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for (let y = 0; y < grid.height; y++) {
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